Seismic Squirrel logo
Seismic Squirrel

Videogame studio, makers of Aether & Iron.

Senior Unity Game Engineer

Game EngineerSoftware EngineerOtherRemoteSeniorTeam 11-50H1B No SponsorCompany SiteLinkedIn

Location

Washington

Posted

125 days ago

Salary

$62 - $75 / hour

Seniority

Senior

8 yrs expExperience acceptedEnglishUnity.NET

Job Description

Senior Unity Game Engineer

Seismic Squirrel

• Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties • Prototype new gameplay ideas and mechanics • Creatively apply engineering best practices to implement architecture and programming for our games • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation • Expand games from PC to console platforms • Troubleshoot code and fix bugs • Mentor junior programmers • Educate and explain programming concerns to the rest of the Development Team • Work with the Design Team to maintain UX quality throughout the development process • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations • Participate in internal game testing and feedback • Help to create and maintain core technical documentation • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets

Job Requirements

  • 8+ years of professional Unity videogame engineering experience developing for PC / console
  • Must have successfully shipped game titles in the senior engineering role
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console
  • Experienced creating and balancing combat AI
  • Deep understanding of Unity and the performance impact of game architecture
  • Adept at object-oriented programming and design principles using C# and the .NET platform
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.

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