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teamLFG

Remote Jobs

15 open rolesTeam 11,50H1B No SponsorLatest: May 21, 2026, 9:25 PM UTCCompany SiteLinkedIn
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15 Jobs

Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems • Optimize rendering performance across CPU, GPU, memory, and platform constraints • Investigate and fix graphics, rendering, and visual pipeline issues

Washington
$160K - $240K / year
Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design • Mentor and inspire a talented team of artists through all phases of production • Foster a safe culture for growth, feedback and coaching to encourage strong creative debate • Create strong processes and scalable art workflows that force multiply the team’s efforts and define a high art quality bar, internally and externally with partner studios • Inspire and motivate the team with craft and process advisement • Embrace “we” culture in addition to being an outstanding collaborator and communicator • Develop internal and external style guides and workflows, and manage teams through creation of game assets • Be accountable to the art director visual goals and directions

Washington
$153K - $230K / year
Full TimeRemoteLeadTeam 11-50H1B No Sponsor

• Architect and maintain production-quality player investment systems, workflows, and tools in C++ on Unreal 5 with minimal oversight • Provide technical guidance to teammates on using and interfacing with such systems, including advising on constraints and best practices. • Collaborate daily with a cross-disciplinary team to build new gameplay experiences

Washington
$190K - $285K / year
Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Develop and maintain automated build software using Unreal Engine 5, primarily using C# • Monitor and report on the health and status of build systems • Develop and maintain workflows for internal customers across multiple disciplines • Provision and manage on-prem and cloud-based build resources • Troubleshoot build errors and collaborate with varied disciplines to resolve them • Work with release management to publish game builds to customers • Work with test team to run automated tests and publish results

Washington
$160K - $240K / year
Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight • Provide technical guidance to teammates on how to build code and content to work nicely with our simulation and network model • Collaborate daily with the content creators and engine team to define and develop the blocks used by the content team to build the game

Washington
$160K - $240K / year
Full TimeRemoteLeadTeam 11-50H1B No Sponsor

• Responsible for the development, communication, and execution of a joyful audio vision in accordance with project creative pillars and player experience goals • Accountable for providing clear objectives and creative direction while supporting the individual creativity and continued growth of audio team members • In coordination with the project leadership team, represent audio-facing staffing needs (incl. external partnerships) while facilitating the creation and acquisition of SFX, Music, and Dialogue assets • Support the iterative development of the audio technical stack and in-engine audio content creation workflows

Washington
$157K - $236K / year
Full TimeRemoteLeadTeam 11-50H1B No Sponsor

• As a hands-on individual contributor, own the design goals and implementation of progression systems that meet the needs of onboarding newcomers and returning seasoned players • Deliver achievement and reward structures that encourage pro-social and collaborative behavior in team games • Set the standards for player motivational loops that are ethical, meaningful, and enriching. • Define player experience goals to evolve the economic ecosystem based on feedback from leadership, live KPIs, and community sentiment • Collaborate with Product Managers and other leads (combat, social systems, UX designers) to roll out impactful systemic solutions that are sustainable long-term • Oversee and drive seasonal content delivery to continually surprise and delight the community

Washington
$172K - $258K / year
Full TimeRemoteSeniorTeam 11-50H1B No Sponsor

• Build and maintain production-quality backend game services • Directly manage and lead several engineers, providing support, technical mentorship, constructive feedback, and career development coaching • Collaborate daily with a cross-disciplinary team to design and build the services-driven features for the game (including sessions, matchmaking, and progression) • Effectively write clear, concise, and accurate technical documentation and email communication, with the ability to summarize complex topics and achieve alignment across multiple teams • Calmly deal with production incidents, participating in an on-call rotation after launch

Washington
$217K - $325K / year
Full TimeRemoteLeadTeam 11-50H1B No Sponsor

• Collaborate closely with Creative Director and Narrative Director for a cohesive creative vision of the game • Collaborate closely with Art team to contribute to and uphold the creative vision of the game • In collaboration with your art team, shepherd and guide the look of the project and elevate other artists' work to maintain craft quality • Weave through the existing art explorations and create a cohesive visual guide to rally the team behind • Develop milestones for art team through clear direction and sustainable scoping • Lead and manage relationships with external art contractors • Help grow, mentor, and guide the team, including directly managing art team members

Washington
$208K - $312K / year
Full TimeRemoteLeadTeam 11-50H1B No Sponsor

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how environment art enhances gameplay clarity, supporting players in making split-second decisions, and how world design can ignite both fandom and strategic depth? Join us at teamLFG! As the Environment Art Lead at teamLFG, you will guide and help create art with the team from preproduction to production on our innovative new IP! Your leadership will shape memorable worlds that uphold gameplay fairness and clarity. You’ll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games. As a leader for the environment art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life. We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives. Responsibilities: • Lead environment art and coordinate work with a multidisciplinary team accountable for worldbuilding, including but not limited to narrative and design • Mentor and inspire a talented team of artists through all phases of production • Foster a safe culture for growth, feedback and coaching to encourage strong creative debate • Create strong processes and scalable art workflows that force multiply the team’s efforts and define a high art quality bar • Inspire and motivate the team with craft and process advisement • Embrace “we” culture in addition to being an outstanding collaborator and communicator • Develop internal and external style guides and workflows, and manage teams through creation of game assets • Be accountable to the art director visual goals and directions Required Skills • Deep understanding of the environment art decisions that matter to competitive players in action or fighting games • Proven experience in early AAA game development leadership role(s) • Experience in leading art teams that include but not limited to environment art, palette art, skybox art, and lighting. • Demonstrated skills and deep understanding of stylized art and style adaptability • Expert knowledge in Maya, Blender or Max, Substance • Expert knowledge in Unreal Engine • Strong organizational, analytical and problem-solving capability with high attention to detail • Strategic and critical thinking skills with a proactive, investigative mindset Nice to have Skills • Platformer genre development experience • Experience working on a game with a high angle isometric camera perspective • Experience leading multiple teams on a live game (“game as a service”) Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below. $183,000—$274,000 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

United States
$183K - $274K / year

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