3D Artist Remote Jobs in California (US)
This page tracks remote 3d artist openings that are location-eligible for California.
This page tracks remote 3d artist openings that are location-eligible for California.
Open jobs
228
Hiring companies this week
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Salary sample
$40 - $120,000
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228 Jobs
168 Companies
• Create photorealistic renders of a small consumer hardware product, primarily a smart ring. • Produce product images and videos for website, ads, social, pitch decks, and internal design reviews. • Create short product videos, turntables, motion tests, launch visuals, and social/ad clips. • Animate camera moves, product reveals, material transitions, LED states, charging moments, and simple interaction concepts. • Build realistic material studies across ceramic, metal, resin, glass, plastic, LED, and charging/contact details. • Create multiple CMF and finish explorations quickly from loose references. • Work with CAD/STP files, product photos, factory drawings, and reference images. • Set up clean lighting, camera angles, surfaces, and compositions that make a small wearable product feel premium. • Deliver organized source files and export-ready still/video assets in clean, reusable formats. • Iterate quickly based on feedback from product, marketing, and hardware teams.
Role Description Innovecs Games is looking for a talented 3D Animator for visual development of a casual mobile game. You’ll take on interesting tasks and bring creative ideas to life throughout the full cycle of development, from concept to final in-game assets, with a focus on innovation and quality. This project offers the chance to work with a great team of professionals in a collaborative and fast-paced environment. If you’re looking for a role that offers pushing creative boundaries, this is the perfect project for you! Qualifications - Proven experience in 3D animation - Strong portfolio showcasing your animation skills - Ability to work collaboratively in a team environment - Creative mindset with a passion for gaming Requirements - Experience with animation software (e.g., Maya, Blender) - Understanding of animation principles and techniques - Ability to meet deadlines and manage multiple tasks Benefits - Flexible hours and remote-first mode - Competitive compensation - Complete Hardware/Software setup – anything you need for work - Open-door culture, transparent communication, and top management at a handshake distance - Health insurance, vacation, sick leaves, holidays, paid maternity/paternity leave - Access to our learning & development center: workshops, webinars, training platform, and edutainment events - Virtual team buildings and social activities to celebrate the Innovecs lifestyle
MetaLab, founded in 2006, is an established interface design agency based in Canada that specializes in product strategy, user experience, development, and interface design. MetaLa
• Collaborate closely with designers, engineers, producers, and stakeholders to identify opportunities where motion can improve usability, communication, and overall product experience. • Create high-quality animations, interaction flows, transition concepts, and motion studies that elevate the overall product experience. • Partner closely with engineers to communicate motion intent clearly and ensure thoughtful, high-quality implementation in production. • Translate business goals and product strategy into motion concepts and interaction systems that improve clarity, usability, and flow. • Communicate nuanced motion decisions clearly across disciplines, advocating for thoughtful interaction design throughout the product development process. • Bring client brands to life within digital products while expanding and extending existing visual systems through motion. • Help improve internal motion workflows, tooling, and processes that accelerate quality and collaboration. • Help promote an inspiring, collaborative and inclusive environment for the team. • Mentor and support other Motion Designers through feedback, collaboration and craft leadership.
Scopely is a touchscreen entertainment network that collaborates and partners with elite game developers and global entertainment companies to deliver industry-leading distribution
Role Description Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity. - Import and integrate 2D and 3D assets from external tools into Unity - Manage, implement, and optimize assets within a versioned repository - With the team’s support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins - Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery - Help develop tools and workflows to improve artist productivity and pipeline efficiency - Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines - Support, document, and continuously improve pipelines and best practices Qualifications - Professional experience as a technical artist or similar discipline - Experience in repository management, asset exporting/importing, optimization and pipeline creation - Strong understanding of real-time performance constraints and optimization techniques - Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency - Experience in Unity game engine - Experience in UI / UX implementation - Experience in 2D graphics software such as Photoshop or Illustrator - Experience in 3D graphics software such as Maya or Blender - Professional proficiency in English Requirements - For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below: - CA, CO, NJ, NY, and WA Annual Salary Range: $91,300 — $140,000 USD - In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including: - Healthcare benefits - Retirement benefits - Pet insurance - Paid holidays - Paid Scopely free days - Unlimited paid time off Company Description Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including: - MONOPOLY GO! - Pokémon GO - Stumble Guys - Star Trek™ Fleet Command - MARVEL Strike Force - WWE Champions - The Scrabble® franchise - Yahtzee® With Buddies Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
MWDN connects exceptional tech talent with leading companies across Israel, the USA, Great Britain, and Western Europe. We aim to ensure our employees enjoy a rewarding and secure experience while collaborating with prestigious international clients. MWDN is ranked among the top 5 IT employers in our region by DOU, and we pride ourselves on our transparency and commitment to our team.
Role Description We’re looking for a strong 3D Artist to help shape the visual direction of a new mobile puzzle game. This role combines hands-on 3D work, strong artistic taste, fast iteration, and smart use of AI tools to create polished, appealing visuals for mobile gameplay. The client is an international game studio developing mobile casual and puzzle games with a strong focus on high production quality and global scalability. The team specializes in transforming hyper-casual concepts into more polished casual products, combining engaging core gameplay with deep meta systems such as progression, live ops, monetization, and retention features. Qualifications - Experience as a 3D Artist in mobile games or stylized game production - Strong understanding of shape language, color, lighting, composition, readability, and visual polish - Experience with AI image generation workflows and creative AI tools - Strong Photoshop skills and ability to refine visuals manually - Good understanding of mobile game production constraints and optimization - Ability to work fast without sacrificing quality or clarity - Comfortable working in an early-stage, fast-moving environment - Strong communication and collaborative mindset Requirements - Experience with puzzle, casual, or hybrid casual games (Big Advantage) - Unity knowledge (Big Advantage) - VFX / animation understanding (Big Advantage) - Ability to move from concept to final in a fast production pipeline (Big Advantage) Benefits - People-first management with minimal bureaucracy - A friendly company culture, proven by employees who choose to return - Flexible working hours - Full financial and legal support for independent contractors - Free English classes, with native speakers or Ukrainian teachers - Dedicated HR support
Developers of @Back4Blood. Formerly of Evolve & Left4Dead fame.
• Create and maintain rigs for unique characters through the development process • Support and implement animation content, and fine tune parameters for gameplay animation • Work directly with Programming, Animation, and Design to prototype and deliver excellent combat, character locomotion and movement mechanics, facial animation, and other new game features to deliver extremely polished gameplay and animation. Help to determine risk/reward throughout the process • Help document design features and parameters, brainstorming all avenues for the creation of animation content • Investigate, identify, and improve pipeline, optimize workflows and tools, setting best practices/standards streamlining the animation process • Troubleshoot asset and editor problems for the Animation and other development teams • Document systems and feature functionality for use by the teams and future employees • Coordinate with all departments to achieve project goal
Developers of @Back4Blood. Formerly of Evolve & Left4Dead fame.
• Create and maintain rigs for unique characters through the development process • Support and implement animation content, and fine tune parameters for gameplay animation • Work directly with Programming, Animation, and Design to prototype and deliver excellent combat, character locomotion and movement mechanics, facial animation, and other new game features to deliver extremely polished gameplay and animation. Help to determine risk/reward throughout the process • Help document design features and parameters, brainstorming all avenues for the creation of animation content • Investigate, identify, and improve pipeline, optimize workflows and tools, setting best practices/standards streamlining the animation process • Troubleshoot asset and editor problems for the Animation and other development teams • Document systems and feature functionality for use by the teams and future employees • Coordinate with all departments to achieve project goal
STERIS is a highly reputable organization that focuses on Quality and Safety, with: $5 billion global organization that has grown organically and through acquisition. Approximately 17,000 associates worldwide, including over 4,000 customer-facing field-based professionals. Opportunities for career advancement within the US and globally.
Role Description The 3D Generalist at STERIS is responsible for creating 3D content (models and presentation material to include UI and UX material) and instructional material for project, sales, service, and customer programs. This individual utilizes multiple programs as primary development tools for other downstream support functions and content including but not limited to immersive virtual reality platforms product configurators, and instructional material. What You'll do as a 3D Generalist - Support Content Group in creating a standard workflow for 3D content development and ongoing maintenance. - Take direction on prioritization for 3D content creation and meet set deadlines driven by customer need and support of the organization. - Work with engineering/R&D and marketing for source files to develop standard expectations. - Responsible for materials assignments, parametric details, artistry, and inverse kinematics (IK) on 3D content. - Responsible for User Interface development and User Experience design. - Provide one-on-one mentoring of daily responsibilities and skills within Content Group for cross-functional multidisciplinary support. - Travel as needed for ongoing training. Qualifications - Bachelors Degree and 2 years of relevant experience OR Associates and 4 years of relevant experience. - Minimum of 5 years of experience in 3D modeling. - Proficient in use of MS Office applications; Outlook, Excel, Power Point, Word. - Functional understanding of any of the following: Unity 3D and Unreal3D. - Demonstrated proficiency in Maya (preferred) or 3D Studio Max. - Functional understanding of healthcare planning philosophies and techniques, hospital design and Policies and Procedures is desired. - Demonstrate ability to develop and apply analytical approaches to assignments and to develop and implement solutions. - Must be well organized and detail oriented. - Above average written and verbal communication skills. - Demonstrated ability to select, train and develop entry-level personnel. - Demonstrated ability to communicate with Architects, Consultants, Contractors and Customers on a professional level. Benefits At STERIS, we invest in our employees and their families for the long term! STERIS wouldn’t be where it is today without our incredible people. We share our success together with you by rewarding you for your hard work and achievements. Here is just a brief overview of what we offer: - Competitive Pay - Extensive Paid Time Off and (9) added Holidays. - Excellent healthcare, dental, and vision benefits - 401(k) with a company match - Long/Short term disability coverage - Parental Leave - Additional add-on benefits/discounts for programs such as Pet Insurance - Continued training and education programs - Excellent opportunities for advancement in a stable long-term career - #LI-KS1 #LI-Remote
ArenaNet LLC has created a gaming studio that fuses online worlds with innovation, handcrafted excellence, and passion. The company oversees the games Guild War
Role Description We are looking for a Materials Artist to help bring the world of an unannounced Unreal Engine 5 project to life. In this role, you’ll create high-quality environment assets that shape the visual identity, storytelling, and atmosphere of the game world. We’re looking for an artist with a strong eye for form, material definition, composition, and storytelling who thrives in a highly collaborative environment and is passionate about building immersive worlds players want to explore. - Create high-quality 3D props and environment assets for a wide range of natural and man-made locations in Unreal Engine 5. - Partner closely with Tech Art, Concept Art, Environment Art, Design, and Art Direction to translate visual targets and gameplay needs into compelling in-game assets. - Build assets from concept through final implementation, including modeling, sculpting, texturing, material creation, and in-engine integration. - Help establish and maintain the visual quality bar for world-building, set dressing, and environmental storytelling. - Create modular assets and reusable kits that support large-scale world creation while maintaining strong artistic quality. - Collaborate with technical artists and engineers to improve workflows, pipelines, optimization, and asset integration processes. - Proactively seek and apply feedback while contributing ideas that elevate the overall visual direction of the project. - Balance artistic quality with performance, readability, gameplay needs, and production constraints. - Continuously push the quality of the game through strong craftsmanship, iteration, and attention to detail. Qualifications - 2+ years of professional game development experience creating environment or prop art for shipped titles. - Strong portfolio demonstrating high-quality prop work across a variety of styles, materials, and settings, including both natural and architectural assets. - Excellent understanding of form, composition, materials, scale, and environmental storytelling. - Experience creating game-ready assets from high-poly through optimized in-game implementation. - Strong proficiency with industry-standard tools such as Maya (preferred), 3ds Max, ZBrush, Substance Painter, and Photoshop. - Experience working in Unreal Engine workflows, ideally UE5. - Understanding of physically based rendering (PBR) pipelines and modern asset creation techniques. - Strong collaboration and communication skills with both artistic and technical teams. - Ability to iterate quickly while maintaining a high level of polish and craftsmanship. - Passion for games, world building, and creating immersive player experiences. Application Information Applications will be accepted until Friday, June 5th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed. Don’t meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.
ArenaNet LLC has created a gaming studio that fuses online worlds with innovation, handcrafted excellence, and passion. The company oversees the games Guild War
Role Description ArenaNet is looking for a talented World Building Artist to help craft the world of an unannounced Unreal Engine 5 project. In this role, you’ll help shape large-scale playable spaces that are visually compelling, navigable, and rich with atmosphere and environmental storytelling. We’re looking for an artist with strong world-building instincts who understands how to create spaces that support gameplay, exploration, and player experience while maintaining a high visual quality bar. You’ll work closely with Environment Art, Design, Concept Art, Lighting, Tech Art, and Art Direction to build immersive worlds players want to spend time in. What You’ll Do - Build and polish large-scale game environments and playable maps in Unreal Engine 5. - Collaborate closely with Design, Environment Art, Concept Art, Lighting, and Art Direction to create visually cohesive and gameplay-supportive spaces. - Create compelling compositions, set dressing, and environmental storytelling that enhance player immersion and exploration. - Assemble and integrate environment kits, terrain, foliage, props, materials, and lighting into final in-game spaces. - Help define the mood, tone, and visual identity of different regions and locations throughout the game world. - Work within gameplay constraints while maintaining strong artistic quality, readability, and performance targets. - Partner with technical artists and engineers to improve workflows, optimization, streaming, and world-building pipelines. - Iterate quickly based on playtesting, feedback, and evolving production needs. - Contribute ideas and solutions that elevate the quality and functionality of the game world. Qualifications - 2+ years of professional game development experience building game environments or maps for shipped titles. - Strong portfolio demonstrating large-scale environment creation, world-building, composition, and environmental storytelling. - Experience building and dressing playable spaces in Unreal Engine, ideally UE5. - Strong understanding of level composition, player navigation, visual readability, and gameplay flow. - Excellent eye for scale, mood, lighting, color, and spatial storytelling. - Experience working with modular environment kits, terrain tools, foliage systems, and world-building workflows. Requirements - Applications will be accepted until Friday, June 5th by 10am PT. If the deadline is extended, the posting will be updated accordingly. - If the position is filled before this date, the posting will be removed. Encouragement to Apply Don’t meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.
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Python, Unreal Engine, Amazon Redshift, Ray