Devoted Studios logo
Devoted Studios

Creating equal opportunity for talent to work on games of their dreams

Gameplay Engineer

Game EngineerSoftware EngineerFull TimeHybridSeniorTeam 51-200H1B No SponsorCompany SiteLinkedIn

Location

Canada

Posted

5 days ago

Salary

0

Seniority

Senior

Job Description

Gameplay Engineer

Devoted Studios

Title: Gameplay Engineer Location: Montreal QC CA Hybrid Job Description: Description Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as: - 2K - Xbox - Meta - Obsidian Entertainment - Turtle Rock Studios - Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch. Key Responsibilities Core Gameplay Systems (~50%) - Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement - Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5 - Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use - Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces - Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation Quality & Performance (~25%) - Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost - Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards - Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates - Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness Design Collaboration (~15%) - Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships - Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written - Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.) Documentation & Handoff (~10%) - Document systems clearly — architecture decisions, integration points, known limitations - Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call Requirements - 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles - At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count - Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration - Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding - Blueprint proficiency — not just reading it, but building designer-facing tooling in it - Experience with multiplayer gameplay replication (nice to have, not required for all engagements) - Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why - Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies Preferred - Online multiplayer systems — Actor replication, GameplayEffects replication, ability prediction and correction - Console platform experience: certification pipelines, platform-specific constraints - Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements - Prior co-development or external development experience Benefits This would he a full-time employment role with standard industry benefits in Canada

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