2K logo

2K

Remote Jobs

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

70 open rolesTeam 4200Since 2005Latest: Jul 22, 2026, 11:28 PM UTCCompany Site
Post Date
Minimum Salary
Experience

70 Jobs

2K logo

Senior Director, Online Services

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Director3 days ago
Full TimeRemoteLeadTeam 4,200Since 2005

Role Description 31st Union is looking for a Senior Director of Online Services to direct the live operation of our AAA free-to-play, cross-platform action game. Reporting to the Head of Technology, you will direct frontend engineering for our online systems and manage our Backend Engineering and Build Engineering teams. You are the principal technology partner to Product Management, delivering the features and pipelines to learn, optimize, and engage at runtime. Responsibilities - Leadership - Set the technical vision and roadmap for online services - Manage the Backend Engineering and Build Engineering leads and their teams - Live Operations - Own release management: cadence, patch and hotfix orchestration, and safe rollout - Own launch readiness and live health: capacity, scale and availability testing, observability, and incident response - Direct build engineering: CI/CD, submission pipelines, and automation - Product Partnership - Partner with Product Management and Analytics to turn product strategy into online services capabilities - Partner with 2K Core Technology teams to identify and manage shared technology requirements - Maintain and extend pipelines for experimentation and segmentation, telemetry and player insight, and remote configuration - Deliver engagement tooling: live events, offers, messaging, and store merchandising - Frontend & Online Systems - Direct development of durable, flexible, and performant pipelines and runtimes for frontend systems — including authentication and presence, matchmaking, social features, and commerce - Own player safety and anti-toxicity systems - Maximize development freedom for design partners and model best practices Qualifications - 10+ years of engineering experience, including 5+ years of leadership on AAA cross-platform Live Services games - 2+ years of leadership in frontend systems for AAA cross-platform Live Services games - Experience operating a shipped live service — release management, incident response, scale and availability - Unreal Engine fluency — including core object model, referencing patterns, threading patterns, and core frameworks, specifically including Online Subsystem - Command of distributed backend architecture and of software patterns for maintainable, debuggable systems - Experience delivering experimentation and telemetry pipelines with Product partners Nice-to-Haves - Experience with Unreal Engine 5 - Experience launching free-to-play titles, including commerce and monetization - Experience with player safety or anti-toxicity systems - Experience with publisher shared-technology and first-party partners Requirements The pay range for this position in California at the start of employment is expected to be between $227,700 and $337,020 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Benefits - Medical, dental, vision, and basic life insurance coverage - 14 paid holidays per calendar year - Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program - Up to 10 paid sick days per calendar year - Paid parental and compassionate leave - Wellbeing programs for mental health and other wellness support - Family planning support through Maven - Commuter benefits - Reimbursements for fitness-related expenses

United States
$227.7K - $337.0K / year
2K logo

Senior Gameplay Engineer

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Game Engineer3 days ago
Full TimeRemoteSeniorTeam 4,200Since 2005

Role Description 31st Union is looking for a Senior Gameplay Engineer to develop our Player Bots — AI agents that stand in for human players in our AAA free-to-play, cross-platform action game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that fight, traverse, loot, and team up convincingly enough that players second-guess whether they’re facing a human. The same bots power mode backfill and automated testing at scale. Responsibilities: - Develop combat behavior: target prioritization, hero-appropriate weapon and ability use, movement, and disengagement - Develop humanization: tunable aim, reaction time, and error models across difficulty levels - Develop macro behavior: team cohesion, traversal, pacing, events, looting, and progression - Extend our utility AI framework: new behaviors, scoring, and tuning - Keep bot populations performant: throttling, suspension, and LOD - Extend bots as automated test clients, from feature tests to match-scale load tests - Build bot evaluation tooling: debug visualization and playtest metrics - Partner with design to tune behavior through playtests Qualifications - 5+ years of gameplay or game AI engineering on shipped action games - Strong C++ and Unreal Engine fluency, including AI controllers, navigation, and EQS - Utility AI or comparable decision-making architectures - AI in networked multiplayer: client/server authority, prediction, dedicated servers - Humanlike combat AI: aim and error models, reaction time, believable movement - Optimizing many concurrent agents: LOD and tick throttling Requirements - Player bots in a competitive shooter - Unreal Engine 5, StateTree, and the Gameplay Ability System - Control systems (e.g., PID controllers) and input simulation - Automated test clients and load testing Benefits - Medical, dental, vision, and basic life insurance coverage - 14 paid holidays per calendar year - Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program - Up to 10 paid sick days per calendar year - Paid parental and compassionate leave - Wellbeing programs for mental health and other wellness support - Family planning support through Maven - Commuter benefits - Reimbursements for fitness-related expenses

United States
$108.9K - $161.2K / year
2K logo

Game Designer, Temporary

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Designer3 days ago
TemporaryRemoteJuniorTeam 4,200Since 2005

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need:Our WWE 2K is team looking for a talented Game Designer who is excited to work on the WWE franchise. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. This position reports into the Design Director. What You Will Do: - Work collaboratively with the Lead Designer to deliver engaging, interactive stories - Implement and own cinematic sequences to help shape the narrative vision of the game using a proprietary scripting system - Collaborate with engineers, designers and artists to identify key issues and generate high-quality solutions Who Will Be A Great Fit: - Minimum of two years working as a professional game designer on a shipped AAA title - A keen eye for cinematic framing, timing, and how scenes are presented to the player - Strong grasp of narrative craft and how storytelling deepens player engagement - Clear, confident communicator — both written and verbal — who works well across disciplines and teams - A technically-minded problem solver who can quickly pick up and get the most out of proprietary tools and pipelines Preferred qualifications - Working knowledge of animation timelines, plus an intuitive grasp of human behavior — especially how it shapes character interactions and conversational flow. - A genuine passion for RPGs across a wide range of styles, with a strong handle on genre conventions, storytelling craft, and what makes the player experience land. - Scripting experience, especially with visual or node-based tools, is a plus The pay range for this position in California at the start of employment is expected to be between $38 and $53 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

United States
$38 - $53 / hour
2K logo

Directeur du design / Design Director

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Director8 days ago
Full TimeRemoteLeadTeam 4,200Since 2005

Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Pour en savoir plus, visitez www.GearboxSoftware.com. Ce que nous recherchons Définir, en partenariat avec le directeur créatif, la vision du Gameplay qui saura exploiter les piliers du projet. Responsabilités - Définir, en partenariat avec le directeur créatif, la vision du Gameplay qui saura exploiter les piliers du projet. - Travailler en étroite collaboration avec les game designers et les autres directeurs du projet pour affiner et améliorer les systèmes de jeu, notamment les 3Cs, le combat, l'intelligence artificielle, les armes, les talents de personnage, la progression en puissance et les interactions environnementales. - Communiquer la direction design de façon claire et concise à tous les membres de l’équipe du projet ainsi qu’à ses différents partenaires. - Donner du feedback clair à l’équipe afin d’encourager une culture de qualité et d’imputabilité. - Contribuer activement au développement du projet en travaillant directement dans l’engin. - Collaborer avec le leadership du projet à établir le scope du projet et ses priorités. - Guider, inspirer et supporter des équipes multidisciplinaires tout au long du projet. Qualifications Expérience - 15 ans d'expérience en tant que concepteur.trice dans l'industrie du jeu vidéo. - Avoir livré plusieurs titres multiplateformes de la préconception à la certification, dont certains en position de leadership. - Expérience dans Unreal 4 ou 5 Expert en jeux d’action - Connaissance approfondie des jeux d'action, en particulier des jeux de tir (shooters). - Capacité à analyser et à expliquer clairement les mécaniques complexes, les systèmes et les boucles de jeu. - Capacité à établir les standards de qualité et la direction de la conception du projet. Leader au service de l'équipe - Soutient l'équipe de conception en éliminant activement les obstacles liés à la production, est capable de trancher pour débloquer l’équipe. - Encourage l'autonomie et fait confiance à l'expertise des concepteurs seniors. - Maintient un style de gestion horizontal et collaboratif et non une approche top-down. Approche Hands-on - Désire continuer à prendre directement en charge des tâches de conception spécifiques. - Construit, itère et peaufine les fonctionnalités et les ensembles de données directement dans le moteur de jeu. Exigences linguistiques - Parfaitement bilingue (maîtrise du français et de l'anglais). Notre engagement envers l’égalité des chances Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable. Nous nous engageons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités. Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter. Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com. What We Are Looking For Define the gameplay vision in partnership with the Creative Director to leverage the project's core pillars. Responsibilities - Define the gameplay vision in partnership with the Creative Director to leverage the project's core pillars. - Work closely with game designers and other project directors to refine and improve game systems, including 3Cs, combat, artificial intelligence, weapons, character skills, power growth and environmental interactions. - Communicate the design direction clearly and concisely to all project team members and partners. - Provide clear feedback to the team to foster a culture of quality and accountability. - Actively contribute to the project's development by working directly in-engine. - Collaborate with project leadership to establish the project scope and priorities. - Guide, inspire, and support multidisciplinary teams throughout the project. Qualifications Experience - 15 years of experience as a designer in the video game industry. - Shipped multiple multiplatform titles from pre-production to certification, including in leadership roles. - Experience with Unreal Engine 4 or 5. Action Games Expert - Deep knowledge of action games, particularly shooters. - Can clearly analyse and articulate complex mechanics, systems, and game loops. - Sets the project's quality standard and a clear-cut design direction. Servant-Leader Mindset - Supports the design team by actively removing production roadblocks, including making calls to keep the team moving forward. - Encourages autonomy and trusts the expertise of senior designers. - Maintains a flat, collaborative management style rather than top-down direction. Hands-on Approach - Desires to maintain direct ownership of specific design tasks. - Builds, iterates, and polishes features and data sets directly in-engine. Language Requirements - Fully bilingual (fluent in both French and English). Our Commitment to Equal Opportunity Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information. #LI-Hybrid Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Canada
2K logo

Manager, Financial Planning and Analysis

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Full TimeHybridLeadTeam 4,200Since 2005

Title: Manager, FP&A Location: Novato, California, United States Job Description: Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need The Manager, FP&A serves as the critical financial bridge between the Studio, Publishing and other operational partners. Rather than just reporting numbers, you will act as a Business Partner, working side-by-side with Studio Heads and Operational Partners. You will support 1-2 Studios and be responsible for ensuring that financial models reflect the unique "personality" and requirements of each business line while maintaining the rigor of our global financial standards. You will be comfortable in presenting findings and analysis to leaders, explaining narrative and drivers associated with variances to help influence business decision making. You will be comfortable operating with limited supervision, conferring with senior managers only on highly complex or unusual items outside the day-to-day. What You Will Do - Studio Business Partnership: Act as the primary financial point of contact for 1-2 Studio Leaders and Operational partners. Translate complex P&L data into actionable business narratives that help Studio Heads make informed decisions. You will operate with limited supervision, conferring with senior managers only where required - Communication: Present financial analysis to leadership with clarity and impact, clearly articulating key drivers and the “so-what” so as to influence business decision making - Collaborative Budgeting & Planning: Drive the Annual Operating Budget process by partnering deeply with Studio management. Ensure that resource assumptions and project plans are grounded in both studio reality and corporate financial targets. - Operational Decision Support: Provide Studio leadership decision modeling and scenario planning across lifetime P&Ls and initiatives, such as technology upgrades, studio expansions, or changes in staffing models. - Workforce & Capacity Consultation: Partner with HR and Studio leads to model resource utilization. Help leaders understand the financial impact of their talent strategy, including capitalization rates and "staff-up" vs. vendor-model scenarios. - Performance Insight: Identify and track KPIs that matter to the business units. Deliver monthly variance analysis that doesn't just explain the "what," but explains the "why" to the stakeholders who managed the spend. - Process Implementation: Use practical project management skills to implement financial workflows that integrate seamlessly with studio operations, minimizing friction for creative and technical teams. - Decision Authority: Exercises judgment within defined financial planning procedures to prioritize analyses and set assumptions for assigned studios; confers with senior leadership on decisions involving material forecast deviations or enterprise-level policy exceptions Who We Think Will Be A Great Fit - Experience: 4 – 6+ years of progressive experience in FP&A, management consulting, or a business-facing finance role (preferably with Gaming or Entertainment industry experience) - Education: Bachelor’s degree in Finance, Accounting, or a related field; or equivalent practical knowledge gained through industry experience. - Mastery of Function: You have mastered all standard FP&A duties (forecasting, variance analysis, modeling) and have a strong grasp of the broad principles governing the gaming or creative services industry. - Business Savvy: Proven ability to "frame" financials for non-finance audiences, particularly creative or technical leadership. - Technical Skills: Advanced proficiency in Microsoft Excel & PowerPoint is essential for building the models and presentations that drive business decisions. - Project Management: Practical knowledge of project management to lead cross-functional financial improvements across various business units. - Communication: Exceptional interpersonal skills; ability to build trust with diverse stakeholders and navigate the unique cultural nuances of a studio environment. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. The pay range for this position in California at the start of employment is expected to be between $100,200.00 - $148,320.00 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. #LI-Hybrid

California
$100.2K - $148.3K / year
2K logo

Staff Software Engineer

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Full TimeHybridSeniorTeam 4,200Since 2005

Title: Staff Software Engineer Location: Austin, Texas, United States Job Description: Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. About the Role We’re looking for a Staff Software Engineer to be the senior technical voice across our family of cross-platform, cross-language SDKs. Our SDKs ship in nearly every game 2K publishes, with first-class support across Unreal, Unity, native C++, Go, JavaScript, and more—and we need someone who can hold the architectural picture across all of them. This is an individual contributor role. You will not have direct reports, but you will own technical decisions for the SDK portfolio and partner closely with engineering managers on direction, hiring, and team growth. We expect you to spend roughly half your time writing code and half your time setting technical direction—reviewing designs, raising the quality bar, and unblocking other engineers. Your most important job on day one is driving architectural consistency across our language and engine variants. The Unreal, Unity, native C++, Go, and JavaScript SDKs should all feel like they came from the same team and uphold the same standards for API design, versioning, performance, and reliability. This role is AI-first. You’ll leverage large language models and AI-powered tooling as a core part of how you work—whether that’s prototyping API designs, generating cross-language bindings, drafting RFCs, exploring refactors, or building tooling that scales the team’s output. We expect you to push the boundaries of what’s possible when AI is embedded into every aspect of senior engineering work. What You Will Do - Drive technical decisions across the SDK portfolio set by the Director and through collaboration with the team. Defend the architectural direction for how our SDKs are designed, layered, versioned, and evolved across Unreal, Unity, native C++, Go, JavaScript, and other targets. - Ensure architectural consistency across language and engine variants so every studio gets a predictable, coherent developer experience regardless of which SDK they pick up. - Stay hands-on. Write production code, prototype the hard problems first, lead the toughest implementations, and be a consistent presence in code review. - A natural collaborator who leads through influence rather than authority—able to build trust across teams, bring people along on technical decisions, and elevate the engineers around you through empathy and clear communication. - Define and uphold the bar for API design, documentation, backward compatibility, performance, and reliability—and make those standards legible to the rest of the team. - Use LLMs and AI-powered workflows daily to accelerate your work: prototyping designs, generating boilerplate across languages, exploring refactors, drafting technical proposals, and automating repetitive engineering tasks. - Build AI-assisted tooling that scales the SDK team’s impact—whether that’s code generation pipelines, automated review assistants, intelligent search over our SDK surface area, or anything else that compounds team output. - Partner with engineering managers on technical strategy, hiring, and team growth without owning people management yourself. - Work directly with studio engineering leads to understanding how our SDKs are actually used in production and feeds those learnings back into the roadmap. - Mentor engineers on the team—raise the technical ceiling without becoming a bottleneck. - Represent the SDK team in cross-functional technical discussions across the Technology group and the studios. What You Bring - 8+ years of software engineering experience, with significant time spent designing and shipping SDKs, libraries, tools, or platform APIs that other engineers depend on. - Fluency in C++ and at least one of C# (Unity), Go, or JavaScript / TypeScript—and the ability to ramp quickly on the others. You don’t need to be an expert in every language we ship; you do need to be the person who can hold the architectural picture across all of them. - Hands-on experience with Unreal and / or Unity, including how engines integrate with external native libraries. - Strong instincts around API design, versioning, deprecation, and backward compatibility—you’ve felt the pain of getting these wrong and know how to avoid it. - Hands-on experience working with LLM tools (Claude, ChatGPT, GitHub Copilot, Cursor, or similar) as part of your daily engineering workflow—not just experimentation, but real productivity gains and a point of view on where AI fits and where it doesn’t. - Comfortable being the technical decision-maker. You can hold a strong opinion, defend it with evidence, and change it when the evidence shifts. - A clear, generous communicator. You write design docs people actually read, give code review feedback that lifts the team, and can explain trade-offs to non-engineers. - Track record of working effectively across teams without formal authority. Bonus Items - Experience shipping developer tools or platforms in the games industry. - Prior experience shipping software on console platforms (PlayStation, Xbox, Nintendo Switch), including familiarity with platform certification requirements and console-specific SDK constraints. - Background in online services, networking, telemetry, or live operations. - Experience with binding generators, FFI, or maintaining a native core with multiple language wrappers. - Prior work building AI-powered developer tooling—code generation pipelines, review assistants, or intelligent retrieval over technical content. - Exposure to RAG pipelines, embeddings, or agent frameworks applied to engineering workflows. - Open-source contributions, especially to widely-used SDKs or developer libraries. Why This Role Matters Our SDKs are the connective tissue between the Technology group and every game team at 2K. The architectural decisions made on this team show up in dozens of titles, and the quality bar set here is the quality bar studios feel every day. This role puts a senior IC at the center of that—with the autonomy to set direction, the freedom to stay deep in the code, and the leverage to redefine what a modern, AI-first SDK team looks like at scale. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Hybrid

Texas
2K logo

Senior Financial Analyst

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Analyst16 days ago
Full TimeHybridSeniorTeam 4,200Since 2005

Title: Senior Financial Analyst Location: Novato, California, United States Hybrid Job Description: Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and Small Axe Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply What We Need The FP&A Senior Financial Analyst will directly support our Games Studios, driving production & studio budgeting, reporting, forecasting, and performance analysis. This is a key role in the development of, and measurement against, our financial targets for our most important game franchises. A successful candidate must be highly analytical and detail oriented, demonstrate expertise in developing and maintaining complex financial models, and provide succinct analyses to inform a wide range of business decisions What You Will Do - Financial Planning & Analysis (FP&A): Lead the annual budgeting process and monthly forecasting cycles, using critical judgment to set key operating assumptions and financial drivers and to analyze variances between actuals and projections to identify risks and opportunities. - Strategic Modeling: Create and refine complex decision models and analyses to support game development and business decision making - Business Partnership: Act as a financial partner to studio and publishing leads, providing actionable data to help them manage their P&L effectively - Reporting & Insights: Prepare monthly, quarterly, and annual management reports. Distill complex data into concise "so-what" summaries for the executive team - Process Optimization: Identify and implement improvements to financial systems and workflows to increase accuracy and efficiency - Mentorship and Collaboration: Guide and mentor junior staff members in technical aspects of their job, while building productive working relationships across functional teams Who We Think Will Be A Great Fit - 2 - 4 years accounting or finance experience - Experience creating financial forecasts and modeling different scenarios, ideally in video games, e-commerce, or mobile apps - Strong background of delivering accurate, high-quality work while maintaining strong working relationships - Proven ability to communicate effectively and collaborate with colleagues at all levels of the organization - Bachelor's degree in Finance, Accounting, or Business; or equivalent experience - Experience using databases and data visualization tools (e.g. Tableau, Oracle, Workday, SQL) Bonus Points - Passion for gaming - Proficiency with Hyperion, SQL, JDE, Tableau, Snowflake As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. The pay range for this position in California at the start of employment is expected to be between $100,000 - $125,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. #LI-Hybrid

California
$100K - $125K / year
2K logo

Concepteur(trice) de niveaux senior (Encounters) / Senior Level Designer (Encounters)

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Designer16 days ago
Full TimeRemoteSeniorTeam 4,200Since 2005

Qui nous sommesGearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Pour en savoir plus, visitez www.GearboxSoftware.com. Ce que nous recherchonsGearbox Studio Québec est à la recherche d'un(e) Concepteur(trice) de niveaux senior (Rencontres) passionné(e) et collaboratif(ve), qui vit et respire les jeux d'action, plus particulièrement les jeux de tir. Le ou la candidat(e) idéal(e) possède une compréhension intuitive du rythme, du flux et des mécaniques fondamentales qui font le succès d'une grande expérience d'action. Vous vous épanouissez dans un rôle proche du design de jeu, en collaborant activement et en itérant avec les concepteurs pour élever la qualité globale du projet. Nous recherchons une personne désireuse d'assumer un large éventail de tâches — allant bien au-delà de la simple configuration d'arènes et du positionnement d'ennemis pour façonner et sublimer l'expérience globale du joueur. De plus, vous êtes fonctionnellement bilingue (français et anglais) et disponible pour un horaire hybride, impliquant une présence sur site au moins deux jours par semaine. Responsabilités - Définir, en collaboration avec les Game et Level Designers, les barèmes et standards des arènes pour mettre en valeur les mécaniques de combat et les ennemis. - Identifier et peaufiner les paramètres de design qui dictent le rythme et l’évolution des combats. - Concevoir et assembler dans l'engin des arènes de combat de haute qualité servant de référence (benchmark) pour le reste du jeu. - Expérimenter avec les mécaniques et les compositions d’ennemis pour identifier les meilleures synergies et les angles morts, tout en itérant activement avec l'équipe Game Design. - Assurer la conception et la construction de niveaux complets lors du passage en phase de production, en appliquant les standards établis. - Documenter les meilleures pratiques de conception d’arènes et les partager avec l’équipe pour élever la qualité globale. Qualifications - Expérience : 7 ans d'expérience en tant que concepteur.trice dans l'industrie du jeu vidéo, avec au moins deux titres multiplateformes livrés de la préconception à la certification. - Expertise technique : Expérience approfondie avec Unreal Engine 4 ou 5. - Passion pour le genre : Joueur.euse actif.ve et passionné.e par la création de jeux d'action, particulièrement les jeux de tir (shooters), avec une compréhension intuitive de ce qui rend un combat mémorable. - Logistique et langues : Bilinguisme fonctionnel (français et anglais). Disponibilité pour un travail en mode hybride (minimum de deux jours par semaine au studio). Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable. Nous nous engagons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités. Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter. Who We AreThe Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com. What We Are Looking For Gearbox Studio Québec is seeking a passionate and collaborative Senior Level Designer (Encounters) who lives and breathes action games, specifically shooters. The ideal candidate possesses an intuitive understanding of the pacing, flow, and core mechanics that define great action experiences. You thrive in a role that sits close to game design, eagerly collaborating and iterating alongside Game Designers to elevate the overall project. We are looking for someone who desires a broad scope of work, going well beyond basic arena layouts and enemy placements to actively shape and enhance the game's design. Additionally, you are functionally bilingual in French and English and are available for a hybrid work schedule, spending at least two days a week on-site at our studio. Responsibilities - Define, in collaboration with Game and Level Designers, the metrics and standards for combat arenas to best showcase combat mechanics and enemies. - Identify and fine-tune the design parameters that dictate combat pacing, flow, and progression. - Design and build high-quality combat arenas in-engine to serve as benchmarks for the rest of the game. - Experiment with mechanics and enemy compositions to identify the best synergies and blind spots, while actively iterating with the Game Design team. - Take ownership of the design and creation of levels during the production phase, applying the established standards. - Document best practices for arena design and share them with the team to elevate overall quality. Qualifications - Experience: 7 years of experience as a designer in the video game industry, with at least two multiplatform titles shipped from pre-production to certification. - Technical Expertise: In-depth experience with Unreal Engine 4 or 5. - Passion for the Genre: Passionate about playing and creating action games, specifically shooters, with an intuitive understanding of what makes combat memorable. - Logistics and Languages: Functionally bilingual (French and English). Available for a hybrid work schedule (minimum of two days per week at the studio). Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information. #LI-Hybrid

Canada
2K logo

Manager, HRBP & Labor Relations

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Human Resources18 days ago
Full TimeRemoteSeniorTeam 4,200Since 2005

Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K's portfolio of world-class games across multiple platforms, including Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, BioShock, Borderlands, Mafia, Sid Meier's Civilization, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California, and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need The Manager, HRBP & Labor Relations is a key member of the Shared Development Studios (SDS) North America HR team, reporting to the Sr. Manager, HRBP. This role serves as a strategic and operational HR partner across a diverse portfolio of client groups spanning our Motion Capture Studio, Research & Insights, and Global Services functions — a combined population that is dynamic, distributed, and central to how SDS delivers for our studios. Labor relations is a meaningful part of this role. You will be the primary HR point of contact for our unionized MoCap workforce and the go-to resource for CBA interpretation and compliance across the organization. But this is a full HRBP role, not a pure LR role — we're looking for someone who brings both the relationship-building instincts of a great business partner and the technical grounding to navigate a union environment with confidence. This is a hybrid role based in the Bay Area, with regular travel to our Petaluma studio. What You Will Do HRBP Partnership - Serve as the day-to-day HR partner for client groups across MoCap, Research & Insights, and Global Services, building trusted relationships with managers and employees at all levels. - Partner with leaders on org health, workforce planning, talent development, and employee engagement across a varied and distributed population. - Provide coaching and guidance to managers on performance, development, and team effectiveness. - Develop recruiting strategies with hiring managers; liaise with recruiters to provide context on staffing needs, role fit, and budget guidance. - Partner with HR COEs and the broader HRBP team to deliver seamless HR programs and processes across the organization. Labor Relations - Serve as the primary HR lead for the MoCap Studio's unionized workforce, owning the day-to-day relationship with union representatives and ensuring compliance with the Collective Bargaining Agreement. - Handle routine labor relations inquiries related to policies, procedures, and CBA interpretation; escalate and coordinate with legal and COEs on complex grievances, mediations, or arbitrations. - Investigate and help resolve grievances, work complaints, and employee relations matters in alignment with the CBA and company policy. - Support contract negotiations by collecting data on pay, benefits, working conditions, and relevant precedents; assist with preparation of required documentation. - Maintain current knowledge of applicable labor law, regulations, and best practices; serve as an internal resource for the broader HRBP team on LR matters. Program Delivery - Drive adoption and execution of key HR program cycles including performance feedback, compensation planning, promotions, job leveling, and annual workforce planning across your client groups. - Manage headcount tracking and support the Global Services ticketing and workforce management processes. - Partner with People Ops to ensure clean routing of transactional HR work so HRBP capacity stays focused on strategic and employee-facing support. What Will Make You a Great Fit - 5+ years of HR experience, with meaningful exposure to both HRBP partnership and labor relations or employee relations in a complex environment - Experience supporting unionized or represented employee populations; CBA administration experience strongly preferred - Excellent interpersonal, communication, and conflict resolution skills — you build trust quickly and hold it - Strong analytical and problem-solving instincts; comfortable with ambiguity and shifting priorities - Demonstrated ability to build effective relationships across all levels of an organization, from frontline employees to senior leaders - Working knowledge of applicable labor and employment law - Willingness to travel regularly to our Petaluma studio - Gaming industry experience a plus; shared services or matrixed org experience a plus As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need a reasonable accommodation. The pay range for this position in California at the start of employment is expected to be between $100,200.00 and $148,320.00 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Hybrid

California
$100.2K - $148.3K / year
2K logo

Manager, Global Go-to-Market

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Project Manager19 days ago
Full TimeHybridSeniorTeam 4,200Since 2005

Manager, Global Go-to-Market, North America, Core Games Location: Los Angeles, California, United States Full-Time Hybrid Salary: $100,000 - $130,000 per year (California base salary) Travel: Not specified Application Deadline: Not specified Description 2K publishes some of the world's most recognized video game franchises, including Borderlands, BioShock, NBA 2K, WWE 2K, PGA TOUR 2K, XCOM, and Sid Meier's Civilization. The company's marketing teams partner across regions and functions to deliver high-quality, player-focused campaigns that support business goals. The Manager, Global Go-to-Market, North America, Core Games is an execution-focused marketing role responsible for supporting North American marketing campaigns within established Global Go-to-Market (GTM) frameworks. Working closely with Global GTM leadership, regional stakeholders, and cross-functional teams, this position ensures successful campaign execution by managing assets, timelines, and deliverables across assigned game titles. This role does not own global strategy, investment decisions, or cross-functional leadership. Responsibilities Campaign Execution & Delivery - Support execution of North American marketing campaigns for assigned game titles following established global strategy and positioning. - Coordinate campaign timelines, asset delivery, and execution milestones across internal teams and external partners. - Track campaign progress and escalate risks or delays to leadership. Cross-Functional Coordination - Partner with creative, media, social, retail, and agency teams to ensure timely delivery of campaign assets. - Serve as the executional point of contact for North American campaign activities. - Coordinate with global teams by sharing campaign updates, materials, and execution learnings. Operational & Performance Support - Assist with campaign reporting by consolidating performance metrics, status updates, and post-campaign summaries. - Support budget tracking and invoice management under the direction of Global GTM leadership. - Document campaign execution learnings and contribute to best-practice sharing across the marketing team. What This Role Does Not Include This position does not: - Own global or regional GTM strategy. - Set investment strategy or control marketing budgets. - Serve as the final decision-maker across cross-functional teams. - Lead cross-functional orchestration or campaign architecture. - Represent the business in franchise-level or executive planning forums. Qualifications Required - Bachelor's degree. - 4–6 years of experience in marketing, integrated marketing, or campaign execution. - Experience working with agencies and cross-functional teams. - Experience in the video game industry is required. - Strong organizational skills with excellent attention to detail. - Ability to manage multiple projects in a fast-paced environment. - Strong communication and collaboration skills. Preferred - Experience with consumer marketing. - Experience supporting digital marketing campaigns. - Familiarity with live-service games or titles. Compensation & Benefits Salary - $100,000 - $130,000 per year (California base salary) - Compensation may vary based on experience, location, and qualifications. - Additional compensation may include: - Performance bonus - Equity awards - 401(k) - Employee Stock Purchase Program (ESPP) Benefits - Medical, dental, and vision insurance - Basic life insurance - 401(k) retirement plan - Employee Stock Purchase Program - 14 paid holidays annually - 15–25 days of paid vacation (or discretionary time off, depending on eligibility) - Up to 10 paid sick days annually - Paid parental leave - Compassionate leave - Mental health and wellness programs - Family planning support through Maven - Commuter benefits - Fitness reimbursement program Equal Opportunity Employer 2K is committed to providing equal employment opportunities and reasonable accommodations for individuals with disabilities throughout the hiring process. Important: 2K Games and its studios never use instant messaging apps or personal email accounts to conduct interviews or contact job candidates. Official communications come only from @2k.com email addresses. Work Arrangement: Hybrid (#LI-Hybrid) Hybrid

California
$100K - $130K / year

60more opportunities are still waiting for you.Log in now and take your next shot before someone else does.