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2K

Remote Jobs

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

34 open rolesTeam 3505Since 2005Latest: May 11, 2026, 9:59 PM UTCCompany Site
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34 Jobs

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Principal Character Technical Artist

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

3D Artist14 days ago
Full TimeRemoteLeadTeam 3,505Since 2005

Role Description Characters are the heart of our free-to-play AAA multiplayer action game and the core driver of our economy. Because of this, the Principal Character Technical Artist is one of the most vital roles in our studio. You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and animation pipelines to actively expand the creative decision space for our playable characters. Your technical foresight will directly inform the design process, inspiring the creative leadership with what we are truly capable of building. What You’ll Do - Creative Partnership & Strategy: - Partner with Pillar teams to shape feature development. - Identify technical risks early, propose innovative solutions that elevate core mechanics, and provide strategic estimates to guide R&D investments. - Technical Innovation & Fidelity: - Establish and own the technical standards for character rigging, technical animation, and dynamic presentation (cloth, hair, physics) in UE5. - Actively prototype cutting-edge solutions to ensure our champions compete with the industry's state of the art. - Pipeline Architecture & Tooling: - Maintain and extend a rich and performant character pipeline from DCC applications into Unreal Engine. - Develop procedural tooling that maximizes content creation efficiency and empowers cross-discipline artists across our US and Valencia studios. - Performance & Optimization: - Establish technical budgets and performance benchmarks. - Ensure high visual fidelity is balanced with optimal runtime performance for a live multiplayer environment. - Work with Engineering to ensure character animation systems scale across platform targets. - Mentorship & Leadership: - Guide, deploy, and mentor a team of character technical artists. - Elevate their technical skills and foster a culture of creative problem-solving. Qualifications - 8+ years of game development experience, with at least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title. - Deep expertise in Unreal Engine 5, including Blueprints, Control Rig, Niagara, and physics/cloth simulation. - Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. - Exceptional understanding of human anatomy, facial/skeletal rigging, weight painting, and procedural animation techniques. Requirements - Experience working on live-service, free-to-play, or multiplayer action games. Benefits - Medical, dental, vision, and basic life insurance coverage. - 14 paid holidays per calendar year. - Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program. - Up to 10 paid sick days per calendar year. - Paid parental and compassionate leave. - Wellbeing programs for mental health and other wellness support. - Family planning support through Maven. - Commuter benefits. - Reimbursements for fitness-related expenses.

United States
$163.4K - $241.9K / year
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Artiste technique sénior·e UI // Senior UI Tech Artist

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

2D Artist15 days ago
Full TimeRemoteSeniorTeam 3,505Since 2005

Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com. Ce que nous recherchons Nous sommes à la recherche d'un·e Artiste technique sénior·e UI pour rejoindre notre équipe. Vous établirez les normes pour la création des systèmes d'interface utilisateur (UI) fondamentaux qui nous propulseront vers l'avenir. Vous prendrez en charge et dirigerez la mise en œuvre des matériaux UI clés, en travaillant en étroite collaboration avec les concepteurs, les artistes, les producteurs, les programmeurs et plus encore. Responsabilités - Travailler avec les artistes UI et leur équipe pour créer les meilleures pratiques et des flux de travail optimaux. - Communiquer et travailler en étroite collaboration avec les programmeurs.euses d'interface utilisateur pour développer de nouvelles fonctionnalités du moteur. - Analyser la mémoire et la performance tout au long du développement d'un projet. - Créer des shaders efficaces et conviviaux pour les utiliser dans le jeu. - Analyser et communiquer les défis techniques pour l'art UI et les concepts de design UX. - Rechercher et développer des prototypes pour des pipelines artistiques et aider à donner vie aux idées de vos collègues. Qualifications - 6+ ans d'expérience dans l'industrie. - Connaissance et grande expertise avec Unreal Engine 5, en particulier de l'éditeur de matériel et de l'UMG. - Capable de collaborer et de bien travailler avec des équipes de diverses disciplines. - Capacité de prendre en charge des contenus/systèmes de qualité expédiable qui sont économes en mémoire et performants. - Capacité à penser de façon originale pour surmonter les défis techniques. - Capacité à s'autodiriger et à être autonome lorsque cela est nécessaire. C’est un plus - Connaissance pratique de HLSL ou GLSL. - Connaissance pratique du scripting Python ou d'un autre langage de programmation. - Bonne connaissance d'une application de modélisation 3D et d'un éditeur d'images. - Expérience avec les plateformes de la génération actuelle (Xbox Series X/S, PlayStation 5). - Expérience avec d'autres moteurs populaires ou propriétaires (Unity, etc.). - Fort équilibre entre l'esthétique créative/visuelle et les compétences techniques Notre engagement envers l’égalité des chances Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable. Nous nous engageons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités. Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter. Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com. What We Are Looking For We’re looking for a Senior Technical UI Artist to join our team. You’ll set the standard for building the fundamental UI systems that will take us into that future. You’ll own and drive the implementation of key UI materials, working closely with designers, artists, producers, programmers and more. Responsibilities - Work with UI artists and team to create best practices and optimal workflows. - Communicate and work closely with UI programmers to develop new engine features. - Analyze memory and performance throughout a project's development. - Create efficient and user friendly shaders for use in game. - Analyze and communicate the technical challenges for UI art and UX design concepts. - Research and develop prototypes for art pipelines and help bring your coworkers’ ideas to life. Qualifications - 6+ Years of industry experience. - Expert knowledge of Unreal Engine 5, specifically the material editor and UMG. - Able to collaborate and work well with teams from various disciplines. - Take ownership of shippable quality content/systems that are memory efficient and performant. - Ability to think out-of-the-box to overcome technical challenges. - Ability to self-direct, and be autonomous when it is required. Nice-to-Haves - Working knowledge of HLSL or GLSL. - Working knowledge of Python scripting or another programming language. - Good knowledge of a 3D modeling application and an image editor. - Experience with current generation platforms (Xbox Series X/S, PlayStation 5). - Experience with other popular or proprietary engines (Unity, etc). - Strong balance of creative/visual aesthetics and technical skills Our Commitment to Equal Opportunity Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Remote

Canada
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Technical Artist

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

3D Artist15 days ago
Full TimeHybridSeniorTeam 3,505Since 2005

Title: ARTISTE TECHNIQUE - LOOKDEV / RENDU| Technical Artist - Lookdev Location: Montréal, Quebec, Canada Who we are: Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the world's most influential game development studios. Our studios, responsible for developing 2K's world-class portfolio of games across multiple platforms, include Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles continues to grow through our global strategic plan, as well as the creation and acquisition of innovative studios whose content continues to inspire millions of players worldwide! 2K publishes titles in the most popular game genres: sports games, shooters, role-playing games, action games, strategy games, as well as casual and family games. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and people of action forms the professional editorial backbone of our growing library of critically acclaimed franchises such as NBA 2K, BioShock, Borderlands, Mafia, Sid Meier's Civilization, Tiny Tina's Wonderlands, WWE 2K and XCOM. At 2K, we pride ourselves on creating an inclusive workplace, which means encouraging our team members to come as they are and strive for excellence! We champion diversity and inclusion and want our candidate community to reflect this commitment. We encourage all qualified individuals to explore our international opportunities. 2K is headquartered in Novato, California, and is a label wholly owned by Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What we need: We are looking for a Technical Designer specializing in technical animation and character rigging to help bring expressive and engaging characters to life across multiple titles and regions. You will collaborate with the animation, character art, engineering, and studio leadership teams to implement evolving character systems and animation tools. This role offers the opportunity to grow alongside experienced teams while learning new techniques and contributing to content you are passionate about. What you will do: Design, build and maintain character rigs that support high-quality animation and real-time performance. Develop and support animation tools to improve animator production workflows and iteration speed. Collaborating with animators and character artists to solve deformation, skinning and control challenges. Optimize rigs , skeletons and animation systems according to memory, execution and platform constraints. Support animation state machines , blend trees and real - time animation systems in the engine. Troubleshoot and resolve animation, rigging , and deformation issues throughout production. Documenting rigging standards , animation production workflows, and procedures for cross-functional use by teams. What will make you the ideal person: 3 to 4 years of professional experience as a Technical Designer, Technical Animator or Character Rigger . Strong understanding of the principles of character rigging, skinning , deformation , and animation production workflows . Experience with modern game engines (e.g., Unreal Engine, Unity, or similar). Experience with Unreal Control Rig and its application during execution. Proficiency in scripting languages ​​such as Python or MEL, and knowledge of engine-integrated scripts. Solid experience with DCC tools such as Maya or equivalent 3D software. Ability to work closely with artists and programmers, translating creative objectives into technical solutions. Strengths: Experience with advanced deformation systems (muscular systems, corrective shapes, pose space deformation ). Knowledge of procedural framework creation tools or node -based production flows . Experience with motion capture ( mocap ) workflows , retargeting, and data cleansing. Knowledge of physics-based animation, ragdolls , or real-time inverse kinematics ( IK ) systems . Experience with Houdini for creating procedural armatures or animation tools. Interest in automation, scalability and long-term maintenance of tools and rigs . As an equal opportunity employer, we are committed to providing qualified individuals with disabilities with reasonable accommodations to enable them to apply for or participate in an interview, perform their essential duties, and enjoy other employment benefits and privileges. Please contact us if you require reasonable accommodations. Please note that 2K Games and its studios never use instant messaging applications or personal email accounts to contact potential employees or conduct interviews. When we email potential employees, we exclusively use @2K.com addresses. Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need We’re seeking a Technical Artist specializing in technical animation and character rigging to help bring expressive, performant characters to life across multiple titles and regions. You’ll collaborate with animation, character art, engineering, and studio leadership to build scalable character systems and animation tools. This role offers the chance to grow alongside experienced teams while learning new techniques and contributing to content you’re passionate about creating. What You’ll Do Design, build, and maintain character rigs that support high-quality animation and real-time performance Develop and support animation tools to improve animator workflows and iteration speed Collaborate with animators and character artists to solve deformation, skinning, and control challenges Optimize rigs, skeletons, and animation systems for memory, runtime, and platform constraints Support animation state machines, blend trees, and runtime animation systems in-engine Troubleshoot and resolve animation, rigging, and deformation issues throughout production Document rigging standards, animation workflows, and procedures for cross-team use What Will Make You A Great Fit 3–4 years of professional experience as a Technical Artist, Technical Animator, or Character Rigger Strong understanding of character rigging principles, skinning, deformation, and animation pipelines Experience with modern game engines (e.g., Unreal Engine, Unity, or similar) Experience with unreal control rig and how to apply it at runtime Proficiency with scripting languages such as Python or MEL, and familiarity with engine-side scripting Solid experience with DCC tools such as Maya or equivalent 3D software Ability to work closely with artists and engineers, translating creative goals into technical solutions Nice to Have Experience with advanced deformation systems (muscle systems, corrective shapes, pose space deformation) Familiarity with procedural rigging tools or node-based workflows Experience with motion capture pipelines, retargeting, and cleanup Knowledge of physics-based animation, ragdolls, or runtime IK systems Experience with Houdini for procedural rigging or animation tools Interest in automation, scalability, and long-term tool and rig maintenance As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Hybrid

Canada
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Technicien(ne) support / Helpdesk support

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Customer Support21 days ago
Full TimeRemoteEntry LevelTeam 3,505Since 2005

Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com. Gearbox Studio Québec est un développeur de jeux AAA indépendant. Nous aspirons à maintenir l'équilibre entre des projets ambitieux, une équipe à taille humaine et la réalisation de soi. Nous récompensons le travail au mérite et offrons de nombreux avantages : assurances collectives, contribution au REER des employés, formation spécialisée, gestion du temps flexible, et le programme de partage des profits le plus généreux de l’industrie. Ce que nous recherchons Gearbox, le développeur des titres à succès Borderlands, Brothers In Arms et Battleborn, est à la recherche d'un(e) spécialiste talentueux(euse) pour rejoindre notre équipe de support informatique. Ce candidat rejoindra une équipe de support à la fine pointe de la technologie pour soutenir nos studios. Ce poste nécessitera un téléphone mobile et occasionnellement de travailler après les heures de bureau régulières, ainsi que la fin de semaine. Responsabilités principales - Fournir un soutien technique de niveaux 1 et 2, en personne et à distance, pour tout le matériel (PC Windows, Mac, tablettes Wacom, périphériques) et les logiciels (Administratifs et Spécialisés). - Gérer les comptes utilisateurs, les permissions et les groupes dans notre Active Directory. - Prendre en charge le volet informatique de l'intégration (onboarding) et du départ (offboarding) des employés, y compris la configuration des postes de travail et la gestion des comptes. - Répondre, suivre et résoudre toutes les demandes de soutien via notre système de billetterie (ex : Jira, ServiceNow). - Créer et maintenir la documentation pour les problèmes courants et leurs solutions dans notre base de connaissances. - Maintien de l’inventaire physiques du matériel disponible. - Collaborer avec les membres seniors de l'équipe TI pour escalader et résoudre les problèmes techniques complexes. Profil du candidat - Expérience avec les systèmes d’exploitation et les applications Windows 10-11 - Expérience en recherche, analyse et interprétation des problèmes des systèmes automatisés (Atout) - Expérience et formation connexes en matière de dépannage et de support technique (Atout) - Bilinguisme complet (Français et Anglais) à l’oral et à l’écrit - Connaissance de base de Linux, Mac, TCP / IP, etc. (Atout) - Volonté d’apprendre les pipelines et les outils utilisés dans le développement de jeux vidéo pour offrir un support de qualité. - Expérience dans le domaine du service client (Atout) #LI-Sur Site Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com. Located in beautiful Quebec City, our studio is a short walk away from the the city's most vibrant districts, bars, restaurants, parks and coffee shops. We love to create and play games. We reward teammates based on merit and offer a comprehensive health benefits package, generous RRSP matching, flexible time-off, training and numerous other perks. What We Are Looking For We are looking for a talented Helpdesk Specialist to join our IT Support team! This person will join a state of the art tech team to support our studio. This position will require a mobile phone and occasionally requires after-hours and weekend work. Key Responsibilities - Provide Level 1 and 2 technical support, in-person and remotely, for all hardware (Windows PCs, Macs, Wacom tablets, peripherals) and software (Administrative and Specialized). - Manage user accounts, permissions, and groups in our Active Directory. - Take care of the IT side of employee onboarding and offboarding, including desktop configuration and account management. - Respond, track, and resolve all support requests through our ticketing system (e.g., Jira, ServiceNow). - Create and maintain documentation for common problems and their solutions in our knowledge base. - Maintains the physical inventory of available hardware. - Collaborate with senior IT team members to escalate and resolve complex technical issues. Qualifications - Experience with Windows 10-11 operating systems and applications - Experience in researching, analyzing and interpreting problems with automated systems (Asset) - Related troubleshooting and technical support experience and training (Asset) - Full bilingualism (French and English) oral and written - Basic knowledge of Linux, Mac, TCP/IP, etc. (Asset) - Willingness to learn the pipelines and tools used in video game development to offer quality support. - Experience in customer service (Asset) Our Commitment to Equal Opportunity Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Onsite

Canada
Job Closed
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Senior 3D Animator

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

3D Artist22 days ago
Full TimeRemoteSeniorTeam 3,505Since 2005

Role Description As a Senior 3D Animator, you will be responsible for crafting and maintaining top quality character animation for a ‘AAA’ gaming experience, breathing life and personality into the characters within our games. The successful candidate is comfortable with both realistic and stylized animation with the ability to deliver compelling performances on-screen. A confirmed understanding of human body mechanics and locomotion, working with motion capture (body and facial) to achieve realism in the movements and mannerisms, crafting and maintaining animation controllers which bring our characters to life. - Process and retarget animation bring together files to game assets (characters) using industry standard workflows. - Apply motion capture data as a base to compose realistic human motion for gameplay and cinematics. - Animate props using rig and constraint systems. - Animate facial rigs by hand, polishing ‘solved’ facial data or using facial clips layered over mocap data. - Work within a game engine and pipeline to ensure all completed assets are in a build ready format. - Maintain a high level of quality working within design and technical constraints while balancing performance issues. - Collaborate with Software Engineers with implementation, troubleshooting, and debugging of animation systems. - Participate in team and department meetings and collaborate with team to drive constant improvement and evolution of animation production methods, tools, and techniques. - Respond to direction with an open-mind and willingness to refine character animation with direct input from the Creative Director, Art Director, Animation Leads, and Art Lead to ensure the highest quality and applicability of the game. - Meet project deadlines set by Producer and Animation Lead and work within pre-defined aesthetic goals. - Build and maintain good relationships with team members. - Ensure company art practices are followed. Qualifications - Typically, a minimum of 4 to 6+ years of proven experience in animation. - Expert knowledge and comprehension of the mechanics and movement of the human body. - Strong animation and technical skills working with Maya, Motion Builder, and Unity. - Knowledgeable in the technical aspects of rigging and skinning characters for animation. - Ability to understand and build flow & state machines. - Experience with Shotgrid, Jira, Confluence. - Facial Animation Experience. - Strong proficiency with Unity. - Technical animation knowledge a bonus (i.e. tool creation and understanding). Location/Relocation Requirements - Position based in Nova Scotia but open to remote work. - Nova Scotia offers access to nature, cultural experiences, and a balanced lifestyle. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Canada
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Senior Technical Animation Designer

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Designer22 days ago
Full TimeHybridSeniorTeam 3,505Since 2005

Title: Senior Technical Animation Designer Location: San Mateo, California, United States Job Description: Who We Are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. What We Need: We are looking for a Senior Technical Animation Designer to be responsible for designing, creating, and maintaining animation systems that drive the gameplay motion of our characters. This will include features that support major gameplay mechanics, such as locomotion and abilities, UI selection animations, and procedural solutions. You will be a communication hub in addition to the technical aspect of the job. You’ll need to ensure that everyone has the information they need to be successful. This role is focused on technical animation, but will also work with design and engineering teams to translate needs across those subject areas. Who You Are: - Collaborate closely with teams across Animation, Engineering, and Design to help deliver a cohesive, high-quality animation style that supports an immersive gameplay experience. - Work with key stakeholders to define goals and implement scalable solutions that streamline animation content creation and integration. - Take initiative in building and refining animation systems, carefully balancing performance needs with desired in-game behaviors. - Provide and offer technical support and mentorship to animators, contributing to their development while promoting effective cross-disciplinary communication. - Regularly document processes and share insights to help improve team workflows and knowledge sharing. What Will Make You a Great Fit: - Shipped at least one AAA title with 4+ years of professional animation experience in Maya - Strong understanding of third-person shooter mechanics and in-engine animation systems (state machines, blendspaces, animation graphs) - Proficient with run-time and procedural animation tools such as IK, Control Rig, retargeting, ragdolls, and motion matching - Experienced in Unreal Engine (2+ years), including scripting with Blueprints and/or C++, and solid foundation in vector math and code concepts. - Skilled at bridging disciplines with strong problem-solving and communication abilities. - Continuously up to date with the latest in Unreal, Maya, and animation technologies; portfolio demonstrating expertise. The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. 31st Union prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. This means that employment at 31st Union depends on your substantive ability, objective qualifications and work ethic – not on your age, race (including traits historically associated with race, including, but not limited to, hair texture and protective hairstyles), height, weight, religion, creed, color, national origin, ancestry, sex, sexual orientation, gender (including gender identity and expression), alienage or citizenship status, transgender, military or veteran status, physical or mental disability (actual or perceived), medical condition, AIDS/HIV, denial of family and medical care leave, genetic information, predisposition or carrier status, pregnancy status, childbirth, breastfeeding (or related medical conditions), marital status or registered domestic partner status, political activity or affiliation, status as a victim of domestic violence, sexual assault or stalking, arrest record, or taking or requesting statutorily protected leaves, or any other classification protected by federal, state, or local laws.

California
$108.9K - $161.2K / year
2K logo

Manager, Player Connections

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Manager26 days ago
Full TimeHybridLeadTeam 3,505Since 2005

Title: Manager, Player Connections, Paid Location: Novato, California, United States Hybrid Job Description: Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! Position Summary 2K is seeking a highly skilled and execution-oriented Manager, Paid – Player Connections to join the Player Connections Planning team, based out of our Novato office. This role directly addresses a critical capability gap on our team: holistic media planning across both RTB (Real-Time Bidding) and Direct IO, combined with the ability to translate complex data sets—including GWI, MRI Nielsen, and Pathmatics—into clear, actionable recommendations for our Business Units (BUs). The Manager will operate autonomously as a senior lead within the team, owning the end-to-end development and optimization of US & Global paid media strategies, while serving as the primary connector back to BU stakeholders. A critical component of this role is the hands-on execution and oversight of in-house media channels, including major platforms such as Meta and Google, as well as the activation of 1st party data. This position requires a candidate who can build actionable media briefs for agency partners, manage cross-functional agency integration, and drive data-grounded recommendations that optimize high-value spend across both agency-led and in-house channels. Primary Responsibilities Media Planning & Strategy Development - Lead the development of strategic paid media plans for the globe, ensuring holistic media planning that encompasses both RTB (Real-Time Bidding) and Direct IO (Insertion Order) media—operating autonomously as a senior lead and owning the BU recommendation cycle end-to-end. - Collaborate with media agencies and in-house execution teams to develop global paid media plans that align with overarching business goals. - Author clear, actionable media briefs for agency partners and internal teams—serving as the strategic lead on cross-functional agency management and integration, and providing the guardrails necessary for high-impact execution. - Ensure all media strategies are grounded in a deep understanding of the region level media industry nuances while considering global brand consistency. - Determine optimal channel mixes and platform strategies based on campaign objectives and player insights. In-House Execution & Channel Oversight - Directly oversee and execute campaigns within in-house media channels, with a specific focus on performance and brand uplift eg. Meta and Google platforms. - Manage the activation and integration of 1st party data into paid media workstreams to drive personalized player connections and improved targeting efficiency. - Monitor real-time platform health and performance, making tactical adjustments to bidding, creative rotation, and audience segmenting. - Stay at the forefront of platform updates (Meta, Google, etc.) to ensure 2K is leveraging the latest alpha/beta features and best practices. Operational Oversight - Manage the end-to-end lifecycle of media campaigns, from initial plan development through to "live" status. - Oversee critical executional workstreams, including budget management, finance processes, trafficking, spec sheet coordination, and campaign reporting. - Serve as the primary point of contact for day-to-day media operations, ensuring all tactics are executed with precision and on schedule. - Maintain rigorous oversight of media investment, ensuring adherence to financial protocols and internal procurement standards. Data Analysis & Recommendations - Lead analysis of commercial performance data, online/offline performance data, and customer insights to derive meaningful, BU-ready recommendations—translating complex data sets from tools such as GWI, MRI Nielsen, and Pathmatics into actionable strategic direction that optimizes high-value spend. - Deliver clear, data-grounded recommendations to Business Units to optimize paid media investment and improve campaign ROI—working autonomously as the lead point of accountability for both agency-managed and in-house channels, and ensuring insights flow back to BU stakeholders in a timely, actionable format. - Utilize industry-standard research and planning tools (e.g., GWI, MRI Nielsen, Pathmatics, WARC) to inform audience targeting and media selection. - Lead campaign reporting workstreams, providing stakeholders with transparent and insight-rich performance readouts. What Will Make You A Great Fit - 5+ years of professional experience in media planning, with a demonstrable focus on strategic planning and building media briefs for agency partners across the full media mix. - Direct experience with hands-on-keyboard execution and oversight of campaigns on platform such as Meta and Google. - Expert knowledge of holistic media planning principles, with specific proficiency in both RTB and Direct IO - Proven experience in the application and oversight of 1st party data within paid media environments. - Proficiency with media planning and audience research tools—specifically GWI, MRI Nielsen, and Pathmatics—with the ability to translate outputs from these - Proven track record of taking US media campaigns live, including hands-on experience with US-specific budget management, finance processes, trafficking, spec sheet coordination, and campaign reporting. - Excellent written and verbal communication skills, with proven experience developing actionable media briefs and managing cross-functional agency integration across multiple partners. Nice To Have - Experience in the video games or entertainment industry. - Knowledge of global media trends and international planning. - Experience in a hybrid environment managing both in-house execution and agency partners. The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Hybrid

California
$100.2K - $148.3K / year
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Head of Operations

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Operations27 days ago
Full TimeHybridLeadTeam 3,505Since 2005

Lead operational management and optimize processes across development disciplines, build external development pipelines, and collaborate on budgeting to enhance production efficiency and support a high-performance studio culture.

California
Job Closed
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Manager, Global Go-to-Market

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

Project Manager27 days ago
Full TimeHybridSeniorTeam 3,505Since 2005

Title: Manager, Global Go-to-Market, NAM, Core Games Location: Los Angeles, California, United States Job Description: Who We Are 2K publishes some of the most recognized video game franchises in the world, including Borderlands, BioShock, NBA 2K, WWE 2K, PGA TOUR 2K, XCOM, and Sid Meier’s Civilization. Our marketing teams work in close partnership across regions and functions to deliver high-quality, player-focused campaigns that support our business goals. The Role The Manager, Integrated Marketing – North America is an execution-focused role responsible for supporting the delivery of North America marketing campaigns within established Global GTM frameworks. This role partners closely with Global GTM leadership, regional stakeholders, and cross-functional teams to implement campaign plans, manage assets and timelines, and ensure high-quality execution across assigned titles. The Manager does not own global strategy, investment decisions, or cross-functional orchestration. What You Will Do Reporting to the Director, Global GTM, you will: Campaign Execution & Delivery - Support the execution of North America marketing campaigns for assigned titles, following established global strategy, positioning, and campaign frameworks - Coordinate campaign timelines, asset delivery, and executional milestones across internal teams and external partners - Track execution progress and flag risks or delays to leadership Cross-Functional Coordination - Partner with creative, media, social, retail, and agency teams to ensure assets are delivered on time and aligned to approved campaign plans - Serve as an executional point of contact for North America campaign components, escalating issues as needed - Support coordination with global teams by sharing updates, materials, and executional learnings Operational & Performance Support - Assist with campaign reporting by consolidating performance inputs, status updates, and post-campaign summaries - Support budget tracking and invoice management under the direction of Global GTM leadership (no independent budget ownership) - Document executional learnings and contribute to best-practice sharing across the team What This Role Is Not To ensure clarity of scope, this role does not: - Own global or regional GTM strategy - Set investment strategy or control marketing budgets - Act as the final decision-maker across functions - Lead cross-functional orchestration or campaign architecture - Represent the business in franchise-level or executive planning forums What We’re Looking For - Strong executional marketer with experience delivering integrated campaigns - Comfortable operating within clearly defined frameworks and processes - Highly organized with strong attention to detail and follow-through - Collaborative, reliable partner who communicates clearly and escalates appropriately - Able to manage multiple workstreams in a fast-paced environment Qualifications - 4–6 years of experience in marketing, integrated marketing, or campaign execution - Experience working with agencies and cross-functional partners - Experience in Gaming is a MUST - Familiarity with consumer marketing, digital campaigns, or live service titles a plus - Bachelor’s degree required The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. #LI-Onsite #LI-Hybrid

California
$100.2K - $148.3K / year
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Senior Researcher

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

User Researcher33 days ago
Full TimeHybridSeniorTeam 3,505Since 2005

Develop and implement holistic research strategies, conduct qualitative and quantitative studies, and present insights to inform product and marketing decisions, fostering collaboration across diverse teams to enhance player experiences.

California + 1 moreAll locations: California | Canada

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