Senior Character Animator

Location

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Posted

72 days ago

Salary

0

Seniority

Senior

No structured requirement data.

Job Description

Senior Character Animator

Pingle Studio

Role Description We are looking for a talented and experienced Senior Character Animator to bring high-quality, responsive, and emotionally engaging character performances to life in our project. Qualifications - 5+ years of experience as a Character Animator in game development - Experience shipping at least one game title - Strong portfolio / demo reel demonstrating gameplay animation - Excellent understanding of body mechanics, weight, timing, and performance - Experience creating combat and locomotion systems - Proficiency in Autodesk Maya - Strong understanding of animation for real-time gameplay - Experience working with animation blueprints - Ability to work closely with designers to refine gameplay feel Requirements - Create high-quality keyframe animations for player characters and NPCs - Produce combat, locomotion, cinematic, and gameplay-driven animations - Collaborate with Design to ensure responsiveness and gameplay clarity - Work closely with Technical Animators and Engineers to implement animations in Unreal Engine - Participate in motion capture cleanup and refinement (if applicable) - Maintain consistency with the project’s visual and animation direction - Provide feedback and mentorship to other animators - Help define animation pipelines and best practices Benefits - Experience with motion capture workflows and cleanup - Experience with root motion and in-place animation systems - Experience with Unreal Engine 5 features - Knowledge of Control Rig in Unreal - Experience with facial animation - Understanding of technical constraints and performance optimization - Experience implementing animations in Unreal Engine (state machines, blend spaces, montages)

Job Requirements

  • 5+ years of experience as a Character Animator in game development
  • Experience shipping at least one game title
  • Strong portfolio / demo reel demonstrating gameplay animation
  • Excellent understanding of body mechanics, weight, timing, and performance
  • Experience creating combat and locomotion systems
  • Proficiency in Autodesk Maya
  • Strong understanding of animation for real-time gameplay
  • Experience working with animation blueprints
  • Ability to work closely with designers to refine gameplay feel
  • Create high-quality keyframe animations for player characters and NPCs
  • Produce combat, locomotion, cinematic, and gameplay-driven animations
  • Collaborate with Design to ensure responsiveness and gameplay clarity
  • Work closely with Technical Animators and Engineers to implement animations in Unreal Engine
  • Participate in motion capture cleanup and refinement (if applicable)
  • Maintain consistency with the project’s visual and animation direction
  • Provide feedback and mentorship to other animators
  • Help define animation pipelines and best practices

Benefits

  • Experience with motion capture workflows and cleanup
  • Experience with root motion and in-place animation systems
  • Experience with Unreal Engine 5 features
  • Knowledge of Control Rig in Unreal
  • Experience with facial animation
  • Understanding of technical constraints and performance optimization
  • Experience implementing animations in Unreal Engine (state machines, blend spaces, montages)

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Role Description We are looking for a creative and technically skilled VFX Artist to craft high-quality real-time visual effects for our project. You will be responsible for creating impactful and optimized effects that enhance gameplay clarity, atmosphere, and immersion. This role requires both artistic sensibility and strong technical understanding of real-time systems. Qualifications - 3+ years of experience as a VFX Artist in game development - Strong portfolio demonstrating real-time VFX work - Experience working in Unreal Engine - Proficiency with Niagara particle systems - Solid understanding of materials, shaders, and real-time rendering - Experience creating textures for VFX (flipbooks, masks, noise maps, etc.) - Understanding of timing, motion, and visual rhythm - Ability to balance visual impact with performance constraints - Strong collaboration and communication skills Requirements - Create real-time VFX for gameplay, combat, environment and cinematics - Design effects that support gameplay readability and player feedback - Develop particle systems using Niagara - Create and optimize materials and shaders for VFX - Work closely with Design, Animation, and Tech Art teams - Ensure effects meet performance budgets across target platforms - Maintain visual consistency with the project’s art direction - Iterate based on gameplay and performance feedback Benefits - Experience shipping a game title - Experience with stylized or realistic combat VFX - Knowledge of Blueprint systems - Experience with Houdini for procedural VFX generation - Understanding of lighting and post-processing pipelines - Experience optimizing for consoles - Basic scripting knowledge (Python or similar)

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