
Magic Media
Remote Jobs
At the forefront of artistic, game development and technology services.
33 Jobs
Mobile Audio Developer
Magic MediaAt the forefront of artistic, game development and technology services.
• Design, develop, and optimize native audio systems and pipelines for iOS and/or Android platforms. • Build low-latency, real-time audio features using native frameworks (Core Audio, AVFoundation, AAudio, Oboe, OpenSL ES). • Manage audio thread prioritization, buffer management, and real-time constraints at the OS level. • Collaborate with sound designers, composers, and product teams to deliver high-quality audio experiences. • Debug and resolve audio-specific issues such as glitches, dropouts, sync drift, and latency problems. • Help provide architectural oversight of the audio system across the entire application. • Write technical documentation for audio pipelines, integration patterns, and platform-specific implementations.
Audio Developer, Unity
Magic MediaAt the forefront of artistic, game development and technology services.
• Responsible for the design, development, and integration of all audio systems within a gaming title. • Includes audio architecture, implementation, testing, debugging, and optimization in close collaboration with sound designers and gameplay teams.
Mobile Audio Developer
Magic MediaAt the forefront of artistic, game development and technology services.
Role Description We’re looking for a Mobile Audio Developer to join our team. The ideal candidate is a mobile developer with deep expertise in native audio programming for iOS and/or Android platforms. You will be responsible for designing, developing, and optimizing audio systems and features directly within native mobile environments without reliance on game engines. You will work closely with sound designers, product managers, and other engineers to deliver high-quality, low-latency audio experiences. - Design, develop, and optimize native audio systems and pipelines for iOS and/or Android platforms. - Build low-latency, real-time audio features using native frameworks (Core Audio, AVFoundation, AAudio, Oboe, OpenSL ES). - Manage audio thread prioritization, buffer management, and real-time constraints at the OS level. - Collaborate with sound designers, composers, and product teams to deliver high-quality audio experiences. - Debug and resolve audio-specific issues such as glitches, dropouts, sync drift, and latency problems. - Help provide architectural oversight of the audio system across the entire application. - Write technical documentation for audio pipelines, integration patterns, and platform-specific implementations. Qualifications - Strong native mobile development skills in Swift/Objective-C (iOS) and/or Kotlin/Java (Android). - Hands-on experience with native audio APIs — Core Audio, AVFoundation, AudioUnit on iOS and/or AAudio, Oboe, AudioTrack on Android. - Solid understanding of audio concepts — DSP, signal processing, sample rates, bit depth, buffering, and latency management. - Familiarity with audio file formats and codecs (AAC, MP3, FLAC, PCM, Opus). - Strong multi-threading skills, particularly for real-time audio thread management. - Excellent communication skills, with the ability to bridge technical and creative disciplines. - Fluent in English. Requirements - Experience with cross-platform audio libraries such as JUCE, PortAudio, or miniaudio. - Familiarity with audio middleware (FMOD or Wwise) outside of a game engine context. - Experience with music apps, podcast platforms, VoIP, or audio streaming products. - Knowledge of MIDI, AUv3 plugin development, or real-time audio effects processing. - Experience with spatial/3D audio (e.g. Apple Spatial Audio, binaural rendering). - Solid technical foundation (e.g. Computer Science, Electrical Engineering, Music Technology, or equivalent). Benefits - Permanently remote position. - An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects. - Be part of an international group with offices worldwide. - Career growth and development. - Working closely with a team of like-minded people in a fast-paced, multicultural environment. - Ongoing training and professional self-improvement opportunities. - Flexible working hours. - An inclusive culture and open communication.
Audio Unity Developer
Magic MediaAt the forefront of artistic, game development and technology services.
Role Description We’re looking for an Audio Unity Developer to join our team. The ideal candidate will have extensive full-time Unity programming experience in games, with a deep specialization in audio systems and implementation. As a senior audio developer, you will be responsible for the design, development, and integration of all audio systems within a gaming title. This includes: - Audio architecture - Implementation - Testing - Debugging - Optimization in close collaboration with sound designers and gameplay teams Qualifications - Very strong skills in Unity, with a focus on audio systems (Unity Audio Mixer, FMOD, Wwise, or similar middleware) - Deep understanding of audio programming concepts: spatialization, DSP, dynamic mixing, adaptive/interactive music systems - Capable of mentoring junior developers on audio pipeline best practices - Capable of driving audio features independently, collaborating with sound designers, composers, and gameplay programmers - Familiar with audio-specific performance bottlenecks: CPU/memory budgets, voice management, streaming, and LOD for audio - Strong debugging skills, particularly for audio-related issues (sync, latency, mixing artifacts) - Excellent communication skills, especially bridging technical and creative disciplines - Strong documentation skills for audio pipelines, middleware integration, and technical audio design - 4+ years of experience as a Unity game developer, with at least 2+ years focused on audio implementation and systems - Proven experience integrating audio middleware (FMOD or Wwise) into Unity projects - Solid understanding of audio file formats, compression, and streaming strategies - A passion for video games and the role of sound in player experience Requirements - Involved in the full development cycle (A–Z) of at least one shipped game title as the audio developer - Familiarity with procedural audio or DSP programming - Experience with audio on mobile and WebGL platforms, including platform-specific constraints and limitations - Solid technical foundation (e.g. Computer Science, Music Technology, or Audio Engineering degree, or equivalent) - Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent) Benefits - Permanently remote position - An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects - Be part of an international Group with offices worldwide - Career growth and development - Working closely with a team of like-minded people in a fast-paced, multicultural environment - Ongoing training and professional self-improvement opportunities - Flexible working hours - An inclusive culture and open communication
User Acquisition Consultant
Magic MediaAt the forefront of artistic, game development and technology services.
• Define UA channel strategy and media planning across paid social, ad networks, and other relevant channels. • Recommend budget allocation and reallocation based on performance, scalability, and channel saturation limits. • Provide and refine CPI benchmarks by geo, platform, and channel. • Monitor and optimize toward cost efficiency, creative performance, early ROAS, and payback signals. • Supervise campaign structure, setup, bidding strategies, budget pacing, and ongoing optimization. • Guide creative testing needs from a UA perspective and provide feedback to improve CTR, CVR, and CPI. • Set execution priorities, weekly plans, and testing roadmaps for the internal UA Specialist. • Deliver concise, action-oriented reporting on spend, performance, risks, and immediate optimization opportunities.
User Acquisition Consultant
Magic MediaAt the forefront of artistic, game development and technology services.
Role Description We’re looking for a User Acquisition (UA) Consultant to define, guide, and optimize paid acquisition strategy and execution for mobile game titles. This role is focused on media buying excellence, performance optimization, and scalable acquisition, ensuring campaigns are executed efficiently and aligned with profitability targets. The consultant will lead and supervise the internal UA Specialist and collaborate closely with Data, Brand, and Product teams on performance modeling, creative strategy, and product positioning signals. WHAT YOU WILL DO: - Define UA channel strategy and media planning across paid social, ad networks, and other relevant channels. - Recommend budget allocation and reallocation based on performance, scalability, and channel saturation limits. - Provide and refine CPI benchmarks by geo, platform, and channel. - Monitor and optimize toward cost efficiency, creative performance, early ROAS, and payback signals. - Supervise campaign structure, setup, bidding strategies, budget pacing, and ongoing optimization. - Guide creative testing needs from a UA perspective and provide feedback to improve CTR, CVR, and CPI. - Set execution priorities, weekly plans, and testing roadmaps for the internal UA Specialist. - Deliver concise, action-oriented reporting on spend, performance, risks, and immediate optimization opportunities. Qualifications - Proven experience in user acquisition, paid media buying, or performance marketing for mobile games. - Strong knowledge of channels such as Meta, AppLovin, Google Ads, TikTok, ad networks, and other paid acquisition platforms. - Demonstrated experience managing CPI, volume, ROAS, payback signals, budget pacing, and campaign efficiency. - Experience overseeing campaign setup, optimization tactics, account structure, and testing roadmaps. - Strong analytical mindset with the ability to translate performance data into clear next steps. - Experience guiding or supervising UA Specialists or campaign execution teams. - Excellent communication skills and the ability to collaborate with Data, Brand, and Product stakeholders. - Fluent in English. Requirements - Experience scaling games from tech test and soft launch through worldwide launch. - Experience working with P&L scenario projections, performance modeling, and validation. - Strong understanding of creative fatigue, creative rotation, and testing cadence for mobile game UA. - Experience working with international, remote, and multidisciplinary teams. Benefits - Project-based remote position with a possibility for long-term engagement. - An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects. - Be part of an international group with offices worldwide. - Career growth and development. - Working closely with a team of like-minded people in a fast-paced, multicultural environment. - Ongoing training and professional self-improvement opportunities. - Flexible working hours. - An inclusive culture and open communication.
• Identify, record, document in detail, and track bugs. • Evaluate the quality of features on user experience and playability. • Perform in-depth regression testing when bugs are resolved. • Collaborate in a team with other testers.
Role Description We’re currently building a QA team for games. We’re looking for motivated people who love games and can critically assess what is wrong functionality and design-wise in a game. The QA Game Tester is embedded in the development team and participates in discussions, meetings, and features creation. - Identify, record, document in detail, and track bugs. - Evaluate the quality of features on user experience and playability. - Perform in-depth regression testing when bugs are resolved. - Collaborate in a team with other testers. Qualifications - 3+ years experience in the gaming industry. - Demonstrated experience in test planning for complex features/systems. - Experience with bug tracking tools like JIRA, Bugzilla, Mantis. - Experience in testing video games on consoles (dev/test kits) environments. - Experience in testing mobile games. - Experience in testing PC games. - Passion for video games and software quality. - Fluent in English. Requirements - Shipped multiple game titles as a QA. - Experience in Compliance QA. - Experience with Strategy/RPG/RTS games. Benefits - Project based remote position with a possibility for long term engagement. - An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects. - Be part of an international group with offices worldwide. - Career growth and development. - Working closely with a team of like-minded people in a fast-paced, multicultural environment. - Ongoing training and professional self-improvement opportunities. - Flexible working hours. - An inclusive culture and open communication.
Senior Real-Time VFX Artist
Magic MediaAt the forefront of artistic, game development and technology services.
• Work in a proprietary third party engine. • Create visually stunning and stylistically consistent VFX using a third party VFX editor like Popcorn FX. • Create relevant VFX assets such as textures, static meshes and shaders. • Collaborate with other creative disciplines and engineers to create visual effects that support gameplay systems. • Optimize effects for performance on multiple platforms.
Senior Real-Time VFX Artist
Magic MediaAt the forefront of artistic, game development and technology services.
Role Description We're looking for a passionate Senior Real-time VFX Artist that specializes in realistic and semi-realistic VFX to join our team and work on an unannounced AAA title by a well-known studio. If you are looking for an open and professional environment to unleash your potential then we want to hear from you! WHAT YOU WILL DO: - Work in a proprietary third party engine. - Create visually stunning and stylistically consistent VFX using a third party VFX editor like Popcorn FX. - Create relevant VFX assets such as textures, static meshes, and shaders. - Collaborate with other creative disciplines and engineers to create visual effects that support gameplay systems. - Optimize effects for performance on multiple platforms. Qualifications - 5+ years of experience working in the videogame industry. - Fluent in English. - The ability to work without much oversight, a self-reflecting outlook on VFX creation, and the ability to be critical in spotting what can be improved in your own work. - Able to communicate directly with art directors, TAs, engineers, and other cross-disciplinary team members to discuss issues, implementation, and resolving any sort of blockers. - Deep knowledge in animation and art sense (colour, shape, ratio, timing, etc.). - Good knowledge of artistic VFX principles. - Expert level experience with Unreal. - High level of knowledge in Popcorn FX. - Team player, great communication and collaboration skills. - Proactive and open to finding creative solutions. - Ability to independently and creatively solve VFX technical issues. - Highly skilled with Photoshop, Substance, or other texture authoring tools. - Use of 3D software like Blender, Maya, 3DS Max, Houdini for mesh creation. - Shader authoring skills using node-based editors like shader graph or amplify shader. Requirements - Experience with proprietary or third party engines. - Adaptability to learning new engines and tools. - Houdini. - Embergen/liquigen. - Basic programming in C#. - Simple animations in 3D tools. - Substance designer/Illugen or other texture authoring software. - HLSL/GLSL for VFX shader creation. Benefits - Project based fully remote position. - An opportunity to experience different pipelines and styles and improve your skills by applying them to a diverse variety of engaging projects. - Be part of an international group with offices worldwide. - Working closely with a team of like-minded people in a fast-paced, multicultural environment. - Flexible working hours. - An inclusive culture and open communication. - Salary according to the candidate’s experience.
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