Pingle Studio
Remote Jobs
10 Jobs
Role Description We are looking for a 3D Hard Surface Artist to join our team and contribute to the creation of architectural environment elements, machinery, and vehicles. This role involves close collaboration with the concept art team, technical artists, animators, and the VFX team to deliver high-quality, optimized in-game assets. Qualifications - 2+ years of experience in a similar position - Strong hard surface modeling skills - Advanced proficiency in subdivision modeling - Experience working with CAD software - Basic knowledge of ZBrush - Solid understanding of physical properties of metallic and dielectric materials - Understanding of metal surface damage and destruction principles - Knowledge of mechanical systems, connection types, and constructions - Experience with tileable textures and trim sheets - Strong understanding of game asset optimization principles Requirements - Creating modular architectural kit elements - Modeling machinery (mechs) and vehicles - Implementing assets into the engine - Basic level integration tasks - Close collaboration with concept artists, technical artists, animators, and VFX team Benefits - Sculpting skills - Experience working with game engines - Experience with Substance Designer - English language proficiency - Working within a team with well-established pipelines - Close collaboration with art and technical departments - Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems)
Role Description Шукаємо в нашу арт команду професіонала на позицію Character Artist, який має гарний досвід у сфері розробки персонажів для ігор. Qualifications - High-level organic and hard-surface modeling experience in games or films - Ability to model characters in a variety of styles with an emphasis on character design - Strong understanding of human and creature anatomy - Ability to create game ready 3D assets, including high-poly and low-poly - Knowledge of modern modeling techniques and pipelines - Expertise in software: ZBrush, Maya/Blender/3ds Max, Substance Painter, Photoshop - Strong portfolio Requirements - Create high- and low-resolution character and creature models under next-gen constraints - Perform sculpting, retopology, UV mapping, and texture creation for both organic and hard-surface character elements - Collaborate closely with the Art Director and team - Contribute to pipeline improvements and workflows specific Benefits - Drawing, sculpting, and other traditional art skills is a plus - Unreal Engine basics
Role Description We are looking for a talented and experienced Senior Character Animator to bring high-quality, responsive, and emotionally engaging character performances to life in our project. Qualifications - 5+ years of experience as a Character Animator in game development - Experience shipping at least one game title - Strong portfolio / demo reel demonstrating gameplay animation - Excellent understanding of body mechanics, weight, timing, and performance - Experience creating combat and locomotion systems - Proficiency in Autodesk Maya - Strong understanding of animation for real-time gameplay - Experience working with animation blueprints - Ability to work closely with designers to refine gameplay feel Requirements - Create high-quality keyframe animations for player characters and NPCs - Produce combat, locomotion, cinematic, and gameplay-driven animations - Collaborate with Design to ensure responsiveness and gameplay clarity - Work closely with Technical Animators and Engineers to implement animations in Unreal Engine - Participate in motion capture cleanup and refinement (if applicable) - Maintain consistency with the project’s visual and animation direction - Provide feedback and mentorship to other animators - Help define animation pipelines and best practices Benefits - Experience with motion capture workflows and cleanup - Experience with root motion and in-place animation systems - Experience with Unreal Engine 5 features - Knowledge of Control Rig in Unreal - Experience with facial animation - Understanding of technical constraints and performance optimization - Experience implementing animations in Unreal Engine (state machines, blend spaces, montages)
Role Description Our team is looking for an experienced Level Artist to help bring our current projects to life. This position is closely tied to the creation of complex scenes based on Unreal Engine 5. Qualifications - At least 3 years of experience in level art - Portfolio with examples of your work - Great sense of scale, proportions, composition - Good knowledge about color theory and lighting techniques - Knowledge of physically based rendering (PBR) - Good knowledge of Unreal Engine tools related to visual development Requirements - Participating in the creation of environment concepts - Cooperating with the Art Director and Art Leads to maintain artistic consistency and vision - Creating strong environment storytelling - Creating immersive lighting - Maintaining production and optimization pipeline - Work with scene blocking Benefits - Confident 3D modeling skills - Knowledge of optimization techniques - Knowledge of ways to create atmospheres (lighting, artistic composition, etc.) - Experience of using procedural texturing pipelines - Material development
Role Description We are looking for a creative and technically skilled VFX Artist to craft high-quality real-time visual effects for our project. You will be responsible for creating impactful and optimized effects that enhance gameplay clarity, atmosphere, and immersion. This role requires both artistic sensibility and strong technical understanding of real-time systems. Qualifications - 3+ years of experience as a VFX Artist in game development - Strong portfolio demonstrating real-time VFX work - Experience working in Unreal Engine - Proficiency with Niagara particle systems - Solid understanding of materials, shaders, and real-time rendering - Experience creating textures for VFX (flipbooks, masks, noise maps, etc.) - Understanding of timing, motion, and visual rhythm - Ability to balance visual impact with performance constraints - Strong collaboration and communication skills Requirements - Create real-time VFX for gameplay, combat, environment and cinematics - Design effects that support gameplay readability and player feedback - Develop particle systems using Niagara - Create and optimize materials and shaders for VFX - Work closely with Design, Animation, and Tech Art teams - Ensure effects meet performance budgets across target platforms - Maintain visual consistency with the project’s art direction - Iterate based on gameplay and performance feedback Benefits - Experience shipping a game title - Experience with stylized or realistic combat VFX - Knowledge of Blueprint systems - Experience with Houdini for procedural VFX generation - Understanding of lighting and post-processing pipelines - Experience optimizing for consoles - Basic scripting knowledge (Python or similar)
Role Description We are looking for a skilled Character Rigger to join our team and support the development of high-quality characters for our project. You will be responsible for creating production-ready rigs for stylized and realistic characters. Qualifications - Proficient in Autodesk Maya - Experience in character rigging (biped, quadruped, stylized, and realistic characters) - Strong understanding of anatomy, movement principles, and deformation systems - Basic or solid knowledge of Python / MEL for rigging automation - Understanding of animation pipelines and rig integration into Unreal Engine - Experience with facial rigging - Experience working with Unreal Engine and integrating rigs into the engine - Knowledge of exporting and preparing rigs for games or rendering - Portfolio / demo reel required - Experience working with Driven Keys, Node Editor, and PoseWrangler to create muscle tension setups and secondary motion systems Requirements - Create and maintain production-ready rigs for animators (biped, quadruped, stylized, and realistic characters) - Set up skin weighting and correct deformations using Driven Keys, Node Editor, and PoseWrangler - Work extensively with Node Editor and write scripts to support rigging workflows - Optimize rigs for animation performance and real-time engine requirements Benefits - Experience with Advanced Skeleton, HumanIK, mGear, and MotionBuilder - Experience with motion capture workflows and retargeting - Experience setting up and validating rigs directly inside Unreal Engine
Role Description We are looking for an experienced Concept Artist (5+ years of experience) to join our art team. The role focuses on close collaboration with the 3D department, providing design support, visual direction, and high-quality concepts for game projects in a stylized realism style. Qualifications - 5+ years of experience as a Concept Artist in game development - Strong artistic taste and solid understanding of design principles, shape, silhouette, and proportions - Experience working in a stylized realism style - Strong focus on architecture and object design (preferred) - Confident use of 3D tools: Blender, ZBrush, or 3D-Coat - Understanding of 3D production pipelines and 3D team needs - Ability to work within art direction and technical constraints - Strong portfolio with relevant work Requirements - Support the 3D department with object, location, and character design - Create concepts for environments, architecture, props, and characters - Produce paintovers and design refinements over 3D models - Provide visual guidance and support throughout the production process - Collaborate closely with the Art Director and the team - Help maintain and develop the overall visual style of the project Benefits - Generalist skill set (environment / props / characters) - Experience with photobash and kitbash workflows - Basic knowledge of Unreal Engine - Strong architectural design experience
Role Description У зв'язку з розширенням департаменту технічної анімації, шукаєм в нашу команду колегу з хорошим досвідом роботи з анімаційними системами в рушії Unreal Engine 5. Qualifications - Strong practical experience with technical animation - The ability to setup and animate mechanical meshes and characters - Work with blendshapes and facial animation - Firm understanding of animation principles, techniques and pipelines - Experience with Unreal Engine 4 & 5 - Highly proficient in Maya, Blender, 3ds Max - Good knowledge of 3D-related math - Strong understanding of 3D rigging - Portfolio Requirements - Setting up and maintaining Animation Blueprints - Working with State Machines, Blend Spaces, Montages - Implementing complex character movement logic (locomotion, combat, IK) - Creating and maintaining Control Rig setups in UE5 - Procedural animation (IK, FK, LookAt, Aim, Foot Placement) - Optimizing rigs for real-time performance - Animation performance optimization - Tools & Automation development Benefits - Advanced experience with Lyra, ALS, GASP animation system and others - Advanced experience with procedural animation - Experience with the Metahuman pipeline
Role Description As an Environment 3D Artist, you will be a part of a team responsible for creating high-quality 3D models. You will work closely with the Art Leads of the project and Art Director. Your duties will consist of: - Creating assets or complex sets of assets. - Integrating and setting them up into UE5. - Building both organic and hard surface assets. Qualifications - A minimum of 3+ years of experience in creating Environment / Prop / Weapon Art in AA or AAA game development. - Have a good eye for world building and scene composition. - Comfortable with organic as well as hard surface 3D modelling. - Great knowledge of 3D packages such as 3DsMax, Maya or Blender. - Proficient in Zbrush, Photoshop, Substance 3D Painter. - Solid understanding of material creation processes. - Good experience using Unreal Engine for Environment Art. - Able to work with craft leads to achieve art direction and visual fidelity. - Adaptable to change and shifting priorities. - Understanding of tileable textures, trim sheets, unique unwraps and displacement map creation. - Art portfolio is mandatory. Requirements - Creating high-quality 3D Models & Textures. - Integrating 3D Assets into Unreal Engine 5. - Creating environments and set dressing based on concept art & references. - Working closely with the Art Director and Senior members of the team to match the artistic vision. - Collaborating with other departments to help create the best player visual experience possible. Benefits - Experience with content optimizations. - Traditional art education.
Role Description We are looking for an experienced candidate to strengthen our Tech Art team. We offer engaging tasks related to game development and porting. A key aspect of working with our team is the willingness to take on challenges. Qualifications - At least 3 years of experience as Technical Artist - Expertise with Unreal Engine - Good knowledge of scripting languages (Blueprints, Python) - Deep understanding in performance optimization - Knowledge of industry standard 3D packages - Shader development skills - Experience with procedural generation and Houdini - Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics Requirements - Content and render pipeline optimization - Material development - Providing tools for artists - Setup and maintenance of art content producing process - Providing improvement and automatization pipelines Benefits - VFX basics - Experience with consoles - Knowledge of HLSL/GLSL, real-time rendering techniques, shader/material optimization - Have experience with scripting languages Mel or Max Script