Our client is one of the world's fastest-growing AI companies accelerating the advancement and deployment of powerful AI systems. They help customers in two ways: Working with the world’s leading AI labs to advance frontier model capabilities in thinking, reasoning, coding, agentic behavior, multimodality, multilinguality, STEM, and frontier knowledge Leveraging that work to build real-world AI systems that solve mission-critical priorities for companies
Cocos2d-x Junior Game Developer
Location
Worldwide
Posted
3 days ago
Salary
0
Seniority
Junior
Job Description
Cocos2d-x Junior Game Developer
CONFISA INTERNATIONAL GROUP
Role Description In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Key Responsibilities - Develop and refine game logic, mechanics, and features using Cocos2d-x for prototype and production-level projects. - Collaborate closely with the customer's team to provide high-quality real-world input for AI training processes. - Create, modify, and troubleshoot game assets and scenes to support a diverse set of training objectives. - Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences. - Document code and processes thoroughly, ensuring clarity for both technical and non-technical stakeholders. - Engage in open, clear written and verbal communication to report project status and challenges. - Work iteratively in response to feedback, consistently improving deliverables for AI development needs. Qualifications - Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows. - Strong problem solving and troubleshooting abilities in a game development context. - Experience collaborating remotely with distributed teams in a fast-paced environment. - Excellent written and verbal communication skills, with a focus on clear, concise updates and documentation. - Ability to follow technical specifications and adapt to evolving project requirements. - Understanding of game design principles and player experience optimization. - Self-motivated, detail-oriented, and eager to grow within a dynamic AI training environment. Preferred Qualifications - Experience working on projects for AI training or data generation purposes. - Familiarity with additional game engines or programming languages. - Background in collaborating with AI or machine learning specialists.
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Role Description We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal. If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you. Key Responsibilities - Engine & Tools Development - Design, develop, and maintain engine-level systems and game development tools using C++. - Build and enhance game modding tools, editor extensions, and development pipelines. - Extend engine capabilities to improve workflows for developers, artists, and designers. - Graphics & Rendering - Develop and optimize rendering pipelines, shaders, and real-time graphics systems. - Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs. - Work with HLSL/GLSL shaders and modern rendering techniques. - Performance Optimization - Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads. - Identify and resolve bottlenecks affecting graphics performance and engine efficiency. - Debug complex rendering, graphics, and cross-platform compatibility issues. - Collaboration & Code Quality - Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions. - Write clean, maintainable, and well-documented C++ code following engineering best practices. - Participate in code reviews, architecture discussions, and technical decision-making. Qualifications - 3–6 years of experience in game development, graphics programming, or real-time rendering. - Strong proficiency in C++. - Hands-on experience with one or more graphics APIs: - DirectX 11/12 - Vulkan - OpenGL - Metal - Solid understanding of: - Rendering pipelines - Shader programming (HLSL/GLSL) - 3D mathematics - Real-time graphics concepts - Experience with Unreal Engine or a similar game engine. - Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading. - Strong debugging, analytical, and problem-solving skills. - Ability to work independently in a distributed or remote team environment. Preferred Qualifications - Experience with engine customization and low-level systems programming. - Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar. - Experience developing cross-platform applications or working within performance-constrained environments. - Exposure to game development tooling, editor extensions, asset pipelines, or automation. - Background in multiplayer systems or large-scale game architectures. Must-Have Skills - C++ - Game Development - Graphics Programming - DirectX / Vulkan / OpenGL - Rendering Pipeline Good-to-Have Skills - Unreal Engine - Shader Programming (HLSL/GLSL) - Engine Development - Performance Optimization - RenderDoc - PIX - Nsight - Game Tools Development - Modding Tools
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Role Description In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. - Develop and refine game logic, mechanics, and features using Cocos2d-x for prototype and production-level projects. - Collaborate closely with the customer's team to provide high-quality real-world input for AI training processes. - Create, modify, and troubleshoot game assets and scenes to support a diverse set of training objectives. - Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences. - Document code and processes thoroughly, ensuring clarity for both technical and non-technical stakeholders. - Engage in open, clear written and verbal communication to report project status and challenges. - Work iteratively in response to feedback, consistently improving deliverables for AI development needs. Qualifications - Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows. - Strong problem solving and troubleshooting abilities in a game development context. - Experience collaborating remotely with distributed teams in a fast-paced environment. - Excellent written and verbal communication skills, with a focus on clear, concise updates and documentation. - Ability to follow technical specifications and adapt to evolving project requirements. - Understanding of game design principles and player experience optimization. - Self-motivated, detail-oriented, and eager to grow within a dynamic AI training environment. Requirements - Experience working on projects for AI training or data generation purposes. - Familiarity with additional game engines or programming languages. - Background in collaborating with AI or machine learning specialists.
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