Middle/Senior Environment Artist Transformers Remaster
Location
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Posted
73 days ago
Salary
0
Seniority
Senior
No structured requirement data.
Job Description
Middle/Senior Environment Artist Transformers Remaster
Pingle Studio
Role Description As an Environment 3D Artist, you will be a part of a team responsible for creating high-quality 3D models. You will work closely with the Art Leads of the project and Art Director. Your duties will consist of: - Creating assets or complex sets of assets. - Integrating and setting them up into UE5. - Building both organic and hard surface assets. Qualifications - A minimum of 3+ years of experience in creating Environment / Prop / Weapon Art in AA or AAA game development. - Have a good eye for world building and scene composition. - Comfortable with organic as well as hard surface 3D modelling. - Great knowledge of 3D packages such as 3DsMax, Maya or Blender. - Proficient in Zbrush, Photoshop, Substance 3D Painter. - Solid understanding of material creation processes. - Good experience using Unreal Engine for Environment Art. - Able to work with craft leads to achieve art direction and visual fidelity. - Adaptable to change and shifting priorities. - Understanding of tileable textures, trim sheets, unique unwraps and displacement map creation. - Art portfolio is mandatory. Requirements - Creating high-quality 3D Models & Textures. - Integrating 3D Assets into Unreal Engine 5. - Creating environments and set dressing based on concept art & references. - Working closely with the Art Director and Senior members of the team to match the artistic vision. - Collaborating with other departments to help create the best player visual experience possible. Benefits - Experience with content optimizations. - Traditional art education.
Job Requirements
- A minimum of 3+ years of experience in creating Environment / Prop / Weapon Art in AA or AAA game development.
- Have a good eye for world building and scene composition.
- Comfortable with organic as well as hard surface 3D modelling.
- Great knowledge of 3D packages such as 3DsMax, Maya or Blender.
- Proficient in Zbrush, Photoshop, Substance 3D Painter.
- Solid understanding of material creation processes.
- Good experience using Unreal Engine for Environment Art.
- Able to work with craft leads to achieve art direction and visual fidelity.
- Adaptable to change and shifting priorities.
- Understanding of tileable textures, trim sheets, unique unwraps and displacement map creation.
- Art portfolio is mandatory.
- Creating high-quality 3D Models & Textures.
- Integrating 3D Assets into Unreal Engine 5.
- Creating environments and set dressing based on concept art & references.
- Working closely with the Art Director and Senior members of the team to match the artistic vision.
- Collaborating with other departments to help create the best player visual experience possible.
Benefits
- Experience with content optimizations.
- Traditional art education.
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Role Description We are looking for an experienced candidate to strengthen our Tech Art team. We offer engaging tasks related to game development and porting. A key aspect of working with our team is the willingness to take on challenges. Qualifications - At least 3 years of experience as Technical Artist - Expertise with Unreal Engine - Good knowledge of scripting languages (Blueprints, Python) - Deep understanding in performance optimization - Knowledge of industry standard 3D packages - Shader development skills - Experience with procedural generation and Houdini - Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics Requirements - Content and render pipeline optimization - Material development - Providing tools for artists - Setup and maintenance of art content producing process - Providing improvement and automatization pipelines Benefits - VFX basics - Experience with consoles - Knowledge of HLSL/GLSL, real-time rendering techniques, shader/material optimization - Have experience with scripting languages Mel or Max Script
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