Learning Experience / Educational Games Designer

Location

UTC-5 to UTC-3

Posted

1 day ago

Salary

$30K - $40K / year

Seniority

Mid Level

Job Description

Learning Experience / Educational Games Designer

UniVirtual Inc.

Role Description We're looking for a Learning Experience Designer to help turn educational and training content into clear, engaging, and implementable interactive experiences for our virtual 3D platform. The role is a hybrid of instructional design, UX, and game design. We welcome two backgrounds: a learning or instructional designer curious about games, or a game, serious-games, or interactive designer curious about education. Over 13 years, we have developed a specific methodology for immersive learning. You'll learn that methodology directly from the CEO, who currently leads our product and experience design. In the first phase, you'll work directly alongside that design process: - Shadowing client and SME meetings - Documenting design decisions - Drafting learner flows - Turning high-level concepts into clear written specifications From there, the role grows steadily toward ownership: individual activities first, then module sections, and eventually whole learning experiences. This is a good fit for an associate-level designer with practical design experience, strong written communication, and the ambition to grow into a specialized interactive learning design role. Qualifications - 2+ years of experience in a design-related role — such as learning experience design, instructional design, UX or product design, game or serious-games design, or educational technology. - Experience designing user- or learner-oriented digital experiences, with strong UX consideration for flow, guidance, clarity, feedback, and usability. - Experience designing work that others build, and collaborating across disciplines such as developers, artists, QA, educators, or subject-matter experts. - Ability to work from high-level or incomplete source material by researching the topic, identifying gaps, and turning it into structured design work. - Ability to move design work forward autonomously in an environment where direction may sometimes be high-level. - Strong written and spoken English, with the ability to produce detailed design documentation and explain complex ideas clearly. - Must be located between UTC-5 and UTC+3. Requirements - Practical experience bridging instructional design and game, UX, or interactive design. - Experience with Unity-based products. - Experience in edtech, higher education, or STEM learning/training. - Experience working on live products with ongoing post-release iteration. Benefits - Meaningful work. We build tools that help people learn; for universities, for professional development, for First Nations communities. You'll work on things that matter beyond the balance sheet. - Genuinely flexible. We have collaborative hours (12:00–17:00 UTC) for meetings and synchronous communication. Beyond that, you manage your own schedule. We care about what you deliver, not when you're online. - 33 days of paid time off per year, including holidays and sick leave; even on a contract basis. - Collaborative, not competitive. We're a team that supports each other. - Mentorship and room to grow. This role is designed to develop over time, starting with close collaboration and design support, then progressing toward greater ownership of interactive learning experiences and product design work.

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Full TimeRemoteTeam 10,001+Since 2018H1B Sponsor

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