Technical Animator

3D Artist3D ArtistContractRemoteSeniorTeam 1,001-5,000Since 2004H1B No SponsorCompany SiteLinkedIn

Location

Ireland

Posted

3 days ago

Salary

0

Seniority

Senior

Job Description

Technical Animator

Virtuos

• Design and maintain scalable, real-time animation systems that integrate with AI behaviors and procedural motion. • Collaborate closely with AI engineers and gameplay developers to create adaptive, systemic character performances. • Support rigging workflows, including the design and review of skeletal structures, facial systems, and deformation strategies. • Build tools (in Python or MEL) that support animation retargeting, pose libraries, motion blending, or state-driven animation logic. • Prototype and implement motion matching, IK solvers, and procedural animation techniques that support gameplay responsiveness and realism. • Ensure clean integration and optimization of animation assets in engine (preferably Unreal). • Help define and enforce animation quality and performance standards across the pipeline.

Job Requirements

  • Experience in technical animation on at least one shipped AAA title (or equivalent complex real-time project).
  • Expert-level skills in Maya (required) for animation, rig review, and technical workflows.
  • Solid scripting experience in Python for automation and tool creation.
  • Deep understanding of rigging systems, character setup, and skinning best practices.
  • Strong knowledge of animation systems and runtime behaviors (blend trees, IK, state machines, Control Rig, etc.).
  • Comfortable in discussions with rigging and animation teams and aligning rigging outputs with gameplay and AI needs.
  • Experience with MotionBuilder for mocap processing (not required).
  • Familiarity with Unreal Engine Control Rig and Sequencer.
  • Exposure to motion matching, neural animation systems (e.g., DeepMimic, Phase-Functioned Neural Networks), or procedural animation.
  • Background or interest in machine learning, behavior systems, or character AI.

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