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Room 8 Group

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5 open rolesLatest: Jul 16, 2026, 3:27 PM UTCCompany Site
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Senior Technical Game Designer Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. Our Game Development team provides comprehensive co-dev and full-cycle dev solutions across all platforms. We’ve helped make some of the biggest games of the past decade, like Call of Duty: Modern Warfare II and III, and we work with dozens of the world’s biggest publishers and developers. Location: Czech Republic , Poland , Romania , Ukraine Cooperation: Remote As a Technical Designer, you will join our team supporting an established, critically acclaimed real-time strategy franchise as it grows through new downloadable content and ongoing live updates. In this role, you will bridge design and technology by prototyping, scripting, and implementing the gameplay systems, units, and mechanics that bring large-scale, faction-driven battles and campaign play to life within a mature proprietary engine. This is a high-impact opportunity for an experienced designer who thrives in a live-service environment, understands the technical underpinnings of complex strategy systems, and can collaborate across disciplines to deliver new content while maintaining and improving existing features. Acting as a mediator between Game Design and Engineering, you will help flesh out features and the technology behind them, translating creative intent into technically sound, achievable solutions. Superpowers you have: - 5+ years of experience in Game Design roles, with a strong focus on technical implementation or systems design for AA/AAA PC titles. At least one shipped strategy, simulation, or systems-driven title with ownership of gameplay systems, units, or scripted mechanics. - Proven ability to work within a proprietary or in-house engine, including scripting and data-driven content workflows. - Strong understanding of real-time strategy systems, such as unit behaviour, combat resolution, AI, abilities, and campaign mechanics. - Experience designing and implementing tools, scripts, or workflows that streamline content creation and team productivity. - Solid grasp of gameplay balance, player feedback loops, and clarity in systemic gameplay — especially in a live, post-launch context. - Excellent cross-disciplinary communication skills, with the ability to clearly express design and technical goals. - Proven ability to act as a bridge between Game Design and Engineering, translating creative intent into technically sound, achievable solutions. - Experience collaborating closely with engineers to flesh out features and the technology behind them. You’re a rockstar if you have: - Experience working on DLC, expansions, or live-service content for an established title. - Background in real-time strategy, grand strategy, or simulation gameplay. - Familiarity with AI and behaviour systems, ability/spell design, or large-scale battle systems. - Comfort working with data-driven design and engine scripting languages to extend core functionality. - Experience optimising content for performance and stability across a wide range of PC hardware. - Proactive mindset with a strong eye for polish and technical detail. Becoming part of Room 8 Group, you will: - Design, prototype, implement, and refine gameplay systems, units, mechanics, and scripted content within the project’s engine and tools. - Own technical design tasks from concept through final polish, ensuring systems are scalable, data-driven, and performant. - Collaborate with Game Designers, Engineers, and Artists to implement units, abilities, AI behaviours, combat resolution, and campaign features. - Script and author content, systemic interactions, and gameplay features in-engine for new DLC and ongoing updates. - Ensure gameplay systems are intuitive, responsive, and well-balanced across factions, units, and difficulty levels. - Support live operations by investigating issues, tuning balance, and delivering fixes and improvements across patches. - Participate in playtests and feedback loops, iterating to raise clarity, performance, and polish. - Produce clear and thorough technical design documentation. - Mentor junior and mid-level designers in design principles, engine workflows, and scripting. - Act as a mediator between Game Design and Engineering, helping flesh out features and the underlying technology and aligning creative intent with technical feasibility. - Contribute to campaign AI design and implementation. Join the team of inspiring game dev professionals, and get even more: - Competitive financial reward (yes, we are fair enough); - Challenges to raise your XPs score working on the projects of the top global game dev publishers; - Private medical care, paid time off; - A culture of diversity and inclusion to unite the most outstanding talents; - Community of people who understand and share your passion for games. Together we will bring games to the next level. Exactly with you.

Czechia + 2 moreAll locations: Czechia | Poland | Romania

Role Description We are looking for a Junior People Experience Specialist for Art BU. - Take part in updating people's regulations documents. - Support the onboarding process by coordinating orientation sessions and ensuring new hires complete required training. - Assist in creating and updating onboarding materials for specialists and managers. - Prepare regular people reports and presentations for BU Stakeholders together with the People team members. - Assist People Team in the administration of performance review processes, including setting up review cycles, communicating timelines, and collecting feedback. - Provide support to direct managers and specialists in all people-related processes. - Provide emergency support according to corporate procedures. Qualifications - 1.5+ years of experience in HR. - Basic understanding of core HR processes, including onboarding, offboarding, employee lifecycle management, and HR documentation. - Strong organizational and time-management skills with attention to detail. - Effective communication and interpersonal skills with the ability to build trust and maintain confidentiality. - Proactive mindset and willingness to learn and develop within the HR function. - Ability to work in a dynamic, fast-paced environment and manage multiple tasks simultaneously. - Upper-Intermediate or higher level of English (written and spoken). - Good knowledge of Microsoft Office tools. - High level of responsibility, accuracy, and service-oriented attitude. Requirements - Understanding of the game development industry (nice to have). - Desire to explore creative fields (nice to have). - Experience/understanding of working with multinational teams (nice to have).

Ukraine
Job Closed

Role Description Room 8 Studio is looking for an Art Project Manager to run outstanding art projects and bring to life the coolest productions in the gaming industry. We've created an inspirational environment to nurture talent and reward ideas. Our internal educational system was built to upgrade your professional skills and gain expertise. Qualifications - 3+ years of experience in Project Management within game development, preferably in an outsourcing. - Strong understanding of end-to-end project management from initiation to delivery. - Experience managing external stakeholders: expectation management, negotiations, scope control, and building long-term partnerships. - Experience working with art production pipelines (2D, 3D, UI/UX, VFX), understanding workflows, dependencies, and typical risks. - Strong skills in planning, estimation, budgeting, and margin control. - Experience with change management (handling scope changes, change requests, re-estimations). - Ability to work with reports, metrics, and basic financial data. - Confident use of task and project tracking tools (e.g., Jira, ShotGrid, Asana, ClickUp, etc.). - English level: Upper-Intermediate or higher. Requirements - Lead end-to-end project management from kickoff to final delivery, making sure timelines, scope, and quality are on track. - Act as the primary point of contact for clients and internal management, managing communication, expectations, and building long-term partnerships. - Set up projects: define scope, timelines, team composition, milestones, and delivery approach. - Monitor and control project performance: timelines, team workload, budget, and margin. - Identify risks and proactively implement mitigation steps. - Manage scope changes and change requests, align with clients, re-estimate, and adjust plans when needed. - Ensure transparency and reporting: maintain up-to-date project documentation, reports, and status updates for both internal and external stakeholders. - Support pre-sales & up-sales activities when needed (estimations, proposals, client discussions). - Ensure high level of client satisfaction and support long-term collaboration. Benefits - Nice to have: Experience in pre-sales activities (estimations, pitches, proposals). - Basic understanding of game engines. - Familiarity with tools like Photoshop, Maya, 3DsMax, Blender, After Effects.

Ukraine
Job Closed

Role Description Lead Project Manager responsible for maintaining high standards of project management within the team. The role includes supporting the professional development of Project Managers, ensuring effective team performance, and maintaining a productive working environment. The Lead Project Manager is also responsible for managing test projects, conducting regular health checks of projects led by team members, and working with project management processes, including their optimization and improvement. Qualifications - 4+ years of Experience: Proven experience in the GameDev industry as a Project Manager or Producer; - Knowledge of time-tracking and CRM systems, delivery tools work principles (Jira, Asana, Redmine, etc.); - Advanced skills in working with formulas, reporting, and data analysis using tools like Excel/Google Sheets; - Advanced level of proficiency in English, both in speaking and writing; - Project Management Expertise: Knowledgeable in WBS creation, project planning, and financial management; - Time Management: Excellent time management skills for efficient task prioritization and delivery; - Risk Management: Ability to identify and manage risks effectively for project success; - Artistic Insight: Understanding of art pipelines and experience in the estimation process; - Communication: Strong negotiation and communication skills for collaboration and stakeholder management; - Result-oriented mindset and readiness for long-term cooperation. Requirements - Perform as a Direct Manager to Project managers; - Control the Project managers team capacity; - Participate in the Recruitment Process and handle technical interviews with candidates for the Project manager position; - Educate and onboard new Project managers and initiate organization of educational activities for Project managers; - Overview and support projects managed by the Project manager’s team; - Assign and reassign projects according to the Project manager’s skills and project complexity; - Provide help on estimation requests and review estimations prepared by Project managers; - Collaborate on pitch preparation with the Engagement team; - Manage test projects and transition them to Project managers upon successful completion; - Work on setting up and updating processes to improve and increase the efficiency of Project Managers’ work. Benefits - Basic knowledge of software such as Photoshop, 3ds Max, Maya, After Effects, etc.; - Higher education (a degree in management or business is a plus); - Project Management Certificates.

Ukraine
Job Closed

Role Description The Heroic by Room 8 Group team is looking for a Lighting Artist Senior to create, modify and improve the quality of art assets that our studio develops. Becoming a part of the Heroic team you will: - Create fantastic and eye-catchy scenes for game trailers and cinematics following the existing art style and within provided estimations. - Collaborate closely with production teams of our partners to create from scratch and support in the creation of videos in various settings and styles. - Coordinate with Producer, Project Manager, Project Lead to achieve the best quality and participate in production pipelines optimization. - Timely & fully implement the feedback from lead artists (internal and external). Qualifications - Portfolio that demonstrates a range of styles, creativity and structured design approach. - Strong knowledge of Unreal Engine (shading and lighting techniques, surfacing, cinematic tools, sequencer, basic animation, environment creation, real-time VFX). - Strong understanding of photo-realistic approach, as well as stylized approach. - Camera animation experience. - Understanding of composition, color theory, perspective, lighting, and tech graphic design principles. Requirements - Knowledge of Adobe AE, Premiere Pro. - Knowledge of other 3D software (Cinema 4D, Maya, Houdini). - Experience in the game industry or postproduction. - If you are a gamer, who plays and knows the aesthetics of cool games. Benefits - Competitive financial reward. - Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses). - Health insurance, paid vacation and sick leave. - Culture of diversity & inclusion to unite the most outstanding talents. - Community of people who understand your game passion.

Poland
Job Closed