
Mythwright
Remote Jobs
We publish awesome indie games ✨
12 Jobs
• This role is first and foremost about getting finished games out of the door and into players' hands, cleanly certified, live on every platform, and supported long after launch. • You own the release pipeline end to end, platform certification and submission; the backends for PC and console platforms, and the post launch update cycle for every title in the catalogue. • You coordinate closely with the Mythwright Production team and development partners across every project, managing build cadence and holding releases to quality and schedule. You work hands on across platforms, using emerging tools and automation to streamline submissions and reporting. • You manage releases and submissions on Steam and other PC storefronts as necessary, as well as console certification and submission with Sony, Microsoft, and Nintendo. Validate builds against platform requirements, and run the PC and console backends, depots, and branches so every build ships correctly. • You track cert requirements as they change and build repeatable checklists so submissions pass first time, using automation for build validation and backend configuration where it improves reliability. You’re able to conduct console compliance passes yourself or you coordinate passes via a vendor. • You execute on the launch windows defined by marketing, coordinating developers and platforms so every title goes live correctly and on time across PC and console. • You own the day of launch runbook end to end, sequencing platform go live steps so nothing slips through the cracks, and keep the studio informed with a clear, current view of release status. • You own the post launch update cycle for every title in the catalogue, maintaining the update cadence beyond launch and managing certification and submission for every patch and update. • You coordinate fixes with developers, keep live builds current across every platform, and use automated workflows to deliver regular updates efficiently without manual overhead.
Role Description This role is first and foremost about getting finished games out of the door and into players' hands, cleanly certified, live on every platform, and supported long after launch. You own the release pipeline end to end, platform certification and submission; the backends for PC and console platforms, and the post launch update cycle for every title in the catalogue. You coordinate closely with the Mythwright Production team and development partners across every project, managing build cadence and holding releases to quality and schedule. You work hands on across platforms, using emerging tools and automation to streamline submissions and reporting. Qualifications - Proven experience as a Release Manager on shipped games you have personally released. - Strong console release and backend experience, including compliance and certification with Sony, Microsoft, and Nintendo. - Strong experience with the Steamworks backend, depots, branches, and build submission. Familiarity with the Epic Games Store, in the same regard, is also desirable. - Excellent coordination and communication across developers and platforms. - Strong grasp of build pipelines, submission processes, and post launch update cycles. - Pragmatic, hands on approach, using emerging tools and automation to improve efficiency. - Ability to surface risks early and keep multiple titles on track at once. Requirements - You manage releases and submissions on Steam and other PC storefronts as necessary, as well as console certification and submission with Sony, Microsoft, and Nintendo. - Validate builds against platform requirements, and run the PC and console backends, depots, and branches so every build ships correctly. - Track cert requirements as they change and build repeatable checklists so submissions pass first time, using automation for build validation and backend configuration where it improves reliability. - Conduct console compliance passes yourself or coordinate passes via a vendor. - Execute on the launch windows defined by marketing, coordinating developers and platforms so every title goes live correctly and on time across PC and console. - Own the day of launch runbook end to end, sequencing platform go live steps so nothing slips through the cracks. - Own the post launch update cycle for every title in the catalogue, maintaining the update cadence beyond launch and managing certification and submission for every patch and update. - Coordinate fixes with developers, keep live builds current across every platform, and use automated workflows to deliver regular updates efficiently without manual overhead. Benefits - 2-week company summer break. - 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
**Role Overview** You are accountable for the pipeline that brings external data into our game cleanly and efficiently, and to make sure the game looks its best where that matters most whilst staying within technical constraints. You are a proactive hands-on tech artist who picks up new technology quickly and works ahead of problems rather than reacting to them to ensure technical art issues get caught early. You will work closely with the team in assisting with the technical implementation and management of in-house and outsourced assets. **Key Responsibilities** 1 - Asset Pipelines You design and build the pipeline that takes an external data source and places it into the game in the most efficient way possible. As the amount of updates in the game grows, you keep the pipeline steady and clear of any snags that slow down the time from source to player. 2 - Real-Time Content, Shaders, and Performance You help bring the game to the desired visual standard whilst remaining within budget and constraints. You build shaders and materials, support VFX, rigging and animation, profile and optimise assets and scenes for performance and minimal load times. 3 - Working with The Team and Setting Standards You are the person the team comes to with technical art questions. You tell them what is realistic, flag risks early, and work closely with the whole team, and our external partners so that ambition and what the engine can actually do stay in step.
• You’ll be responsible for designing and driving key gameplay systems and features from concept through implementation. • You’ll use playtesting, feedback, and observation to refine the game throughout development. • You’ll work as a senior designer within a small, collaborative team, communicating intent clearly and keeping work aligned across disciplines.
Role Description We’re looking for a Senior Designer to work on a Simulation Game. This is a highly hands-on role, with the majority of your time spent directly working on the build. In this role, you’ll own major features and systems, helping shape the player experience from early prototyping through to polished implementation, all while balancing creativity, clarity, and scalability, enabling fast iteration and clean, maintainable systems. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players. This is a 12-month contract. Key Responsibilities - Own Core Systems and Features: - Design and drive key gameplay systems and features from concept through implementation. - Familiarity with Unreal Engine; comfortable prototyping, tuning, balancing, and iterating directly in the build. - Success looks like: - Rapid prototyping that validates ideas quickly and cheaply. - Well-designed systems and features that are fun, readable, and scalable. - Clear ownership of your features from concept through release. - Strong moment-to-moment gameplay and long-term progression thinking. - Design work focused on delivering maximum value to players. - Clear playtesting and feedback loops driving continuous improvement. - Drive Playtesting and Iteration: - Use playtesting, feedback, and observation to refine the game throughout development. - Identify what’s working, what isn’t, and where design changes will have the biggest impact. - Success looks like: - Regular playtesting that generates clear, actionable insights. - Strong design judgement in identifying problems, opportunities, and priority fixes. - Fast, thoughtful iteration from player behaviour, feedback, and hands-on review. - Features and systems that improve meaningfully over time. - Clear communication of findings, changes, and rationale across the team. - A design process where feedback is actively used to improve player experience. - Collaborate across Disciplines: - Work as a senior designer within a small, collaborative team. - Communicate intent clearly, keep work aligned across disciplines, and help ideas move smoothly from concept to in-build implementation. - Success looks like: - Healthy collaboration across Design, Art, Engineering, and Production. - Clear and useful design documentation, prototypes, and implementation notes. - Constructive feedback that improves the quality of the game. - Confidence and ownership in cross-discipline discussions. - Surfacing design problems early and solving them collaboratively. Qualifications - Proven experience as a Senior Designer or equivalent on shipped games, ideally in the simulation genre. - Strong experience designing and owning gameplay systems, mechanics, progression, or feature sets from concept through implementation in Unreal Engine. - Comfortable working hands-on in-engine, with a practical understanding of how to prototype, tune, and iterate quickly. - Strong grasp of systemic design, player motivation, balance, and long-term engagement. - Excellent collaboration and communication skills across design, art, engineering, and production. - Pragmatic approach to design, focusing on what moves the game forward and creates the best player experience. - Experience using playtesting, feedback, and data to refine features and improve outcomes. - Passion for simulation games and a drive to turn strong design into player delight. Requirements - Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe. Benefits - 2-week company summer break. - 2-week winter break to rest and recharge. - Normal holiday allowance.
Role Description In this role, the Senior External Producer will play a critical part in ensuring Mythwright releases a portfolio of high-quality titles. You will manage cross-functional projects across multiple platforms, working closely with external and internal development partners to deliver games that meet creative, commercial, and quality expectations for our diverse global audience. You will act as a trusted production partner providing structure, visibility, and support while balancing creative ambition with practical delivery constraints. This role requires strong leadership, excellent communication, and the ability to operate confidently across multiple projects at different stages of development. Key Responsibilities - Working Closely with our Development Partners - Building and maintaining strong, productive relationships with our external partners; ensuring alignment across creative vision, scope, schedule, and budget. - Working with partners to understand scope, plans, resourcing, and milestones. - Defining clear production frameworks, milestones, and reporting structures. - Identifying blockers, dependencies, and risks early and proactively. - Advising on planning, prioritisation, and execution while respecting partner autonomy. - Owning budget and schedule tracking, and clearly communicating changes and risks. - Acting as the primary escalation point and driving timely, constructive resolution. - Monitoring Project Progress - Maintaining clear visibility across all assigned projects, ensuring progress is tracked accurately and communicated effectively to internal stakeholders. - Maintaining schedules, milestone plans, and delivery forecasts. - Producing clear status reports, presentations, and postmortems as needed. - Reviewing progress against milestones, quality bars, and business goals. - Ensuring our partners have clear priorities and actionable next steps. - Identifying scope, resourcing, and timeline risks early. - Facilitating regular check-ins, milestone reviews, and retrospectives. - Facilitating efficient cross-discipline workflows internally. - Keeping production data accurate, current, and accessible. - Supporting decision making through clear risk and trade-off analysis. - Release Management Oversight - Overseeing the end-to-end release process, ensuring games are delivered smoothly, compliantly, and to the expected quality bar. - Coordinating release plans across development, QA, localisation, marketing, and platform holders. - Ensuring platform requirements, compliance, and submission timelines are met. - Taking point on all platform holder/storefront submissions. - Identifying and managing risks related to certification, localisation, and performance. - Supporting go-to-market readiness by liaising with publishing and marketing teams. - Overseeing post-launch plans, including patches, updates, and any live support. - Capturing post-launch learnings to improve future releases. Qualifications - Proven experience as a producer in game development or publishing. - Experience working with external studios across multiple projects and platforms. - Strong understanding of the full game development lifecycle. - Ability to manage multiple priorities in fast-paced, deadline-driven environments. - Experience handling first-party submissions. - Genuine passion for playing and understanding video games, especially the genres we specialise in. - High proficiency with industry-standard production tools, workflows, and documentation. - A collaborative approach with the ability to build trust and influence across teams. - Clear, confident written and verbal communication skills. - Data literacy and experience supporting informed decision making. - Experience across PC and Console, with mobile experience a real bonus. Benefits - 2-week company summer break. - 2-week winter break to rest and recharge. - Normal holiday allowance. Company Description Mythwright is a new games publisher, established by industry veterans with a proven track record of delivering successful titles. We care deeply about supporting creative teams and building long-lasting, collaborative relationships grounded in trust and shared vision. Our focus is on Steam, where we are curating a portfolio of Simulation, Management, Strategy, and adjacent niche games designed for passionate, highly engaged player communities. We believe in championing developers, supporting creative vision, and publishing games that earn lasting loyalty.
The Design Lead serves as the creative steward for all endeavours within Mythwright’s IP ecosystem. Working closely with leadership and external development partners, you will provide creative direction, strategic design guidance, and hands-on support across multiple concurrent projects, including expansions, sequels, and spinoffs. • Safeguard the integrity of Mythwright’s IP • Provide high-level creative direction that supports franchise vision • Evaluate builds and deliver structured feedback • Ensure alignment between business goals and creative output • Maintain awareness of audience expectations • Shape vision, diagnose project challenges, and contribute directly to game design • Establish and maintain shared design pillars across projects • Support teams through creative and production challenges • Cultivate strong working relationships with partner studios • Assist production in prioritizing work and evaluating progress
Role Description Mythwright is a new games publisher, established by industry veterans with a proven track record of delivering successful titles. We care deeply about supporting creative teams and building long-lasting, collaborative relationships grounded in trust and shared vision. Our focus is on Steam, where we are curating a portfolio of Simulation, Management, Strategy, and adjacent niche games designed for passionate, highly engaged player communities. We believe in championing developers, supporting creative vision, and publishing games that earn lasting loyalty. In this role, you’ll primarily focus on the strategy game Thronefall, but also take ownership of key distribution-related workstreams to ensure every title in our catalogue thrives. The Design Lead serves as the creative steward for all endeavours within Mythwright’s IP ecosystem. Working closely with leadership and external development partners, you will provide creative direction, strategic design guidance, and hands-on support across multiple concurrent projects, including expansions, sequels, and spinoffs. Your deep design expertise and game industry experience will also help inform the shape of third-party titles within our publishing portfolio. Through a balance of high-level creative oversight and practical design guidance, you help ensure the quality, cohesion, and long-term success of projects serving diverse audiences, genres and stages of production. These contributions to the design department help ensure that every project under the Mythwright banner reflects strong design thinking, a clear creative identity, and sustainable development practices. Key Responsibilities - Creative & Franchise Leadership - You safeguard the integrity of Mythwright’s IP by providing a generous balance of creative leadership, design expertise, and collaborative support, serving as a source of clarity regarding project status and creative health. - Success looks like: - Providing high-level creative direction that supports franchise vision - Evaluating builds and delivering structured, ongoing feedback - Ensuring alignment between business goals and creative output - Evaluating milestone feasibility and delivery expectations - Maintaining awareness of audience expectations and community sentiment - Game Design Expertise - You are equally comfortable shaping vision, diagnosing project challenges, and contributing directly to specialised aspects of game design and development. - Success looks like: - Providing teams with clear direction, stepping in as needed to contribute directly - Establishing and maintaining shared design pillars across projects - Advising on genre expectations, audience needs, and market positioning - Supporting teams through creative and production challenges - Elevating feature planning and co-development discussions - Collaboration - You will cultivate strong working relationships with partner studios and act as a trusted creative collaborator providing valuable support throughout development. - Success looks like: - Maintaining constructive communication with development partners - Communicating feedback clearly, candidly, and constructively - Assisting production in prioritizing work and evaluating progress - Participating in production planning and project scoping Qualifications - Senior or lead design roles across multiple shipped titles - Solid experience in IP-critical design spaces, especially level design and UI/UX - Experience working with external studios or co-development teams - Strong systems design and holistic game design expertise - Proven ability to work hands-on, in-engine as needed - Familiarity with publishing or multi-project development environments - Optimism, curiosity, and professional humility Benefits - 2-week company summer break - 2-week winter break to rest and recharge - Normal holiday allowance
• Own growth marketing activities to drive creative and impactful traffic to games • Responsible for optimising every stage of the funnel to drive organic and high-ROI inorganic growth • Monitor, analyse, and report on the performance of games • Build and maintain clear, up-to-date product dashboards • Increase the number and quality of inbound enquiries from developers • Run creative campaigns to attract submissions from new developers
Mythwright is a new games publisher, established by industry veterans with a proven track record of delivering successful titles. We care deeply about supporting creative teams and building long-lasting, collaborative relationships grounded in trust and shared vision. Our focus is on Steam, where we are curating a portfolio of Simulation, Management, Strategy, and adjacent niche games designed for passionate, highly engaged player communities. We believe in championing developers, supporting creative vision, and publishing games that earn lasting loyalty. In this role, it’s your job to own growth marketing activities using your experience to drive creative and impactful traffic to all the games under your responsibility, including growing the wishlists (pre-launch) and revenue (post-launch) through optimisation and experimentation. Key Responsibilities: 1 - Wishlist Growth You will be responsible for optimising every stage of the funnel to drive both organic and high-ROI inorganic growth. Success looks like: - Running effective campaigns to drive wishlist growth - Optimising store pages for conversion and visibility - Ensuring messaging / communications match our products (for review scores) - Continuously experimenting with new creative approaches, platforms, and services - Collaborating with external agencies to produce high-quality assets (trailers, key art, etc.) to support your campaigns 2 - Data and Dashboards You will be responsible for monitoring, analysing, and reporting on the performance of the games under your responsibility, ensuring insights lead directly to action and improvement. Success looks like: - Building and maintaining clear, up-to-date product dashboards that are updated weekly - Tracking and analysing both organic and inorganic growth performance - Reporting concise, actionable outcomes and ROI for each campaign or experiment - Collaborating with developers to align campaign performance with product vision 3 - Inbound Enquiries You will be responsible for increasing the number and quality of inbound enquiries from developers looking for publishing support. Success looks like: - Building and maintaining a strong, high-quality online presence - Running creative campaigns to attract submissions from new developers - Experimenting with outreach approaches to improve conversion rates from initial contact to partnership discussions
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