Senior Unreal Engineer

Game EngineerSoftware EngineerContractRemoteSeniorTeam 1,001-5,000

Location

Colombia

Posted

5 days ago

Salary

0

Seniority

Senior

Job Description

Senior Unreal Engineer

Amber Studio

Role Description We are looking for a Senior Unreal Engineer to join a small, high-impact team building an Unreal Engine 5 prototype for an open-world MMO from the creators of an incredibly successful game. The prototype will showcase key gameplay elements and high-fidelity graphics. It is not intended for end users; instead, it will be used to record video footage and to drive internal alignment across design, art, and engineering. This is a remote, full-time contract, expected to start immediately and last for around three months, with potential to extend. The team is small, so your work will be visible and your decisions will have real weight. You will: - Implement gameplay features and systems, focusing on rapid development and frequent iteration. - Ensure the prototype is always stable for daily reviews, while remaining flexible about what is done next. What to expect from the process: - Profile Preselection: Our Talent Acquisition team will review your profile. - Talent Acquisition Screening: Selected candidates will be contacted to undergo an initial interview to discuss their experience, skills, and fit for the role. - Test: Qualified candidates will be invited to complete an assessment to demonstrate their abilities. - Interviews: Finalists will participate in technical and cultural interviews to assess their proficiency and compatibility with our team. The quest (what you will do): - Architect and implement core gameplay systems: 3Cs, resource gathering (tree chopping, mining), campfire building, ranged and melee combat. - Build a cosmetic character appearance system - male/female swap, equipment slot swap. - Implement a basic but indicative version of a combat system. - Build instanced zone transitions connecting different biomes. - Integrate and wire up assets from the environment artist: collision, interaction triggers, runtime behavior. - Integrate FAB marketplace packs efficiently, maintaining a clean project structure throughout. - Implement HUD system to configure game settings such as camera position and movement speed. - Collaborate closely with the designers and artists to define scope and make decisions about implementation details. - Participate in daily review check-ins as the technical voice, flagging risk, reviewing others’ work, surfacing trade-offs, and keeping scope honest. Qualifications - 7+ years of professional game development experience, with meaningful Unreal Engine history. - Strong command of Blueprints and C++, able to choose the right tool for the context, and migrate between them. - Deep understanding of UE5 core systems: character movement, input, collision, game instance/mode architecture, asset management. - Experience with world partition and level loading techniques. - Working knowledge of individual UE5 components: rendering, AI, navigation, physics, UI. - Solid debugging and profiling skills. - Ability to work quickly and autonomously in a prototype-driven workflow. - Confidence in communicating trade-offs clearly to non-technical stakeholders. - Good written and spoken English for daily communication and collaboration. - A pragmatic mindset: you know when something is good enough for a prototype and when it needs to be done properly. Requirements - Hands-on experience with UE5-specific features: Nanite, Lumen, PCG, Enhanced Input. - Experience with UE’s Gameplay Ability System (GAS). - Experience implementing animation blend spaces, animation blueprints, and montages. - Prior work on open-world, survival, sandbox, or MMO-adjacent titles. - Experience with instanced dungeon or zone transition patterns. - Experience with the Enhanced Input System in Unreal. - Familiarity with cinematic capture workflows inside UE5: Sequencer, camera rigs, take recorder. - Comfort using AI coding tools (Copilot, Cursor, or similar) to accelerate output. - Performance-aware coding practices. Benefits - A fun and dynamic industry where you can make a difference. - Professional and friendly work environment. - Awesome and talented colleagues. - Support from all your teammates.

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MWDN logo

Unity Technical Artist

MWDN

MWDN connects exceptional tech talent with leading companies across Israel, the USA, Great Britain, and Western Europe. We aim to ensure our employees enjoy a rewarding and secure experience while collaborating with prestigious international clients. MWDN is ranked among the top 5 IT employers in our region by DOU, and we pride ourselves on our transparency and commitment to our team.

Game Engineer11 days ago
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Role Description We are looking for a Senior Unity Technical Artist who can turn raw creative assets into polished, production-ready Unity content for a premium casual mobile game. This role goes beyond pure implementation. We need someone with a strong creative eye who can: - Build visual moments from scratch inside Unity - Improve game feel - Create animations - Work with both 2D and 3D assets - Bring gameplay, UI, rewards, boosters, and monetization flows to final in-engine quality The client is an international game studio developing mobile casual and puzzle games with a strong focus on high production quality and global scalability. The team specializes in transforming hyper-casual concepts into more polished casual products, combining engaging core gameplay with deep meta systems such as progression, live ops, monetization, and retention features. Qualifications - Strong hands-on experience as a Unity Technical Artist - Experience shipping or developing mobile games or mobile apps - Strong understanding of Unity asset pipeline, prefab creation, animation setup, and visual implementation - Ability to create polished animations directly inside Unity from scratch - Solid experience with UI animation, 2D/3D implementation, particles, materials, shaders, and in-engine visual polish - Experience working with 3D models inside Unity, including import setup, materials, optimization, lighting, and presentation - Good understanding of mobile optimization and low-end device constraints - Strong eye for polish, timing, readability, player feedback, and game feel - Ability to independently explore how things work and solve implementation problems end to end - Comfortable working in fast production cycles with evolving creative direction Requirements - Experience with puzzle, casual, or hyper-casual mobile games - Experience with stylized premium casual game visuals - Shader Graph or HLSL - URP, lighting, and post-processing experience - VFX Graph or advanced particle work - C# for editor tools or pipeline automation - Experience with 3D modeling, rigging, or 3D animation - Experience improving asset integration workflows - Experience working with AI-assisted creative or production workflows Benefits - People-first management with minimal bureaucracy - A friendly company culture, proven by employees who choose to return - Flexible working hours - Full financial and legal support for independent contractors - Free English classes, with native speakers or Ukrainian teachers - Dedicated HR support Your day-to-day in this position - Convert raw art assets into clean, reusable Unity prefabs - Set up imports, slicing, pivots, materials, shaders, animations, VFX, and prefab hierarchy - Create polished UI and in-game visual moments such as popups, reward flows, chest openings, booster activations, item collection sequences, and gameplay feedback - Create animations from scratch inside Unity when needed, including UI motion, gameplay moments, transitions, and reward sequences - Work with 2D assets, Spine/sprite-based assets, and 3D models inside Unity - Implement, adjust, and polish 3D assets, materials, lighting, shaders, and simple in-engine animation setups - Improve visual quality with motion, VFX, lighting, post-processing, shaders, timing, and player-facing feedback - Ensure visuals are clear, responsive, and performant on mobile devices, including lower-end devices - Profile and optimize rendering, overdraw, memory usage, draw calls, materials, textures, and asset setup - Investigate technical and visual issues deeply, understand root causes, and implement practical solutions - Build scalable workflows, tools, and reusable systems that improve content integration - Work closely with art, design, product, and engineering to bring features to final mobile game quality Our next steps - ✅ Intro call with a Recruiter - ✅ Client interview - ✅ Home assignment - ✅ Offer

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