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26 open rolesTeam 1001,5000Since 2004H1B No SponsorLatest: Jul 9, 2026, 6:44 PM UTCCompany SiteLinkedIn
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26 Jobs

Full TimeRemoteSeniorTeam 1,001-5,000Since 2004H1B No Sponsor

• Execute manual test cases and analyze results in a thorough and methodical manner • Collaborate closely with developers to understand the game design and functions for effective testing • Report and track defects, providing detailed descriptions to facilitate efficient resolution • Validate fixes implemented by developers and ensure no regression occurs in the game • Assist in creating and maintaining test cases and test scenarios • Analysis and optimization of the testing process itself, documentation management • Ensure all aspects of the game are working correctly, from functionality and balance to performance and compliance.

Ukraine
ContractRemoteSeniorTeam 1,001-5,000Since 2004H1B No Sponsor

• Design and maintain scalable, real-time animation systems that integrate with AI behaviors and procedural motion. • Collaborate closely with AI engineers and gameplay developers to create adaptive, systemic character performances. • Support rigging workflows, including the design and review of skeletal structures, facial systems, and deformation strategies. • Build tools (in Python or MEL) that support animation retargeting, pose libraries, motion blending, or state-driven animation logic. • Prototype and implement motion matching, IK solvers, and procedural animation techniques that support gameplay responsiveness and realism. • Ensure clean integration and optimization of animation assets in engine (preferably Unreal). • Help define and enforce animation quality and performance standards across the pipeline.

Ireland
ContractRemoteSeniorTeam 1,001-5,000Since 2004H1B No Sponsor

• Work with audio designers to design technical approach to achieve artistic vision • Plan and detail any environment requirements for optimal audio presentation • Work with Gameplay, AI, and Optimisation engineers to integrate audio systems while staying in performance budgets • Profile and optimise audio usage to achieve high quality with minimal CPU and memory overhead • Integrate plugins for platform specific capabilities • Deliver high-performance, high-quality, and well-documented code • Use source control and bug reporting software • Prioritize and execute tasks in a team environment

Ireland
Full TimeRemoteMid LevelTeam 1,001-5,000Since 2004H1B No Sponsor

Role Description We’re looking for a .NET Backend Engineer to support and evolve the backend systems of a live multiplayer strategy game. You’ll work with .NET Core services powering gameplay, LiveOps, progression, and online features, helping ensure scalable, reliable, and high-performance player experiences. Your focus will be on: - Building maintainable backend solutions - Improving service stability and performance - Supporting live game operations in collaboration with game developers, DevOps, and QA teams Qualifications - Experience with .NET Core - Strong understanding of backend systems - Ability to work collaboratively with cross-functional teams Requirements - Proven experience in backend development - Familiarity with multiplayer game systems - Strong problem-solving skills Benefits - Opportunities for professional advancement, including access to training, workshops, and other learning programs - Clear and transparent employee growth assessment system with regular feedback for career development - Access to an international network of studios, opening up opportunities to work on global projects - Environment that values creativity and innovation - Modern office located in the heart of Kyiv on Podil - Medical insurance - Support for employees during blackouts to ensure uninterrupted work - Possibility of remote work and flexible schedule on corporate equipment - Transparent system for employment types and interaction with employees - Opportunities to engage in corporate social responsibility (CSR) projects

Ukraine
Job Closed
Full TimeRemoteSeniorTeam 1,001-5,000Since 2004H1B No Sponsor

• Perform thorough pre-certification testing based on Sony TRC (Technical Requirements Checklist) and Microsoft XR (Xbox Requirements). • Validate PS5 Pro specific requirements (ensuring compliance with enhanced performance modes, PSSR, and platform-specific visual guidelines). • Operate console developer hardware (DevKits), manage build installations, SDK updates, and log collection. • Isolate, document, and track certification-specific bugs in Jira (e.g., profile switching, network disconnection, save/load compliance, UI safe areas, controller disconnection). • Verify and regress compliance fixes provided by the development team. • Provide actionable risk assessment reports regarding submission readiness to Lead QA and Producer. • Assist in preparing submission packages and metadata via platform backend portals if required.

Ukraine
Job Closed
Full TimeRemoteSeniorTeam 1,001-5,000Since 2004H1B No Sponsor

• Design levels that offer meaningful, engaging experiences, balancing challenge, reward, and player progression. • Work closely with other departments (art, programming, narrative) to integrate gameplay mechanics, visuals, and story into cohesive levels. • Organize and participate in playtesting sessions, analyzing player feedback to refine and optimize level designs. • Keep track of the level design’s progress, ensuring tasks are completed on schedule and that any issues are identified and resolved in a timely manner. • Work closely with programmers and technical artists to ensure that levels are feasible within the game’s technical constraints.

Ukraine
Job Closed
Full TimeRemoteSeniorTeam 1,001-5,000Since 2004H1B No Sponsor

• Design and implement robust gameplay mechanics (combat, interaction, progression, abilities) using C++ and Blueprints; • Build fully functional UIs with UMG that connect seamlessly to gameplay logic (HUDs, menus, shops, popups, dialogs); • Collaborate with Game Designers to translate feature specs into modular, reusable gameplay systems; • Work with UI/UX Designers to bring wireframes and concepts to life with smooth transitions, animations, and input flow; • Maintain clean and scalable codebases - contribute to refactoring, debugging, and performance optimization; • Take ownership of assigned gameplay/UI features and follow them through the delivery and polish phases.

Ukraine
Job Closed
Full TimeRemoteSeniorTeam 1,001-5,000Since 2004H1B No Sponsor

• As a Technical Artist specializing in procedural generation and Unreal Engine, you will be responsible for UE5’s pipeline part. It’s scalability and optimization. • You will collaborate closely with the art and engineering teams to ensure that the game's visual quality is maintained while meeting performance targets of multiple platforms. • The ideal candidate should possess a strong technical background combined with a deep understanding of Unreal Engine technical side, rendering pipeline and procedural pipeline in general. • Setting up procedural pipeline that ensures visual standards and meets the performance goals. • Developing and refining tools and techniques for optimizing game assets, shaders, and environments within Unreal Engine or clients' proprietary engines. • Writing documentation for optimization workflows, tools, and best practices to support team efficiency and knowledge sharing.

Poland
Full TimeRemoteSeniorTeam 1,001-5,000Since 2004H1B No Sponsor

• Design PvP maps and combat spaces that provide balanced, engaging, and competitive multiplayer gameplay experiences. • Collaborate closely with Combat Design, Weapon Design, Character Design, Gameplay, Art, and QA teams to ensure maps properly support combat mechanics, abilities, movement, and overall PvP balance. • Organize and participate in playtests, analyze player behavior and feedback, and iterate on layouts, routes, pacing, and combat flow. • Track level production progress, support task planning, and help identify gameplay or production risks during development. • Work closely with gameplay programmers and technical teams to ensure PvP levels meet technical requirements, performance targets, and gameplay needs.

Ukraine
Job Closed
ContractRemoteSeniorTeam 1,001-5,000Since 2004H1B No Sponsor

• Create high-quality weapons, props, and environment assets for real-time applications; • Create 3D assets based on provided references and input data; • Set up models in Unreal Engine, including scene placement and material application; • Tweak and adjust materials directly in Unreal Engine; • Optimize assets for performance while maintaining strong visual quality; • Deliver production-ready assets within agreed timelines and quality standards; • Integrate smoothly into the team and existing production pipeline; • Actively participate in team discussions, feedback sessions, and iteration processes; • Communicate regularly with the Art Director, Producer, and Lead Artist; • Stay up to date with industry trends, workflows, and tools relevant to weapon and prop art.

Ukraine
Job Closed

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