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Onebrief

Software for rapid military planning: make planning fast enough for today's environment

Staff Game Engine Engineer

EngineerEngineerFull TimeRemoteLeadTeam 1-10Since 2019H1B No SponsorCompany SiteLinkedIn

Location

United States

Posted

2 days ago

Salary

$190K - $265K / year

Seniority

Lead

Bachelor Degree9 yrs expEnglishUnityUnreal Engine

Job Description

Staff Game Engine Engineer

Onebrief

• Define and drive the technical vision and architecture of AtomEngine, ensuring the platform can support current and future simulation, AI, and modeling requirements. • Lead the design and evolution of core engine systems, frameworks, and developer tooling, establishing patterns that enable multiple teams to build effectively on the platform. • Own architectural decisions spanning engine runtime, editor tooling, performance infrastructure, and platform scalability. • Identify and drive high-leverage investments that improve performance, reliability, maintainability, and developer productivity across the engine ecosystem. • Lead complex technical initiatives that span multiple teams, aligning stakeholders and driving execution from concept through delivery. • Partner with simulation, AI, platform, and product engineering teams to ensure engine capabilities effectively support higher-level systems and organizational priorities. • Establish and champion engineering standards, architectural principles, and development best practices across the engine codebase. • Serve as a technical mentor and force multiplier for other engineers through design reviews, technical guidance, and knowledge sharing. • Proactively identify technical risks, architectural bottlenecks, and scaling challenges, developing pragmatic strategies to address them before they become constraints. • Balance short-term delivery objectives with long-term platform strategy, making thoughtful tradeoffs that maximize both engineering velocity and system health.

Job Requirements

  • 9+ years of professional software engineering experience, including significant experience developing game engines, simulation platforms, or other performance-critical systems.
  • Demonstrated experience owning the architecture and technical direction of large-scale engine, platform, or infrastructure systems.
  • Deep understanding of game engine architecture, including rendering, ECS frameworks, data-oriented design, tooling, asset pipelines, or runtime systems.
  • Proven track record leading complex technical initiatives that require alignment across multiple teams and stakeholders.
  • Strong experience optimizing performance, scalability, reliability, and developer workflows in large codebases.
  • Experience establishing engineering standards, conducting architecture reviews, and influencing technical decision-making beyond your immediate team.
  • Strong systems-thinking skills with the ability to evaluate long-term platform tradeoffs and investment opportunities.
  • Familiarity with modern game engines such as Godot, Unity, Unreal Engine, or equivalent technologies.
  • Experience shipping and supporting complex live-service products.
  • Due to federal contract requirements, U.S. Citizenship is required for this position.

Benefits

  • Equity: Share in the company's success.
  • Flexible Work Environment: Remote-first organization* with flexible work hours and unlimited PTO.***(*note that some roles are in-person, on-site with customers)*
  • Comprehensive Health Coverage: Health, dental, vision, and life insurance.
  • Retirement Plan: 401(k) plan with company match to secure your future.
  • Parental Leave: 8 weeks at 100% regardless of state.
  • Company Retreats: Annual company summit trips.
  • Home Office Budget: $1,000 per year for home office improvements.

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