3D Artist Remote Jobs in Wisconsin (US)
This page tracks remote 3d artist openings that are location-eligible for Wisconsin.
This page tracks remote 3d artist openings that are location-eligible for Wisconsin.
Open jobs
215
Hiring companies this week
7
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$82,550 - $109,100
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215 Jobs
161 Companies
International media buying company with 6+ years of expertise in the affiliate industry.
• Створення рекламних креативів у сфері IGaming. • Редизайн і адаптація креативів під різні ГЕО для Facebook, Google та інших джерел трафіку. • Використання інструментів штучного інтелекту для підвищення якості та унікальності продукту. • Співпраця з командою дизайнерів та взаємодія з командою баєрів. • Виконання поставлених задач у визначені терміни. • Готовність до внесення правок і адаптацій відповідно до потреб проєкту.
• Animate character states — idle, reactions, celebrations, emotional responses — for Ello's interactive learning experiences in Rive • Collaborate with our Art Director and technical animator to ensure quality and consistency across the character system • Work with engineering to ensure your animations integrate cleanly into the live product • Build scalable animation libraries and naming conventions that others can extend
• Design character movement, timing, and responsiveness to enhance a consistent gameplay experience. • Build gameplay animation workflows for combat, locomotion, and interaction. • Collaborate with Design, Programming, and TA to ensure animations function correctly within game systems. • Review animation work from team members and outsource artists and provide specific feedback. • Improve animation production pipelines and systems including state machines and blending systems. • Maintain animation production with performance and optimization in mind.
• Define the environment art direction for the project and establish and establish overall quality standards. • Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay. • Lead the production and implementation of environment art assets. • Oversee the overall quality of environments including world building, composition, scale, and level readability. • Review work from team members and outsource artists and provide constructive feedback. • Improve production pipelines and workflows to ensure efficiency and consistency. • Build game environments with performance optimization in mind. • Define the visual direction and production approach for all environment art across the project and design the standards and workflows that enable the team to produce consistent results.
• Define the character art direction for the project and establish and maintain quality standards for the team. • Lead AAA-level character production and oversee the full pipeline from modeling and texturing to in-engine implementation. • Collaborate with Art Directors and other disciplines (Animation, TA, Design, etc.) to deliver results that fit the game experience. • Improve character production pipelines and workflows to build an efficient production environment. • Review work from team members and outsource artists and provide specific feedback. • Manage project schedules, resources, and task priorities to ensure deliverables are completed on time at a high standard. • Implement game-optimized characters with technical constraints in mind. • Define the visual direction and quality bar for all character art across the project, and design the standards and workflows that enable the team to produce consistent results.
Animation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description We're looking for a Contract Lighting Artist to join the team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the experience. From flickering floors to pitch-black vents, you'll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each area to life. Responsibilities - Design and implement optimized lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow. - Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter. - Develop and maintain lighting standards, style guides, and best-practice documentation for the team. - Optimize lighting setups for performance across target platforms without sacrificing visual quality. - Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration. - Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats. - Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5. - Participate in art reviews and actively engage in cross-discipline critique sessions. Qualifications - 4+ years of games industry experience with at least one shipped title. - Must have Unreal Engine 5 lighting and GPU Lightmass pipeline. - Strong understanding of real-world lighting, photography, and cinematography principles. - Proven ability to create horror, suspense, or atmospheric lighting styles. - Experience optimizing lighting for real-time performance on PC and console. - Solid communication and collaboration skills in a remote-first environment. Nice to Have - Experience with dynamic lighting and scripted cinematic sequences. - Background in Environment Art or Cinematics. - Knowledge of color theory and LUT pipeline for semi-stylized, PBR games. - Experience mentoring or leading a lighting team. - Passion for the horror genre and atmospheric storytelling. Benefits - Profit sharing. - Medical, dental, and vision insurance. - 401(k) matching. - FSA/HSA. - Paid time off. - Sick time. - Holidays. - Parental leave.
Role Description Ghost Story Games is seeking a talented Senior Technical Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its creative vision, Judas is built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. For the Senior Technical Level Artist role, you should be experienced in a breadth and depth of generalist real-time CG expertise, including: - Modular level layout and scene composition - Modeling - Materials - Lighting You should be passionate about telling compelling stories through environmental art, while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. It is essential the Senior Technical Level Artist is fully immersed in the novel technical pipelines, world and storytelling systems of Judas. Join us and play a key role in Judas’ success! Qualifications - Established experience in the game industry as a Senior Artist, preferably with experience working with larger, complex productions - Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus) - Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads - Familiarity with performance evaluation and optimization - Experience with effective team-based iteration techniques - Ability to learn and understand technical tools and systems Requirements - Proactive problem solver that enjoys cross-department collaboration - Ability to thoughtfully pitch both creative and visual ideas, as well as technical and process improvements - Experience and mindfulness towards both individual and team efficiency - Proven ability to work on more challenging cross-functional tasks with a high degree of ambiguity and autonomy Benefits - The pay range for this position in Massachusetts at the start of employment is expected to be between $109,100 and $145,200 per Year - Total compensation package may include other elements, including a bonus and/or equity awards - Full range of medical, financial, and/or other benefits
Leidos is an innovation company rapidly addressing the world’s most vexing challenges in national security and health.
Role Description Leidos is seeking a Virtual Reality 3D Modeler to support the Federal Aviation Administration (FAA) with 3D Modeling and VR of Air Traffic Control Tower (ATCT) siting projects. The 3D Modeler will use various software tools to create accurate three-dimensional (3D) designed FAA facilities and airports based on real site conditions. - Generate 3D VR models for FAA ATCT within the programs specified requirements. - Strong understanding of 3D modeling, texturing, lighting, UV maps, normal maps, and optimization for real-time rendering utilizing Autodesk Maya, 3ds Max, or Blender for seamless export into the Unreal engine. - Ability to be a creative thinker, problem solver, and work independently in a team environment. - Collaborate with the 3D modeling and VR development teams guiding best practices for real-time 3D model asset optimization for VR applications. - Familiar with 3D modeling and optimizing CAD and BIM formats for use in VR applications. - Willing to participate in design reviews and provide creative input on VR experiences. - Willing to teach other team members, learn new software applications and techniques. - Willing to stay current with VR trends, 3D modeling techniques, and emerging tools. - Provide on-site technical support for VR tower siting assessments, including audio/video troubleshooting, diagnosing, and resolving hardware/software compatibility issues. - Experience with VR hardware setup and support. - Experience supporting VR demos, testing environments, and live presentations. - Assist with the deployment of VR systems at customer and tower siting locations when needed. - Support development of standard 3D Cab model formats for use across the siting team platform. - Proactively identify areas that need to be improved based upon Siting meeting activities and policy changes. - Support program-specific standards and processes related to the development of 3D models. - Ability to write clear technical instruction documents for customer use. Qualifications - Bachelor's degree and 8+ years of prior relevant experience OR a Master's with 6+ years of prior relevant experience. - Experience with analyzing, capturing, compiling, and editing geographic data from various sources. - Experience with geographic information system (GIS) software applications QGIS or Blue Marble Global Mapper. - Experience with 3D model performance and polygon budget requirements for VR applications. - Experience with 3D scanning, photogrammetry, and point cloud optimization for virtual reality applications. - Experience in one or more: Autodesk Maya, 3ds Max, or Blender 3D modeling software. - Experience with Virtual Reality (VR) and 3D modeling for VR software applications. - Familiar with the Adobe CC suite of software applications including Adobe Illustrator and Photoshop. - Familiarity reading engineering drawings and interpreting airport layout plans and diagrams. - Familiarity solving non-complex network connectivity issues. - Ability to clearly communicate technical information to non-technical audiences. - Demonstrated project management skills; ability to manage several complex projects simultaneously. - Ability to obtain a Public Trust Security Clearance Suitability. - Position requires approximately 20-25% travel. Preferred Qualifications - Familiar using Autodesk AutoCAD and Autodesk InfraWorks software. - Experience using Cesium Ion and the Cesium for Unreal plugin. - Proficiency using Google Earth PRO. Benefits - Pay Range: $82,550.00 - $149,225.00. - The program budget salary for this role could fall anywhere between $100,000 to $110,000 based on relevant experience. Company Description At Leidos, we deliver innovative solutions through the efforts of our diverse and talented people who are dedicated to our customers’ success. We empower our teams, contribute to our communities, and operate sustainably. Our Mission, Vision, and Values guide the way we do business.
Role Description Static user interfaces and uninspired motion design are completely dead to us. We need a "Visual Kineticist" to bring the Partyhat web ecosystem to life. Your job is to inject raw motion, dynamic pacing, and spectacular visual effects into our digital canvas—transforming flat designs into living, high-energy interactive experiences. This is a remote, asset-focused role for a high-availability animator who treats motion as an exact science and knows how to command a viewer's attention within milliseconds. We don't care about a traditional animation degree or a corporate agency resume; we care about the physics, timing, and visual weight of your reel. If you have the drive to master our core layout principles, the speed to match our rapid product updates, and the structural discipline to deliver clean, highly optimized assets that integrate flawlessly with modern UI layers, we will give you the ultimate digital stage to build your legacy. Qualifications - Deep, intuitive mastery of core animation mechanics including Timing, Squash and Stretch, Slow-in/Slow-out, Anticipation, and dynamic color theory. - A breathtaking professional showreel demonstrating raw kinetic flow, sharp weight distribution, and high-impact visual composition. Requirements - Fully Remote location. - On-call 7 days a week (Requires high flexibility to align with fast-moving code releases and global launch schedules). - All compensation is processed in digital assets (USDC/USDT). Benefits - We offer more than just a standard motion graphics gig; we offer the runway to drive the visual rhythm of a global powerhouse. - Absolute Creative Sovereignty: We value raw output and kinetic impact over corporate red tape. If your motion frameworks are sharp and move the needle, we push them live. - Global Canvas: Your visual effects and UI animations will instantly step onto a global stage, guiding and captivating thousands of active web users every single day. - A Culture of Momentum: Join a fast-moving, internet-native team that moves at lightspeed. You will be constantly creating, testing new visual boundaries, and seeing your technical execution hit production instantly. - High-Growth Upside: We value "potential over pedigree." For an Animator whose kinetic style defines our player experience, there is a clear, unrestricted runway to lead our entire multi-media and design function.
We make victory mean something by creating competitive games for players who love to test their skills.
Role Description We are looking for a 3D Artist to join our growing team. As a 3D Artist, you’ll play a key role in shaping the visual identity of our games, creating characters, environments, and props that bring engaging worlds to life for players worldwide. If you’re excited about using your creativity to turn ideas into visuals and enjoy collaborating with others, we’d love to meet you! What You'll Do - Creating clean, high-quality 3D assets including environments, props, and characters - Developing environmental concept models and layouts that align with gameplay needs - Keeping the game’s visuals and technical quality consistent - Supporting the development of visual concepts and ideas - Working closely with artists, product and engineering teams to achieve a cohesive artistic vision Qualifications - Excellent command of 3D tools, especially Blender or Autodesk Maya - Strong skills in Adobe Creative Suite (Photoshop, Illustrator, etc.) - Solid knowledge of modeling, lighting, texturing, color, and composition - Strong communication and collaboration skills Company Description We create mobile games that are fun, visually engaging, and built around exciting challenges. Our skill-based games recognize true talent by rewarding quick thinking and smart strategy. Everything we create starts with our team, collaborating, learning, and challenging each other to do better every day. As a fully remote team, we work across different locations, turning our shared passion into unforgettable gaming experiences.
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Unity, Unreal Engine