Game Engineer Remote Jobs in Washington (US)
This page tracks remote game engineer openings that are location-eligible for Washington.
This page tracks remote game engineer openings that are location-eligible for Washington.
Open jobs
104
Hiring companies this week
5
Salary sample
$41,900 - $185,000
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104 Jobs
77 Companies
Louisville, Kentucky-based Humana is a leading healthcare company that offers a variety of health, wellness, and insurance products and services designed to offer an integrated app
Community Health Worker Location: Rockwood United States Job Description: Become a part of our caring community The Community Health Worker 1(CHW 1) serves as a liaison between health and social services and the community, identifying health-related issues, collecting data, and discussing concerns with the people served. The CHW 1 work assignments are varied and frequently require interpretation and independent determination of the appropriate courses of action. They make decisions regarding own work methods, and require minimal direction and receive guidance where needed. The CHW 1 follows established guidelines/procedures and understands own work area professional concepts/standards, regulations, strategies and operating standards. Managers manage and often guide work using precedent and documented procedures/regulations/professional standards with some interpretation. - Be an important member of care teams, applying a hands-on approach to member engagement. - Support case management responsibilities and address social determinants of health (SDOH) needs. - Assist members in improving self-management of chronic conditions. - Navigate the healthcare system and promote prevention and health education tailored to community needs. - Use knowledge of the community and shared life experiences to inform interactions with members and community partners. - Conduct in-person assessments to understand member care needs, preferences, socioeconomic barriers, and evaluate the home environment. - Assist members in navigating healthcare and social service systems, coordinate access to basic needs (e.g., housing, food, income, transportation), and schedule physical and behavioral health visits. - Advocate for members with providers, community resources, schools, and others, including accompanying members to provider visits. - Identify and address barriers to healthy living and healthcare access, ensuring members can attend their appointments. - Support highest-risk, hardest-to-reach member cohorts, with a focus on members who may have a history of mistrust with the healthcare system. - Promote and monitor adherence to care plans, providing motivational interviewing to support medication and treatment adherence. - Provide social support to boost members' morale and sense of self-worth, serving as a, reliable, non-judgmental, and accepting team member. - Support member through culturally appropriate health education and coaching. - Conduct research and in-person outreach to locate difficult-to-contact members to increase assessment completion and participation in clinical programs. - Build relationships with providers and community resources to support member referrals and implement community assessments to identify resource gaps. - Travel to conduct member visits, provider visits, and community-based visits to ensure program administration. - Work with other team members of the care support teams, including care coordinators, housing specialists, and SDOH coordinators. - Attend community events to connect with members and provide education on case management services. Use your skills to make an impact Required Qualifications - Must reside in Michigan and can travel within Wayne or Macomb County. - 2+ years of experience with community resources, health agencies, or social services (e.g., Area Agency on Aging, DME providers, Meals on Wheels). - Intermediate proficiency in Microsoft Office (Teams, Excel, PowerPoint, Outlook, Word). - Exceptional communication and interpersonal skills for building partnerships with customers and stakeholders. - Demonstrates ability to manage multiple priorities effectively in a fast‑paced environment. - Respect for cultural and demographic diversity. - Strong written communication skills and advocacy for members at all care levels. Preferred Qualifications - Licensed Practical Nurse (LPN). - Community Health Worker training or certificate, or willingness to complete within one (1) year. - Bachelor's degree in social work or related field. - Familiarity with state Medicaid program guidelines. - Experience engaging with Medicaid enrollees, including those with physical and behavioral health needs and varied health literacy. - Bilingual or Multilingual: English/Spanish, English, Arabic, or Chaldean Neo-Aramaic- Must be able to speak, read and write in both languages without limitations and assistance. See "Additional Information" section for language assessment information Additional Information - Workstyle: Field-based, with a remote home office. The field workstyle is where employees perform their core duties at non-company locations, such as providing services at business partner facilities or prospects' and members' homes. - Training Schedule: Initial training lasts approximately four weeks and is conducted Monday-Friday, from 8:30 a.m. to 5:00 p.m. EST. - Work Schedule (Post‑Training): Employees will work an 8‑hour shift, Monday-Friday, scheduled between 9:00 a.m. and 5:30 p.m. EST. The specific work schedule will be assigned during the training period. - Travel: Up to 75% field-based interactions meeting with members and/or their families, community partners and other care teams. May need to attend occasional onsite team engagement meetings in Humana's Michigan location. - Mileage Reimbursement for Travel: Mileage reimbursement is provided for work-related travel. Eligible mileage includes travel from your home to your first work location, travel between client or assignment locations during the workday, and travel from your final work location back to your home. WAH Internet Statement: To ensure Home or Hybrid Home/Office employees' ability to work effectively, the self-provided internet service of Home or Hybrid Home/Office employees must meet the following criteria: - At minimum, a download speed of 25 Mbps and an upload speed of 10 Mbps is required; wireless, wired cable or DSL connection is suggested. - Satellite, cellular and microwave connection can be used only if approved by leadership. - Employees who live and work from Home in the state of California, Illinois, Montana, or South Dakota will be provided a bi-weekly payment for their internet expense. - Humana will provide Home or Hybrid Home/Office employees with telephone equipment appropriate to meet the business requirements for their position/job. - Work from a dedicated space lacking ongoing interruptions to protect member PHI / HIPAA information. Interview Format: As part of our hiring process for this opportunity, we will be using an interviewing technology called HireVue to enhance our hiring and decision-making ability. HireVue allows us to quickly connect and gain valuable information from you pertaining to your relevant skills and experience at a time that is best for your schedule. Language Assessment Statement: Any Humana employee who speaks with a member in a language other than English must take a language proficiency assessment, provided by an outside vendor, to ensure competency. Applicants will be required to take the Interagency Language Rating (ILR) test as provided by the Federal Government. Driving Statement: This role is part of Humana's driver safety program and therefore requires an individual to have a valid state driver's license and are expected to maintain personal vehicle liability insurance. Individual must carry vehicle insurance in accordance with their residing state minimum required limits, or $25,000 bodily injury per person/$25,000 bodily injury per event /$10,000 for property damage or whichever is higher. TB Statement: This role is considered patient facing and is part of Humana's Tuberculosis (TB) screening program. If selected for this role, you will be required to be screened for TB. Travel: While this is a remote position, occasional travel to Humana's offices for training or meetings may be required. Scheduled Weekly Hours 40 Pay Range The compensation range below reflects a good faith estimate of starting base pay for full time (40 hours per week) employment at the time of posting. The pay range may be higher or lower based on geographic location and individual pay will vary based on demonstrated job related skills, knowledge, experience, education, certifications, etc. $41,900 - $56,600 per year Description of Benefits Humana, Inc. and its affiliated subsidiaries (collectively, "Humana") offers competitive benefits that support whole-person well-being. Associate benefits are designed to encourage personal wellness and smart healthcare decisions for you and your family while also knowing your life extends outside of work. Among our benefits, Humana provides medical, dental and vision benefits, 401(k) retirement savings plan, time off (including paid time off, company and personal holidays, volunteer time off, paid parental and caregiver leave), short-term and long-term disability, life insurance and many other opportunities. About us About Humana: Humana Inc. (NYSE: HUM) is a leading U.S. healthcare company. Through our Humana insurance services and our CenterWell healthcare services, we make it easier for the millions of people we serve to achieve their best health - delivering the care and service they need, when they need it. These efforts are leading to a better quality of life for people with Medicare and Medicaid, families, individuals, military service personnel, and communities at large. Learn more about what we offer at Humana.com and at CenterWell.com. Equal Opportunity Employer It is the policy of Humana not to discriminate against any employee or applicant for employment because of race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, genetic information, disability or protected veteran status. It is also the policy of Humana to take affirmative action, in compliance with Section 503 of the Rehabilitation Act and VEVRAA, to employ and to advance in employment individuals with disability or protected veteran status, and to base all employment decisions only on valid job requirements. This policy shall apply to all employment actions, including but not limited to recruitment, hiring, upgrading, promotion, transfer, demotion, layoff, recall, termination, rates of pay or other forms of compensation and selection for training, including apprenticeship, at all levels of employment.
• Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems • Optimize rendering performance across CPU, GPU, memory, and platform constraints • Investigate and fix graphics, rendering, and visual pipeline issues
• Architect and implement animation and gameplay systems with long-term stability and scalability in mind • Design and own core character animation pipelines including locomotion, combat, and cinematic systems in close collaboration with animators and designers • Prototype and iterate rapidly on features, embracing critical feedback and applying it constructively • Advocate for quality, stability, performance, and appropriate prioritization across the project • Coordinate efforts across products to encourage code and feature sharing • Bring technical excellence across multiple features and platforms, optimizing and fixing bugs in existing animation and gameplay systems • Collaborate across disciplines with design, art, audio, and production to problem-solve and generate new ideas • Proactively identify opportunities and challenges before they become blockers • Participate in playtesting and provide hands-on feedback as the project progresses
• Architect, implement, modify, and maintain networking and gameplay systems with long term stability and scalability in mind • Design and own core networking pipelines including replication, prediction, and lag compensation systems in close collaboration with designers and engineers • Prototype and iterate rapidly on features, embracing critical feedback and applying it constructively • Advocate for quality, stability, performance, and appropriate prioritization across the project • Coordinate efforts across products to encourage code and feature sharing • Bring technical excellence across multiple features and platforms, optimizing and fixing bugs in existing networking and gameplay systems • Collaborate with design, art, audio, and production to problem-solve and generate new ideas • Proactively identify opportunities and challenges before they become blockers • Participate in playtesting and provide hands on feedback as the project progresses
At the forefront of artistic, game development and technology services.
Role Description We’re looking for an Audio Unity Developer to join our team. The ideal candidate will have extensive full-time Unity programming experience in games, with a deep specialization in audio systems and implementation. As a senior audio developer, you will be responsible for the design, development, and integration of all audio systems within a gaming title. This includes: - Audio architecture - Implementation - Testing - Debugging - Optimization in close collaboration with sound designers and gameplay teams Qualifications - Very strong skills in Unity, with a focus on audio systems (Unity Audio Mixer, FMOD, Wwise, or similar middleware) - Deep understanding of audio programming concepts: spatialization, DSP, dynamic mixing, adaptive/interactive music systems - Capable of mentoring junior developers on audio pipeline best practices - Capable of driving audio features independently, collaborating with sound designers, composers, and gameplay programmers - Familiar with audio-specific performance bottlenecks: CPU/memory budgets, voice management, streaming, and LOD for audio - Strong debugging skills, particularly for audio-related issues (sync, latency, mixing artifacts) - Excellent communication skills, especially bridging technical and creative disciplines - Strong documentation skills for audio pipelines, middleware integration, and technical audio design - 4+ years of experience as a Unity game developer, with at least 2+ years focused on audio implementation and systems - Proven experience integrating audio middleware (FMOD or Wwise) into Unity projects - Solid understanding of audio file formats, compression, and streaming strategies - A passion for video games and the role of sound in player experience Requirements - Involved in the full development cycle (A–Z) of at least one shipped game title as the audio developer - Familiarity with procedural audio or DSP programming - Experience with audio on mobile and WebGL platforms, including platform-specific constraints and limitations - Solid technical foundation (e.g. Computer Science, Music Technology, or Audio Engineering degree, or equivalent) - Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent) Benefits - Permanently remote position - An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects - Be part of an international Group with offices worldwide - Career growth and development - Working closely with a team of like-minded people in a fast-paced, multicultural environment - Ongoing training and professional self-improvement opportunities - Flexible working hours - An inclusive culture and open communication
• Complete the Game Development crew of 14 and report to the Team Lead Frontend Games • Translate game design documents into HTML5 game presentations • Break down GDD features into a Work Breakdown Structure and create JIRA tickets • Ensure tasks are manageable within a maximum of one workweek and align with team estimates • Implement game features and functionality using TypeScript (latest standard) • Follow best practices, ensuring well-typed and well-documented code • Use JavaScript (ECMAScript) only when necessary, documented with JSDoc • Work with Git (GitLab as the central repository) and commit code at least once per working day • Submit merge requests when work is completed and defect-free • Integrate static art, animations, image sequences, and particles • Collaborate with Tech Art to optimize assets for efficient implementation • Use browser developer tools to track performance metrics and fix bugs with urgency • Utilize Webpack for efficient bundling, minification, and optimization • Optimize images, text, and assets for a production-ready build • Work closely with Game Producers, Art Directors, and QA to ensure smooth development
Role Description Nerd Ninjas is looking for an experienced Game Developer with a deep understanding of Unity to help craft seamless, engaging user experiences, ensuring our players enjoy intuitive, rewarding interactions with our games. This is a unique opportunity to be part of the cutting-edge gaming industry and make a meaningful impact working with an exceptional team. - Translate design specifications into functional game mechanics. - Communicate with other team members to establish effective pipelines and integrate media assets. - Design, build, and maintain efficient, reusable, and reliable code. - Ensure the best possible performance, quality, and responsiveness of applications. - Identify bottlenecks and bugs, and devise solutions to address and mitigate these problems. - Help maintain code quality, cleanliness, & organization. Qualifications - 5+ years of experience developing games on multi-person teams. - Excellent knowledge of C#, TypeScript, and JavaScript. - Experience with Mobile game development. - Experience with PC game development. - Experience with 3D game development. - Experience implementing UI designs. - Ability to constantly learn and stay in touch with evolving game standards and development technologies. - Ability to adapt to new game engine technologies. - Strong understanding of object-oriented programming. - Familiarity with current design and architectural patterns. - Experience with game physics and particle systems. - A knack for writing clean, readable, and easily maintainable code. - Proficient knowledge of Git. - Strong English communication skills. - Ability to work successfully remotely and be available during core team hours, M-F: 9:00am - 5pm Pacific Time. - A passion for games. - Must be a US or Canadian resident (unfortunately, visa sponsorships are not available; applicants outside North America will not be considered). Requirements - Experience with TypeScript or JavaScript. - Experience with React or Angular CLI (Native or Web). - Experience optimizing memory and space usage to optimize hardware performance. - Experience implementing automated testing platforms and unit tests. - Experience with analytics & crash reporting frameworks. - Experience with a Dependency Injection Framework. - Experience with VR or AR. Benefits - Competitive salary. - 100% employer-paid Medical, Dental, and Vision coverage. - 401k with employer-matching. - Collaborate on global intellectual properties with high visibility. - Work alongside industry veterans with decades of experience. - Join a growing indie studio with multiple innovative projects in development. - Our culture is fun, unique, and anti-drama (you'll love it!). - Fully remote position with required availability during Pacific Time zone working hours. - Meet in person at least once a year for amazing retreats you’ll never forget! Salary Range Salary Range for this position is: $80k - $130k, depending on experience and ability.
Independent game studio studio creating ARPG Last Epoch
• Investigate, diagnose, and resolve issues in existing gameplay systems, including combat, progression, abilities, content setup, and moment-to-moment gameplay • Improve the reliability, stability, and maintainability of complex interconnected systems • Support bug fixing, tuning, debugging, and iteration across existing gameplay content • Design, implement, and tune gameplay systems and features that support player experience and long-term engagement • Work closely with engineering and design to bridge design intent with technical implementation • Prototype gameplay features directly in engine using scripting, visual scripting, or available design tools • Create clear technical design documentation, specs, logic flows, bug notes, and implementation details • Identify technical risks and constraints early, and help shape practical, high-quality solutions • Partner with production to scope work appropriately and manage risks around quality, timeline, and maintainability • Use feedback, bugs, and live data to improve systems over time • Help raise the quality bar for technical design through ownership, problem solving, and collaboration
• Working closely with our Game Director, Project Director, Lead Producer, and other discipline leads, you’ll lead the engineering team across a variety of technical areas. • Help define the game’s technical direction, guide the team through production realities, and make sure the engineering work supports the player experience we’re trying to build. • Help the team understand the technical shape of big ideas, negotiate tradeoffs, identify risks, and turn creative ambition into practical engineering plans. • Own the game’s technical direction, help define architecture and implementation approaches, and keep engineering decisions aligned with where the game is actually going. • Provide clear direction, thoughtful feedback, coaching, workload management, and career support so the team can do great work without burning out. • Stay hands-on where it matters by coding, reviewing, debugging, troubleshooting, and jumping into implementation when the team needs it. • Work with design, art, production, audio, narrative, and other teams to pressure test features, identify technical needs, and ensure cool ideas can survive contact with real development. • Spot risks early by identifying technical concerns, staffing gaps, pipeline issues, scope problems, and lurking tech debt before they become giant production headaches.
Role Description The Office of Innovation (OIN) is an important instrument within FAO to provide strategic direction and help drive and coordinate innovation across the work of the Organization. The purpose of this call is to build a roster of Serious Game and Policy Game Specialist to support FAO’s work at global, regional and country levels. Assignments may be home‑based with travel as required. Technical Focus - Provision of innovation methodologies, tools and strategic support related to: - Design, development, and facilitation of serious games and policy simulation games in both physical (including gamebooks) and virtual/digital formats. - Participatory and experiential methodologies, systems thinking, and co-creation tools applied to complex agrifood systems and policy environments. - Utilization of virtual gaming platforms and digital collaboration tools to enable remote stakeholder engagement and immersive policy dialogue. - Strengthening countries’ capacities to integrate game-based learning and simulation into programmes, policies, and technical assistance activities. Tasks and Responsibilities - Lead or participate in multidisciplinary teams applying game-based innovation methodologies to support FAO programmes, strategies, and country activities. - Design and develop or contribute to original serious games and policy simulations, including game mechanics, narrative structures, and pedagogical frameworks tailored to agrifood system challenges. - Adapt and facilitate games for virtual environments, utilizing digital platforms (e.g., Tabletopia, Miro, Tabletop Simulator, or custom web-based tools) to enable global participation. - Facilitate high-level policy simulation exercises and participatory workshops for diverse stakeholders, including government officials, private sector partners, and local communities. - Lead or contribute to "debriefing" sessions to bridge game experiences with real-world policy outcomes, ensuring that systemic insights are captured and translated into actionable results. - Develop or contribute to training materials and deliver capacity development activities on game-based facilitation for FAO staff and national partners. - Prepare analytical reports, methodological guidelines, and documentation on game-based interventions aligned with FAO standards. - Contribute to collaboration with government counterparts, research institutions, and development organizations to advance the use of gaming in policymaking. - Perform other related duties as required. Qualifications - For Consultants: Advanced university degree from an institution recognized by the International Association of Universities (IAU)/UNESCO in game design, instructional design, social sciences, public policy, international development, or another relevant field. Consultants with a bachelor's degree need two additional years of relevant professional experience. - For PSAs: University degree (or technical degree/certificate) from an institution recognized by the International Association of Universities (IAU)/UNESCO in game design, instructional design, social sciences, public policy, international development, or another relevant field. - At least 1 year for category C and 5 years for category B of relevant experience in designing and facilitating serious games, policy simulations, or experiential learning processes (experience in both physical and virtual formats is required). - Full proficiency/Working knowledge of English (Level C). FAO Core Competencies - Results Focus - Teamwork - Communication - Building Effective Relationships - Knowledge Sharing and Continuous Improvement Technical/Functional Skills - Extent and relevance of experience in game mechanics design and the application of gaming to complex policy or technical topics. - Demonstrated ability to design and facilitate participatory processes and manage group dynamics in both face-to-face and virtual settings. - Proficiency in using digital collaboration and virtual gaming tools (e.g., Miro, MURAL, virtual tabletop software, or interactive web platforms). - Experience in translating complex data or systems (such as agrifood systems or climate models) into intuitive and engaging game-based formats. - Experience working with government institutions, civil society, academia and/or international organizations. - Relevance of experience in different geographical and cultural contexts. Selection Criteria - Candidates will be assessed on their demonstrated experience in their role of designer and/or facilitator, specifically focusing on serious games that address policy challenges. - Proven capacity to design and deliver innovation-focused learning via virtual platforms will be a key consideration. - Candidates will also be requested to submit a portfolio of relevant previous work (e.g., game prototypes, rulebooks, session reports, gamebooks, or digital game links) demonstrating the quality and range of their gaming practice.
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Unreal Engine, Unity, JavaScript, TypeScript, Microsoft Office, Excel