Game Engineer Remote Jobs in Maryland (US)
This page tracks remote game engineer openings that are location-eligible for Maryland.
This page tracks remote game engineer openings that are location-eligible for Maryland.
Open jobs
119
Hiring companies this week
7
Salary sample
$20 - $78,405
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119 Jobs
85 Companies
Role Description Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs. - Design and develop game systems and engine-level features using C++ and game engines. - Develop tools and modding related to games. - Work on rendering pipelines, shaders, and real-time graphics systems. - Optimize performance across CPU/GPU, memory, and rendering workloads. - Build and extend tools, pipelines, and engine systems to support development. - Collaborate with designers, artists, and engineers to deliver high-quality experiences. - Debug complex issues related to rendering, performance, and cross-platform compatibility. - Write clean, maintainable, and well-documented code. - Participate in code reviews and contribute to technical decision-making. Qualifications - 3–6 years of experience in game development or real-time graphics programming. - Strong proficiency in C++. - Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal. - Solid understanding of Rendering pipelines. - Solid understanding of Shaders (HLSL/GLSL). - 3D math and real-time graphics concepts. - Experience with Unreal Engine or similar game engines. - Familiarity with performance optimization (CPU/GPU, memory, multithreading). - Strong debugging and problem-solving skills. - Ability to work independently in a remote, distributed team. Preferred Qualifications - Experience with engine customization or low-level systems development. - Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.). - Experience working on cross-platform or performance-constrained environments. - Exposure to tooling, pipelines, or editor extensions. - Background in multiplayer or large-scale systems.
Role Description In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. - Leverage your proficiency in Python and C++ to provide insights and feedback on interactive game development tasks. - Utilize the Panda3D engine to review, critique, and suggest improvements on code samples and game logic. - Contribute domain-specific examples to help enhance AI understanding of modern game development workflows. - Analyze and address practical challenges in game rendering, asset management, and gameplay mechanics. - Document and explain decision-making processes in a clear, concise manner for AI training purposes. - Collaborate with a distributed team to deliver high-quality, real-world input that shapes future AI technologies. - Participate in iterative feedback cycles to continuously improve AI learning outcomes. Qualifications - Solid hands-on experience with Python programming, especially in game development contexts. - Strong understanding of the Panda3D engine and its practical application in creating interactive 3D environments. - Familiarity with C++ and its integration within game engines. - Proficient in using GitHub for version control, code reviews, and collaboration. - Ability to communicate complex technical concepts clearly and effectively. - Meticulous attention to detail and problem-solving mindset. - Self-motivated and comfortable working independently in a remote setting. Requirements - Previous experience contributing to open-source projects or AI-related initiatives. - Knowledge of modern software development practices and pipelines in game development.
Role Description In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. - Develop and refine game logic, mechanics, and features using Cocos2d-x for prototype and production-level projects. - Collaborate closely with the customer's team to provide high-quality real-world input for AI training processes. - Create, modify, and troubleshoot game assets and scenes to support a diverse set of training objectives. - Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences. - Document code and processes thoroughly, ensuring clarity for both technical and non-technical stakeholders. - Engage in open, clear written and verbal communication to report project status and challenges. - Work iteratively in response to feedback, consistently improving deliverables for AI development needs. Qualifications - Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows. - Strong problem solving and troubleshooting abilities in a game development context. - Experience collaborating remotely with distributed teams in a fast-paced environment. - Excellent written and verbal communication skills, with a focus on clear, concise updates and documentation. - Ability to follow technical specifications and adapt to evolving project requirements. - Understanding of game design principles and player experience optimization. - Self-motivated, detail-oriented, and eager to grow within a dynamic AI training environment. Requirements - Experience working on projects for AI training or data generation purposes. - Familiarity with additional game engines or programming languages. - Background in collaborating with AI or machine learning specialists.
• Collaborate with the team using Confluence, Discourse, GitLab, and Jira • Perform code reviews and ensure high standards of software quality • Present status updates and progress to leadership and customers • Conduct multidisciplinary research in support of modeling and development goals • Contribute to team vision discussions and simulation software architecture planning • Design, develop, document, test, and debug space simulation software
The National Basketball Association (NBA) is a global sports and media organization with the mission to inspire and connect people everywhere through the power of basketball. Built around five professional sports leagues: the NBA, WNBA, NBA G League, NBA 2K League, and Basketball Africa League. Established a major international presence with games and programming available in 214 countries and territories in 60 languages. Merchandise for sale in more than 200 countries and territories on all seven continents. NBA Digital’s assets include NBA TV, NBA.com, the NBA App, and NBA League Pass. Created one of the largest social media communities in the world, with more than 2.3 billion likes and followers globally across all leagues, team, and player platforms. NBA Cares partners with renowned community-based organizations around the world to address important social issues in education, inclusion, youth and family development, and health and wellness.
Role Description This role supports the NBA and its affiliated leagues by designing high-impact visual communications, crafting compelling narratives, and assisting with media relations. The position plays a key role in social media content creation, internal messaging, and game-night operations, ensuring the seamless flow of information to media and stakeholders. This role requires a dynamic professional with strong design skills and a deep understanding of storytelling in sports. Major Responsibilities - Graphic Design & Communication Support - Serve as a secondary designer for social media graphics, media guides, information packets, newsletters, and additional resources across the NBA and affiliated leagues. - Design and develop communication templates to enhance internal messaging and promote key league events across all five leagues. - Act as a backup manager for the Communications team's social media accounts, ensuring consistent and strategic messaging. - Storyline Development & Content Strategy - Contribute to the NBA Storyline Creation Team by conceptualizing and developing engaging narratives around teams, players, rivalries, and league milestones. - Leverage data and analytics to identify and validate compelling storylines that resonate with fans and media. - Explore innovative storytelling mediums such as virtual reality, social media and podcasts to enhance fan engagement. - On-Duty Game Night Communications Support - Serve as the On-Duty Communications Representative as needed during the NBA season, including preseason and postseason games. - Act as the primary liaison between requesting media members and the NBA Replay Center for any pool report requests. - Monitor live games, promptly report any issues to relevant departments, and facilitate Pool Reporter interviews with the Crew Chief. - Record, transcribe, and verify the accuracy of pool reports before distributing them internally and to the media, teams, and the NBA Official website. - On-Site League Event Support - Provide communications and media relations support at major events across all five leagues, including: NBA All-Star, NBA Draft, NBA Summer League, NBA G-League Showcase. - Assist with media coordination, press materials, and real-time event communications to ensure smooth operations and maximize coverage. Qualifications - Ability to prioritize and handle multiple tasks/projects and meet deadlines - Excellent interpersonal skills and ability to interact with all levels within the organization and other high level outside contacts - Detail-oriented, organized, flexible, accurate - Self-starter - Demonstrated computer proficiency required, especially with InDesign or something comparable - Strong oral and written communication skills - Creative thinker Requirements - Minimum 2-3 years direct experience in sports public relations - Bachelor's Degree at minimum, communications or public relations emphasis preferable Benefits - Medical - Short-term disability - Mental health coaching/therapy - Sick time Salary Range $2,500-$2,884.62 / Bi-Weekly Eligibility Note Not all positions are eligible for these benefits; eligibility may vary by role.
Our client is one of the world's fastest-growing AI companies accelerating the advancement and deployment of powerful AI systems. They help customers in two ways: Working with the world’s leading AI labs to advance frontier model capabilities in thinking, reasoning, coding, agentic behavior, multimodality, multilinguality, STEM, and frontier knowledge Leveraging that work to build real-world AI systems that solve mission-critical priorities for companies
Role Description In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Key Responsibilities - Develop and refine game logic, mechanics, and features using Cocos2d-x for prototype and production-level projects. - Collaborate closely with the customer's team to provide high-quality real-world input for AI training processes. - Create, modify, and troubleshoot game assets and scenes to support a diverse set of training objectives. - Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences. - Document code and processes thoroughly, ensuring clarity for both technical and non-technical stakeholders. - Engage in open, clear written and verbal communication to report project status and challenges. - Work iteratively in response to feedback, consistently improving deliverables for AI development needs. Qualifications - Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows. - Strong problem solving and troubleshooting abilities in a game development context. - Experience collaborating remotely with distributed teams in a fast-paced environment. - Excellent written and verbal communication skills, with a focus on clear, concise updates and documentation. - Ability to follow technical specifications and adapt to evolving project requirements. - Understanding of game design principles and player experience optimization. - Self-motivated, detail-oriented, and eager to grow within a dynamic AI training environment. Preferred Qualifications - Experience working on projects for AI training or data generation purposes. - Familiarity with additional game engines or programming languages. - Background in collaborating with AI or machine learning specialists.
Role Description We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal. If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you. Key Responsibilities - Engine & Tools Development - Design, develop, and maintain engine-level systems and game development tools using C++. - Build and enhance game modding tools, editor extensions, and development pipelines. - Extend engine capabilities to improve workflows for developers, artists, and designers. - Graphics & Rendering - Develop and optimize rendering pipelines, shaders, and real-time graphics systems. - Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs. - Work with HLSL/GLSL shaders and modern rendering techniques. - Performance Optimization - Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads. - Identify and resolve bottlenecks affecting graphics performance and engine efficiency. - Debug complex rendering, graphics, and cross-platform compatibility issues. - Collaboration & Code Quality - Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions. - Write clean, maintainable, and well-documented C++ code following engineering best practices. - Participate in code reviews, architecture discussions, and technical decision-making. Qualifications - 3–6 years of experience in game development, graphics programming, or real-time rendering. - Strong proficiency in C++. - Hands-on experience with one or more graphics APIs: - DirectX 11/12 - Vulkan - OpenGL - Metal - Solid understanding of: - Rendering pipelines - Shader programming (HLSL/GLSL) - 3D mathematics - Real-time graphics concepts - Experience with Unreal Engine or a similar game engine. - Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading. - Strong debugging, analytical, and problem-solving skills. - Ability to work independently in a distributed or remote team environment. Preferred Qualifications - Experience with engine customization and low-level systems programming. - Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar. - Experience developing cross-platform applications or working within performance-constrained environments. - Exposure to game development tooling, editor extensions, asset pipelines, or automation. - Background in multiplayer systems or large-scale game architectures. Must-Have Skills - C++ - Game Development - Graphics Programming - DirectX / Vulkan / OpenGL - Rendering Pipeline Good-to-Have Skills - Unreal Engine - Shader Programming (HLSL/GLSL) - Engine Development - Performance Optimization - RenderDoc - PIX - Nsight - Game Tools Development - Modding Tools
At the forefront of artistic, game development and technology services.
Role Description The Magic Media group is a media and tech start-up powered by creativity and innovation. We produce mind-blowing results by constantly staying at the forefront of modern technology and cutting-edge processes and practices. - Collaborate with the team to develop VFX that complement the visual style of the projects - Optimize effects for performance on multiple platforms - Develop stylistically consistent, visually impactful VFX assets through creative use of particles, geometry, animation, and materials - Collaborate with team members to share knowledge and solve cross-discipline problems - Creation of all kinds of special effects based on particle systems, trails, models, and other 3D elements, working closely with the technical team members during the game development Qualifications - At least 2 years of experience working in the videogame industry - Fluent work on particles and other visual effects for 3D and 2D games inside Unity or Unreal - Highly skilled with Photoshop, Substance Designer, Maya, and/or 3DS Max - Communication and collaboration skills - Able to independently and creatively solve VFX technical challenges Requirements - Basic programming skills in C# and/or blueprints (nice to have) - Shader creation via code or authoring tool (Shadergraph, Amplify) (nice to have) - Fluid, Pyro, and RBD simulations skills (Houdini, Embergen, Blender) (nice to have) - Fluent in Spanish (nice to have) - 2D drawing skills (you are the one if you have) - Experience working with agile methodologies (you are the one if you have) - Understanding of the current landscape of the industry (you are the one if you have) - Fluent in English (you are the one if you have) Benefits - Permanently remote position - An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects - Be part of an international group with offices worldwide - Career growth and development - Working closely with a team of like-minded people in a fast-paced, multicultural environment - Ongoing training and professional self-improvement opportunities - Flexible working hours - An inclusive culture and open communication
Role Description In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. - Develop and refine game logic, mechanics, and features using Cocos2d-x for prototype and production-level projects. - Collaborate closely with the customer's team to provide high-quality real-world input for AI training processes. - Create, modify, and troubleshoot game assets and scenes to support a diverse set of training objectives. - Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences. - Document code and processes thoroughly, ensuring clarity for both technical and non-technical stakeholders. - Engage in open, clear written and verbal communication to report project status and challenges. - Work iteratively in response to feedback, consistently improving deliverables for AI development needs. Qualifications - Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows. - Strong problem solving and troubleshooting abilities in a game development context. - Experience collaborating remotely with distributed teams in a fast-paced environment. - Excellent written and verbal communication skills, with a focus on clear, concise updates and documentation. - Ability to follow technical specifications and adapt to evolving project requirements. - Understanding of game design principles and player experience optimization. - Self-motivated, detail-oriented, and eager to grow within a dynamic AI training environment. Requirements - Experience working on projects for AI training or data generation purposes. - Familiarity with additional game engines or programming languages. - Background in collaborating with AI or machine learning specialists.
Role Description Make AI-generated worlds feel alive. We need someone who gets excited about the chaos of making games that didn't exist 30 seconds ago feel great to play for thousands of players. As a Game Engineer at Spawn, you'll be the bridge between what AI imagines and what humans actually want to play. - One week you might be building a physics engine that adapts to whatever wild mechanics an AI just invented. - The next, you're optimizing WebGL rendering for 10,000 on-screen particles because the AI decided this puzzle game needs epic visual effects. - You won't be handed game designs – you'll figure out how to make anything an AI generates feel magical. Qualifications - Experience with real-time multiplayer features (even small-scale) - Graphics programming (WebGL, Three.js, shaders) - Making games feel good (physics, animations, responsiveness) Company Description
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AI, C++, Unreal Engine, AI/ML, Performance Optimization, Python