
Homa
Remote Jobs
Homa is the world’s leading platform for creating and publishing mobile games.
32 Jobs
Senior UI Artist – Gaming
HomaHoma is the world’s leading platform for creating and publishing mobile games.
• Own the implementation and polish of core player-facing screens such as the lobby, gameplay HUD, progression systems, shop flows, and pop-up interactions • Create clean, high-quality UI assets with strong readability, hierarchy, composition, and visual clarity • Work directly inside Unity to integrate assets into scenes and prefabs in collaboration with developers • Contribute to the ongoing visual overhaul of the game by improving existing flows and elevating the overall quality • Help create a more polished, intuitive, and engaging player experience across all interactions and screens • Collaborate closely with Art Direction and UI/UX to iterate quickly and continuously raise the quality bar
Senior VFX Artist – Gaming
HomaHoma is the world’s leading platform for creating and publishing mobile games.
• Create impactful and polished gameplay VFX for heroes, bosses, abilities, combat interactions, and gameplay feedback systems • Design and implement high-impact effects for reward moments, progression systems, hero unlocks/upgrades, store interactions, and pop-ups • Work directly inside Unity to implement effects, collaborate with developers, and contribute to improving VFX workflows and pipelines • Collaborate closely with Art Direction to help evolve the game’s VFX style and overall visual quality • Contribute to the ongoing visual evolution of the game across gameplay, UI/UX, and presentation polish • Create effects that improve gameplay readability, impact, pacing, responsiveness, and overall player immersion • Participate actively in collaborative reviews and iteration cycles to continuously raise the quality bar across the project
Role Description As a Senior VFX Artist, you will play a critical role in shaping the visual identity and game feel of a new mobile RPG title. You’ll own the creation and implementation of high-quality gameplay VFX that make combat impactful, rewards satisfying, and every player interaction feel polished and memorable. - Create impactful and polished gameplay VFX for heroes, bosses, abilities, combat interactions, and gameplay feedback systems. - Design and implement high-impact effects for reward moments, progression systems, hero unlocks/upgrades, store interactions, and pop-ups. - Work directly inside Unity to implement effects, collaborate with developers, and contribute to improving VFX workflows and pipelines. - Collaborate closely with Art Direction to help evolve the game’s VFX style and overall visual quality. - Contribute to the ongoing visual evolution of the game across gameplay, UI/UX, and presentation polish. - Create effects that improve gameplay readability, impact, pacing, responsiveness, and overall player immersion. - Participate actively in collaborative reviews and iteration cycles to continuously raise the quality bar across the project. Qualifications - Strong experience creating and implementing real-time VFX directly inside Unity. - Excellent understanding of animation fundamentals such as timing, anticipation, readability, impact, rhythm, and feedback. - Experience shipping or significantly contributing to mobile games. - A portfolio showcasing polished gameplay VFX with strong visual clarity and game feel. - Experience working collaboratively with developers, designers, and artists in fast-paced production environments. - A proactive mindset with high ownership and strong attention to detail. - Comfort receiving and giving feedback in highly iterative creative environments. Requirements - Nice to have: Experience with Spine. - 3D skills in Blender or similar software. - Knowledge of mesh-based or technical VFX workflows. - Experience improving pipelines or exploring new VFX workflows inside Unity. - Experience working on RPG, action, or hero-based games. Benefits - 🏥 Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more. - 🏢 Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces. - 🌍 Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments. - 🌐 Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. - ✈️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate. - 📈 Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals. - 💻 Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
• Own day-to-day production management for two dev teams: run sprints, stand-ups, reviews, and approvals; keep teams focused, unblocked, and performing at their best. • Drive predictable feature delivery: build and maintain a realistic production plan, track progress daily, raise risks early, and hold the team accountable to commitments. • Keep all stakeholders informed and aligned: report clearly on project status, flag blockers before they become crises, and ensure senior staff never face surprises. • Partner on long-term roadmap and staffing planning: work closely with the Executive Producer to plan ahead, sequence the roadmap, and anticipate resource needs. • Champion continuous process improvement: identify what’s slowing us down, propose better ways of working, and drive adoption of tools and practices that increase delivery velocity. • This is a great opportunity to join All in Hole at a moment of real momentum — shaping how production works as only the third producer on the team, with genuine scope to influence delivery culture, processes, and tooling across a globally scaling live game.
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission As a Producer, you’ll play a key role in driving the reliable, on-time delivery of features for All in Hole — one of the world’s top-performing mobile games, currently scaling fast. You will embed directly into our development teams, own the production rhythm, and make sure the right things ship, on time, every time. Your main responsibilities will include: - Own day-to-day production management for two dev teams: run sprints, stand-ups, reviews, and approvals; keep teams focused, unblocked, and performing at their best - Drive predictable feature delivery: build and maintain a realistic production plan, track progress daily, raise risks early, and hold the team accountable to commitments - Keep all stakeholders informed and aligned: report clearly on project status, flag blockers before they become crises, and ensure senior staff never face surprises - Partner on long-term roadmap and staffing planning: work closely with the Executive Producer to plan ahead, sequence the roadmap, and anticipate resource needs - Champion continuous process improvement: identify what’s slowing us down, propose better ways of working, and drive adoption of tools and practices that increase delivery velocity This is a great opportunity to join All in Hole at a moment of real momentum — shaping how production works as only the third producer on the team, with genuine scope to influence delivery culture, processes, and tooling across a globally scaling live game.
Motion Designer – Gaming
HomaHoma is the world’s leading platform for creating and publishing mobile games.
• Produce high-quality video creatives in 2D and 3D – You’ll own the full production of engaging, polished assets that meet a high visual bar and capture player attention • Deliver strong visual storytelling through motion – Using composition, color, animation principles, and staging to create emotionally engaging and high-performing creatives • Work across a modern production stack (After Effects, Blender, Unity) – Collaborating closely with creative developers and adapting to technical workflows beyond traditional motion design • Leverage AI and new technologies to optimize production – Identifying when and how to use AI tools effectively to increase speed while maintaining creative control • Contribute ideas and push creative boundaries – Bringing your own perspective, proposing concepts, and helping the team continuously improve quality and innovation
Motion Designer - Gaming
HomaHoma is the world’s leading platform for creating and publishing mobile games.
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission As a Motion Designer, you’ll play a key role in elevating the quality and performance of our game creatives. You will report directly to the Creative Producer and partner closely with creative developers and other motion designers to drive high-quality, high-impact creative production, and contribute to shaping how Homa scales its creative capabilities for All in Hole. Your main responsibilities will include: - Produce high-quality video creatives in 2D and 3D – You’ll own the full production of engaging, polished assets that meet a high visual bar and capture player attention - Deliver strong visual storytelling through motion – Using composition, color, animation principles, and staging to create emotionally engaging and high-performing creatives - Work across a modern production stack (After Effects, Blender, Unity) – Collaborating closely with creative developers and adapting to technical workflows beyond traditional motion design - Leverage AI and new technologies to optimize production – Identifying when and how to use AI tools effectively to increase speed while maintaining creative control - Contribute ideas and push creative boundaries – Bringing your own perspective, proposing concepts, and helping the team continuously improve quality and innovation This is a great opportunity to own your creative output end-to-end, work on ambitious and high-impact projects, and push both your technical and creative limits in a fast-paced environment.
• Create a wide range of visual assets - including in-game items and pack content, level backgrounds and environments, characters and illustrations, icons, and supporting UI elements to support a rich and engaging player experience • Collaborate closely with game designers to bring gameplay ideas to life visually - translating concepts into compelling art that supports both game feel and clarity • Develop color keys and visual directions for new content - helping define the artistic direction and visual consistency of the game • Contribute creatively to the overall look and feel of the game - bringing strong artistic sensibility and a sharp eye for detail to every asset • Work alongside artists, designers, and AI specialists to refine and elevate assets to a near-final level - leveraging close multidisciplinary collaboration, including cutting-edge AI support, to push asset quality further
2D Artist - All in Hole
HomaHoma is the world’s leading platform for creating and publishing mobile games.
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission As a 2D Artist, you’ll play a key role in shaping the visual identity of All in Hole. You will partner closely with artists, game designers, and AI specialists to drive the creation of engaging, high-quality game visuals, and contribute to shaping how Homa grows from here. Your main responsibilities will include: - Create a wide range of visual assets - including in-game items and pack content, level backgrounds and environments, characters and illustrations, icons, and supporting UI elements to support a rich and engaging player experience - Collaborate closely with game designers to bring gameplay ideas to life visually - translating concepts into compelling art that supports both game feel and clarity - Develop color keys and visual directions for new content - helping define the artistic direction and visual consistency of the game - Contribute creatively to the overall look and feel of the game - bringing strong artistic sensibility and a sharp eye for detail to every asset - Work alongside artists, designers, and AI specialists to refine and elevate assets to a near-final level - leveraging close multidisciplinary collaboration, including cutting-edge AI support, to push asset quality further This is a great opportunity to take on a highly creative role with a broad scope, from objects and environments to characters and illustrations, while working in close collaboration with a multidisciplinary team.
2D Artist - All in Hole
HomaHoma is the world’s leading platform for creating and publishing mobile games.
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission As a 2D Artist, you’ll play a key role in shaping the visual identity of All in Hole. You will partner closely with artists, game designers, and AI specialists to drive the creation of engaging, high-quality game visuals, and contribute to shaping how Homa grows from here. Your main responsibilities will include: - Create a wide range of visual assets - including in-game items and pack content, level backgrounds and environments, characters and illustrations, icons, and supporting UI elements to support a rich and engaging player experience - Collaborate closely with game designers to bring gameplay ideas to life visually - translating concepts into compelling art that supports both game feel and clarity - Develop color keys and visual directions for new content - helping define the artistic direction and visual consistency of the game - Contribute creatively to the overall look and feel of the game - bringing strong artistic sensibility and a sharp eye for detail to every asset - Work alongside artists, designers, and AI specialists to refine and elevate assets to a near-final level - leveraging close multidisciplinary collaboration, including cutting-edge AI support, to push asset quality further This is a great opportunity to take on a highly creative role with a broad scope, from objects and environments to characters and illustrations, while working in close collaboration with a multidisciplinary team.
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