Senior Gameplay Engineer
Location
ENG + 1 moreAll locations: ENG | United Kingdom
Posted
10 days ago
Salary
0
Seniority
Senior
Job Description
Senior Gameplay Engineer
Panic Stations
Senior Gameplay Engineer Location: London England GB Job Description: We’re a new remote games studio, focused on building games that bring people together. We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games. Role Overview We’re looking for a Senior Gameplay Engineer to build fun and vibrant physics-oriented co-op games. The ideal candidate will have great technical foundations and experience. They’re confident working independently while finding the right times to show their work to key stakeholders for early feedback. This is a 12-month contract. Key Responsibilities 1 - Gameplay mechanics Working with designers to build great-feeling player actions, object interactions and gameplay systems. Success looks like: - Features are delivered into the build swiftly for fast feedback and iteration - You have proven experience building and iterating on realtime, action- and character-oriented gameplay mechanics, including character/camera/control and gameplay abilities - You have good intuition for game-feel and player expectation - You’re comfortable working with physics systems to create a fun, satisfying and parsable gameplay experience 2 - Multiplayer networking You have a good understanding of the relationship between gameplay and networking, ensuring that mechanics work well and feel good under real-world network conditions. Success looks like: - Gameplay is developed as online-first and accounts for local client prediction - You consider the technical implications of your work, such as bandwidth usage, impact of latency etc 3 - Self-driven and versatile We have a small team of great game developers. We’ll need you to have conversations with designers/artists/other engineers to kick off development of a feature and then jump into the code. We avoid heavy design docs, so there will be gaps in specification. You’ll have strong first principles to draw from, and a good instinct for what will work or feel best. Equally, if there are key decisions to be made that could have huge implications for the game, you know to reach out and get agreement. You’ll also be empowered to get stuck in wherever is necessary. We don’t have a build team or a character specialist. You’ll be happy working with artists on VFX and character animations, supporting workflows for level designers, and diagnosing and fixing issues with the game and build pipeline. Success looks like: - You can turn high-level ideas into implementations - You focus on delivery. You get work into the build promptly and know when work is “done enough” - You don’t allow development to drift. If work is taking too long or lack of clarity is putting a feature at risk, you take action Requirements - 4+ years game development experience - Shipped realtime networked multiplayer games - Proven experience working on action-oriented, character-based gameplay - Well-versed in all areas of Unity + C# development - Experience working on a team using Git - Comfortable working in a small, fast-moving team Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe. Benefits Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
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Role Description We are on a quest for a talented Game Animator/VFX Specialist to bring our projects to life! As a Game Animator/VFX Specialist, you specialize in breathing life into gameplay through dynamic animations and impactful visual effects. You create immersive feedback loops and engaging visual “juice” that enhance the player's emotional experience, using your deep understanding of animation, player psychology, and casino-style reward systems. - Design and animate smooth, expressive 2D character movements and in-game actions. - Create exciting visual effects such as explosions, hits, and win celebrations that amplify gameplay impact. - Develop engaging reward animations that tap into player psychology and boost retention. - Implement visual “juice” to reinforce positive feedback loops and energize the player experience. - Collaborate with designers, developers, and artists to ensure animation and effects are integrated smoothly into the game engine. - Optimize animations and effects for mobile performance without compromising visual quality. Qualifications - Experience in 2D character animation and in-game VFX creation. - Proficiency with Spine 2D or similar animation software. - Strong grasp of player psychology and its application in reward feedback design. - Portfolio showcasing character animation, reward animations, and in-game VFX. - Ability to create animations that are performance-optimized for mobile platforms. Requirements - Experience working on casino or mobile games. - Basic knowledge of Unity or animation pipelines in game engines. - Experience integrating and implementing sound effects from external sources (AI-generated, sound libraries, etc.) into animations. - Familiarity with sound design principles and understanding of how audio complements animation and visual effects. - Creative mindset with a strong eye for motion, timing, and visual storytelling. - Excellent communication and collaborative skills. Benefits - Work from home (Remote) - Full-time - Entry to Mid Level - Morning Shift (AU-based client) - Monday to Friday - Salary: To be discussed Company Description Kwanii is a BPO company with operations in Australia and the Philippines. With a strong commitment to excellence, we aim to provide outstanding outsourcing solutions for businesses of all sizes. The company values transparency and honesty, ensuring that clients receive reliable services. Kwanii also prides itself on its proactiveness and adaptability, staying ahead of industry trends and adjusting strategies to meet the evolving needs of clients. Whether it's customer support, data entry, back-office processes, or other outsourcing requirements, Kwanii is dedicated to delivering high-quality solutions that drive both efficiency and growth.
Senior Game Build Engineer
Rushdown StudiosRushdown Studios, founded in 2021, is a co-development game studio headquartered in Saratoga Springs, New York. Specializing in multiplayer game development, the studio addresses c
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Role Description We’re looking for a Senior Gameplay Engineer to build fun and vibrant physics-oriented co-op games. The ideal candidate will have great technical foundations and experience. They’re confident working independently while finding the right times to show their work to key stakeholders for early feedback. This is a 12-month contract. Key Responsibilities - Gameplay mechanics: - Working with designers to build great-feeling player actions, object interactions, and gameplay systems. - Success looks like: - Features are delivered into the build swiftly for fast feedback and iteration. - You have proven experience building and iterating on realtime, action- and character-oriented gameplay mechanics, including character/camera/control and gameplay abilities. - You have good intuition for game-feel and player expectation. - You’re comfortable working with physics systems to create a fun, satisfying, and parsable gameplay experience. - Multiplayer networking: - You have a good understanding of the relationship between gameplay and networking, ensuring that mechanics work well and feel good under real-world network conditions. - Success looks like: - Gameplay is developed as online-first and accounts for local client prediction. - You consider the technical implications of your work, such as bandwidth usage, impact of latency, etc. - Self-driven and versatile: - You’ll need to have conversations with designers/artists/other engineers to kick off development of a feature and then jump into the code. - We avoid heavy design docs, so there will be gaps in specification. You’ll have strong first principles to draw from, and a good instinct for what will work or feel best. - If there are key decisions to be made that could have huge implications for the game, you know to reach out and get agreement. - You’ll also be empowered to get stuck in wherever is necessary. We don’t have a build team or a character specialist. - Success looks like: - You can turn high-level ideas into implementations. - You focus on delivery. You get work into the build promptly and know when work is “done enough.” - You don’t allow development to drift. If work is taking too long or lack of clarity is putting a feature at risk, you take action. Qualifications - 4+ years game development experience. - Shipped realtime networked multiplayer games. - Proven experience working on action-oriented, character-based gameplay. - Well-versed in all areas of Unity + C# development. - Experience working on a team using Git. - Comfortable working in a small, fast-moving team. Requirements - Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe. Benefits - 2-week company summer break. - 2-week winter break to rest and recharge. - Normal holiday allowance.
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