Job Closed
This listing is no longer active.
That's No Moon is a new independent AAA development studio founded by award-winning game makers and storytellers.
Senior Technical Designer - Narrative Scripter (Project Hire)
Location
United States
Posted
98 days ago
Salary
$120K - $150K / year
Seniority
Senior
Job Description
Senior Technical Designer - Narrative Scripter (Project Hire)
That's No Moon
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We are looking for a Senior Technical Designer to own Narrative Scripting – specifically level dialogue implementation in our upcoming AAA third-person action-adventure game. As a key member of the design team, you will drive interactive story and dialogue in the play space. The ideal candidate has experience working with narrative, design, audio, and other stakeholders to ideate, plan, and implement scripted dialogue on shipped AAA titles. Responsibilities: Work with engineering, animation, and design teams to implement content, solve workflow issues, and create content pipelines. Collaborate closely with writers, game designers, and audio designers to develop a comprehensive plan for level dialogue that supports the game’s creative direction and narrative goals. Create supporting documentation that helps facilitate clear, efficient writing for the other members of the narrative team. Research and collaborate with subject matter experts to ensure all grounded, real-world aspects of the story, characters, and world are represented with empathy and authenticity. Support other aspects of narrative and game design in general, including implementing environmental storytelling or other tasks within the design department. You may also be asked to attend voiceover recording sessions and write, review, and/or edit text and dialogue. Requirements & Skills:
Job Requirements
- Proficiency in using Unreal 5, particularly in implementing narrative elements and working with Blueprint.
- Knowledge of and interest in the type of game we are making.
- Interest in establishing story intent and pacing for mission dialogue.
- Substantial experience with scripting, branching dialogue, and other technical aspects of narrative design in game development.
- Experience with text-based scripting and programming languages (
- e.g.
- XML, PERL, C++) is a bonus.
- Qualities:
- We believe in ownership, so the more of your vision that you can prototype with your own skills, the better.
- The ability to take and deliver feedback and constructive criticism.
- Self-directed and comfortable working and delivering in a dynamic and fast-paced creative environment.
- High attention to detail and commitment to quality.
- Excellent communication and teamwork skills, with the ability to work collaboratively across disciplines.
- A passion for storytelling and a creative mindset that can bring new ideas and fresh perspectives to the project.
- A
- generalist. Learn whatever skills will help you complete your vision. From making prototype assets, to animation, VFX,
- mocap
- , audio,
- etc
- – a designer is a versatile person. You will have stellar artists and engineers to help you, but the more you can present a singular vision to us with your prototype work, the more excited we will get about it!
- R
- esponsible. You will be checking in script and level content without review.
- It’s
- your job not to break the build
- .
- (This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)
- TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
- The estimated base pay range for this role is:
- $120k - $150k
- TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
- That's No Moon is an equal opportunity
- employer
- and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
- To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
- 1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
- 2. We do not conduct interviews via Discord or WhatsApp.
- 3. We will not ask you to provide sensitive personal information.
- 4. We will never request that you buy equipment specifically for your interview/test.
- We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
- #LI-remote
Related Guides
Related Categories
Related Job Pages
More 3D Artist Jobs
• Create character animations in Spine (idle, attack, abilities, emotions) • Convey personality through movement, posing, and timing • Collaborate closely with the project’s Art Lead • Prepare assets for integration into the game
• Create best-in-class styleframes, motion explorations, and visual directions across a variety of media • Define aesthetic systems including color palettes, lighting direction, composition, motion language, and rendering approaches • Translate strategy documents, briefs, and mood boards into comprehensive visual concepts • Develop toolkits, look libraries, and visual guidelines that maintain consistency throughout production • Lead and direct nearshore / offshore artists and boutique studios, ensuring alignment with the established visual vision • Provide actionable, detailed feedback to maintain quality and consistency across deliverables • Oversee visual outputs from distributed teams and ensure they meet craft and creative standards • Collaborate closely with the Animation Director to uphold and advance the studio’s visual bar • Partner with Creative Directors, Experience Designers, Producers, and Technical Directors to align visual design with narrative, interaction, and technical feasibility • Support pitches and new business initiatives through high-impact visual exploration and look-dev imagery • Ensure visual direction translates effectively into real-time engines, large-format canvases, and immersive spaces
• Lead and mentor a team of skilled VFX Artists, supporting their development and championing a collaborative, inclusive environment • Design and implement impactful real-time VFX that support a wide range of in-game moments and player experiences • Foster technical excellence and artistic creativity across the VFX pipeline • Guide team members on setting meaningful goals, career growth, and performance • Collaborate with other disciplines—gameplay, cinematics, environments—to deliver impactful and immersive visuals • Research and prototype new workflows, tools, and techniques to push the boundaries of real-time VFX • Ensure all VFX content is performant, optimized, and within technical constraints • Oversee external collaboration: prepare briefs, review outsourced work, and maintain high-quality standards • Coordinate with Directors and Production to align VFX planning with milestones and timelines • Help maintain an efficient and scalable production pipeline
• Work on a wide range of design projects, from marketplace assets to advertising campaigns to product renderings. • Lead and create visually compelling graphic design assets for digital and print media, including advertisements, banners, email templates, social media posts, and more. • Design and produce high-quality 3D renders for product visualizations, marketing materials, and e-commerce marketplaces. • Collaborate with the marketing and product teams to create cohesive visual narratives for campaigns, websites, and product launches. • Use motion graphics skills to enhance projects, such as web banners, social media ads, and short animations. • Maintain consistent visual design standards that reflect Sunco brand identity across all touchpoints. • Provide creative direction and design leadership within the team, offering feedback and mentoring to junior designers and team members. • Ensure that design work is delivered on time and meets the highest quality standards. • Stay up to date with current design trends, tools, and techniques to continually bring fresh ideas to the table. • Other tasks as assigned.




