Game Engineer Remote Jobs in Washington (US)
This page tracks remote game engineer openings that are location-eligible for Washington.
This page tracks remote game engineer openings that are location-eligible for Washington.
Open jobs
132
Hiring companies this week
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$31 - $150,000
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132 Jobs
90 Companies
Role Description We are seeking a skilled and passionate Game Developer to design, build, and maintain engaging video games across various platforms. This role involves working closely with designers, artists, and producers to bring gameplay concepts to life through clean, efficient, and scalable code. The ideal candidate has strong programming skills, a deep understanding of game development principles, and a passion for creating high-quality player experiences. - Design, develop, and implement game features and mechanics - Write clean, efficient, and maintainable code using languages such as C++, C#, or Java - Work with game engines such as Unity or Unreal Engine - Collaborate with artists, designers, and QA teams to deliver polished gameplay - Debug, optimize, and improve performance across platforms - Integrate assets, animations, audio, and UI elements into the game - Participate in code reviews and contribute to technical documentation - Stay updated with industry trends, tools, and best practices Qualifications - Bachelor's degree in Computer Science, Game Development, or related field (or equivalent experience) - 2–5+ years of experience in game development - Proficiency in programming languages such as C++, C#, or similar - Experience with Unity, Unreal Engine, or other game engines - Strong understanding of object-oriented programming and software design patterns - Knowledge of physics, AI, networking, or graphics programming (depending on role focus) - Familiarity with version control systems (Git, Perforce) Requirements - Game Programming - Problem-Solving & Debugging - Performance Optimization - Collaboration & Communication - Creativity & Innovation - Attention to Detail Preferred Qualifications - Experience shipping at least one game title - Knowledge of multiplayer/networked game systems - Familiarity with AR/VR or mobile game development - Experience with Agile/Scrum development methodologies Benefits - Competitive hourly compensation - Flexible work environment (remote-friendly) - Opportunity to work on exciting and innovative projects - Career growth within game development teams - Access to latest tools and technologies
A global games company founded in 2010. Our digital games are enjoyed by ~70 million people every month.
Role Description Nanobit, a Stillfront Group studio, is looking for a highly experienced freelance game balancer to strengthen Big Farm: Merge Game, our free to play mobile Merge-2 title. This is a hands-on role for someone senior enough to jump straight in and add value from day one. Setup: Fully remote, start as soon as possible. Duration and weekly hours are flexible and scale with workload. - Design, build and maintain gameplay systems with long term feature reusability in mind, aimed at maximising player engagement, effective monetisation and retention. - Continuously refine features and events by combining player feedback, data analysis and AI insights. - Build expected progression models in Excel or Google Sheets to predict how players move through the game. - Use AI tools heavily in your daily work to boost your own output and keep the player experience cutting edge. - Document and present your work through user stories, flowcharts and wireframes so every team and stakeholder stays aligned. - Transfer and adapt proven mechanics from other genres. Qualifications - Deep expertise in F2P mobile games, experiences with Merge-2 games is a big plus. - Strong grasp of LiveOps dynamics, including monetisation strategies, in game economies and community feedback. - A real ownership mindset and the drive to get things done, getting your hands dirty in Google Sheets, ChatGPT and other AI tools. - Resilient, detail oriented and a team player who keeps looking for ways to lift performance. - Excellent written and spoken English.
Animation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description We're looking for a Sr. Gameplay Mechanics Designer for our rapid prototyping Skunk Works team. You'll be a major contributor to defining, building, implementing, and refining features and processes as part of a dedicated rapid prototyping effort. Responsibilities - Play a critical role in reviewing, clarifying and refining game concepts from a backlog. - Assess design requirements for each concept, working with the Skunk Works lead to quickly identify what features will be developed. - Accountable for the build stability and function of gameplay features, built in Unreal 5. - Maintain clear expectations on values, relationships and status of features within each prototype, and how it delivers upon the promise of each concept. - Own the 3Cs (character, controls, camera) ‘feel’ of each prototype. Qualifications - 10+ years of games industry experience with at least 3 shipped titles in Unreal. - Must have Unreal Engine 5 blueprint proficiency. - Experience balancing between speed and performance of blueprint-built prototypes. - Experience designing for mouse + keyboard, and controller interfaces. - Experience working with artists on rigging, state trees, BP implementations. - Solid communication and collaboration skills in a remote-first environment. - Service-based attitude. You thrill in bringing ideas to life, regardless of origin. - History with measuring success with features relative to their goals. Requirements - Practical C++ experience (Nice to Have). - Familiarity with the Poppy Playtime universe and its visual language (Nice to Have). - Experience with dynamic lighting and scripted cinematic sequences (Nice to Have). - Background in world / level design (Nice to Have). - Unreal 5 UI widget design (Nice to Have). Benefits - Profit sharing. - Medical, dental, and vision insurance. - 401(k) matching. - FSA/HSA. - Paid time off. - Sick time. - Holidays. - Parental leave. Salary Range The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location. - San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & DC Metropolitan Areas: $109,000–$137,000 USD annually. - Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $95,000-119,500 USD annually. - All Other U.S. Locations: $81,000–$101,000 USD annually. Company Description Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
A global entertainment company, Skydance Media delivers diversified, blockbuster content in animation, film, and sports, as well as on interactive and new media
• Lead the design, architecture, and implementation of core gameplay AI systems • Drive technical direction for NPC gameplay systems and AI frameworks • Own large-scale AI features from concept through ship • Identify and resolve performance, scalability, and technical design challenges across gameplay systems. • Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals • Provide technical leadership and guidance across cross-functional gameplay initiative • Help establish engineering standards and improve team-wide AI development workflows
Role Description Prisms seeks a developer with professional experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will be to create scalable and reliable interactive experiences for immersive learning of STEM content. You will also support with the development of our C# platform systems. We require a strong commitment to collaborative problem-solving, sophisticated design, and delivering a high-quality product. Key Responsibilities - Design, build and maintain a modular, reusable, and resilient code base to create high-quality, low footprint & performant immersive experiences. - Collaborate with designers to implement prototypes of novel interactive learning tools and elevate production quality through rigorous user testing. - Perform regular iteration and maintenance of applications, tools, and functionality to ensure the best possible performance, quality, and responsiveness. - Establish strategy and development pipelines to integrate with release platforms. - Create and improve tools used to optimize the development pipeline. - Continuously work to identify & optimize processes, application bottlenecks, and bugs. - Help maintain code quality, organization, and automatization. Qualifications - Commitment to transforming and reimagining STEM education. - Bachelor's degree in Computer Science, Master's degree a plus. - Proficiency in developing object-oriented software, with deep experience in C# scripting. - Deep understanding of VR or equivalent development workflows using Unity. - Experience with profiling and optimizing C# codebase. - A knack for writing clean, readable, and easily maintainable code. - Experience with source control (Git preferred). - Receptive to an iterative design process with a willingness to participate in many areas of game development. - Highly motivated and skilled at both working individually and collaborating with a team. - Strong written and verbal communication skills. Equal Opportunity Workplace Prisms is an equal-opportunity employer committed to providing an equitable and inclusive work environment that ensures that all applicants and team members are treated with dignity and respect. We will not tolerate any type of discrimination or harassment directed at any applicant or employee because of their gender, race, religion, age, disability, national origin, ancestry, sexual orientation, veteran, family, or parental status, or any other protected group characteristic. This equal opportunity and nondiscrimination policy applies to all aspects of employment including recruitment, hiring, promotions, discipline, terminations, wage and salary administration, benefits, and training.
• Design, develop, and maintain data architectures and schemas to support data ingestion from multiple operational and infrastructure systems. • Develop and maintain automated ETL/ELT processes for extracting, transforming, and loading data from diverse data sources. • Build and support API integrations, database queries, scripting solutions, and file-parsing methods to acquire device inventory and configuration-state data. • Normalize and standardize data across various platforms and vendor applications into a common data model. • Integrate data into enterprise telemetry, monitoring, reporting, and analytics platforms. • Design and optimize data pipelines to support compliance monitoring, change tracking, and operational analytics. • Implement and maintain moderately complex logical and physical database designs. • Create and maintain dashboards, reports, and data visualizations using real-world operational datasets. • Troubleshoot and resolve production data collection, integration, and quality issues. • Develop technical documentation, data schemas, interface specifications, and telemetry requirements. • Collaborate with internal stakeholders, subject matter experts, and external vendors to gather requirements and support project delivery. • Participate in project planning, design discussions, and weekly status reviews to track progress, risks, and blockers. • Support ongoing enhancements as new systems, applications, and data requirements are introduced.
We deliver the right information, to the right person, at the right moment.
• Design, develop, and maintain data architectures and schemas to support data ingestion from multiple operational and infrastructure systems. • Develop and maintain automated ETL/ELT processes for extracting, transforming, and loading data from diverse data sources. • Build and support API integrations, database queries, scripting solutions, and file-parsing methods to acquire device inventory and configuration-state data. • Normalize and standardize data across various platforms and vendor applications into a common data model. • Integrate data into enterprise telemetry, monitoring, reporting, and analytics platforms. • Design and optimize data pipelines to support compliance monitoring, change tracking, and operational analytics. • Implement and maintain moderately complex logical and physical database designs. • Create and maintain dashboards, reports, and data visualizations using real-world operational datasets. • Troubleshoot and resolve production data collection, integration, and quality issues. • Develop technical documentation, data schemas, interface specifications, and telemetry requirements. • Collaborate with internal stakeholders, subject matter experts, and external vendors to gather requirements and support project delivery. • Participate in project planning, design discussions, and weekly status reviews to track progress, risks, and blockers. • Support ongoing enhancements as new systems, applications, and data requirements are introduced.
Role Description Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs. - Design and develop game systems and engine-level features using C++ and game engines. - Develop tools and modding related to games. - Work on rendering pipelines, shaders, and real-time graphics systems. - Optimize performance across CPU/GPU, memory, and rendering workloads. - Build and extend tools, pipelines, and engine systems to support development. - Collaborate with designers, artists, and engineers to deliver high-quality experiences. - Debug complex issues related to rendering, performance, and cross-platform compatibility. - Write clean, maintainable, and well-documented code. - Participate in code reviews and contribute to technical decision-making. Qualifications - 3–6 years of experience in game development or real-time graphics programming. - Strong proficiency in C++. - Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal. - Solid understanding of Rendering pipelines. - Solid understanding of Shaders (HLSL/GLSL). - 3D math and real-time graphics concepts. - Experience with Unreal Engine or similar game engines. - Familiarity with performance optimization (CPU/GPU, memory, multithreading). - Strong debugging and problem-solving skills. - Ability to work independently in a remote, distributed team. Preferred Qualifications - Experience with engine customization or low-level systems development. - Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.). - Experience working on cross-platform or performance-constrained environments. - Exposure to tooling, pipelines, or editor extensions. - Background in multiplayer or large-scale systems.
Role Description In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. - Leverage your proficiency in Python and C++ to provide insights and feedback on interactive game development tasks. - Utilize the Panda3D engine to review, critique, and suggest improvements on code samples and game logic. - Contribute domain-specific examples to help enhance AI understanding of modern game development workflows. - Analyze and address practical challenges in game rendering, asset management, and gameplay mechanics. - Document and explain decision-making processes in a clear, concise manner for AI training purposes. - Collaborate with a distributed team to deliver high-quality, real-world input that shapes future AI technologies. - Participate in iterative feedback cycles to continuously improve AI learning outcomes. Qualifications - Solid hands-on experience with Python programming, especially in game development contexts. - Strong understanding of the Panda3D engine and its practical application in creating interactive 3D environments. - Familiarity with C++ and its integration within game engines. - Proficient in using GitHub for version control, code reviews, and collaboration. - Ability to communicate complex technical concepts clearly and effectively. - Meticulous attention to detail and problem-solving mindset. - Self-motivated and comfortable working independently in a remote setting. Requirements - Previous experience contributing to open-source projects or AI-related initiatives. - Knowledge of modern software development practices and pipelines in game development.
Role Description In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. - Develop and refine game logic, mechanics, and features using Cocos2d-x for prototype and production-level projects. - Collaborate closely with the customer's team to provide high-quality real-world input for AI training processes. - Create, modify, and troubleshoot game assets and scenes to support a diverse set of training objectives. - Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences. - Document code and processes thoroughly, ensuring clarity for both technical and non-technical stakeholders. - Engage in open, clear written and verbal communication to report project status and challenges. - Work iteratively in response to feedback, consistently improving deliverables for AI development needs. Qualifications - Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows. - Strong problem solving and troubleshooting abilities in a game development context. - Experience collaborating remotely with distributed teams in a fast-paced environment. - Excellent written and verbal communication skills, with a focus on clear, concise updates and documentation. - Ability to follow technical specifications and adapt to evolving project requirements. - Understanding of game design principles and player experience optimization. - Self-motivated, detail-oriented, and eager to grow within a dynamic AI training environment. Requirements - Experience working on projects for AI training or data generation purposes. - Familiarity with additional game engines or programming languages. - Background in collaborating with AI or machine learning specialists.
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C++, Unreal Engine, AI, Performance Optimization, C#, Unity