Level Artist

Location

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Posted

72 days ago

Salary

0

Seniority

Mid Level

No structured requirement data.

Job Description

Level Artist

Pingle Studio

Role Description Our team is looking for an experienced Level Artist to help bring our current projects to life. This position is closely tied to the creation of complex scenes based on Unreal Engine 5. Qualifications - At least 3 years of experience in level art - Portfolio with examples of your work - Great sense of scale, proportions, composition - Good knowledge about color theory and lighting techniques - Knowledge of physically based rendering (PBR) - Good knowledge of Unreal Engine tools related to visual development Requirements - Participating in the creation of environment concepts - Cooperating with the Art Director and Art Leads to maintain artistic consistency and vision - Creating strong environment storytelling - Creating immersive lighting - Maintaining production and optimization pipeline - Work with scene blocking Benefits - Confident 3D modeling skills - Knowledge of optimization techniques - Knowledge of ways to create atmospheres (lighting, artistic composition, etc.) - Experience of using procedural texturing pipelines - Material development

Job Requirements

  • At least 3 years of experience in level art
  • Portfolio with examples of your work
  • Great sense of scale, proportions, composition
  • Good knowledge about color theory and lighting techniques
  • Knowledge of physically based rendering (PBR)
  • Good knowledge of Unreal Engine tools related to visual development
  • Participating in the creation of environment concepts
  • Cooperating with the Art Director and Art Leads to maintain artistic consistency and vision
  • Creating strong environment storytelling
  • Creating immersive lighting
  • Maintaining production and optimization pipeline
  • Work with scene blocking

Benefits

  • Confident 3D modeling skills
  • Knowledge of optimization techniques
  • Knowledge of ways to create atmospheres (lighting, artistic composition, etc.)
  • Experience of using procedural texturing pipelines
  • Material development

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