Animation & Game Studio • Creator of the hit game "Poppy Playtime!"
Contract Lighting Artist
Location
United States
Posted
2 days ago
Salary
0
Seniority
Mid Level
No structured requirement data.
Job Description
Contract Lighting Artist
Mob Entertainment
Role Description We're looking for a Contract Lighting Artist to join the team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the experience. From flickering floors to pitch-black vents, you'll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each area to life. Responsibilities - Design and implement optimized lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow. - Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter. - Develop and maintain lighting standards, style guides, and best-practice documentation for the team. - Optimize lighting setups for performance across target platforms without sacrificing visual quality. - Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration. - Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats. - Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5. - Participate in art reviews and actively engage in cross-discipline critique sessions. Qualifications - 4+ years of games industry experience with at least one shipped title. - Must have Unreal Engine 5 lighting and GPU Lightmass pipeline. - Strong understanding of real-world lighting, photography, and cinematography principles. - Proven ability to create horror, suspense, or atmospheric lighting styles. - Experience optimizing lighting for real-time performance on PC and console. - Solid communication and collaboration skills in a remote-first environment. Nice to Have - Experience with dynamic lighting and scripted cinematic sequences. - Background in Environment Art or Cinematics. - Knowledge of color theory and LUT pipeline for semi-stylized, PBR games. - Experience mentoring or leading a lighting team. - Passion for the horror genre and atmospheric storytelling. Benefits - Profit sharing. - Medical, dental, and vision insurance. - 401(k) matching. - FSA/HSA. - Paid time off. - Sick time. - Holidays. - Parental leave.
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