Mob Entertainment logo
Mob Entertainment

Animation & Game Studio • Creator of the hit game "Poppy Playtime!"

Contract Environment Prop Artist

3D Artist3D ArtistContractRemoteMid LevelTeam 51-200Since 2015H1B No SponsorCompany SiteLinkedIn

Location

United States

Posted

1 day ago

Salary

0

Seniority

Mid Level

No structured requirement data.

Job Description

Contract Environment Prop Artist

Mob Entertainment

Role Description We're looking for a Contract Environment Prop Artist to join our Environment Art team and help bring our worlds to life. This role is ideal for an artist who enjoys building high-quality game-ready props, thrives in a collaborative environment, and can quickly contribute to an established visual style. As a Contract Environment Prop Artist , you will work closely with the Environment Art team to create and polish a wide variety of environmental props that support gameplay, storytelling, and world building. You'll help produce assets that fit seamlessly into our levels while maintaining high artistic and technical quality. You'll collaborate daily with Material Artists, Level Designers, Technical Artists, and Art Leadership to deliver optimized assets that meet production goals and performance requirements. This is a contract position and requires someone who can quickly integrate into an existing production pipeline and deliver consistently high-quality work. Responsibilities - Create high-quality, game-ready environmental props from concept through final implementation. - Create, UV, and prepare high-quality environmental assets using mid poly, trim sheet and floater workflows. - Produce assets that match Mob Entertainment's artistic style and visual quality. - Optimize assets for performance while maintaining visual fidelity. - Work from concept art, photo reference, design documentation, or existing style guides. - Collaborate closely with Level Designers to support level production and asset needs. - Implement assets into Unreal Engine and perform basic scene setup as needed. - Participate in art reviews and respond constructively to feedback. - Maintain organized source files and follow naming conventions and pipeline standards. - Assist with asset polish and support environment production during milestone delivery. - Communicate progress proactively and identify potential production risks early. Qualifications - 4+ years of professional experience creating game-ready environment props. - Strong portfolio demonstrating high-quality hard surface and environment prop work trimming floater and mid poly workflows. - Experience with Unreal Engine. - Proficiency in Maya, Blender, or 3ds Max. - Experience with Substance Designer and PBR texturing workflows. - Strong understanding of topology, UV layout, optimization, and efficient asset creation. - Knowledge of modular asset creation and reusable asset pipelines. - Ability to work from feedback while maintaining artistic consistency. - Excellent organizational and communication skills. - Ability to work independently in a remote production environment. Requirements - Experience shipping PC or console titles. - Familiarity with horror, semi-stylized realism, or atmospheric game environments. - Experience with Substance Painter, ZBrush, or Marvelous Designer. - Experience creating modular environment kits. - Understanding of collision setup, LOD creation, and optimization in Unreal Engine 5. - Familiarity with Perforce, Jira, and Confluence. Benefits - Profit sharing - Medical, dental, and vision insurance - 401(k) matching - FSA/HSA - Paid time off - Sick time - Holidays - Parental leave

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