Gameloft

Gameloft, headquartered in Paris, France, is a global pioneer of digital and social games. Founded in 1999 with a goal to produce quality games for mobile phone

3D Character Artist

Location

Worldwide

Posted

50 days ago

Salary

0

Seniority

Mid Level

No structured requirement data.

Job Description

3D Character Artist

Gameloft

Role Description As a 3D Character Artist, you will help create high-quality stylized characters and assets for Disney Dreamlight Valley, a live game where players explore magical worlds alongside beloved Disney franchises characters. You will work closely with concept artists, animators, technical artists, and the art direction team to create visually appealing and production-ready assets that match the unique Disney style and quality bar. - Create high and low poly stylized 3D character models and assets - Sculpt detailed characters and props using ZBrush - Develop lighting and rendering setups for asset presentation - Collaborate with 2D concept artists while respecting original designs and character morphology - Contribute ideas and artistic alternatives when needed - Work closely with technical and animation teams to ensure assets fit production pipelines - Optimize assets for real-time engines and in-game integration Qualifications - Strong expertise in high and low poly 3D modeling - Professional experience with 3ds Max, Maya or Blender - Strong ZBrush sculpting and texturing skills - Good understanding of lighting, rendering, and presentation - Understanding of rigging workflows and character construction - Strong artistic fundamentals: anatomy, perspective, volume, composition, lighting - Understanding of stylized art pipelines - Knowledge of Unity, or other real-time engines such as Unreal Engine is a plus - Understanding of game production pipelines is a plus Requirements - Passionate about video games and stylized art - Detail-oriented with a strong artistic eye - Comfortable working independently and in a collaborative team environment - Open to feedback and iteration - Proactive and solution-oriented - Able to balance artistic quality with technical constraints Benefits - Possibility to work remotely in a global product company with talented people - Competitive salary based on your experience and skills - 21 days of paid vacation, 5 paid sick days, plus national holidays - Medical insurance and access to a psychologist - Parental leave support - Access to internal learning platform (courses, trainings, certifications) - Employee Referral Program with attractive bonuses - Full technical support and equipment provided

Related Categories

Related Job Pages

More 3D Artist Jobs

Entrepreneur Cooperative logo

Brand Video Editor, Motion Designer

Entrepreneur Cooperative

Connect, Collaborate, Thrive: Dive into ECo's global network of entrepreneurs, fostering connections and collaboration.

3D Artist51 days ago
ContractRemoteTeam 11-50Since 2023H1B No Sponsor

• Edit short-form vertical videos for Reels, TikTok, and YouTube Shorts • Cull and select the best footage from large raw content libraries • Create motion graphics, kinetic typography, logo reveals, transitions, and animated brand systems • Edit English-language talking-head content • Curate music, sound design, and voiceover to match each brand’s identity • Build moodboards, visual treatments, and motion references • Create motion treatments for social content, websites, and brand films • Use AI creative tools thoughtfully when appropriate • Review and deliver work through Frame.io with clear versioning • Collaborate with the creative team while managing your own time independently

Colombia
Job Closed

VFX Artist – CONTRACT

Insomniac Games

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years.

3D Artist51 days ago
ContractRemoteTeam 201-500Since 1994H1B No Sponsor

• Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps) • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent • Creates FX shaders with node-based shader networks • Creates simple geometry and UV sets • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis • Optimizes FX for framerate and memory • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine • Understands and adds to the overall art style of game • Orchestrates FX events involving layering and timing of different FX to create a believable scene • Work with external partners, including the creation of outsourcing briefs, best practice documentation, and packages to send to external art vendors • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting • Other duties may be assigned

California
$75 - $90 / hour
Job Closed
ContractRemoteTeam 501-1,000

Role Description IA's corporate marketing and brand team is looking for a highly skilled video editor and motion designer to act as an extension of our in-house creative team. This role is ideal for a collaborative visual storyteller who thrives in a fast-paced creative environment and can translate brand strategy into compelling motion graphics, animation, short-format videos, and digital content across multiple platforms. - Turn scripts/briefs into high impact short format videos (primarily 10–60s, occasional 90–120s) using stock footage, brand assets, project assets, architectural photography, and motion graphics. - This is an ongoing, remote engagement with project-based work. - The ideal candidate has 5+ years of professional motion design and video editing experience. - Deep expertise in Adobe Premiere and After Effects. - Strong understanding of animation principles, visual systems, and modern digital storytelling. - This is a part-time contract or freelance role with ongoing project-based collaboration. What you’ll do: - Translate briefs into lean storyboards/shot lists and propose visual approaches. - Source and license stock footage/music, when required; manage usage rights and records. - Edit for pace and narrative clarity; deliver platform specific versions (9:16, 1:1, 16:9). - Add titles/lower thirds/simple animations; integrate brand templates, when required. - Handle basic sound design: music edits, VO sync, noise cleanup, level matching. - Color correct and match mixed sources; ensure polished, consistent look. - Design, produce and/or edit high-quality motion graphics, animations and visual content and marketing initiatives. - Collaborate closely with internal marketing directors and creative directors to create visual narratives aligned with brand standards. - Develop motion toolkits, templates and reusable assets for internal teams. - Manage multiple projects simultaneously while meeting deadlines and maintaining high creative standards. - Collaborate via Wrike and/or Teams with rapid iteration based on timestamped feedback. Qualifications - 5+ years professional editing experience with a portfolio of short form work (ads, social, explainers, animations). - Bachelor's Degree in Graphic Design or related degree or equivalent experience. - Expert working knowledge of Adobe Creative Suite, including Adobe Premiere Pro, After Effects, Illustrator, and Photoshop. - Strong grasp of social specs and best practices for Reels, YouTube Shorts, LinkedIn. - Proven ability to craft story from stock assets and minimal footage. - Ability to work within established brand systems while elevating creative execution. - Solid audio and color fundamentals; attention to typography and on-screen readability. - Organized file management; comfort with brand guidelines and version control. - Reliable communication, quick turnarounds, and openness to iterative feedback. Deliverables & Standards - Brand Animations - Sizzle reels and promotional videos - Primary cut + resized versions (9:16, 1:1, 16:9) in 1080p or platform native. - Open captioned and non-captioned exports; separate .srt file. - Clean audio at platform appropriate loudness; consistent color. - Project files and licensed source assets with a simple rights log. - Motion systems and templates. Engagement - Contract, remote, project-based work. - Estimated cadence: 10-30 hours/week. Please submit a motion graphics portfolio demonstrating experience with animations and/or video editing skills. Submissions without a portfolio will not be considered.

United States
Hireframe logo

3D Animator

Hireframe

Specialized assistants for B2B SaaS sales, customer success, and marketing teams

3D Artist51 days ago
Full TimeRemoteTeam 51-200H1B No Sponsor

Role Description We are looking for a 3D Animator / Rigger to support the production of episodic and long-form animated content for a fast-growing digital entertainment series within Roblox. This role involves both animation and basic-to-intermediate rigging, including preparing characters for use in Roblox, working with game-ready assets, and bringing engaging characters and environments to life for serialized storytelling. This is a great opportunity for animators who are open to learning Roblox pipelines, with training and guidance provided. - Create high-quality 3D animations using Blender - Rig and prepare characters for Roblox (R15 or custom rigs) - Work with existing character and environment assets for episodic content - Animate character performances, actions, and scenes based on scripts or storyboards - Ensure smooth, expressive, and narrative-driven animation sequences - Collaborate with creative leads to refine storytelling and pacing - Prepare assets for integration into Roblox Studio and in-game use - Maintain consistency across episodes and evolving content formats Qualifications - Experience with Blender animation (required) - Basic to intermediate rigging experience (armatures, bones, weight painting) - Understanding of animation principles (timing, spacing, posing) - Experience working with pre-built or game assets is a plus - Familiarity with Roblox is a plus, but not required - Willingness to learn Roblox rigging workflows and tools - Ability to follow technical pipelines and iterate based on feedback Requirements - Experience with game engines or real-time animation workflows (nice to have) - Exposure to Roblox Studio or similar platforms (nice to have) - Experience rigging humanoid characters (nice to have) Benefits - Permanent remote work flexibility - Paid Time Off - Health Maintenance Organization (HMO) coverage - Annual performance bonuses - Dedicated coaches offer an extra channel of support and skill-building - Opportunities for professional growth

Philippines
Job Closed