
That's No Moon
Remote Jobs
That's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
15 Jobs
Senior Game Designer – Project Hire
That's No MoonThat's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
• Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences. • Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution. • Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools. • When needed, design and implement combat encounters within levels. • Partner with production and leadership to define priorities, scope, and milestones for level development. • Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience. • Provide mentorship and feedback to other designers, fostering collaboration and knowledge sharing across the team.
Senior QA Analyst – Project Hire
That's No MoonThat's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
• Assist leading the QA team with the production of a AAA game • Build and execute test plans for features and workflows • Work with outsource QA to execute the testing of features and workflows, with test plans and ad-hoc approaches • Develop reports to update the studio on status of testing • Regularly communicate with content creators, engineers, production, and QA leadership • Create JIRAs to address deficiencies in the quality of the game • Assist in triaging JIRAs (and validating JIRAs created from outsource QA) • Assist QA leadership in defining QA processes • Write and maintain relevant documentation • Attend meetings to inform the QA team for specific pillars of the game
Lead Gameplay AI Engineer
That's No MoonThat's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
• Own gameplay AI systems and related engineering tasking and development. • Directly manage a team of AI engineers, including career management, growth, and mentorship. • Architect, implement, and maintain production quality C/C++ for AI systems, behaviors, tools, and workflows. • Give technical leadership and counsel, ranging from short-term AI problem solving to long-term AI roadmap planning. • Provide the production team with guidance for scheduling, while identifying and reducing risks across AI feature development. • Collaborate with engineers and other disciplines to provide holistic solutions with an emphasis on delivering exceptional gameplay experiences. • Build and foster a highly collaborative, transparent culture that is safe and values innovation, diversity, and work-life balance. • Drive innovation in AI character behaviors, ensuring NPCs feel believable and contribute meaningfully to gameplay and storytelling. • Analyze different approaches to solve AI problems and discuss the tradeoffs between them. • Write and maintain relevant documentation.
Senior Gameplay Animator – Project Hire
That's No MoonThat's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
• Create and implement detailed animations for player driven combat actions as well as AI, utilizing motion capture data and cutting-edge motion matching technology to ensure realistic and fluid performance. • Collaborate closely with key departments including Design, Engineering, Tech Art, and Motion Capture • Be proactive troubleshooting animation workflows, rigging and pipeline issues • Assist in establishing standard methodologies in animation • Participate in motion capture shoots when needed
Senior Manager, Production – Scheduling, Reporting
That's No MoonThat's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
• Drive structured, data-informed decision-making with directors and discipline leads to protect scope, quality, and milestone commitments. • Own and maintain the integrated cross-department macro schedule including milestone architecture, feature sequencing, dependency mapping, and critical path dependencies through Gold. • Serve as the single point of accountability for schedule integrity. Ensure all departmental plans and forecasts are capacity-validated, reconciled, and aligned to the macro production plan. • Architect and maintain the scheduling framework used by the project, including planning standards, dependency modeling approaches, and forecasting methodologies that ensure consistent schedule reliability across pillars. • Enforce schedule discipline across pillars by identifying variance, forecast drift, and dependency risk while driving corrective action to maintain milestone confidence. • Maintain formal risk tracking, identify and flag delivery risks early, escalate when appropriate, and confirm mitigation plans are defined. • Own production velocity metrics and forecasting models, translating production system data into forward-looking schedule projections and milestone confidence assessments. • Produce standardized executive reporting that clearly communicates schedule health, forecast accuracy, and dependency risk. • Provide forward-looking delivery forecasts and scenario modeling to support executive planning, scope decisions, and milestone readiness assessments.
Senior Technical Game Designer – Project Hire
That's No MoonThat's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
• Creating new mechanics, systems, event scripting, and interactive objects. • Design, prototype, and implement gameplay systems from the ground up. • Work with engineering, animation and design teams to implement content. • Plan out and prioritize your development schedule.
Senior Producer, Technical
That's No MoonThat's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
• Own and manage the cross-department schedule and related task tracking database across key features, departments & milestone deliverables. • Solicit needs from departments and align them to set project requirements. Take those requirements and turn them into project plans. Work with the team to execute those plans. • Work collaboratively with production and development department leadership to drive decision making that achieves both the project goals and company values. • Connect departments and eliminate roadblocks to ensure the team is flowing efficiently through their work. • Monitor the team and project health and communicate risks plus suggested corrective measures to leadership. • Suggest improvements to the production process and assist in seeing them through. • Assemble productivity data from the production tracking system and use that data create production reports that steer the production forward. • Drive team towards clarity when ambiguity exists on a new deliverable type or department innovation. • Mentor associate and mid-level members of the team on best practices to achieve project goals efficiently and collaboratively.
Senior Technical Designer - Narrative Scripter (Project Hire)
That's No MoonThat's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We are looking for a Senior Technical Designer to own Narrative Scripting – specifically level dialogue implementation in our upcoming AAA third-person action-adventure game. As a key member of the design team, you will drive interactive story and dialogue in the play space. The ideal candidate has experience working with narrative, design, audio, and other stakeholders to ideate, plan, and implement scripted dialogue on shipped AAA titles. Responsibilities: Work with engineering, animation, and design teams to implement content, solve workflow issues, and create content pipelines. Collaborate closely with writers, game designers, and audio designers to develop a comprehensive plan for level dialogue that supports the game’s creative direction and narrative goals. Create supporting documentation that helps facilitate clear, efficient writing for the other members of the narrative team. Research and collaborate with subject matter experts to ensure all grounded, real-world aspects of the story, characters, and world are represented with empathy and authenticity. Support other aspects of narrative and game design in general, including implementing environmental storytelling or other tasks within the design department. You may also be asked to attend voiceover recording sessions and write, review, and/or edit text and dialogue. Requirements & Skills:
Senior QA Manager
That's No MoonThat's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
• Own the QA process, defining and continuously refining our quality strategy, workflows, test frameworks, and success metrics across the project. • Lead and maintain a high-performing internal QA organization, while establishing effective partnerships and accountability with external QA vendors. • Be the primary quality partner to the development teams, providing clear quality signals, risk assessments, and readiness input to inform scheduling, prioritization, and release decisions. • Establish and maintain QA standards, documentation, and reporting to ensure clarity and consistency. • Oversee vendor QA strategy and performance, including scope definition, quality expectations, and integration with internal QA efforts. • Own platform compliance and certification readiness across all target platforms, proactively identifying risks and driving mitigation plans.
Technical Designer
That's No MoonThat's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
• Architect scalable gameplay systems and personally drive them from prototype to production-ready implementation, maintaining high output without sacrificing systemic integrity or performance. • Identify and eliminate technical and workflow bottlenecks that slow iteration, increasing team throughput and reducing rework. • We believe in ownership, so the more of your vision that you can prototype with your own skills, the better. • We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you! • Partner with production to set aggressive but realistic execution targets, consistently delivering features on schedule while proactively managing scope, risk, and technical debt.
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