
Mob Entertainment
Remote Jobs
Animation & Game Studio • Creator of the hit game "Poppy Playtime!"
28 Jobs
Contract Environment Prop Artist
Mob EntertainmentAnimation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description We're looking for a Contract Environment Prop Artist to join our Environment Art team and help bring our worlds to life. This role is ideal for an artist who enjoys building high-quality game-ready props, thrives in a collaborative environment, and can quickly contribute to an established visual style. As a Contract Environment Prop Artist , you will work closely with the Environment Art team to create and polish a wide variety of environmental props that support gameplay, storytelling, and world building. You'll help produce assets that fit seamlessly into our levels while maintaining high artistic and technical quality. You'll collaborate daily with Material Artists, Level Designers, Technical Artists, and Art Leadership to deliver optimized assets that meet production goals and performance requirements. This is a contract position and requires someone who can quickly integrate into an existing production pipeline and deliver consistently high-quality work. Responsibilities - Create high-quality, game-ready environmental props from concept through final implementation. - Create, UV, and prepare high-quality environmental assets using mid poly, trim sheet and floater workflows. - Produce assets that match Mob Entertainment's artistic style and visual quality. - Optimize assets for performance while maintaining visual fidelity. - Work from concept art, photo reference, design documentation, or existing style guides. - Collaborate closely with Level Designers to support level production and asset needs. - Implement assets into Unreal Engine and perform basic scene setup as needed. - Participate in art reviews and respond constructively to feedback. - Maintain organized source files and follow naming conventions and pipeline standards. - Assist with asset polish and support environment production during milestone delivery. - Communicate progress proactively and identify potential production risks early. Qualifications - 4+ years of professional experience creating game-ready environment props. - Strong portfolio demonstrating high-quality hard surface and environment prop work trimming floater and mid poly workflows. - Experience with Unreal Engine. - Proficiency in Maya, Blender, or 3ds Max. - Experience with Substance Designer and PBR texturing workflows. - Strong understanding of topology, UV layout, optimization, and efficient asset creation. - Knowledge of modular asset creation and reusable asset pipelines. - Ability to work from feedback while maintaining artistic consistency. - Excellent organizational and communication skills. - Ability to work independently in a remote production environment. Requirements - Experience shipping PC or console titles. - Familiarity with horror, semi-stylized realism, or atmospheric game environments. - Experience with Substance Painter, ZBrush, or Marvelous Designer. - Experience creating modular environment kits. - Understanding of collision setup, LOD creation, and optimization in Unreal Engine 5. - Familiarity with Perforce, Jira, and Confluence. Benefits - Profit sharing - Medical, dental, and vision insurance - 401(k) matching - FSA/HSA - Paid time off - Sick time - Holidays - Parental leave
Role Description We're looking for a Production Lead to join the team. In this role, you'll drive the planning, execution, and delivery of game development initiatives across multidisciplinary teams. You will partner closely with creative, design, engineering, art, QA, and leadership stakeholders to ensure projects remain aligned on scope, schedule, quality, and business objectives. The ideal candidate is a proactive leader who can balance strategic planning with hands-on execution, remove obstacles before they become roadblocks, and foster a culture of accountability, transparency, and collaboration. Responsibilities - Lead production efforts across one or more game teams, ensuring milestones are delivered on time and at quality expectations - Develop and maintain production roadmaps, sprint plans, schedules, and project tracking systems - Partner with department leads to establish priorities, allocate resources, and manage development risks - Facilitate Agile development processes, including sprint planning, standups, retrospectives, and milestone reviews - Monitor project health through reporting, metrics, and team feedback, proactively identifying and resolving risks and dependencies - Drive cross-functional communication between design, engineering, art, narrative, audio, QA, marketing, and leadership teams - Create clear visibility into project status, timelines, scope changes, and resource needs for stakeholders - Help define and improve production processes, workflows, and best practices across the organization - Mentor and support producers, associate producers, and coordinators, helping elevate production excellence across the studio - Collaborate with leadership to balance creative ambition with practical execution and delivery goals - Champion a positive team culture that emphasizes ownership, accountability, transparency, and continuous improvement Qualifications - 10+ years of game production experience, including experience leading multidisciplinary development teams - Experience managing teams through major milestones such as vertical slices, alpha, beta, certification, and launch - At least one shipped PC AND console title in a production leadership capacity - Experience supporting external development partners, vendors, or co-development teams - Strong understanding of game development pipelines across design, engineering, art, animation, audio, and QA - Demonstrated experience managing Pre-Production milestones schedules, dependencies, resource planning, and risk mitigation - Experience working within Agile development methodologies - Exceptional organizational, communication, and stakeholder management skills - Proven ability to influence outcomes and drive alignment across multiple teams and departments - Experience with project management tools such as Jira, Confluence, or similar platforms - Ability to thrive in a remote-first environment and manage competing priorities in a fast-paced studio Nice to Have - Experience leading production on horror, action-adventure, or narrative-driven games - Familiarity with Unreal Engine development pipelines - Background scaling production processes for growing teams and multiple concurrent projects - Familiarity with the Poppy Playtime universe and audience - Passion for creating memorable player experiences and fostering high-performing teams Salary - San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & DC Metropolitan Areas: $162,000 - $208,000 USD annually - Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $141,000 - $181,000 USD annually - All Other U.S. Locations: $120,000 - $154,000 USD annually Benefits - Profit sharing - Medical, dental, and vision insurance - 401(k) matching - FSA/HSA - Paid time off - Sick time - Holidays - Parental leave
Senior Program Manager-Games
Mob EntertainmentAnimation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description Mob Entertainment is seeking a Senior Program Manager, Games to act as the operational backbone of the Games Division and the right hand to the General Manager of Games. In this role, your program will be the games division itself. You will: - Run the operating rhythm of the division. - Own the GM’s meeting calendar and agenda. - Prepare the GM for every meeting that matters. - Capture decisions and action items, and chase them to completion. - Aggregate status, risks, and key metrics from every department into clear, decision-ready packages for the GM. - Make real-time judgment calls about what reaches the GM. - Report directly to the Vice President / General Manager, Games Division. - This is a remote position with preference for US time zones. Key Responsibilities - Operating Rhythm and Meeting Management - Own the GM's recurring meeting cadence across the Games Division. - Build and maintain agendas for every GM-led meeting. - Run meetings on the GM's behalf when appropriate. - Capture decisions, action items, and owners in every GM-attended meeting. - Protect the GM’s calendar by declining or redirecting unnecessary meetings. - Information Aggregation and Reporting - Build and maintain a single source of truth for division status. - Translate raw status updates into clear, concise summaries for the GM. - Maintain the division's OKR tracking. - Own the division's contribution to QBRs and board-level reporting. - Build briefing packs for the GM ahead of executive meetings. - Decision and Action Tracking - Maintain a running log of open decisions awaiting the GM. - Track every action item assigned in GM-led meetings. - Maintain a division-level risk register. - Coordinate cross-functional follow-ups. - Special Projects and Operating Support - Take on discrete operating projects at the GM’s direction. - Prepare the GM for external meetings with briefing materials. - Coordinate division-wide initiatives without a clear functional owner. - Partner with the Chief of Staff to align Games Division activities with broader company priorities. - Process and Operational Excellence - Continuously improve how the division operates. - Maintain Confluence documentation for the GM's office. - Partner with department leads to ensure clean tracking and reporting. Qualifications - 7-10 years of experience in program management, chief of staff, or business operations. - Demonstrated record of exercising independent judgment on behalf of an executive. - Experience supporting a senior executive (VP level or above) in a fast-moving environment. - Excellent written and verbal communication skills. - Strong organizational instincts. - Comfort with ambiguity and challenging senior leaders constructively. - Proficient with modern operating tools, including Confluence, Jira, and Google Workspace. Preferred - Experience in video games or interactive entertainment. - Familiarity with game development production processes. - Experience working with remote teams across time zones. - Background working in or around C-level offices. Salary The base salary range for this position is $100,000-$130,000 USD annually. Final compensation will be determined based on factors such as experience, qualifications, and work location. Benefits - Profit sharing. - Medical, dental, and vision insurance. - 401(k) matching. - FSA/HSA. - Paid time off. - Sick time. - Holidays. - Parental leave.
Marketing Video Production Designer
Mob EntertainmentAnimation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description As Marketing Video Production Designer, you'll be the creative force behind Mob Entertainment's marketing video output. Working closely with the Marketing Manager and broader creative team, you'll design and execute on creative marketing materials such as: - Cinematic and gameplay trailers - Narrative lore videos - Static marketing images - Video thumbnail art - Other visual elements for various marketing campaigns If you live in After Effects, know how to quickly bring an idea to life in Blender/Maya, and have a strong sense for pacing and visual storytelling, this role is for you. Qualifications - 3+ years of experience in video production, animation, or a closely related field - Moderate proficiency in video editing and VFX (Davinci Resolve or Adobe Suite); Autodesk Maya or Blender experience is a strong plus - A strong portfolio demonstrating motion graphics/animation work across trailers, social content, or entertainment marketing - Solid understanding of design fundamentals in typography, color, composition, and visual hierarchy and how they translate to motion - Experience designing assets for gaming, entertainment, or digital-first brands - Ability to work efficiently across multiple projects with tight turnaround times - Strong communication skills and comfort working within a collaborative creative team - A sharp eye for detail and a high personal bar for quality - Enthusiasm for the evolving zeitgeist around social media assets, what succeeds, and what doesn’t Requirements - Familiarity with Mob Entertainment's IP (Poppy Playtime) and its aesthetic — childhood nostalgia through a horror lens - Familiarity versioning assets to first-party requirements (PlayStation, Xbox, Nintendo, etc.) - Experience working with rating board guidelines (ESRB, PEGI, etc.) - Experience with game capture, gameplay editing, or working alongside game development teams - Scrappiness is key - the ideal candidate can work creatively with limited resources to make impactful and exciting marketing content - Experience with Unreal Engine, particularly in cinematics - Background in illustration, animation or character-driven design - Comfort designing for global audiences and adapting assets for localization Benefits - Competitive salary and equity - Remote-friendly environment - Creative autonomy within one of gaming's most visually distinct franchises - A collaborative, tight-knit team that genuinely cares about the work - Health, dental, and vision benefits
Contract Lighting Artist
Mob EntertainmentAnimation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description We're looking for a Contract Lighting Artist to join the team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the experience. From flickering floors to pitch-black vents, you'll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each area to life. Responsibilities - Design and implement optimized lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow. - Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter. - Develop and maintain lighting standards, style guides, and best-practice documentation for the team. - Optimize lighting setups for performance across target platforms without sacrificing visual quality. - Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration. - Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats. - Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5. - Participate in art reviews and actively engage in cross-discipline critique sessions. Qualifications - 4+ years of games industry experience with at least one shipped title. - Must have Unreal Engine 5 lighting and GPU Lightmass pipeline. - Strong understanding of real-world lighting, photography, and cinematography principles. - Proven ability to create horror, suspense, or atmospheric lighting styles. - Experience optimizing lighting for real-time performance on PC and console. - Solid communication and collaboration skills in a remote-first environment. Nice to Have - Experience with dynamic lighting and scripted cinematic sequences. - Background in Environment Art or Cinematics. - Knowledge of color theory and LUT pipeline for semi-stylized, PBR games. - Experience mentoring or leading a lighting team. - Passion for the horror genre and atmospheric storytelling. Benefits - Profit sharing. - Medical, dental, and vision insurance. - 401(k) matching. - FSA/HSA. - Paid time off. - Sick time. - Holidays. - Parental leave.
Senior Previsualization Artist
Mob EntertainmentAnimation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description We are seeking an experienced Senior Previsualization Artist to spearhead the visualization of cinematic storytelling, action sequences, and key creative moments throughout production. This role serves as a critical bridge between creative vision and execution, partnering closely with creative leadership, designers, artists, and production teams to develop compelling visual narratives before production begins. The ideal candidate combines exceptional storytelling instincts with advanced 3D visualization skills and a deep understanding of cinematography, editing, and shot design. They are capable of independently driving complex sequences from concept through final previs while mentoring others and helping establish visualization best practices across projects. Responsibilities - Create high-quality previsualization sequences that communicate story, performance, pacing, camera language, and cinematic intent. - Translate scripts, story treatments, creative briefs, and stakeholder feedback into clear and compelling visual sequences. - Drive shot design, camera blocking, and visual storytelling decisions for complex cinematic and action-driven sequences. - Collaborate with directors, creative leadership, production, design, animation, and art teams to align previs work with project goals. - Build and assemble environments, cameras, characters, and action sequences using 3D tools and real-time engines. - Create storyboards, animatics, and previs presentations to support creative reviews and production planning. - Identify storytelling, technical, and production challenges early and propose effective visual solutions. - Establish and maintain previs workflows, standards, and best practices. - Provide guidance, feedback, and mentorship to junior artists and external partners when applicable. - Present work to stakeholders and effectively communicate creative rationale behind visual decisions. - Support cinematic, marketing, gameplay, and transmedia initiatives as needed. Qualifications - 10+ years of professional experience in previsualization, cinematics, storyboarding, animation, film, television, or game development. - Advanced proficiency in Unreal Engine, Maya, Blender, or comparable 3D visualization tools. - Demonstrated expertise in cinematic storytelling, shot composition, camera movement, and editorial pacing. - Strong understanding of cinematography, visual language, and film production workflows. - Proven ability to independently own previs sequences from concept through final delivery. - Experience collaborating directly with directors, creative leads, and cross-functional stakeholders. - Strong communication, presentation, and problem-solving skills. - Ability to thrive in fast-paced, iterative production environments with evolving creative direction. - Delivers cinematic previs sequences that directly influence creative and production decisions. - Consistently translates abstract creative direction into actionable visual storytelling. - Identifies risks and opportunities before production, saving time and reducing downstream iteration. - Earns trust from creative leadership through strong judgment, collaboration, and execution. - Serves as a subject matter expert in previs, cinematics, and visual storytelling. Preferred Qualifications - Experience spearheading previs efforts for feature films, television, games, cinematics, or transmedia projects. - Familiarity with virtual production workflows and real-time cinematic pipelines. - Experience with motion capture, animation, and VFX integration. - Background in action, horror, thriller, science fiction, or large-scale cinematic storytelling. - Proficiency with editorial tools such as Adobe Premiere. - Experience adapting established intellectual property or franchise content. - Elevates storytelling quality through strong visual communication and cinematic expertise. Contract Details - Project-based engagement with potential for ongoing work. - Remote — work from anywhere. - Flexible schedule with agreed-upon milestone deadlines.
Senior Technical Producer
Mob EntertainmentAnimation & Game Studio • Creator of the hit game "Poppy Playtime!"
• Lead and manage the development process, from concept to release, ensuring that games are delivered on time and within budget. • Collaborate with development teams, primarily focused on engineering and QA, to define project goals and milestones. • Work with your key reports to create an organizational structure, processes, and project plan that allow the team to produce high quality work efficiently. • Create and maintain project budgets, allocate resources effectively, and track expenditures. • Manage relationships with external vendors and partners, if applicable. • Maintain a high level of quality throughout the development process, overseeing testing and ensuring that games meet our quality standards. • Identify potential risks and issues early in the development cycle and implement strategies to mitigate them. • Make data-driven decisions to optimize development processes and project outcomes. • Act as the central point of communication for the development team, providing regular updates to stakeholders and addressing any concerns or roadblocks. • Passionately articulate goals and team principles to help form a stimulating and fun work environment and culture. • Work closely with the Game Director to translate creative concepts into actionable development plans. • Ensure that the final product aligns with the vision and goals of the project. • Oversee the launch of games, coordinating marketing efforts and community engagement.
• Lead and support a team of QA testers across daily testing operations • Assign testing coverage based on project priorities, risk areas, and milestones • Mentor junior and mid-level QA team members through coaching and feedback • Help establish testing standards, workflows, and best practices • Collaborate closely with Production to maintain testing schedules and milestone readiness • Create and execute comprehensive test plans, test cases, and regression testing strategies • Oversee functional, gameplay, compliance, and compatibility testing efforts • Identify, document, reproduce, and prioritize bugs using tracking tools such as Jira • Ensure bugs contain clear reproduction steps, severity assessments, and supporting documentation • Validate bug fixes and monitor recurring issue trends • Partner with Designers, Engineers, Artists, and Producers to improve development quality • Participate in sprint planning, milestone reviews, and release readiness discussions • Advocate for player experience and usability across all stages of development • Communicate quality risks, blockers, and testing status clearly to stakeholders • Help improve QA workflows, reporting structures, and testing efficiency • Support implementation of automation tools and telemetry where appropriate • Assist with certification preparation and submission processes for console platforms • Contribute to postmortems and continuous improvement initiatives
Contract Technical Cinematic Designer
Mob EntertainmentAnimation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description Mob Entertainment is seeking a highly skilled Technical Cinematic Designer to join our team and help bring our narrative-driven experiences to life. The ideal candidate has a strong background in Unreal Engine, particularly Unreal Sequencer, and a deep understanding of how to bridge cinematic storytelling with real-time gameplay systems. You will work closely with writers, animators, level designers, and engineers to craft compelling in-game cinematics that elevate player immersion and emotional engagement. - Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions. - Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine. - Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling. - Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team. - Troubleshoot and optimize cinematics for performance and stability across multiple platforms. - Work with audio teams to sync VO, SFX, and music with cinematic sequences. - Provide technical mentorship and documentation for cinematic workflows and tools. Qualifications - 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects. - Expert proficiency with Unreal Engine and Level Sequences. - Strong understanding of real-time narrative systems, including scripting, triggers, and state machines. - Demonstrated ability to create visually compelling cinematic sequences in-engine. - Familiarity with Blueprints and/or scripting for cinematic logic and tool creation. - Excellent communication and cross-disciplinary collaboration skills. - A strong portfolio or reel showcasing cinematic work in Unreal Engine. Requirements - Strong grasp of cinematography principles and camera direction. - Familiarity with performance capture workflows and facial animation systems. - Passion for storytelling and a deep understanding of game narrative design. - Proficiency with setting up scenes and exporting animations from Maya. - Experience with version control systems such as Perforce or Git. Company Description Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
Senior Lighting Artist
Mob EntertainmentAnimation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description We're looking for a Senior Lighting Artist to join the Poppy Playtime team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the Playtime Co. experience. From flickering factory floors to pitch-black vents, you'll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each chapter to life. - Design and implement optimized baked-lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow. - Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter. - Develop and maintain lighting standards, style guides, and best-practice documentation for the team. - Optimize lighting setups for performance across target platforms without sacrificing visual quality. - Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration. - Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats. - Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5. - Participate in art reviews and actively engage in cross-discipline critique sessions. Qualifications - 10+ years of games industry experience with at least three shipped titles. - Expert-level proficiency in Unreal Engine 5 lighting and GPU Lightmass pipeline. - Strong understanding of real-world lighting, photography, and cinematography principles. - Proven ability to create horror, suspense, or atmospheric lighting styles. - Experience optimizing lighting for real-time performance on PC and console. - Solid communication and collaboration skills in a remote-first environment. Requirements - Familiarity with the Poppy Playtime universe and its visual language. - Experience with dynamic lighting and scripted cinematic sequences. - Background in Environment Art or Cinematics. - Knowledge of color theory and LUT pipeline for semi-stylized, PBR games. - Experience mentoring or leading a lighting team. - Passion for the horror genre and atmospheric storytelling. Benefits - #LI-Remote Company Description Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
18more opportunities are still waiting for you.Log in now and take your next shot before someone else does.