Senior Character Rigger
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Posted
72 days ago
Salary
0
Seniority
Senior
No structured requirement data.
Job Description
Senior Character Rigger
Pingle Studio
Role Description We are looking for a skilled Character Rigger to join our team and support the development of high-quality characters for our project. You will be responsible for creating production-ready rigs for stylized and realistic characters. Qualifications - Proficient in Autodesk Maya - Experience in character rigging (biped, quadruped, stylized, and realistic characters) - Strong understanding of anatomy, movement principles, and deformation systems - Basic or solid knowledge of Python / MEL for rigging automation - Understanding of animation pipelines and rig integration into Unreal Engine - Experience with facial rigging - Experience working with Unreal Engine and integrating rigs into the engine - Knowledge of exporting and preparing rigs for games or rendering - Portfolio / demo reel required - Experience working with Driven Keys, Node Editor, and PoseWrangler to create muscle tension setups and secondary motion systems Requirements - Create and maintain production-ready rigs for animators (biped, quadruped, stylized, and realistic characters) - Set up skin weighting and correct deformations using Driven Keys, Node Editor, and PoseWrangler - Work extensively with Node Editor and write scripts to support rigging workflows - Optimize rigs for animation performance and real-time engine requirements Benefits - Experience with Advanced Skeleton, HumanIK, mGear, and MotionBuilder - Experience with motion capture workflows and retargeting - Experience setting up and validating rigs directly inside Unreal Engine
Job Requirements
- Proficient in Autodesk Maya
- Experience in character rigging (biped, quadruped, stylized, and realistic characters)
- Strong understanding of anatomy, movement principles, and deformation systems
- Basic or solid knowledge of Python / MEL for rigging automation
- Understanding of animation pipelines and rig integration into Unreal Engine
- Experience with facial rigging
- Experience working with Unreal Engine and integrating rigs into the engine
- Knowledge of exporting and preparing rigs for games or rendering
- Portfolio / demo reel required
- Experience working with Driven Keys, Node Editor, and PoseWrangler to create muscle tension setups and secondary motion systems
- Create and maintain production-ready rigs for animators (biped, quadruped, stylized, and realistic characters)
- Set up skin weighting and correct deformations using Driven Keys, Node Editor, and PoseWrangler
- Work extensively with Node Editor and write scripts to support rigging workflows
- Optimize rigs for animation performance and real-time engine requirements
Benefits
- Experience with Advanced Skeleton, HumanIK, mGear, and MotionBuilder
- Experience with motion capture workflows and retargeting
- Experience setting up and validating rigs directly inside Unreal Engine
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