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5 open rolesTeam 1001-5000Latest: May 26, 2026, 12:00 AM UTC
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5 Jobs

ContractRemoteSeniorTeam 1,001-5,000

Role Description We are looking for a Senior Unreal Engineer to join a small, high-impact team building an Unreal Engine 5 prototype for an open-world MMO from the creators of an incredibly successful game. The prototype will showcase key gameplay elements and high-fidelity graphics. It is not intended for end users; instead, it will be used to record video footage and to drive internal alignment across design, art, and engineering. This is a remote, full-time contract, expected to start immediately and last for around three months, with potential to extend. The team is small, so your work will be visible and your decisions will have real weight. You will: - Implement gameplay features and systems, focusing on rapid development and frequent iteration. - Ensure the prototype is always stable for daily reviews, while remaining flexible about what is done next. What to expect from the process: - Profile Preselection: Our Talent Acquisition team will review your profile. - Talent Acquisition Screening: Selected candidates will be contacted to undergo an initial interview to discuss their experience, skills, and fit for the role. - Test: Qualified candidates will be invited to complete an assessment to demonstrate their abilities. - Interviews: Finalists will participate in technical and cultural interviews to assess their proficiency and compatibility with our team. The quest (what you will do): - Architect and implement core gameplay systems: 3Cs, resource gathering (tree chopping, mining), campfire building, ranged and melee combat. - Build a cosmetic character appearance system - male/female swap, equipment slot swap. - Implement a basic but indicative version of a combat system. - Build instanced zone transitions connecting different biomes. - Integrate and wire up assets from the environment artist: collision, interaction triggers, runtime behavior. - Integrate FAB marketplace packs efficiently, maintaining a clean project structure throughout. - Implement HUD system to configure game settings such as camera position and movement speed. - Collaborate closely with the designers and artists to define scope and make decisions about implementation details. - Participate in daily review check-ins as the technical voice, flagging risk, reviewing others’ work, surfacing trade-offs, and keeping scope honest. Qualifications - 7+ years of professional game development experience, with meaningful Unreal Engine history. - Strong command of Blueprints and C++, able to choose the right tool for the context, and migrate between them. - Deep understanding of UE5 core systems: character movement, input, collision, game instance/mode architecture, asset management. - Experience with world partition and level loading techniques. - Working knowledge of individual UE5 components: rendering, AI, navigation, physics, UI. - Solid debugging and profiling skills. - Ability to work quickly and autonomously in a prototype-driven workflow. - Confidence in communicating trade-offs clearly to non-technical stakeholders. - Good written and spoken English for daily communication and collaboration. - A pragmatic mindset: you know when something is good enough for a prototype and when it needs to be done properly. Requirements - Hands-on experience with UE5-specific features: Nanite, Lumen, PCG, Enhanced Input. - Experience with UE’s Gameplay Ability System (GAS). - Experience implementing animation blend spaces, animation blueprints, and montages. - Prior work on open-world, survival, sandbox, or MMO-adjacent titles. - Experience with instanced dungeon or zone transition patterns. - Experience with the Enhanced Input System in Unreal. - Familiarity with cinematic capture workflows inside UE5: Sequencer, camera rigs, take recorder. - Comfort using AI coding tools (Copilot, Cursor, or similar) to accelerate output. - Performance-aware coding practices. Benefits - A fun and dynamic industry where you can make a difference. - Professional and friendly work environment. - Awesome and talented colleagues. - Support from all your teammates.

Colombia
ContractRemoteMid LevelTeam 1,001-5,000

Role Description We are looking for a 3D Environment Artist to join a small, high-impact team building an Unreal Engine 5 prototype for an open-world MMO from the creators of an incredibly successful game. The prototype will be used to record video material and to drive internal alignment across design, art, and engineering. This is a remote, full-time contract, expected to start immediately and last for around three months, with potential to extend. The team is small, so your work will be visible and your decisions will have real weight. You will build three key biomes (taiga, desert, cave), focusing on assembling high-quality environments using modular and kitbashed assets. As the environment art owner, you will ensure visual cohesion, strong environmental storytelling, and consistent material definition. What to expect from the process - Profile Preselection: Our Talent Acquisition team will review your profile. - Talent Acquisition Screening: Selected candidates will be contacted to undergo an initial interview to discuss their experience, skills, and fit for the role. - Test: Qualified candidates will be invited to complete an assessment to demonstrate their abilities. - Interviews: Finalists will participate in technical and cultural interviews to assess their proficiency and compatibility with our team. The quest - Own the creation of three distinct biomes – taiga, desert, and underground cave system – from blockout through final polish, using a mix of marketplace assets and original content, in Unreal 5.7. - Assemble and dress kitbashed environments so they read as coherent and tonally consistent, even when individual assets come from different sources. - Set up lighting, atmosphere, and composition that make environments feel inhabited and cinematic at the camera distances used for recording. - Build modular environment kits (terrain, rocks, foliage, structures) that can be reused and extended as the prototype grows. - Adjust materials, shaders, and terrain to improve visual quality and cohesion. - Ensure environments are visually aligned with the project tone of medieval Earth in the future. - Collaborate closely with a generalist tech artist - you focus on the world, they make everything work together. - Work within daily review cycles to stay aligned with the direction and minimize rework. - Flag scope risks early and help the team prioritize what gets built given the timeline. Skills - 5+ years of professional environment art experience in game development. - Demonstrable ability to build visually compelling environments or open-world scenes in Unreal Engine 5. - Strong fundamentals of PBR workflows and material creation. - Solid understanding of lighting, composition, and world-building. - Experience with terrain tools and foliage systems. - Comfortable working with marketplace and kitbash assets, and assembling them into something coherent. - Ability to work quickly and autonomously in a prototype-driven workflow. - Good written and spoken English for daily communication and collaboration. Nice to have - Experience working on sandbox or MMO games. - Familiarity with procedural world-building workflows. - Experience dressing environments for video capture or cinematic purposes (trailers, in-engine footage). - Comfort with AI-assisted asset generation pipelines. - Nanite, Lumen, or PCG experience in UE5. Practical details - Full-time remote contract through early August 2026, with potential to extend. - Preference for overlapping working hours with Eastern America. - Unreal Engine 5.7. Benefits - Competitive project-based compensation. - Opportunity to work on exciting and diverse projects. - Clear communication and support throughout the project duration. - Flexibility in project timelines and deadlines. - Potential for long-term collaboration on future projects. - Transparent and fair evaluation of your work.

EST (UTC-5)
ContractRemoteSeniorTeam 1,001-5,000

Role Description We are seeking a Senior Producer to lead development efforts across one or more game projects. We are looking for someone who is passionate about building high-quality games and who can guide multidisciplinary teams toward successful delivery. In this role, you will be responsible for overseeing production strategy, ensuring alignment between stakeholders, and managing schedules, scope, quality, and budget to deliver projects on time and at the expected level of excellence. - Lead the production of game development projects from planning through delivery, ensuring alignment with project goals, timelines, and budgets. - Define and maintain production roadmaps, milestone plans, and sprint structures in collaboration with discipline leads. - Coordinate cross-department collaboration between design, engineering, art, QA, and external partners. - Drive project execution by identifying risks, resolving blockers, and ensuring dependencies between teams are managed effectively. - Communicate project status, risks, and key updates to internal leadership and external stakeholders. - Ensure production processes, tools, and workflows are optimized for efficiency and transparency. - Oversee task tracking and planning systems, ensuring priorities, ownership, and timelines remain clear and up to date. - Support discipline leads in planning feature scope, resource allocation, and development priorities. - Review milestone deliverables to ensure quality standards and project objectives are met. - Lead production meetings, sprint planning sessions, retrospectives, and milestone reviews. - Manage outsourcing and external development coordination when required. - Maintain a strong understanding of the game and its systems in order to support decision-making and prioritization. - Mentor and support other producers or coordinators when applicable. Qualifications - 5+ years of experience in video game production, with at least one shipped title. - Strong understanding of the full game development lifecycle, including production pipelines and cross-discipline dependencies. - Experience managing schedules, budgets, and milestone deliverables. - Proficiency with production and project management tools such as Jira, Confluence, Excel, or similar platforms. - Strong leadership, communication, and stakeholder management skills. - Ability to identify risks early and implement effective mitigation strategies. - Highly organized, detail-oriented, and capable of managing multiple priorities simultaneously. - Comfortable working in fast-paced development environments with distributed teams. - Ability to work effectively with diverse teams and personalities. - Passion for games and a deep understanding of the development process. Benefits - A dynamic industry where your work contributes directly to the creation of games played by millions. - Competitive compensation packages. - The opportunity to collaborate with talented colleagues across the globe. - Clear communication and support throughout project development. - Transparent and fair evaluation of performance. - Flexible, remote work environment.

Worldwide
Full TimeRemoteLeadTeam 1,001-5,000

About us: At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation. About the role: Amber is seeking a highly skilled Lead Engineer to join our team. You will work collaboratively with a cross-functional team, and you will be involved in various stages of the game development lifecycle, ensuring the production of a high-quality game. You will collaborate with development teams in several locations but will primarily work with a development teams located in Montreal, Mexico, and Romania. The Quest: - Interface with other engineers and project stakeholders to establish a development roadmap for both frontend and backend development. - Be accountable for project-wide engineering task estimations and work with the production team to address changes in planning, project scope, etc. - Participate in customer-facing meetings to gather technical requirements and details. - Evaluate technical documentation or software. - Develop technical proposals, including task breakdown, and delivery timeline. - Review and provide guidance on engineering architecture. - Develop core features/components. - Debug code and perform bug fixes to ensure high-quality and stable software. - Oversee backend development and guide backend team on functional requirements and integrations between frontend and backend functionality. - Coordinate production pipeline requirements and tasks with internal and external CI/CD and QA teams. - Review and support project performance monitoring and improvement. The Skills: - 7+ years of experience in the creation and delivery of Game/Engine Technology and games - You'll need to understand the high-level basics of online architecture and integration with frontend. - Solid technical knowledge across multiple areas, most importantly implementing games using Unreal. - Experience with using generative AI for conversational games, mainly using with In-World API and agents but Bedrock or similar tools. - Expert knowledge of C++, good knowledge of C# and engine-level AI tools within Unreal Engine. Knowledge in Character and animations setup, including real-time Lip-sync solutions and Metahuman - General LLM knowledge - LLM text analysis and response generation, Text-to-speech output using a voice clone, Guardrails filtering, speech recognition by using Whisper or other similar LLMs - Excellent soft skills and communication abilities, both verbal and written. - Strong proficiency in English. - Experience in developing technical architecture and implementing design principles and patterns. - Experience interfacing with and guiding frontend and backend teams in producing gameplay features. - Experience using Jenkins or other CI/CD toolchains. - Experience using Perforce. Nice to have: - Online development expertise (preferably using GCP or AWS). - Strong debugging experience using Unreal profiling tools. - Knowledge about Proton. The Reward: - Competitive project-based compensation - Opportunity to work on exciting and diverse projects - Clear communication and support throughout the project duration. - Flexibility in project timelines and deadlines. - Potential for long-term collaboration on future projects. - Transparent and fair evaluation of your work.

Mexico
OtherRemoteTeam 1,001-5,000

This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more. Role Description We are seeking an experienced Game UI Integrator and Technical Animator who will be responsible for integrating art and UI into the Unity engine and bringing them to life with dynamic animations and VFX that you will create inside Unity. You won’t be making brand new art assets; your craft is integration, motion, and interaction design. You will join our team working on one of the top mobile social casino games (hundreds of thousands of daily players). This is a long-term full-time remote contract position (40 hours/week, core hours 9am–5pm US Central Time, no end date). If you thrive on being the bridge between static art and a living breathing player experience, using your mastery to create feel-good moments that captivate a massive player base, this could be the adventure for you! What to expect from the process - Profile Preselection: Our Talent Acquisition team will review your profile. - Talent Acquisition Screening: Selected candidates will be contacted to undergo an initial interview to discuss their experience, skills, and fit for the role. - Test: Qualified candidates will be invited to complete an assessment to demonstrate their abilities. - Interviews: Finalists will participate in technical and cultural interviews to assess their proficiency and compatibility with our team. The Quest - Integrate UI in Unity, delivering robust and responsive layouts across multiple resolutions and aspect ratios. - Animate UI elements and 2D characters using Unity’s animation tools. Obsess over timing and anticipation. - Create game-ready VFX with Unity’s particle system. - Optimize asset performance for mobile devices (atlases, compression, batching, texture budgets). - Implement interaction states & motion language for liveops features (pop-ups, rewards, win celebrations, etc.). Ensure clarity and delight while respecting performance budgets. - Champion “feel”, review your work, iterate until transitions are smooth, timings are crisp, and interactions are unmistakably readable and satisfying. - Prepare and integrate delivered assets, upholding naming conventions and folder discipline. - Collaborate across disciplines, working with artists, designers, engineers, producers, and QA. Communicate trade-offs and propose UX refinements early. - Contribute to asset management, troubleshooting layout or animation issues and keeping builds shippable for frequent releases. Skills - Mastery of Unity, strong understanding of Unity’s systems, including UI, particles, animations, and animation controllers. Familiarity with optimization and troubleshooting in Unity. Bonus points for understanding Unity’s shaders and materials. - Production-grade 2D & UI animation in Unity, with demonstrated mastery of timing/spacing and micro-interactions. - Particles for UI & 2D effects, including practical optimization on mobile devices (overdraw, texture budgets, batching, atlases). - Asset integration discipline, including sprite slicing, atlases, import settings, font setup, organized prefab hierarchies. - Live game pipelines, with fast iteration, clear comms, reliable delivery. - English fluency, excellent written and spoken English skills. - Strong communication, able to proactively communicate progress, flag issues, and ask for help. In meetings, even if you’re the only remote participant, you speak up and stay engaged. - Ownership mindset, take responsibility for your work ensuring it’s tested, stable, and delivered on time. - Portfolio/reel demonstrating UI motion, 2D animations, and in-engine polish on mobile apps or games (please include short breakdowns of your role & constraints). Nice to Have - 2D character animation experience, including bone-based workflows and Timeline. - Game development experience, prior history in mobile games or similar apps. - Casino app experience, or contribution to casino-related art. - Liveops experience, exposure to cadenced fast releases. - Exposure to asset bundles. - Jira familiarity. Benefits - Competitive project-based compensation - Opportunity to work on exciting and diverse projects - Clear communication and support throughout the project duration. - Flexibility in project timelines and deadlines. - Potential for long-term collaboration on future projects. - Transparent and fair evaluation of your work.

United States