Senior VFX Artist
Location
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Posted
89 days ago
Salary
0
Seniority
Senior
No structured requirement data.
Job Description
Senior VFX Artist
Pingle Studio
Role Description We are looking for a creative and technically skilled VFX Artist to craft high-quality real-time visual effects for our project. You will be responsible for creating impactful and optimized effects that enhance gameplay clarity, atmosphere, and immersion. This role requires both artistic sensibility and strong technical understanding of real-time systems. Qualifications - 3+ years of experience as a VFX Artist in game development - Strong portfolio demonstrating real-time VFX work - Experience working in Unreal Engine - Proficiency with Niagara particle systems - Solid understanding of materials, shaders, and real-time rendering - Experience creating textures for VFX (flipbooks, masks, noise maps, etc.) - Understanding of timing, motion, and visual rhythm - Ability to balance visual impact with performance constraints - Strong collaboration and communication skills Requirements - Create real-time VFX for gameplay, combat, environment and cinematics - Design effects that support gameplay readability and player feedback - Develop particle systems using Niagara - Create and optimize materials and shaders for VFX - Work closely with Design, Animation, and Tech Art teams - Ensure effects meet performance budgets across target platforms - Maintain visual consistency with the project’s art direction - Iterate based on gameplay and performance feedback Benefits - Experience shipping a game title - Experience with stylized or realistic combat VFX - Knowledge of Blueprint systems - Experience with Houdini for procedural VFX generation - Understanding of lighting and post-processing pipelines - Experience optimizing for consoles - Basic scripting knowledge (Python or similar)
Job Requirements
- 3+ years of experience as a VFX Artist in game development
- Strong portfolio demonstrating real-time VFX work
- Experience working in Unreal Engine
- Proficiency with Niagara particle systems
- Solid understanding of materials, shaders, and real-time rendering
- Experience creating textures for VFX (flipbooks, masks, noise maps, etc.)
- Understanding of timing, motion, and visual rhythm
- Ability to balance visual impact with performance constraints
- Strong collaboration and communication skills
- Create real-time VFX for gameplay, combat, environment and cinematics
- Design effects that support gameplay readability and player feedback
- Develop particle systems using Niagara
- Create and optimize materials and shaders for VFX
- Work closely with Design, Animation, and Tech Art teams
- Ensure effects meet performance budgets across target platforms
- Maintain visual consistency with the project’s art direction
- Iterate based on gameplay and performance feedback
Benefits
- Experience shipping a game title
- Experience with stylized or realistic combat VFX
- Knowledge of Blueprint systems
- Experience with Houdini for procedural VFX generation
- Understanding of lighting and post-processing pipelines
- Experience optimizing for consoles
- Basic scripting knowledge (Python or similar)
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