3D Artist Remote Jobs in California (US)
This page tracks remote 3d artist openings that are location-eligible for California.
This page tracks remote 3d artist openings that are location-eligible for California.
Open jobs
276
Hiring companies this week
10
Salary sample
$90 - $135,000
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276 Jobs
195 Companies
Animation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description We're looking for a Contract Environment Prop Artist to join our Environment Art team and help bring our worlds to life. This role is ideal for an artist who enjoys building high-quality game-ready props, thrives in a collaborative environment, and can quickly contribute to an established visual style. As a Contract Environment Prop Artist , you will work closely with the Environment Art team to create and polish a wide variety of environmental props that support gameplay, storytelling, and world building. You'll help produce assets that fit seamlessly into our levels while maintaining high artistic and technical quality. You'll collaborate daily with Material Artists, Level Designers, Technical Artists, and Art Leadership to deliver optimized assets that meet production goals and performance requirements. This is a contract position and requires someone who can quickly integrate into an existing production pipeline and deliver consistently high-quality work. Responsibilities - Create high-quality, game-ready environmental props from concept through final implementation. - Create, UV, and prepare high-quality environmental assets using mid poly, trim sheet and floater workflows. - Produce assets that match Mob Entertainment's artistic style and visual quality. - Optimize assets for performance while maintaining visual fidelity. - Work from concept art, photo reference, design documentation, or existing style guides. - Collaborate closely with Level Designers to support level production and asset needs. - Implement assets into Unreal Engine and perform basic scene setup as needed. - Participate in art reviews and respond constructively to feedback. - Maintain organized source files and follow naming conventions and pipeline standards. - Assist with asset polish and support environment production during milestone delivery. - Communicate progress proactively and identify potential production risks early. Qualifications - 4+ years of professional experience creating game-ready environment props. - Strong portfolio demonstrating high-quality hard surface and environment prop work trimming floater and mid poly workflows. - Experience with Unreal Engine. - Proficiency in Maya, Blender, or 3ds Max. - Experience with Substance Designer and PBR texturing workflows. - Strong understanding of topology, UV layout, optimization, and efficient asset creation. - Knowledge of modular asset creation and reusable asset pipelines. - Ability to work from feedback while maintaining artistic consistency. - Excellent organizational and communication skills. - Ability to work independently in a remote production environment. Requirements - Experience shipping PC or console titles. - Familiarity with horror, semi-stylized realism, or atmospheric game environments. - Experience with Substance Painter, ZBrush, or Marvelous Designer. - Experience creating modular environment kits. - Understanding of collision setup, LOD creation, and optimization in Unreal Engine 5. - Familiarity with Perforce, Jira, and Confluence. Benefits - Profit sharing - Medical, dental, and vision insurance - 401(k) matching - FSA/HSA - Paid time off - Sick time - Holidays - Parental leave
Role Description Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity. Key Responsibilities - Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner. - Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline for numerous projects with tight deadlines. Day-to-day tasks include but are not limited to: - Designing & creating characters, environments & prop assets; - Rigging and animating characters and props; - Retargeting character animation using mocap data; - Scene Layout and Lighting in Unity; - Creating Particle Effects; - Asset optimization for Mobile Standalone VR; - Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool. - Design and adhere to standards and specifications that are consistent with the project vision and brand aesthetics. - Be a proactive member of the development team and report on task status and potential issues to ensure the product meets brand standards and expectations in all aspects. - Create and maintain documentation and guidelines relating to Art development. Requirements - Solid understanding of compositions, color theories, and other industry-standard best 3D art practices. - Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.). - Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc. - Solid understanding of the technical limitations of real-time game engines and mobile VR platforms. - Experience in creating Motion Graphic Animation in After Effects or a similar tool. - Working experience in Unity. - Experience in creating shaders using Shadergraph or Amplify Editor. - Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph. - Working experience in version control systems (Git Preferred). - Ability to maintain clean, organized, and non-destructive workflow. - Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities. - Highly motivated and skilled at both working individually and collaborating with a team. - Strong written and verbal communication skills. Preferred Qualifications - Experience in Virtual Reality Development. - Experience working in a fast-paced production environment. - Experience in 3D Simulation, such as cloth, water, and/or particles. Portfolio - The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation. - Ability to complete an art test if requested.
• Implement, tune, and maintain animation systems in Unreal Engine 5 that meet the project’s artistic, technical, multiplayer, and platform requirements. • Prototype, test, and ship animation, physics, procedural animation, and rigging solutions for real-time gameplay. • Create and maintain Animation Blueprints, Control Rigs, physics assets, animation frameworks, and animator-facing tools that support efficient content implementation. • Partner with Animation, Design, Art, and Engineering to ensure animation features are both artistically strong and functionally robust. • Identify Animation team needs and improve workflows, pipelines, best practices, and documentation to support consistent execution against art and design pillars. • Participate in planning, help define realistic milestone goals, and communicate risks, dependencies, and implementation needs clearly. • Contribute actively to the Animation team’s creative process by giving, receiving, and incorporating feedback. • Mentor more junior team members and model a high standard of craft, problem solving, ownership, and collaboration.
• Concept and animate video ads and UGC creatives for paid social • Bring your own concepts and hooks to the table • Explore a range of creative styles • Produce a steady stream of new creative and variations • Work with producers and UAMs • Create and maintain an appealing, consistent Replika presence across social media
• Define and evolve Superhuman’s motion design language — spanning UI micro-interactions, onboarding flows, feature introductions, loading states, and brand moments across product and marketing. • Design, prototype, and deliver high-fidelity micro-interactions and transitions that communicate state, guide attention, and make our product feel alive. • Actively use AI-powered motion tools — including generative video, creative AI and LLM-assisted workflows as a core part of how you concept, iterate, and produce. • Build and maintain motion guidelines, principles, and a shared library of reusable animation components that help other designers and engineers implement motion consistently. • Partner with engineering to ensure animations are implemented accurately and performantly in production, with a clear understanding of Lottie, CSS animations, and React-based animation libraries. • Explore speculative motion concepts that push forward what Superhuman’s product could feel like — using prototypes to communicate ideas before they’re built. • Mentor other designers on motion craft and help build a culture where animation is thoughtfully and consistently applied.
At the forefront of artistic, game development and technology services.
Role Description We're looking for a passionate Senior Real-time VFX Artist that specializes in realistic and semi-realistic VFX to join our team and work on an unannounced AAA title by a well-known studio. If you are looking for an open and professional environment to unleash your potential then we want to hear from you! - Work in a proprietary third party engine. - Create visually stunning and stylistically consistent VFX using a third party VFX editor like Popcorn FX. - Create relevant VFX assets such as textures, static meshes, and shaders. - Collaborate with other creative disciplines and engineers to create visual effects that support gameplay systems. - Optimize effects for performance on multiple platforms. Qualifications - 5+ years of experience working in the videogame industry. - Fluent in English. - Deep knowledge in animation and art sense (colour, shape, ratio, timing etc.). - Good knowledge of artistic VFX principles. - Expert level experience with Unreal. - High level of knowledge in Popcorn FX. - Highly skilled with Photoshop, Substance or other texture authoring tools. - Use of 3D software like Blender, Maya, 3DS Max, Houdini for mesh creation. - Shader authoring skills using node-based editors like shader graph or amplify shader. Requirements - The ability to work without much oversight, a self-reflecting outlook on VFX creation, and the ability to be critical in spotting what can be improved in your own work. - Able to communicate directly with art directors, TAs, engineers, and other cross-disciplinary team members to discuss issues, implementation, and resolving any sort of blockers. - Team player, great communication and collaboration skills. - Proactive and open to finding creative solutions. - Ability to independently and creatively solve VFX technical issues. Benefits - Project-based fully remote position. - An opportunity to experience different pipelines and styles and improve your skills by applying them to a diverse variety of engaging projects. - Be part of an international group with offices worldwide. - Working closely with a team of like-minded people in a fast-paced, multicultural environment. - Flexible working hours. - An inclusive culture and open communication. - Salary according to the candidate’s experience.
• Create high-performing animated and static marketing creatives for Meta, TikTok, Google, App Store, Google Play and other paid channels. • Own the entire creative production process end to end, from ideation to final output, including creating or sourcing visual assets, animation, editing, music selection, and applying sound effects. • Develop fresh concepts, hooks, and visual directions for new ad creatives. You set the idea in motion. • Continuously explore new angles, visual styles, formats, and creative approaches to find what resonates with our audience. • Turn creative learnings into stronger concepts, fresh variations, and higher-performing ads, week after week.
Bring your game world to life with the UK's leading game art outsourcing and co-development studio
• Bridge the gap between art and code on various projects • Collaborate with artists and developers • Support seamless development processes • Ensure high-quality deliverables
• Lead the VFX team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them • Lead team meetings and relay important studio information when required • Work closely with department manager to provide mentorship and coaching for VFX team members including but not limited to: 1:1s, career development, performance evaluations, and goal setting • Guide the creative process; drive the concept process for game effects • Bring in-progress and prototype effects to completion • Work with the Art Directors and art teams to ensure artistic unity across the game • Create real-time visual effects to enhance environments, characters, and combat • Work with designers, engineers, and other artists in creating strong moment-to-moment gameplay • Collaborate with other team members to ensure that assets fall within set parameters in regards to performance, best practices, and art style • Playtest with both the studio and the VFX team to review and iterate VFX
• Concepting, designing, and producing high-performing static and motion creative for paid digital campaigns across platforms including Meta, Instagram, TikTok, YouTube, Amazon, Search, and emerging channels • Partnering closely with Creative Strategists, Performance Creative Leads, Designers, Account teams, and cross-functional stakeholders to translate creative strategy into compelling, performance-driven assets • Developing creative concepts, establishing visual direction, presenting work to clients, incorporating feedback, and guiding concepts through final production • Creating pixel-perfect creative assets while ensuring consistency, quality, technical accuracy, and adherence to creative briefs, platform specifications, and brand guidelines • Designing, adapting, versioning, resizing, and optimizing creative across formats, placements, and channels while maintaining creative integrity • Supporting creative testing initiatives by producing iterative asset variations informed by performance insights and stakeholder feedback • Championing the visual identity of assigned clients by creating and maintaining brand guidelines, design systems, templates, and reusable resources that improve consistency and scalability • Providing creative feedback, quality assurance, and production guidance to internal teams and external partners while proactively identifying creative and production challenges, escalating issues with proposed solutions when needed • Improving creative workflows by developing best practices, documentation, and training resources, while identifying opportunities to expand your own skills and elevate team capabilities • Staying current on industry trends, platform innovations, and emerging AI tools to enhance creative production and performance • Leading larger-scale creative initiatives and full-funnel campaigns, delivering performance-focused creative that supports client growth and business objectives
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Unreal Engine, Node.js, React, Spring, Unity