Game Developer
Location
Worldwide
Posted
4 days ago
Salary
0
Seniority
Mid Level
Job Description
Game Developer
YO AI Labs
Role Description Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs. - Design and develop game systems and engine-level features using C++ and game engines. - Develop tools and modding related to games. - Work on rendering pipelines, shaders, and real-time graphics systems. - Optimize performance across CPU/GPU, memory, and rendering workloads. - Build and extend tools, pipelines, and engine systems to support development. - Collaborate with designers, artists, and engineers to deliver high-quality experiences. - Debug complex issues related to rendering, performance, and cross-platform compatibility. - Write clean, maintainable, and well-documented code. - Participate in code reviews and contribute to technical decision-making. Qualifications - 3–6 years of experience in game development or real-time graphics programming. - Strong proficiency in C++. - Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal. - Solid understanding of Rendering pipelines. - Solid understanding of Shaders (HLSL/GLSL). - 3D math and real-time graphics concepts. - Experience with Unreal Engine or similar game engines. - Familiarity with performance optimization (CPU/GPU, memory, multithreading). - Strong debugging and problem-solving skills. - Ability to work independently in a remote, distributed team. Preferred Qualifications - Experience with engine customization or low-level systems development. - Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.). - Experience working on cross-platform or performance-constrained environments. - Exposure to tooling, pipelines, or editor extensions. - Background in multiplayer or large-scale systems.
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Project Employee, Storyline Creation & Game Night Monitor
NSC NBA Services CorpThe National Basketball Association (NBA) is a global sports and media organization with the mission to inspire and connect people everywhere through the power of basketball. Built around five professional sports leagues: the NBA, WNBA, NBA G League, NBA 2K League, and Basketball Africa League. Established a major international presence with games and programming available in 214 countries and territories in 60 languages. Merchandise for sale in more than 200 countries and territories on all seven continents. NBA Digital’s assets include NBA TV, NBA.com, the NBA App, and NBA League Pass. Created one of the largest social media communities in the world, with more than 2.3 billion likes and followers globally across all leagues, team, and player platforms. NBA Cares partners with renowned community-based organizations around the world to address important social issues in education, inclusion, youth and family development, and health and wellness.
Role Description This role supports the NBA and its affiliated leagues by designing high-impact visual communications, crafting compelling narratives, and assisting with media relations. The position plays a key role in social media content creation, internal messaging, and game-night operations, ensuring the seamless flow of information to media and stakeholders. This role requires a dynamic professional with strong design skills and a deep understanding of storytelling in sports. Major Responsibilities - Graphic Design & Communication Support - Serve as a secondary designer for social media graphics, media guides, information packets, newsletters, and additional resources across the NBA and affiliated leagues. - Design and develop communication templates to enhance internal messaging and promote key league events across all five leagues. - Act as a backup manager for the Communications team's social media accounts, ensuring consistent and strategic messaging. - Storyline Development & Content Strategy - Contribute to the NBA Storyline Creation Team by conceptualizing and developing engaging narratives around teams, players, rivalries, and league milestones. - Leverage data and analytics to identify and validate compelling storylines that resonate with fans and media. - Explore innovative storytelling mediums such as virtual reality, social media and podcasts to enhance fan engagement. - On-Duty Game Night Communications Support - Serve as the On-Duty Communications Representative as needed during the NBA season, including preseason and postseason games. - Act as the primary liaison between requesting media members and the NBA Replay Center for any pool report requests. - Monitor live games, promptly report any issues to relevant departments, and facilitate Pool Reporter interviews with the Crew Chief. - Record, transcribe, and verify the accuracy of pool reports before distributing them internally and to the media, teams, and the NBA Official website. - On-Site League Event Support - Provide communications and media relations support at major events across all five leagues, including: NBA All-Star, NBA Draft, NBA Summer League, NBA G-League Showcase. - Assist with media coordination, press materials, and real-time event communications to ensure smooth operations and maximize coverage. Qualifications - Ability to prioritize and handle multiple tasks/projects and meet deadlines - Excellent interpersonal skills and ability to interact with all levels within the organization and other high level outside contacts - Detail-oriented, organized, flexible, accurate - Self-starter - Demonstrated computer proficiency required, especially with InDesign or something comparable - Strong oral and written communication skills - Creative thinker Requirements - Minimum 2-3 years direct experience in sports public relations - Bachelor's Degree at minimum, communications or public relations emphasis preferable Benefits - Medical - Short-term disability - Mental health coaching/therapy - Sick time Salary Range $2,500-$2,884.62 / Bi-Weekly Eligibility Note Not all positions are eligible for these benefits; eligibility may vary by role.
• Design, develop, and maintain engine-level systems and game development tools using C++. • Build and enhance game modding tools, editor extensions, and development pipelines. • Extend engine capabilities to improve workflows for developers, artists, and designers. • Develop and optimize rendering pipelines, shaders, and real-time graphics systems. • Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs. • Work with HLSL/GLSL shaders and modern rendering techniques. • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads. • Identify and resolve bottlenecks affecting graphics performance and engine efficiency. • Debug complex rendering, graphics, and cross-platform compatibility issues. • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions. • Write clean, maintainable, and well-documented C++ code following engineering best practices. • Participate in code reviews, architecture discussions, and technical decision-making.
• Design and build modular, reusable Unity components using SOLID principles, dependency injection, and event-driven architecture. • Package components through Unity Package Manager to ensure easy integration, versioning, and dependency management across multiple projects. • Maintain a focus on creating project-agnostic components by avoiding project-specific dependencies. • Design and develop intuitive and high-performance UI elements for both 2D and 3D interactive applications. • Work on optimizing UI experiences for VR and AR environments. • Implement animations and interactive elements that are responsive and engaging. • Develop custom shaders using HLSL and Shader Graph for a variety of platforms, including URP and HDRP. • Optimize shaders and graphical assets to ensure high performance across both mobile and high-performance platforms. • Implement advanced graphics techniques to meet the needs of both 2D/3D graphics and VR/AR applications. • Provide thorough documentation for all Unity packages, including setup instructions and API references. • Create sample scenes that demonstrate how to implement and use the reusable components in different Unity projects. • Ensure clear, detailed guides are available for developers on how to best use the components. • Develop and maintain automated unit and integration tests for all components to ensure quality and stability. • Set up continuous integration (CI) workflows to validate components across different Unity versions and project environments. • Regularly test components for performance and ensure cross-platform compatibility. • Collaborate with other developers, designers, and product teams to ensure the effective integration of reusable components into larger projects. • Mentor junior developers, providing guidance and support in best practices for Unity development, code architecture, and performance optimization.


