UniVirtual Inc.
Remote Jobs
3 Jobs
Role Description We're looking for a Project Manager to bring structure and delivery discipline across multiple active projects spanning software development, art and design, QA, and ongoing delivery in a live service environment. You'll report directly to the CEO and have visibility into strategic conversations, but the heart of this role is hands-on project management; keeping complex, cross-functional work organized and moving. The role suits someone comfortable working across both development and creative production, who understands the realities of iterative delivery. You should be highly organized, confident using Jira as a real operational tool, and able to support teams through planning, review, QA, polish, and release cycles. Responsibilities - Track and drive progress across multiple active projects and workstreams. - Coordinate work across software development, art/design, QA, and leadership. - Maintain and improve Jira workflows, processes, and automation to support delivery. - Ensure tasks, milestones, dependencies, and blockers are visible and actively managed. - Support the team through iterative review, feedback, testing, and polishing cycles. - Identify project risks, delivery issues, and process gaps early, and help keep work on track. - Improve project structure and follow-through without introducing unnecessary bureaucracy. - Provide clear status updates and delivery visibility to leadership. Qualifications - 2+ years of experience managing projects for a cross-functional production team. - Strong Jira experience. - Experience working with software development teams. - Experience coordinating art/design workflows alongside development. - Experience in agile or iterative delivery environments. - Experience coordinating QA/testing and review cycles. - Experience managing multiple concurrent projects or workstreams. - Strong written and spoken English. - Must be located between UTC-5 and UTC+3. Nice to Have - Experience with Unity-based products. - Experience in edtech. - Experience working on live products with ongoing post-release development, support, and iteration. Benefits - Meaningful work. We build tools that help people learn; for universities, for professional development, for First Nations communities. You'll work on things that matter beyond the balance sheet. - Genuinely flexible. We have collaborative hours (12:00–17:00 UTC) for meetings and synchronous communication. Beyond that, you manage your own schedule. We care about what you deliver, not when you're online. - 33 days of paid time off per year, including holidays and sick leave; even on a contract basis. - Collaborative, not competitive. We're a team that supports each other. - Room to grow. We've grown from 13 to 18 people this past year, with more hiring planned. That means real opportunities to take on more responsibility, shape the role itself, and grow with the company. Compensation $35,000–$45,000 USD per annum, based on experience.
This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more. Role Description We’re hiring a remote Unity 3D Artist / Generalist for a 6-month contract, with the possibility of longer-term work. In this role, you’ll work as part of our Creative team to create polished, game-ready 3D assets for interactive experiences. You’ll help turn concepts and references into optimized assets for use in real-time environments, including props, characters, and environments. This is a good opportunity for someone with a generalist mindset who enjoys working across different types of 3D art production. - Create 3D assets for interactive real-time environments, including props, characters, and environment pieces. - Take assets from concept or reference through modelling, texturing, and final game-ready delivery. - Produce optimized assets suitable for use in Unity and other real-time applications. - Contribute across a range of 3D art tasks, including hard-surface and organic modelling. - Support the Creative team by iterating on assets based on direction and feedback from the team lead. - Collaborate with artists, designers, and developers to ensure assets are visually strong, technically appropriate, and ready for implementation. Qualifications - 2+ years of professional 3D art experience, or equivalent practical experience demonstrated through shipped projects, freelance work, or a strong portfolio. - Professional-level knowledge of a 3D modelling tool, with Blender strongly preferred. - Experience across a range of 3D modelling disciplines, including hard-surface and organic modelling for real-time applications. - Experience with end-to-end asset creation, from reference to textured, engine-ready visual assets. - Familiarity with Unity 2022 and newer versions. - Excellent communication skills. Fluent in both spoken and written English. - Must be located between UTC-5 and UTC+3. Requirements - Experience with basic animation workflows. - Working knowledge of Substance tools. - Good working knowledge of Adobe Photoshop or other 2D editing software. - Working knowledge of video or audio editing tools. Benefits - This position is entirely remote. - As a contractor, you will have a flexible, delivery-oriented schedule with ample opportunity for time off. - The salary range is between $32,000 to $36,000 USD per annum based on knowledge and experience.
This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more. Role Description We’re hiring a remote Unity Developer for a 6-month contract, with the possibility of longer-term work. In this role, you’ll help turn design documents into polished interactive content, combining game mechanics, UI systems, and our in-house tools to build engaging experiences for learners. This is a good opportunity for someone who enjoys making systems that are both functional and intuitive, and who’s interested in working on projects at the intersection of interactive technology and education. - Implement interactive content in Unity based on design documents and team direction. - Build engaging learning activities using game mechanics and UI systems. - Set up and refine canvas-based interfaces, simple animations, and in-engine interactions. - Write clear, maintainable C# code. - Collaborate with designers, producers, and other team members to ensure smooth implementation and delivery. - Help identify and solve implementation issues during development. Qualifications - 2+ years of professional Unity experience, or equivalent practical experience demonstrated through shipped projects, freelance work, or a strong portfolio. - Proficient in C# and object-oriented programming, prioritizing clean, readable, and maintainable code. - Comfort implementing gameplay features and UI in Unity. - Experience with Unity canvas systems, UI setup, and basic animation workflows. - Excellent communication skills. Fluent in both spoken and written English. - Must be located between UTC-5 and UTC+3. Requirements - Familiarity with multiplayer environments in Unity. - Experience building educational content. - Comfortable figuring out implementation approaches when specs are incomplete. - Ability to work well with cross-functional teams in a remote setting. Benefits - This position is entirely remote. - As a contractor, you will have a flexible, delivery-oriented schedule with ample opportunity for time off. - The salary range is between $32,000 to $36,000 USD per annum based on knowledge and experience.