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2K

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2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

64 open rolesLatest: Jul 10, 2026, 9:09 AM UTCCompany Site
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64 Jobs

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Senior Financial Analyst

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Analyst1 day ago

Title: Senior Financial Analyst Location: Novato, California, United States Hybrid Job Description: Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and Small Axe Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply What We Need The FP&A Senior Financial Analyst will directly support our Games Studios, driving production & studio budgeting, reporting, forecasting, and performance analysis. This is a key role in the development of, and measurement against, our financial targets for our most important game franchises. A successful candidate must be highly analytical and detail oriented, demonstrate expertise in developing and maintaining complex financial models, and provide succinct analyses to inform a wide range of business decisions What You Will Do - Financial Planning & Analysis (FP&A): Lead the annual budgeting process and monthly forecasting cycles, using critical judgment to set key operating assumptions and financial drivers and to analyze variances between actuals and projections to identify risks and opportunities. - Strategic Modeling: Create and refine complex decision models and analyses to support game development and business decision making - Business Partnership: Act as a financial partner to studio and publishing leads, providing actionable data to help them manage their P&L effectively - Reporting & Insights: Prepare monthly, quarterly, and annual management reports. Distill complex data into concise "so-what" summaries for the executive team - Process Optimization: Identify and implement improvements to financial systems and workflows to increase accuracy and efficiency - Mentorship and Collaboration: Guide and mentor junior staff members in technical aspects of their job, while building productive working relationships across functional teams Who We Think Will Be A Great Fit - 2 - 4 years accounting or finance experience - Experience creating financial forecasts and modeling different scenarios, ideally in video games, e-commerce, or mobile apps - Strong background of delivering accurate, high-quality work while maintaining strong working relationships - Proven ability to communicate effectively and collaborate with colleagues at all levels of the organization - Bachelor's degree in Finance, Accounting, or Business; or equivalent experience - Experience using databases and data visualization tools (e.g. Tableau, Oracle, Workday, SQL) Bonus Points - Passion for gaming - Proficiency with Hyperion, SQL, JDE, Tableau, Snowflake As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. The pay range for this position in California at the start of employment is expected to be between $100,000 - $125,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. #LI-Hybrid

California
$100K - $125K / year
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Concepteur(trice) de niveaux senior (Encounters) / Senior Level Designer (Encounters)

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Designer2 days ago

Qui nous sommesGearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Pour en savoir plus, visitez www.GearboxSoftware.com. Ce que nous recherchonsGearbox Studio Québec est à la recherche d'un(e) Concepteur(trice) de niveaux senior (Rencontres) passionné(e) et collaboratif(ve), qui vit et respire les jeux d'action, plus particulièrement les jeux de tir. Le ou la candidat(e) idéal(e) possède une compréhension intuitive du rythme, du flux et des mécaniques fondamentales qui font le succès d'une grande expérience d'action. Vous vous épanouissez dans un rôle proche du design de jeu, en collaborant activement et en itérant avec les concepteurs pour élever la qualité globale du projet. Nous recherchons une personne désireuse d'assumer un large éventail de tâches — allant bien au-delà de la simple configuration d'arènes et du positionnement d'ennemis pour façonner et sublimer l'expérience globale du joueur. De plus, vous êtes fonctionnellement bilingue (français et anglais) et disponible pour un horaire hybride, impliquant une présence sur site au moins deux jours par semaine. Responsabilités - Définir, en collaboration avec les Game et Level Designers, les barèmes et standards des arènes pour mettre en valeur les mécaniques de combat et les ennemis. - Identifier et peaufiner les paramètres de design qui dictent le rythme et l’évolution des combats. - Concevoir et assembler dans l'engin des arènes de combat de haute qualité servant de référence (benchmark) pour le reste du jeu. - Expérimenter avec les mécaniques et les compositions d’ennemis pour identifier les meilleures synergies et les angles morts, tout en itérant activement avec l'équipe Game Design. - Assurer la conception et la construction de niveaux complets lors du passage en phase de production, en appliquant les standards établis. - Documenter les meilleures pratiques de conception d’arènes et les partager avec l’équipe pour élever la qualité globale. Qualifications - Expérience : 7 ans d'expérience en tant que concepteur.trice dans l'industrie du jeu vidéo, avec au moins deux titres multiplateformes livrés de la préconception à la certification. - Expertise technique : Expérience approfondie avec Unreal Engine 4 ou 5. - Passion pour le genre : Joueur.euse actif.ve et passionné.e par la création de jeux d'action, particulièrement les jeux de tir (shooters), avec une compréhension intuitive de ce qui rend un combat mémorable. - Logistique et langues : Bilinguisme fonctionnel (français et anglais). Disponibilité pour un travail en mode hybride (minimum de deux jours par semaine au studio). Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable. Nous nous engagons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités. Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter. Who We AreThe Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com. What We Are Looking For Gearbox Studio Québec is seeking a passionate and collaborative Senior Level Designer (Encounters) who lives and breathes action games, specifically shooters. The ideal candidate possesses an intuitive understanding of the pacing, flow, and core mechanics that define great action experiences. You thrive in a role that sits close to game design, eagerly collaborating and iterating alongside Game Designers to elevate the overall project. We are looking for someone who desires a broad scope of work, going well beyond basic arena layouts and enemy placements to actively shape and enhance the game's design. Additionally, you are functionally bilingual in French and English and are available for a hybrid work schedule, spending at least two days a week on-site at our studio. Responsibilities - Define, in collaboration with Game and Level Designers, the metrics and standards for combat arenas to best showcase combat mechanics and enemies. - Identify and fine-tune the design parameters that dictate combat pacing, flow, and progression. - Design and build high-quality combat arenas in-engine to serve as benchmarks for the rest of the game. - Experiment with mechanics and enemy compositions to identify the best synergies and blind spots, while actively iterating with the Game Design team. - Take ownership of the design and creation of levels during the production phase, applying the established standards. - Document best practices for arena design and share them with the team to elevate overall quality. Qualifications - Experience: 7 years of experience as a designer in the video game industry, with at least two multiplatform titles shipped from pre-production to certification. - Technical Expertise: In-depth experience with Unreal Engine 4 or 5. - Passion for the Genre: Passionate about playing and creating action games, specifically shooters, with an intuitive understanding of what makes combat memorable. - Logistics and Languages: Functionally bilingual (French and English). Available for a hybrid work schedule (minimum of two days per week at the studio). Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information. #LI-Hybrid

Canada
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Manager, HRBP & Labor Relations

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Human Resources3 days ago

Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K's portfolio of world-class games across multiple platforms, including Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, BioShock, Borderlands, Mafia, Sid Meier's Civilization, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California, and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need The Manager, HRBP & Labor Relations is a key member of the Shared Development Studios (SDS) North America HR team, reporting to the Sr. Manager, HRBP. This role serves as a strategic and operational HR partner across a diverse portfolio of client groups spanning our Motion Capture Studio, Research & Insights, and Global Services functions — a combined population that is dynamic, distributed, and central to how SDS delivers for our studios. Labor relations is a meaningful part of this role. You will be the primary HR point of contact for our unionized MoCap workforce and the go-to resource for CBA interpretation and compliance across the organization. But this is a full HRBP role, not a pure LR role — we're looking for someone who brings both the relationship-building instincts of a great business partner and the technical grounding to navigate a union environment with confidence. This is a hybrid role based in the Bay Area, with regular travel to our Petaluma studio. What You Will Do HRBP Partnership - Serve as the day-to-day HR partner for client groups across MoCap, Research & Insights, and Global Services, building trusted relationships with managers and employees at all levels. - Partner with leaders on org health, workforce planning, talent development, and employee engagement across a varied and distributed population. - Provide coaching and guidance to managers on performance, development, and team effectiveness. - Develop recruiting strategies with hiring managers; liaise with recruiters to provide context on staffing needs, role fit, and budget guidance. - Partner with HR COEs and the broader HRBP team to deliver seamless HR programs and processes across the organization. Labor Relations - Serve as the primary HR lead for the MoCap Studio's unionized workforce, owning the day-to-day relationship with union representatives and ensuring compliance with the Collective Bargaining Agreement. - Handle routine labor relations inquiries related to policies, procedures, and CBA interpretation; escalate and coordinate with legal and COEs on complex grievances, mediations, or arbitrations. - Investigate and help resolve grievances, work complaints, and employee relations matters in alignment with the CBA and company policy. - Support contract negotiations by collecting data on pay, benefits, working conditions, and relevant precedents; assist with preparation of required documentation. - Maintain current knowledge of applicable labor law, regulations, and best practices; serve as an internal resource for the broader HRBP team on LR matters. Program Delivery - Drive adoption and execution of key HR program cycles including performance feedback, compensation planning, promotions, job leveling, and annual workforce planning across your client groups. - Manage headcount tracking and support the Global Services ticketing and workforce management processes. - Partner with People Ops to ensure clean routing of transactional HR work so HRBP capacity stays focused on strategic and employee-facing support. What Will Make You a Great Fit - 5+ years of HR experience, with meaningful exposure to both HRBP partnership and labor relations or employee relations in a complex environment - Experience supporting unionized or represented employee populations; CBA administration experience strongly preferred - Excellent interpersonal, communication, and conflict resolution skills — you build trust quickly and hold it - Strong analytical and problem-solving instincts; comfortable with ambiguity and shifting priorities - Demonstrated ability to build effective relationships across all levels of an organization, from frontline employees to senior leaders - Working knowledge of applicable labor and employment law - Willingness to travel regularly to our Petaluma studio - Gaming industry experience a plus; shared services or matrixed org experience a plus As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need a reasonable accommodation. The pay range for this position in California at the start of employment is expected to be between $100,200.00 and $148,320.00 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Hybrid

California
$100.2K - $148.3K / year
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Manager, Global Go-to-Market

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Project Manager4 days ago

Manager, Global Go-to-Market, North America, Core Games Location: Los Angeles, California, United States Full-Time Hybrid Salary: $100,000 - $130,000 per year (California base salary) Travel: Not specified Application Deadline: Not specified Description 2K publishes some of the world's most recognized video game franchises, including Borderlands, BioShock, NBA 2K, WWE 2K, PGA TOUR 2K, XCOM, and Sid Meier's Civilization. The company's marketing teams partner across regions and functions to deliver high-quality, player-focused campaigns that support business goals. The Manager, Global Go-to-Market, North America, Core Games is an execution-focused marketing role responsible for supporting North American marketing campaigns within established Global Go-to-Market (GTM) frameworks. Working closely with Global GTM leadership, regional stakeholders, and cross-functional teams, this position ensures successful campaign execution by managing assets, timelines, and deliverables across assigned game titles. This role does not own global strategy, investment decisions, or cross-functional leadership. Responsibilities Campaign Execution & Delivery - Support execution of North American marketing campaigns for assigned game titles following established global strategy and positioning. - Coordinate campaign timelines, asset delivery, and execution milestones across internal teams and external partners. - Track campaign progress and escalate risks or delays to leadership. Cross-Functional Coordination - Partner with creative, media, social, retail, and agency teams to ensure timely delivery of campaign assets. - Serve as the executional point of contact for North American campaign activities. - Coordinate with global teams by sharing campaign updates, materials, and execution learnings. Operational & Performance Support - Assist with campaign reporting by consolidating performance metrics, status updates, and post-campaign summaries. - Support budget tracking and invoice management under the direction of Global GTM leadership. - Document campaign execution learnings and contribute to best-practice sharing across the marketing team. What This Role Does Not Include This position does not: - Own global or regional GTM strategy. - Set investment strategy or control marketing budgets. - Serve as the final decision-maker across cross-functional teams. - Lead cross-functional orchestration or campaign architecture. - Represent the business in franchise-level or executive planning forums. Qualifications Required - Bachelor's degree. - 4–6 years of experience in marketing, integrated marketing, or campaign execution. - Experience working with agencies and cross-functional teams. - Experience in the video game industry is required. - Strong organizational skills with excellent attention to detail. - Ability to manage multiple projects in a fast-paced environment. - Strong communication and collaboration skills. Preferred - Experience with consumer marketing. - Experience supporting digital marketing campaigns. - Familiarity with live-service games or titles. Compensation & Benefits Salary - $100,000 - $130,000 per year (California base salary) - Compensation may vary based on experience, location, and qualifications. - Additional compensation may include: - Performance bonus - Equity awards - 401(k) - Employee Stock Purchase Program (ESPP) Benefits - Medical, dental, and vision insurance - Basic life insurance - 401(k) retirement plan - Employee Stock Purchase Program - 14 paid holidays annually - 15–25 days of paid vacation (or discretionary time off, depending on eligibility) - Up to 10 paid sick days annually - Paid parental leave - Compassionate leave - Mental health and wellness programs - Family planning support through Maven - Commuter benefits - Fitness reimbursement program Equal Opportunity Employer 2K is committed to providing equal employment opportunities and reasonable accommodations for individuals with disabilities throughout the hiring process. Important: 2K Games and its studios never use instant messaging apps or personal email accounts to conduct interviews or contact job candidates. Official communications come only from @2k.com email addresses. Work Arrangement: Hybrid (#LI-Hybrid) Hybrid

California
$100K - $130K / year
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Marketing Specialist

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Marketing9 days ago

Title: In-Game Marketing Specialist, Owned Media Location: Dublin, Ireland Job Description: Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need The In-Game Marketing Specialist, Owned Mediais the operational and strategic lead for the in-game messaging lifecycle within DNA titles. The Specialist operationalizes the in-game weekly ad schedule and storefront offers. This role is responsible for the end-to-end orchestration of targeted marketing and lifecycle campaigns across messaging and commerce, including but not limited to upsell and player engagement journeys, partnership activations, and locker code delivery. Acting as a central hub between Marketing, Product, Insights, Joint Tech (T2/2KT) and Game Studios. In this remit, the specialist also plays an important role in the coordination of pre- and post-launch in-game QA testing to ensure successful delivery of in-game messaging and storefronts. A critical component of this P4 role involves scaling in-game DNA tech capabilities in partnership with 2KT to unlock greater commercial levers as well as driving the continuous refinement of team processes to ensure successful delivery at scale. This individual provides functional mentorship to rotating graduates while driving operational excellence across the Owned Media team. What You’ll Do The In-Game Marketing Specialist, Owned Media is the operational and strategic lead for the in-game messaging lifecycle within DNA titles. The Specialist operationalizes the in-game weekly ad schedule and storefront offers. This role is responsible for the end-to-end orchestration of targeted marketing and lifecycle campaigns across messaging and commerce, including but not limited to upsell and player engagement journeys, partnership activations, and locker code delivery. Acting as a central hub between Marketing, Product, Insights, Joint Tech (T2/2KT) and Game Studios. In addition, the specialist plays an important role in the coordination of pre- and post-launch in-game QA testing and the scaling of in-game DNA tech capabilities. This individual provides functional mentorship to rotating graduates while driving operational excellence across the Owned Media team. What Will Make You A Great Fit Ad/Storefront Operations & Strategy - Strategy & Scheduling: Execute the weekly in-game messaging calendar and set up in-game storefront offers, as well as supporting a wide range of targeted upsell and engagement activations. - End-to-End Operationalization: Manage the technical setup, scheduling, and deployment of all in-game messaging and storefronts, ensuring 100% accuracy in a high-stakes, live-service environment. - Performance Optimization: Partner with the Insights team to understand impact of in-game interventions and refine in-game strategy. Process Refinement & Scalability - Workflow Optimization: Evaluate and refine existing team processes to eliminate bottlenecks and ensure the successful delivery of activations as the portfolio and complexity scale. - Standardization: Develop and maintain standardized templates, documentation, and playbooks for in-game ad and storefront operations. - Scalability Initiatives: Identify and implement tools or automated solutions that increase the team’s capacity to manage high-volume activations. DNA Tech Scalability - Strategy & Workflow Optimization: Identifying strategic opportunities to unlock commercial & engagement levers and streamline internal workstreams through DNA tech. - Tech Briefing: Submitting detailed tech briefs for new feature development & improvements to existing features and submitting bugs on an ongoing basis to develop DNA tech capabilities. - Scalability & Standardization: Ensure long term scalability of all tech requests and standardization across all DNA integrated titles. Product/Marketing & Developer Collaboration - Product/Marketing Integration: Collaborate closely with the BU Product & Marketing teams to synchronize in-game activations with external campaigns, partnerships, and cross-sell initiatives. - Studio Developer Liaison: Act as the primary operational point of contact for studios such as HB Studios, Hangar 13, VC (WWE), and Firaxis. - Technical Troubleshooting: Work directly with developer studios on bug identification and the continuous optimization of in-game tech to improve the player experience. Functional Leadership - Mentorship: Oversee the day-to-day work of rotating graduates, providing task-level guidance and ensuring operational excellence. - Functional Expert: Serve as the subject matter expert for in-game operations, advising internal stakeholders on feasibility and best practices. Core Competencies - Behavioral: Strong sense of urgency and ownership; ability to maintain high precision under tight weekly deadlines. - Functional / Technical: Expert knowledge of in-game messaging & commerce technology (Technodrome), targeted campaign frameworks, and tech briefing. - Operational Excellence & Scalability: Proven ability to build scalable workflows and improve organizational efficiency. - Strategic Influence: Ability to align cross-functional stakeholders (Marketing, Product, Dev, Insights) toward a unified in-game strategy. - Collaboration: Proven ability to build strong working relationships with marketing, product, and technical teams alike. Required Qualifications, Knowledge, and Job-Related Skills - Extensive experience in digital operations, live-service gaming, or in-game messaging management. - Proven experience in process improvement or operational scaling within a marketing or technical environment. - Track record of managing a high-volume, weekly operational cadence. - Experience in working with technical teams to deliver scalable UI & functionality product improvements - Understanding of video game launch & release management processes and experience working with Functional QA teams to validate player-facing product features - Strong analytical skills with the ability to interpret data insights and pivot strategy accordingly - Excellent project management skills, specifically in coordinating between Marketing and Technical/Development teams. - Self-motivated with the ability to operate independently at a P4 seniority level. Preferred Qualifications - Passion for our player’s experience in-game and an understanding of video games, as well as key marketing principles. - Experience working within a global publishing organization. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Hybrid

Ireland
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Senior Systems Software Engineer

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Systems Engineer11 days ago

Senior Systems Software Engineer Burnaby, British Columbia, Canada Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need Our studio is looking for a Senior Systems Engineer who values efficiency, productivity and the satisfaction that comes from helping a team do their best work. We’re seeking someone who has a passion for solving complex problems, a deep understanding of Systems, Tools and Pipeline engineering, and the drive to improve workflows, optimize code, and engineer solutions to achieve results that enable the game and team to reach their full potential. In this role, you will be working closely with the Technical Director, as well as collaborating with Engineers, Animators and Designers to improve workflows, architecture and tools that will enable the development team to do its best work. What You’ll Do - Provide software and tools support to Engineers, Designers and Artists. - Develop tools that enable rapid iteration, efficient and accurate diagnosis of issues, automate tests and workflow, or data management for assets. - Communicate cross-discipline and provide innovative solutions to pipeline and testbed issues. - Troubleshoot technical issues and provide user support for the team. - Debug and/or triage low level issues like Crashes, Hangs and Desynchs. - Profile and optimize for CPU, GPU, Memory, and Load Times. - Manage Branching strategies and integrations between branches. - Contribute to the development and evolution of standards and conventions. - Mentor other systems team members. - Write and maintain documentation. What Will Make You A Great Fit - Bachelor's degree (or equivalent experience) and 3+ years of related experience building and delivering games in a Systems role - Experience developing multi-platform projects. - Expertise with the C++ programming language along with strong coding architectural design principles - Experience researching, piloting, and rolling out new techniques. - Experience in designing and creating systems, tools and assets for projects. - Experience with Unreal Engine 5 development - Excellent problem-solving skills. - Strong written and verbal communication skills. - Ability to work in a fast-paced environment. Beneficial Qualifications - Passionate about playing and/or watching sports - Passion for video games (not just ours) As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. The pay range for this position in British Columbia at the start of employment is expected to be between $96,400 and $142,660 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews, and when emailing, we only use 2K.com accounts. Are you local to the Burnaby area (or open to relocation) and are willing to come into the office 2 days a week? *

Canada
$96.4K - $142.7K / year
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Senior Site Reliability Engineer

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Engineer11 days ago

Title: Senior Site Reliability Engineer Location: Austin, Texas, United States Job Description: Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. The Team The 2K SRE team owns the infrastructure behind every player connection—All 2K game services, account platforms, CI/CD pipelines, and developer tooling spanning AWS, GCP, and on-premises data centers across multiple global regions. Global launch windows and live-service events push systems to their limits, and this team is expected to hold the line. Post-mortems here focus on systems, not people. Automation is the default answer to repetitive work. The infrastructure keeps millions of players connected, and the team takes that seriously! The Role The Senior SRE at 2K is a hands-on technical leader—shaping production infrastructure across multiple clouds and regions while partnering with network engineers, systems architects, and game studio developers. This is an ownership role: driving technical direction, influencing reliability from architecture review through production operation, and closing the gap between what engineering ships and what players experience. What You'll Do Platform & Infrastructure - Design, build, and operate scalable multi-cloud and hybrid infrastructure using Terraform, Pulumi, and GitOps workflows (ArgoCD, Flux). - Own Kubernetes platforms (EKS, GKE) end-to-end cluster lifecycle, multi-tenancy, networking (Istio, Cilium), and autoscaling. - Push progressive delivery patterns (blue/green, canary) across game service deployments. Observability & Reliability - Build and run the full observability stack: Prometheus + Grafana + Datadog. - Define SLI/SLO/error budget policies and build alerting that cuts through the noise. - Lead chaos engineering exercises to surface failure modes before players encounter them. - Drive incident response and post-mortems with a focus on systemic fixes and real follow-through. Automation, Security & Developer Experience - Eliminate toil through self-service provisioning, automated remediation, and intelligent scaling. - Harden CI/CD pipelines (GitHub Actions, Jenkins, ArgoCD). - Embed security at the platform layer through secrets management (PasswordState, 1Password, and AWS Secrets Manager) and policy-as-code (OPA/Gatekeeper). Leadership - Promote SRE practices across 2K studios through reliability reviews, runbooks, and embedded collaboration. - Shape architectural decisions and author engineering RFCs that move the platform forward. Required Qualifications - Experience: 5+ years in SRE, Platform Engineering, or equivalent infrastructure work at production scale. - Kubernetes: Deep experience in cloud environments (EKS or GKE preferred), including networking, storage, and multi-cluster patterns. - Infrastructure as Code (IaC): Strong proficiency with Terraform and/or Pulumi; hands-on with Helm, Terragrunt, and GitOps tooling (ArgoCD or GitHub Actions). - Environments: Experience with modern and legacy tech, including AWS, GCP, VMware, and Bare metal servers. - Configuration Management: Server configuration using Ansible, Puppet, and AWS Systems Manager. - Observability: Experience with Datadog, Prometheus + Grafana, and OpenTelemetry; fluency in operationalizing SLI/SLO/error budgets inside engineering teams. - Software Engineering: Production-quality code in Go, Python, or TypeScript for tools, automation, and internal libraries. - Systems & Networking: Solid understanding of Linux internals, TCP/IP networking, DNS, and TLS proven enough to debug at the system level.Incident Management: Incident response and post-mortem leadership with a track record of systemic follow-through. Preferred Qualifications - Live-service game or large-scale consumer internet experience dealing with millions of concurrent users. - Deep knowledge of Service mesh (Istio, Cilium) and advanced Kubernetes networking. - Experience with FinOps and managing resources efficiently at cloud scale. - Experience with AI and Agentic Development. - Cloud certifications (AWS Solutions Architect, GCP Professional Cloud Architect, CKA/CKS, or equivalent). - Experience mentoring SREs or leading reliability working groups. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Hybrid

Texas
2K logo

Programmeur(euse) Physique Senior / Senior Physics Programmer

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com. Ce que nous recherchons Gearbox Software, le développeur des titres à succès Borderlands, Brothers In Arms et Battleborn, est à la recherche d'un(e) Programmeur(euse) Physique Senior pour son studio de Québec. La personne dans ce rôle aidera à maintenir et à améliorer l'utilisation des technologies liées à la physique qui soutiennent nos jeux et plateformes cibles, que ce soit en lien avec les personnages, les environnements ou les objets destructibles. La personne aidera également à développer de nouveaux systèmes basés sur la physique en plus de fournir assistance et conseils aux concepteurs, animateurs.trices techniques et autres membres de l'équipe concernant l'utilisation optimale des systèmes liés à la physique. Responsabilités - Développer de nouvelles fonctionnalités physiques et maintenir les systèmes existants; - Faire le design, le développement, le test, débogage et optimisation des systèmes dans l’engin; - Travailler étroitement avec les équipes afin que les systèmes fonctionnent ensemble et soient cohérents, tout en respectant les limites de budget de mémoire et des systèmes existants; - Explorer des occasions de repousser les capacités du moteur physique; - Documenter votre travail et partager les meilleures pratiques en programmation physique; - Faire le profilage et l'optimisation des systèmes existants en fonction des contraintes matérielles; - Assurer la compatibilité et la performance du syst&eme sur toutes les plateformes de déploiement. Qualifications - Diplôme en informatique, mathématiques, physique, ou une expérience professionnelle comparable dans ces domaines; - 7 ans ou plus d'expérience en tant que Programmeur Physique dans l'industrie du jeu vidéo; - Excellentes compétences en C++, y compris en débogage et optimisation; - Expérience avec Unreal Engine; - Solides compétences en mathématiques, surtout en algèbre linéaire et/ou en calcul vectoriel; - Expérience avec le multithreading; - Autonomie, sens de l'initiative et du travail d'équipe; - Aptitude démontrée à pouvoir résoudre des problèmes complexes. Adepte du Système D; - Enthousiaste, positif, esprit axé sur l'équipe. Notre engagement envers l’égalité des chances Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable. Nous nous engagons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités. Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésizez pas à nous contacter. Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com. What We Are Looking For Gearbox—award-winning, independent developer of interactive entertainment hits Borderlands, Brothers in Arms, and Battleborn—is looking for a Senior Physics Programmer for its Quebec City studio. The person in this role will help maintain and improve the use of physics-related technologies that support our target games and platforms, whether it's related to characters, environments, or destructible objects. The person will also help develop new physics-based systems and provide assistance and advice to designers, technical animators, and other team members regarding the optimal use of physics-related systems. Responsibilities - Develop new physics features and maintain existing systems. - Design, develop, test, debug, and optimize systems in the engine. - Work closely with teams to ensure that systems work together and are consistent, while respecting memory budgets and existing system limits. - Explore opportunities to push the capabilities of the physics engine. - Document your work and share best practices in physics programming. - Profile and optimize existing systems based on hardware constraints. - Ensure system compatibility and performance across all deployment platforms. Qualifications - Degree in Computer Science, Mathematics, Physics, or comparable work experience in these fields. - 7+ years of experience as a Physics Programmer in the video game industry. - Excellent C++ skills, including debugging and optimization. - Experience with Unreal Engine. - Strong mathematical skills, especially linear algebra and/or vector calculus. - Experience with multithreading. - Autonomy, sense of initiative, and teamwork. - Demonstrated ability to solve complex problems; resourceful. - Enthusiastic, positive, and team-oriented. Our Commitment to Equal Opportunity Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information. #LI-Remote Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Canada
2K logo

Data Analyst

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Data Analyst17 days ago

Title: Data Analyst Location: Novato, California, United States Job Description: Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need We’re looking for a passionate Data Analyst to support the Sports* Game Science & Insights team, to explore, analyze, report, and action on data from our portfolio of titles (WWE 2K, PGA TOUR 2K). We’re looking for someone who can translate product & business knowledge into deep analysis and, in turn, translate to actionable insights for cross functional business stakeholders. As you deliver valuable insights to stakeholders, you will aim to build strong relationships, become a trusted partner among business functions, and scale out team efforts from one team to the next. Our mission is to enable our partners to be more proactive, productive & successful by providing best in class, end-to-end and scalable data solutions. What You Will Do - Leverage a deep understanding of how our titles’ game features & mechanics work and our business priorities to deliver actionable, business-impacting insights - Support business narratives and develop business cases with effective data storytelling. Focus on using data and hypothesis-driven decision-making to drive future growth and customer lifetime value - Learn different business teams’ and stakeholders’ ways of working and preferences for understanding data, and be a bridge between the data team and business teams (Product, Marketing, Commercial) to translate complex business needs into data-related projects - Flexibly deliver different types of output to match stakeholder needs, including reports, visualizations, charts, and tables - Gain an understanding of internal titles outside of our portfolio (NBA 2K, Borderlands, other 2K titles) to provide strong benchmarking and comparison points for business performance - Drive the exploration of creative new ways of measurement to identify patterns and causal relationships - Empower teams to track and analyze activity/productivity and support their research projects, leading the efforts towards building scalable self-service tools - Data doesn't just appear overnight, we work with our stakeholders to understand what data matters most to their business and strategy. In addition to delivering insights on what is available to us, this role will be responsible for liaising with stakeholders to proactively identify what data we need to begin to record for future initiatives that drive value Who We Think Will Be a Great Fit The ideal candidate for this role has the ability to see the underlying story in the data and know how to ask the right questions. A solution-oriented and creative problem solver. A self-starter with the passion and enthusiasm to join a growing insights team to get results for meaningful change. Qualifications: - Track record of successfully delivering insights and analysis across business functions (Product, Commercial, Marketing) - Profound knowledge in SQL - Great communication skills and a clear understanding of how to make insights understandable and actionable for the business - High degree of proactivity and curiosity to understand, measure, and improve business operations through data - Ability to independently set a clear focus on priorities and execute on them effectively - Understanding internal customer satisfaction as one of your key success factors - Profound experience in data modeling (strong nice to have: data science language, such as Python or R) - Experience in data visualization tools, such as Tableau - Video games experience & passion - particularly in sports titles The pay range for this position in California at the start of employment is expected to be between $85,700 and $130,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Hybrid

California
$85.7K - $130K / year
2K logo

Game Designer (NPC)

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Designer18 days ago

Role Description Gearbox Software is seeking a game designer to join us in developing a first-person shooter. This role involves working in a team environment to design and implement new features and assets. This role will work closely with many departments to iterate and improve the game experience related to non-playable characters (NPCs) specifically. Responsibilities - Feature Ownership: Build and pitch new ideas, taking those ideas all the way through the production pipeline to a shippable result. - Systems Iteration: Iterate existing game systems and create new ones based on project direction and feedback. Work closely with engineers, artists, and other designers to ensure features meet goals and ship on time. - NPC Development: Develop new NPC systems, coordinate cinematics between NPC and mission needs, and build/organize data assets related to NPCs. - Community & Feedback: Work closely with internal focus testing, community management, and other sources of player feedback to maintain and expand the online community surrounding the game. Qualifications - FPS Expertise: Heavy investment in first-person shooters, both as a player and developer. A deep understanding of the marketplace, history, and customer expectations in the community. - Design Track Record: Proven track record of modern systems design and/or scripting experience. Portfolio should include videos, screenshots, or documentation of systems or scripting. - Industry Experience: Have shipped 1 or more AAA action titles in a game design role, with a preference towards Unreal technology, first-person shooters, and online games. - Soft Skills: Excellent documentation, communication, interpersonal, and organizational skills. Ability to maintain focus and self-motivation towards the current project goals. - Core Aptitude: Strong problem-solving skills and a keen attention to detail. Requirements - 3 or more years of game design experience, including at least 1 competitive multiplayer title. - Shipped games using Unreal Engine 4/5 technology. - Level design, mission design, or cinematic experience. - Experience working in small, rapid development environments. - Prior leadership experience. Benefits - Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. - As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. - Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.

United States
Job Closed

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