Middle/Senior Technical Animator Transformers Remaster
Location
United States + 171 moreAll locations: United States | Canada | Brazil | Colombia | Argentina | Chile | Venezuela | Bolivia | Ecuador | French Guiana | Guyana | Paraguay | Peru | Suriname | Uruguay | Mexico | Costa Rica | El Salvador | Guatemala | Honduras | Nicaragua | Panama | Dominican Republic | Puerto Rico | Bahamas | Guadeloupe | Haiti | Jamaica | Martinique | Montserrat | United Kingdom | Germany | France | Estonia | Portugal | Hungary | Poland | Ukraine | Romania | Bulgaria | Czechia | Slovakia | Belarus | Moldova | Sweden | Greece | Belgium | Italy | Ireland | Switzerland | Netherlands | Finland | Malta | Denmark | Lithuania | Croatia | Spain | Austria | Bosnia And Herzegovina | Iceland | Luxembourg | North Macedonia | Montenegro | Norway | Serbia | Slovenia | Albania | Cyprus | Latvia | Monaco | South Africa | Egypt | Algeria | Angola | Benin | Botswana | Burkina Faso | Burundi | Cameroon | Cabo Verde | Central African Republic | Chad | Congo | Côte D'ivoire | Democratic Republic of the Congo | Equatorial Guinea | Eritrea | Ethiopia | Gabon | Gambia | Ghana | Guinea | Guinea-bissau | Kenya | Lesotho | Liberia | Libya | Madagascar | Malawi | Mali | Mauritania | Mauritius | Mayotte | Morocco | Mozambique | Namibia | Niger | Nigeria | Réunion | Rwanda | Senegal | Seychelles | Sierra Leone | Somalia | Sudan | Eswatini | Tanzania | Togo | Tunisia | Uganda | Zambia | Zimbabwe | Georgia | Turkey | Israel | United Arab Emirates | Armenia | Azerbaijan | Bahrain | Iraq | Jordan | Kuwait | Lebanon | Oman | Qatar | Saudi Arabia | Palestine | Yemen | India | Japan | Philippines | Pakistan | Thailand | Singapore | Vietnam | Taiwan | Indonesia | Cambodia | Laos | Malaysia | Myanmar | South Korea | China | Afghanistan | Bangladesh | Bhutan | Kazakhstan | Kyrgyzstan | Maldives | Mongolia | Nepal | Sri Lanka | Tajikistan | Turkmenistan | Uzbekistan | Australia | Papua New Guinea | Kiribati | Palau | French Polynesia | Tuvalu | New Zealand
Posted
78 days ago
Salary
0
Seniority
Senior
No structured requirement data.
Job Description
Middle/Senior Technical Animator Transformers Remaster
Pingle Studio
Role Description У зв'язку з розширенням департаменту технічної анімації, шукаєм в нашу команду колегу з хорошим досвідом роботи з анімаційними системами в рушії Unreal Engine 5. Qualifications - Strong practical experience with technical animation - The ability to setup and animate mechanical meshes and characters - Work with blendshapes and facial animation - Firm understanding of animation principles, techniques and pipelines - Experience with Unreal Engine 4 & 5 - Highly proficient in Maya, Blender, 3ds Max - Good knowledge of 3D-related math - Strong understanding of 3D rigging - Portfolio Requirements - Setting up and maintaining Animation Blueprints - Working with State Machines, Blend Spaces, Montages - Implementing complex character movement logic (locomotion, combat, IK) - Creating and maintaining Control Rig setups in UE5 - Procedural animation (IK, FK, LookAt, Aim, Foot Placement) - Optimizing rigs for real-time performance - Animation performance optimization - Tools & Automation development Benefits - Advanced experience with Lyra, ALS, GASP animation system and others - Advanced experience with procedural animation - Experience with the Metahuman pipeline
Job Requirements
- Strong practical experience with technical animation
- The ability to setup and animate mechanical meshes and characters
- Work with blendshapes and facial animation
- Firm understanding of animation principles, techniques and pipelines
- Experience with Unreal Engine 4 & 5
- Highly proficient in Maya, Blender, 3ds Max
- Good knowledge of 3D-related math
- Strong understanding of 3D rigging
- Portfolio
- Setting up and maintaining Animation Blueprints
- Working with State Machines, Blend Spaces, Montages
- Implementing complex character movement logic (locomotion, combat, IK)
- Creating and maintaining Control Rig setups in UE5
- Procedural animation (IK, FK, LookAt, Aim, Foot Placement)
- Optimizing rigs for real-time performance
- Animation performance optimization
- Tools & Automation development
Benefits
- Advanced experience with Lyra, ALS, GASP animation system and others
- Advanced experience with procedural animation
- Experience with the Metahuman pipeline
Related Guides
Related Categories
Related Job Pages
More 3D Artist Jobs
Role Description As an Environment 3D Artist, you will be a part of a team responsible for creating high-quality 3D models. You will work closely with the Art Leads of the project and Art Director. Your duties will consist of: - Creating assets or complex sets of assets. - Integrating and setting them up into UE5. - Building both organic and hard surface assets. Qualifications - A minimum of 3+ years of experience in creating Environment / Prop / Weapon Art in AA or AAA game development. - Have a good eye for world building and scene composition. - Comfortable with organic as well as hard surface 3D modelling. - Great knowledge of 3D packages such as 3DsMax, Maya or Blender. - Proficient in Zbrush, Photoshop, Substance 3D Painter. - Solid understanding of material creation processes. - Good experience using Unreal Engine for Environment Art. - Able to work with craft leads to achieve art direction and visual fidelity. - Adaptable to change and shifting priorities. - Understanding of tileable textures, trim sheets, unique unwraps and displacement map creation. - Art portfolio is mandatory. Requirements - Creating high-quality 3D Models & Textures. - Integrating 3D Assets into Unreal Engine 5. - Creating environments and set dressing based on concept art & references. - Working closely with the Art Director and Senior members of the team to match the artistic vision. - Collaborating with other departments to help create the best player visual experience possible. Benefits - Experience with content optimizations. - Traditional art education.
Role Description We are looking for an experienced candidate to strengthen our Tech Art team. We offer engaging tasks related to game development and porting. A key aspect of working with our team is the willingness to take on challenges. Qualifications - At least 3 years of experience as Technical Artist - Expertise with Unreal Engine - Good knowledge of scripting languages (Blueprints, Python) - Deep understanding in performance optimization - Knowledge of industry standard 3D packages - Shader development skills - Experience with procedural generation and Houdini - Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics Requirements - Content and render pipeline optimization - Material development - Providing tools for artists - Setup and maintenance of art content producing process - Providing improvement and automatization pipelines Benefits - VFX basics - Experience with consoles - Knowledge of HLSL/GLSL, real-time rendering techniques, shader/material optimization - Have experience with scripting languages Mel or Max Script
Senior Motion Designer, Performance Creative
S4 Capital Groupa new age/new era digital advertising and marketing services company
• Concepting and designing post-production paid media ads and storyboards for digital channels (including but not limited to Facebook, Google, Instagram, TikTok, LinkedIn, YouTube) • Creating proposals, sketches, storyboards, and mockups to kickstart new projects and win pitches. • Aligning to client style guides in digital asset creation. • Knowledge and application of paid media platform design best practices.
Senior 3D Environment Artist
thatgamecompanyDedicated to creating timeless interactive entertainment that inspires human connection worldwide.
• Collaborate with the 3D Art team to create landscapes, environments, and models • Create landscapes using proprietary terrain system • Create models and set dress landscapes to support narrative and gameplay • Establish environmental lighting and atmosphere for new or existing levels • Create environmental FX such as particles, god rays, fog, etc. • Work closely with technical artists to create custom shaders • Collaborate with project leads, concept artists, and designers • Brainstorm ideas and create rapid prototypes during the concept phase • Support the modeling team to create cosmetic and level content • Assist other departments on environment or modeling needs

