Mythwright logo
Mythwright

We publish awesome indie games ✨

Principal/Lead Designer

DesignerDesignerFull TimeRemoteLeadTeam 1-10Since 2020H1B No SponsorCompany SiteLinkedIn

Location

Remote

Posted

70 days ago

Salary

0

Seniority

Lead

No structured requirement data.

Job Description

Principal/Lead Designer

Mythwright

Role Description We’re looking for a Principal/Lead Designer to work on a Simulation Game. This is a highly hands-on role, with more than ninety percent of your time spent directly in the build, leading prototyping, gameplay, and practical design work. You’ll contribute to and strengthen the ambition of our internally developed simulation games, focusing on systems that turn everyday work into rich, shareable play and eventually leading a small team of designers. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that connect with players, always balancing believability with fun. Qualifications - Experience leading design on simulation, sandbox, or systems-driven games. - Ability to translate high-level ideas into practical, in-build gameplay work. - Ability to balance real-world authenticity with gamified fun. - Excellent communication skills that help make designs clear, concise, and inspiring. - Comfortable operating in lean, agile environments. - Comfortable with creative acceleration tools and staying hands-on. - A genuine love for sims and for turning everyday life into extraordinary play. - Located within a UK/EU timezone. Requirements - Lead Prototyping: - Responsible for driving prototyping in the studio. - Work with a build-first mentality, using quick, hands-on gameplay tests. - Strong gameplay instincts and a practical, solutions-first mindset. - Success looks like: - Prototypes that deliver clear, accessible, and engaging mechanics and systems. - Fast, focused iteration with daily builds, feedback, and rapid adjustments. - Quickly validating or discarding ideas. - Spotting promising new directions for mechanics and systems to investigate. - Using tools to aid discovery, from rough hacks to new technologies. - Lead Design: - Responsible for the design of our games, turning high-level vision into compelling gameplay. - Work closely with the team to shape strong core loops and clear player experiences. - Success looks like: - Clear design pillars that guide each game in development. - Systems and loops that are fun, approachable, and support replayability. - Design decisions grounded in rapid prototyping and real player feedback. - Content produced efficiently without compromising player value. - Games that create joy and land at eighty-five percent or higher on Steam. - Recruiting & Managing Design Team: - Responsible for recruiting and managing a small but world-class design team. - Help foster healthy collaboration across Tech, Art, and Production. - Success looks like: - A design team, supported through onboarding, mentoring, and daily leadership. - Designers who feel aligned, empowered, and able to do their best work. - Seamless collaboration between design, technical, and art teams. - A reliable network of contractors who can provide targeted support. - A studio culture shaped by curiosity, iteration, and shared ownership. Benefits - 2-week company summer break. - 2-week winter break to rest and recharge. - Normal holiday allowance.

Job Requirements

  • Experience leading design on simulation, sandbox, or systems-driven games.
  • Ability to translate high-level ideas into practical, in-build gameplay work.
  • Ability to balance real-world authenticity with gamified fun.
  • Excellent communication skills that help make designs clear, concise, and inspiring.
  • Comfortable operating in lean, agile environments.
  • Comfortable with creative acceleration tools and staying hands-on.
  • A genuine love for sims and for turning everyday life into extraordinary play.
  • Located within a UK/EU timezone.
  • Lead Prototyping: Responsible for driving prototyping in the studio.
  • Work with a build-first mentality, using quick, hands-on gameplay tests.
  • Strong gameplay instincts and a practical, solutions-first mindset.
  • Success looks like: Prototypes that deliver clear, accessible, and engaging mechanics and systems.
  • Fast, focused iteration with daily builds, feedback, and rapid adjustments.
  • Quickly validating or discarding ideas.
  • Spotting promising new directions for mechanics and systems to investigate.
  • Using tools to aid discovery, from rough hacks to new technologies.
  • Lead Design: Responsible for the design of our games, turning high-level vision into compelling gameplay.
  • Work closely with the team to shape strong core loops and clear player experiences.
  • Success looks like: Clear design pillars that guide each game in development.
  • Systems and loops that are fun, approachable, and support replayability.
  • Design decisions grounded in rapid prototyping and real player feedback.
  • Content produced efficiently without compromising player value.
  • Games that create joy and land at eighty-five percent or higher on Steam.
  • Recruiting & Managing Design Team: Responsible for recruiting and managing a small but world-class design team.
  • Help foster healthy collaboration across Tech, Art, and Production.
  • Success looks like: A design team, supported through onboarding, mentoring, and daily leadership.
  • Designers who feel aligned, empowered, and able to do their best work.
  • Seamless collaboration between design, technical, and art teams.
  • A reliable network of contractors who can provide targeted support.
  • A studio culture shaped by curiosity, iteration, and shared ownership.

Benefits

  • 2-week company summer break.
  • 2-week winter break to rest and recharge.
  • Normal holiday allowance.

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