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Technical Artist
Location
California
Posted
6 days ago
Salary
$97.4K - $124.6K / year
Seniority
Senior
Job Description
Technical Artist
The Walt Disney Company
• Works with Rendering/Graphics Engineers, CG Supervisors, and other Senior Tech Artists to plan and enact the best practices for studio real-time content authoring given specific hardware targets • Provides discipline performance budgets and content targets specific to target hardware, software • Assists with the design, implementation, and maintenance of performance profiling for productions, clearly documenting diagnostics and proposed solutions • Provides, educates, implements and maintains tooling and systems to empower artist driven real-time performance monitoring, best practices, and transparency • Works closely with production leadership to help define a technical implementation plan, vision clarity, strategy, and risk management for a successful project foundation • Helps to ensure consistent performance monitoring and notifications throughout a project through use of supported QA diagnostics, automated performance monitoring systems, and internal investigations and profiling • Ensures studio projects are completed within the outlined performance specs aiding in techniques that maximize experience quality and fidelity • Advises performance and optimization strategy as well as risk mitigation for future projects • Drives the strategy to determine potential automation in our content pipeline that encourages and enforces defined standards, without compromising visual fidelity • Drives the standardization of tools, workflows, project templates, and best practices in the realm of real-time optimization • Contributes to the studio direction for proprietary performance profiling instrumentation and test frameworks • Provide support for content creators and assist with technical issues, system use, and raise any usability issues or bugs • Advises, supports, and contributes with internal ILM Immersive productions and other ILM real-time departments when the need arises • Works closely with rendering engineers and quality assurance to debug performance-related bottlenecks and overages as well as investigate, configure, design, and implement project optimization features and configurations
Job Requirements
- 3+ years of experience in game development, film, or interactive media
- Experience developing and shipping a real-time project end to end be it games, immersive/interactive experiences, film, commercials or television
- Strong grasp of real-time content creation pipelines and the impact of well authored assets on runtime performance
- Strong grasp of real-time rendering engines like Unreal Engine or Unity, their provided profiling tools, and their optimal configurations related to the performance needs of the target hardware, software, and distribution
- Good knowledge of real-time rendering pipelines and be able to troubleshoot and diagnose performance bottlenecks
- Good knowledge of content optimization techniques, strategies, and engine configurations
- Good knowledge of source control systems such as Perforce
- Good knowledge of tool development either using Python, C#, C++, or visual scripting tools like Unreal Engine Blueprints
- Knowledge of software development tools such as visual studio
- Self-motivated individual with excellent problem-solving skills
- Flexibility to handle a variety of tasks
- A passion for real-time graphics and its potential for VR, AR and interactive entertainment
- A passion for creating efficient and stable workflows that allow artists to focus on content creation
- Excellent communication skills, able to work as part of a team
- Ability and willingness to communicate cross-discipline and provide innovative solutions to production pipeline problems.
Benefits
- A bonus and/or long-term incentive units may be provided as part of the compensation package
- Full range of medical benefits
- Financial benefits
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