Middle/Senior Environment Artist Transformers Remaster

Location

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Posted

73 days ago

Salary

0

Seniority

Senior

No structured requirement data.

Job Description

Middle/Senior Environment Artist Transformers Remaster

Pingle Studio

Role Description As an Environment 3D Artist, you will be a part of a team responsible for creating high-quality 3D models. You will work closely with the Art Leads of the project and Art Director. Your duties will consist of: - Creating assets or complex sets of assets. - Integrating and setting them up into UE5. - Building both organic and hard surface assets. Qualifications - A minimum of 3+ years of experience in creating Environment / Prop / Weapon Art in AA or AAA game development. - Have a good eye for world building and scene composition. - Comfortable with organic as well as hard surface 3D modelling. - Great knowledge of 3D packages such as 3DsMax, Maya or Blender. - Proficient in Zbrush, Photoshop, Substance 3D Painter. - Solid understanding of material creation processes. - Good experience using Unreal Engine for Environment Art. - Able to work with craft leads to achieve art direction and visual fidelity. - Adaptable to change and shifting priorities. - Understanding of tileable textures, trim sheets, unique unwraps and displacement map creation. - Art portfolio is mandatory. Requirements - Creating high-quality 3D Models & Textures. - Integrating 3D Assets into Unreal Engine 5. - Creating environments and set dressing based on concept art & references. - Working closely with the Art Director and Senior members of the team to match the artistic vision. - Collaborating with other departments to help create the best player visual experience possible. Benefits - Experience with content optimizations. - Traditional art education.

Job Requirements

  • A minimum of 3+ years of experience in creating Environment / Prop / Weapon Art in AA or AAA game development.
  • Have a good eye for world building and scene composition.
  • Comfortable with organic as well as hard surface 3D modelling.
  • Great knowledge of 3D packages such as 3DsMax, Maya or Blender.
  • Proficient in Zbrush, Photoshop, Substance 3D Painter.
  • Solid understanding of material creation processes.
  • Good experience using Unreal Engine for Environment Art.
  • Able to work with craft leads to achieve art direction and visual fidelity.
  • Adaptable to change and shifting priorities.
  • Understanding of tileable textures, trim sheets, unique unwraps and displacement map creation.
  • Art portfolio is mandatory.
  • Creating high-quality 3D Models & Textures.
  • Integrating 3D Assets into Unreal Engine 5.
  • Creating environments and set dressing based on concept art & references.
  • Working closely with the Art Director and Senior members of the team to match the artistic vision.
  • Collaborating with other departments to help create the best player visual experience possible.

Benefits

  • Experience with content optimizations.
  • Traditional art education.

Related Categories

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Role Description We are looking for an experienced candidate to strengthen our Tech Art team. We offer engaging tasks related to game development and porting. A key aspect of working with our team is the willingness to take on challenges. Qualifications - At least 3 years of experience as Technical Artist - Expertise with Unreal Engine - Good knowledge of scripting languages (Blueprints, Python) - Deep understanding in performance optimization - Knowledge of industry standard 3D packages - Shader development skills - Experience with procedural generation and Houdini - Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics Requirements - Content and render pipeline optimization - Material development - Providing tools for artists - Setup and maintenance of art content producing process - Providing improvement and automatization pipelines Benefits - VFX basics - Experience with consoles - Knowledge of HLSL/GLSL, real-time rendering techniques, shader/material optimization - Have experience with scripting languages Mel or Max Script

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