Homa is the world’s leading platform for creating and publishing mobile games.
Senior VFX Artist
Location
Europe
Posted
4 days ago
Salary
0
Seniority
Senior
No structured requirement data.
Job Description
Senior VFX Artist
Homa
Role Description As a Senior VFX Artist, you will play a critical role in shaping the visual identity and game feel of a new mobile RPG title. You’ll own the creation and implementation of high-quality gameplay VFX that make combat impactful, rewards satisfying, and every player interaction feel polished and memorable. - Create impactful and polished gameplay VFX for heroes, bosses, abilities, combat interactions, and gameplay feedback systems. - Design and implement high-impact effects for reward moments, progression systems, hero unlocks/upgrades, store interactions, and pop-ups. - Work directly inside Unity to implement effects, collaborate with developers, and contribute to improving VFX workflows and pipelines. - Collaborate closely with Art Direction to help evolve the game’s VFX style and overall visual quality. - Contribute to the ongoing visual evolution of the game across gameplay, UI/UX, and presentation polish. - Create effects that improve gameplay readability, impact, pacing, responsiveness, and overall player immersion. - Participate actively in collaborative reviews and iteration cycles to continuously raise the quality bar across the project. Qualifications - Strong experience creating and implementing real-time VFX directly inside Unity. - Excellent understanding of animation fundamentals such as timing, anticipation, readability, impact, rhythm, and feedback. - Experience shipping or significantly contributing to mobile games. - A portfolio showcasing polished gameplay VFX with strong visual clarity and game feel. - Experience working collaboratively with developers, designers, and artists in fast-paced production environments. - A proactive mindset with high ownership and strong attention to detail. - Comfort receiving and giving feedback in highly iterative creative environments. Requirements - Nice to have: Experience with Spine. - 3D skills in Blender or similar software. - Knowledge of mesh-based or technical VFX workflows. - Experience improving pipelines or exploring new VFX workflows inside Unity. - Experience working on RPG, action, or hero-based games. Benefits - 🏥 Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more. - 🏢 Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces. - 🌍 Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments. - 🌐 Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. - ✈️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate. - 📈 Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals. - 💻 Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
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