3D Artist Remote Jobs in Arizona (US)
This page tracks remote 3d artist openings that are location-eligible for Arizona.
This page tracks remote 3d artist openings that are location-eligible for Arizona.
Open jobs
210
Hiring companies this week
10
Salary sample
$50 - $123,200
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210 Jobs
157 Companies
Animation & Game Studio • Creator of the hit game "Poppy Playtime!"
Role Description We're looking for a Contract Lighting Artist to join the team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the experience. From flickering floors to pitch-black vents, you'll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each area to life. Responsibilities - Design and implement optimized lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow. - Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter. - Develop and maintain lighting standards, style guides, and best-practice documentation for the team. - Optimize lighting setups for performance across target platforms without sacrificing visual quality. - Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration. - Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats. - Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5. - Participate in art reviews and actively engage in cross-discipline critique sessions. Qualifications - 4+ years of games industry experience with at least one shipped title. - Must have Unreal Engine 5 lighting and GPU Lightmass pipeline. - Strong understanding of real-world lighting, photography, and cinematography principles. - Proven ability to create horror, suspense, or atmospheric lighting styles. - Experience optimizing lighting for real-time performance on PC and console. - Solid communication and collaboration skills in a remote-first environment. Nice to Have - Experience with dynamic lighting and scripted cinematic sequences. - Background in Environment Art or Cinematics. - Knowledge of color theory and LUT pipeline for semi-stylized, PBR games. - Experience mentoring or leading a lighting team. - Passion for the horror genre and atmospheric storytelling. Benefits - Profit sharing. - Medical, dental, and vision insurance. - 401(k) matching. - FSA/HSA. - Paid time off. - Sick time. - Holidays. - Parental leave.
Role Description Ghost Story Games is seeking a talented Senior Technical Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its creative vision, Judas is built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. For the Senior Technical Level Artist role, you should be experienced in a breadth and depth of generalist real-time CG expertise, including: - Modular level layout and scene composition - Modeling - Materials - Lighting You should be passionate about telling compelling stories through environmental art, while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. It is essential the Senior Technical Level Artist is fully immersed in the novel technical pipelines, world and storytelling systems of Judas. Join us and play a key role in Judas’ success! Qualifications - Established experience in the game industry as a Senior Artist, preferably with experience working with larger, complex productions - Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus) - Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads - Familiarity with performance evaluation and optimization - Experience with effective team-based iteration techniques - Ability to learn and understand technical tools and systems Requirements - Proactive problem solver that enjoys cross-department collaboration - Ability to thoughtfully pitch both creative and visual ideas, as well as technical and process improvements - Experience and mindfulness towards both individual and team efficiency - Proven ability to work on more challenging cross-functional tasks with a high degree of ambiguity and autonomy Benefits - The pay range for this position in Massachusetts at the start of employment is expected to be between $109,100 and $145,200 per Year - Total compensation package may include other elements, including a bonus and/or equity awards - Full range of medical, financial, and/or other benefits
Leidos is an innovation company rapidly addressing the world’s most vexing challenges in national security and health.
Role Description Leidos is seeking a Virtual Reality 3D Modeler to support the Federal Aviation Administration (FAA) with 3D Modeling and VR of Air Traffic Control Tower (ATCT) siting projects. The 3D Modeler will use various software tools to create accurate three-dimensional (3D) designed FAA facilities and airports based on real site conditions. - Generate 3D VR models for FAA ATCT within the programs specified requirements. - Strong understanding of 3D modeling, texturing, lighting, UV maps, normal maps, and optimization for real-time rendering utilizing Autodesk Maya, 3ds Max, or Blender for seamless export into the Unreal engine. - Ability to be a creative thinker, problem solver, and work independently in a team environment. - Collaborate with the 3D modeling and VR development teams guiding best practices for real-time 3D model asset optimization for VR applications. - Familiar with 3D modeling and optimizing CAD and BIM formats for use in VR applications. - Willing to participate in design reviews and provide creative input on VR experiences. - Willing to teach other team members, learn new software applications and techniques. - Willing to stay current with VR trends, 3D modeling techniques, and emerging tools. - Provide on-site technical support for VR tower siting assessments, including audio/video troubleshooting, diagnosing, and resolving hardware/software compatibility issues. - Experience with VR hardware setup and support. - Experience supporting VR demos, testing environments, and live presentations. - Assist with the deployment of VR systems at customer and tower siting locations when needed. - Support development of standard 3D Cab model formats for use across the siting team platform. - Proactively identify areas that need to be improved based upon Siting meeting activities and policy changes. - Support program-specific standards and processes related to the development of 3D models. - Ability to write clear technical instruction documents for customer use. Qualifications - Bachelor's degree and 8+ years of prior relevant experience OR a Master's with 6+ years of prior relevant experience. - Experience with analyzing, capturing, compiling, and editing geographic data from various sources. - Experience with geographic information system (GIS) software applications QGIS or Blue Marble Global Mapper. - Experience with 3D model performance and polygon budget requirements for VR applications. - Experience with 3D scanning, photogrammetry, and point cloud optimization for virtual reality applications. - Experience in one or more: Autodesk Maya, 3ds Max, or Blender 3D modeling software. - Experience with Virtual Reality (VR) and 3D modeling for VR software applications. - Familiar with the Adobe CC suite of software applications including Adobe Illustrator and Photoshop. - Familiarity reading engineering drawings and interpreting airport layout plans and diagrams. - Familiarity solving non-complex network connectivity issues. - Ability to clearly communicate technical information to non-technical audiences. - Demonstrated project management skills; ability to manage several complex projects simultaneously. - Ability to obtain a Public Trust Security Clearance Suitability. - Position requires approximately 20-25% travel. Preferred Qualifications - Familiar using Autodesk AutoCAD and Autodesk InfraWorks software. - Experience using Cesium Ion and the Cesium for Unreal plugin. - Proficiency using Google Earth PRO. Benefits - Pay Range: $82,550.00 - $149,225.00. - The program budget salary for this role could fall anywhere between $100,000 to $110,000 based on relevant experience. Company Description At Leidos, we deliver innovative solutions through the efforts of our diverse and talented people who are dedicated to our customers’ success. We empower our teams, contribute to our communities, and operate sustainably. Our Mission, Vision, and Values guide the way we do business.
Role Description Static user interfaces and uninspired motion design are completely dead to us. We need a "Visual Kineticist" to bring the Partyhat web ecosystem to life. Your job is to inject raw motion, dynamic pacing, and spectacular visual effects into our digital canvas—transforming flat designs into living, high-energy interactive experiences. This is a remote, asset-focused role for a high-availability animator who treats motion as an exact science and knows how to command a viewer's attention within milliseconds. We don't care about a traditional animation degree or a corporate agency resume; we care about the physics, timing, and visual weight of your reel. If you have the drive to master our core layout principles, the speed to match our rapid product updates, and the structural discipline to deliver clean, highly optimized assets that integrate flawlessly with modern UI layers, we will give you the ultimate digital stage to build your legacy. Qualifications - Deep, intuitive mastery of core animation mechanics including Timing, Squash and Stretch, Slow-in/Slow-out, Anticipation, and dynamic color theory. - A breathtaking professional showreel demonstrating raw kinetic flow, sharp weight distribution, and high-impact visual composition. Requirements - Fully Remote location. - On-call 7 days a week (Requires high flexibility to align with fast-moving code releases and global launch schedules). - All compensation is processed in digital assets (USDC/USDT). Benefits - We offer more than just a standard motion graphics gig; we offer the runway to drive the visual rhythm of a global powerhouse. - Absolute Creative Sovereignty: We value raw output and kinetic impact over corporate red tape. If your motion frameworks are sharp and move the needle, we push them live. - Global Canvas: Your visual effects and UI animations will instantly step onto a global stage, guiding and captivating thousands of active web users every single day. - A Culture of Momentum: Join a fast-moving, internet-native team that moves at lightspeed. You will be constantly creating, testing new visual boundaries, and seeing your technical execution hit production instantly. - High-Growth Upside: We value "potential over pedigree." For an Animator whose kinetic style defines our player experience, there is a clear, unrestricted runway to lead our entire multi-media and design function.
We make victory mean something by creating competitive games for players who love to test their skills.
Role Description We are looking for a 3D Artist to join our growing team. As a 3D Artist, you’ll play a key role in shaping the visual identity of our games, creating characters, environments, and props that bring engaging worlds to life for players worldwide. If you’re excited about using your creativity to turn ideas into visuals and enjoy collaborating with others, we’d love to meet you! What You'll Do - Creating clean, high-quality 3D assets including environments, props, and characters - Developing environmental concept models and layouts that align with gameplay needs - Keeping the game’s visuals and technical quality consistent - Supporting the development of visual concepts and ideas - Working closely with artists, product and engineering teams to achieve a cohesive artistic vision Qualifications - Excellent command of 3D tools, especially Blender or Autodesk Maya - Strong skills in Adobe Creative Suite (Photoshop, Illustrator, etc.) - Solid knowledge of modeling, lighting, texturing, color, and composition - Strong communication and collaboration skills Company Description We create mobile games that are fun, visually engaging, and built around exciting challenges. Our skill-based games recognize true talent by rewarding quick thinking and smart strategy. Everything we create starts with our team, collaborating, learning, and challenging each other to do better every day. As a fully remote team, we work across different locations, turning our shared passion into unforgettable gaming experiences.
Join our team at Arrowwood Heart and embark on a journey of growth and innovation.
Role Description Arrowwood Heart is on the lookout for a talented 3D Character Artist to join our creative team, working remotely from Minneapolis. This full-time position is ideal for entry-level artists ready to unleash their imagination within the vibrant retail industry. As a 3D Character Artist, you will play a crucial role in bringing our characters to life, contributing to an immersive experience that resonates with our customers. In this position, you will engage in exciting projects, collaborating with designers and animators to create stunning character models that enhance our brand's storytelling. Your creative input will be invaluable in delivering unique and captivating characters that support our strategic goals. We offer a competitive salary range of $112,000 - $180,000 annually, along with opportunities for professional development and growth within a supportive environment. Responsibilities - Create high-quality 3D models for characters based on project requirements - Collaborate with the design team to conceptualize character designs - Implement textures and materials to enhance character realism - Optimize character models for animation and game engines - Participate in feedback sessions to improve character designs - Research and analyze trends in character design within the retail industry - Assist in polishing characters to meet project milestones - Stay updated with industry tools and techniques to enhance your skill set Qualifications - Experience with 3D modeling software (e.g., Blender, Maya, ZBrush) - Strong portfolio showcasing character art and creativity - Solid understanding of anatomy and character design principles - Basic knowledge of texturing and materials application - Ability to work collaboratively in a team-oriented environment - Effective communication skills to articulate ideas and feedback - Passion for the retail industry and character-driven narratives - Willingness to learn and grow as a 3D artist Benefits - Competitive salary range of $112,000 - $180,000 annually - Opportunities for professional development and growth - Supportive work environment Company Description Join our team at Arrowwood Heart and embark on a journey of growth and innovation.
Lumin Digital is a FinTech company whose innovative digital solutions help financial institutions engage their customers and grow. The company has hired in the
• Lead motion work from concept through final delivery — product videos, explainers, product launch animations, social content, podcasts, and event visuals. • Own the full pre-production process: concepting, and storyboarding ideas into clear motion beats before a single frame is animated. • Translate complex or technical concepts into short, clear stories that a broad audience can understand and remember. • Deliver motion assets formatted for web — optimized outputs, appropriate file formats, and clear handoff specs so your work translates from production to the browser without quality loss or rework. • Contribute to event assets for live conferences — main stage visuals, screen content, ambient loops, and branded motion moments. • Edit video footage into polished, on-brand deliverables (no shooting required). • Build and extend Lumin’s motion design system: principles, behaviors, and templates that establish consistency and give others a foundation to build on. • Present work clearly to non-designers and bring stakeholders along with well-communicated creative rationale. • Actively explore and apply animation and AI tools in the motion workflow — including tools like Jitter, Cavalry, Runway, Adobe Firefly Video, and Pika — to expand what's possible and work smarter. • Support digital design needs including presentations in Google Slides and select marketing assets in Figma. • Perform other duties as assigned.
2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company
Role Description We’re looking for an Expert Animator who can bridge the gap between compelling character performance and responsive gameplay. In this role, you’ll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to life through expressive movement and gameplay-driven performance. We’re seeking an inspired problem-solver who is passionate about animation craft, champions high standards, pushes for continuous improvement, embraces change, and challenges the status quo. The ideal candidate is highly detail-oriented, thrives in a deadline-driven environment, and can adapt quickly within a fast-growing organization. What You Will Do - Create high-quality in-game animations that support responsive, polished gameplay. - Implement animations directly in Unreal using the project’s animation system and Blueprints. - Set up animation blends, overlays, events, and related systems in Unreal. - Iterate on animation and player feel through playtesting and hands-on tuning. - Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or cinematic sequences. - Help define, maintain, and elevate the animation style and quality bar by creating clear examples, documenting standards, and sharing best practices with the team. - Prototype and validate new approaches to character movement and gameplay animation. - Partner with Technical Animation to explore and refine locomotion and overall character motion, ensuring the smoothest and most polished player experience possible. - Collaborate closely with fellow animators to elevate the overall quality of the team's work, foster knowledge sharing, and inspire creative growth while serving as a benchmark for animation excellence. - Proactively coordinate and maintain strong cross-disciplinary communication with Production, Design, Art, Audio, and VFX to ensure the successful delivery of your areas of responsibility. - Work together with character artists and riggers to establish both core and secondary functionality of our characters. Qualifications - 6-8+ years of experience in game development, including at least one shipped AAA title in an animation role. - Expert-level proficiency in gameplay animation using industry-standard 3D software, with strong experience in Maya preferred. - Demonstrated ability to work efficiently in a fast-paced development environment, quickly prioritizing tasks and solving creative and technical challenges. - Adaptable and responsive to creative feedback and changing project needs, with the ability to pivot direction while maintaining quality and momentum. - An animation reel that demonstrates high-quality hand-key examples. - Familiar with Unreal Engine, including animation systems, asset integration, and runtime considerations. - Familiarity with Unreal Sequencer, camera language, and in-game cinematic workflows. - Experience working with Perforce and managing assets in large-scale, multi-team environments. - Excellent communication, collaboration, and organizational skills, with a proactive and solution-oriented approach to problem solving. Bonus Qualifications - Experience creating cinematic sequences, character performances, and story-driven animation that enhances narrative and emotional impact. - Experience with non-linear video editing, including pacing, shot composition, cuts, transitions, and visual storytelling techniques. Benefits - The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per Year. - Base pay offered is based on market location and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. - The total compensation package may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. - Regular, full-time employees are also eligible for a range of benefits, including: - Medical, dental, vision, and basic life insurance coverage. - 14 paid holidays per calendar year. - Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program. - Up to 10 paid sick days per calendar year. - Paid parental and compassionate leave. - Wellbeing programs for mental health and other wellness support. - Family planning support through Maven. - Commuter benefits. - Reimbursements for fitness-related expenses.
Role Description We’re looking for an Expert Animator who can bridge the gap between compelling character performance and responsive gameplay. In this role, you’ll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to life through expressive movement and gameplay-driven performance. We’re seeking an inspired problem-solver who is passionate about animation craft, champions high standards, pushes for continuous improvement, embraces change, and challenges the status quo. The ideal candidate is highly detail-oriented, thrives in a deadline-driven environment, and can adapt quickly within a fast-growing organization. What You Will Do: - Create high-quality in-game animations that support responsive, polished gameplay. - Implement animations directly in Unreal using the project’s animation system and Blueprints. - Set up animation blends, overlays, events, and related systems in Unreal. - Iterate on animation and player feel through playtesting and hands-on tuning. - Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or cinematic sequences. - Help define, maintain, and elevate the animation style and quality bar by creating clear examples, documenting standards, and sharing best practices with the team. - Prototype and validate new approaches to character movement and gameplay animation. - Partner with Technical Animation to explore and refine locomotion and overall character motion, ensuring the smoothest and most polished player experience possible. - Collaborate closely with fellow animators to elevate the overall quality of the team's work, foster knowledge sharing, and inspire creative growth while serving as a benchmark for animation excellence. - Proactively coordinate and maintain strong cross-disciplinary communication with Production, Design, Art, Audio, and VFX to ensure the successful delivery of your areas of responsibility. - Work together with character artists and riggers to establish both core and secondary functionality of our characters. Qualifications - 6-8+ years of experience in game development, including at least one shipped AAA title in an animation role. - Expert-level proficiency in gameplay animation using industry-standard 3D software, with strong experience in Maya preferred. - Demonstrated ability to work efficiently in a fast-paced development environment, quickly prioritizing tasks and solving creative and technical challenges. - Adaptable and responsive to creative feedback and changing project needs, with the ability to pivot direction while maintaining quality and momentum. - An animation reel that demonstrates high-quality hand-key examples. - Familiar with Unreal Engine, including animation systems, asset integration, and runtime considerations. - Familiarity with Unreal Sequencer, camera language, and in-game cinematic workflows. - Experience working with Perforce and managing assets in large-scale, multi-team environments. - Excellent communication, collaboration, and organizational skills, with a proactive and solution-oriented approach to problem solving. Bonus Qualifications - Experience creating cinematic sequences, character performances, and story-driven animation that enhances narrative and emotional impact. - Experience with non-linear video editing, including pacing, shot composition, cuts, transitions, and visual storytelling techniques. Requirements - The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per Year. - Base pay offered is based on market location and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. - The total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Benefits - Medical, dental, vision, and basic life insurance coverage. - 14 paid holidays per calendar year. - Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program. - Up to 10 paid sick days per calendar year. - Paid parental and compassionate leave. - Wellbeing programs for mental health and other wellness support. - Family planning support through Maven. - Commuter benefits. - Reimbursements for fitness-related expenses.
Pushing the technical envelope and redefining the indie horror genre.
• Create environment assets with lifelike realism optimized for Unreal Engine 5 real-time performance (Nanite, Lumen, Virtual Shadow Maps, Hardware Raytracing). • Breakdown real-life liminal spaces into modular assets that can be constructed to create explorable in-game environments. • Build modular kits, trim sheets, decals, and master materials designed for procedural placement and efficient world-building. • Implement lighting and material setups that reinforce the game’s mood and tone. • Collaborate with design and technical teams to ensure environmental assets meet gameplay and performance requirements. • Participate in internal art reviews and provide constructive feedback to maintain consistency across the project. • Ensure all work aligns with the project’s established visual and technical guidelines.
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