PUBG Studios Madison logo

PUBG Studios Madison

Remote Jobs

Be original. Stay creative.

4 open rolesTeam 51,200Since 2012H1B No SponsorLatest: Jun 17, 2026, 8:24 PM UTCCompany SiteLinkedIn
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4 Jobs

PUBG Studios Madison logo

Senior Animator

PUBG Studios Madison

Be original. Stay creative.

3D Artist2 days ago
Full TimeRemoteSeniorTeam 51-200Since 2012H1B No Sponsor

• Design character movement, timing, and responsiveness to enhance a consistent gameplay experience. • Build gameplay animation workflows for combat, locomotion, and interaction. • Collaborate with Design, Programming, and TA to ensure animations function correctly within game systems. • Review animation work from team members and outsource artists and provide specific feedback. • Improve animation production pipelines and systems including state machines and blending systems. • Maintain animation production with performance and optimization in mind.

Wisconsin
Full TimeRemoteLeadTeam 51-200Since 2012H1B No Sponsor

• Define the environment art direction for the project and establish and establish overall quality standards. • Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay. • Lead the production and implementation of environment art assets. • Oversee the overall quality of environments including world building, composition, scale, and level readability. • Review work from team members and outsource artists and provide constructive feedback. • Improve production pipelines and workflows to ensure efficiency and consistency. • Build game environments with performance optimization in mind. • Define the visual direction and production approach for all environment art across the project and design the standards and workflows that enable the team to produce consistent results.

Wisconsin
2D Artist2 days ago
Full TimeRemoteLeadTeam 51-200Since 2012H1B No Sponsor

• Define the project's visual direction and establish and maintain concept art quality standards. • Lead the overall visual development of characters, environments, props, etc., and give shape to the art direction. • Explore visual directions from the early ideation stage and establish the project's visual language. • Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final in-game output. • Review work from team members and outsource artists and provide clear feedback. • Build and maintain style guides and visual references. • Quickly present alternatives when project direction shifts and reestablish the visual direction. • Define the project's overall visual language and design and maintain the standards that align deliverables toward a cohesive direction.

Wisconsin
Full TimeRemoteLeadTeam 51-200Since 2012H1B No Sponsor

• Define the character art direction for the project and establish and maintain quality standards for the team. • Lead AAA-level character production and oversee the full pipeline from modeling and texturing to in-engine implementation. • Collaborate with Art Directors and other disciplines (Animation, TA, Design, etc.) to deliver results that fit the game experience. • Improve character production pipelines and workflows to build an efficient production environment. • Review work from team members and outsource artists and provide specific feedback. • Manage project schedules, resources, and task priorities to ensure deliverables are completed on time at a high standard. • Implement game-optimized characters with technical constraints in mind. • Define the visual direction and quality bar for all character art across the project, and design the standards and workflows that enable the team to produce consistent results.

Wisconsin