3D Hard Surface Artist

Location

Worldwide

Posted

53 days ago

Salary

0

Seniority

Mid Level

No structured requirement data.

Job Description

3D Hard Surface Artist

Pingle Studio

Role Description We are looking for a 3D Hard Surface Artist to join our team and contribute to the creation of architectural environment elements, machinery, and vehicles. This role involves close collaboration with the concept art team, technical artists, animators, and the VFX team to deliver high-quality, optimized in-game assets. Qualifications - 2+ years of experience in a similar position - Strong hard surface modeling skills - Advanced proficiency in subdivision modeling - Experience working with CAD software - Basic knowledge of ZBrush - Solid understanding of physical properties of metallic and dielectric materials - Understanding of metal surface damage and destruction principles - Knowledge of mechanical systems, connection types, and constructions - Experience with tileable textures and trim sheets - Strong understanding of game asset optimization principles Requirements - Creating modular architectural kit elements - Modeling machinery (mechs) and vehicles - Implementing assets into the engine - Basic level integration tasks - Close collaboration with concept artists, technical artists, animators, and VFX team Benefits - Sculpting skills - Experience working with game engines - Experience with Substance Designer - English language proficiency - Working within a team with well-established pipelines - Close collaboration with art and technical departments - Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems)

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