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HYPERHUG

Remote Jobs

8 open rolesTeam 11,50H1B No SponsorLatest: May 21, 2026, 12:00 AM UTCCompany SiteLinkedIn
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8 Jobs

Full TimeRemoteMid LevelTeam 11-50H1B No Sponsor

• Run our open beta program: set weekly focus tests, communicate priorities in Discord, and keep momentum in the community. • Validate community bug reports, reproduce reported issues, and write clear, minimal repro steps for engineering. • File and maintain Jira tickets with proper priority, labels, and de-duplication. • Design and run reward system (for bugs): evaluate reports for quality and first-to-report status, maintain the Reward Ledger, and coordinate in-game reward delivery. • Write a weekly digest for the development team: top issues, trends, regression candidates. • Run and grow our community: moderate platforms, set the tone, and organize events, contests, polls, and AMAs with the development team. • Track player sentiment across Discord and other public channels, facilitate all the discussions. • Be the visible voice of HyperHug for players: clear, friendly, on-brand communication. • Handle incoming player tickets in SDK during downtime from bug-hunt and community work, escalate technical issues to the development team via established processes. • Assist in preparing new game versions by validating player-reported issues, surfacing recurring problems, and identifying incidents early.

United States
Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Creating keyframe animations for characters, weapons, and gameplay objects in both first-person and third-person perspectives. • Cleaning and refining motion capture data to achieve polished in-game results. • Producing animations for skins and additional in-game content. • Preparing and exporting animation assets for integration into Unity. • Maintaining high animation quality with strong attention to posing, timing, and weight.

United States
Full TimeRemoteMid LevelTeam 11-50H1B No Sponsor

• Full-cycle manual testing of a mobile free-to-play project: testing new features and mechanics, regression testing, and acceptance testing. • Creating, maintaining, and updating test documentation (test cases, checklists). • Reporting and documenting found issues and preparing test reports. • Close collaboration with the development team. • Monitoring build stability and overall product quality.

United States
Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Creating game locations from concept to final implementation — including layout design, blockouts, assembly, and gameplay integration. • Quality control of game locations, ensuring they meet external requirements and technical limitations. • Optimizing levels to meet performance and technical requirements for mobile platforms. • Collaborating with artists and other designers to ensure strong visual composition and cohesive gameplay flow.

United States
Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Develop and evolve anti-cheat systems for Oxide: Survival Island. • Identify, analyze, and fix vulnerabilities in game code and gameplay logic. • Analyze logs, crashes, and runtime behavior to detect and investigate exploits. • Design solutions based on authoritative server principles. • Detect and counter common cheat patterns. • Research and improve anti-cheat detection methods and overall system robustness. • Integrate anti-cheat mechanisms into an existing codebase

United States
Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Respond to player inquiries in SDK with clarity and empathy. • Correctly categorize, tag, investigate, and escalate tickets when needed. • Review complaints, verify evidence, and apply account actions (including bans) when appropriate. • Perform required actions in internal tools/systems to resolve player cases. • Update and create FAQ/KB articles, proofread content for new releases. • Monitor our Discord community for bug reports and player issues. • Validate community bug reports and prepare structured bug tickets for the development team. • Support and create SDK automations (adjust rules, report errors). • Handle Russian/English reviews via Appfollow: respond, categorize, escalate key issues. • Monitor recurring problems, identify incidents, and provide structured feedback. • Assist in preparing for new game versions by validating player-reported issues, and preparing clear bug reports for the development team.

United States
Job Closed
OtherRemoteJuniorTeam 11-50H1B No Sponsor

• Prepare content specifications (battle pass, gacha, live-ops). • Assign and review 2D/3D assets. • Сonfigure features in Unity. • Work with config files, spreadsheets, and tune balance. • Maintain up-to-date design documentation. • Handle localization tasks. • Investigate bugs and coordinate with QA. • Drive features from concept to release.

United States
Job Closed
OtherRemoteMid LevelTeam 11-50H1B No Sponsor

• Build and maintain the full LiveOps calendar: events, offers, content cycles, A/B tests • Plan LiveOps so that everything runs smoothly without constant fire-fighting • Adapt to constraints — solve problems even when resources, data, or clarity are limited • Ensure stable releases and smooth iteration across all LiveOps components • Act as a Project Manager: gather requirements, align teams, manage timelines, and ensure delivery • Own backlogs for Battle Passes, gachas, seasonal themes, cosmetic content, and more • Set clear, actionable tasks for 2D, 3D, and development teams • Provide thoughtful feedback and track progress to ensure deadlines are met • Design and tune monetization features: offers, shops, bundles, passes, pricing strategies • Develop new revenue-driving features and propose a roadmap to strengthen the monetization core • Understand how different player segments respond to pricing, value, and progression • Proactively identify opportunities to improve retention, engagement, and monetization • Suggest new feature directions, not just execute incoming tasks • Take on partial product responsibilities: prioritization, risk assessment, planning

United States