Nimble Giant Entertainment logo
Nimble Giant Entertainment

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

Technical Game Designer

DesignerDesignerFull TimeRemoteSeniorTeam 201-500Since 2002H1B No SponsorCompany SiteLinkedIn

Location

Uruguay

Posted

10 days ago

Salary

0

Seniority

Senior

Bachelor DegreeEnglishUnreal Engine

Job Description

Technical Game Designer

Nimble Giant Entertainment

• Design, prototype, and implement gameplay systems and mechanics using Unreal Engine, primarily through Blueprints. • Act as a technical bridge between Game Design and Engineering, ensuring feasibility, scalability, and clarity of implementation. • Create and maintain reusable gameplay setups, tools, and systems to support designers and content creators. • Collaborate closely with Engineering to align gameplay systems with technical requirements and production constraints. • Support the iteration and optimization of gameplay features in collaboration with Engineering. • Debug and iterate on gameplay systems throughout all stages of development. • Support designers by improving workflows, documentation, and tooling within Unreal. • Work closely with QA to identify, reproduce, and resolve gameplay-related issues. • Contribute to task estimation, risk assessment, and planning in collaboration with Leads and Production. • Maintain clear documentation of systems, workflows, and implementation guidelines. • Stay up to date with Unreal Engine features, industry trends, and emerging best practices in game design and technical implementation.

Job Requirements

  • Professional experience as a Technical Designer, Gameplay Designer, or similar hybrid role in the video game industry.
  • Strong hands-on experience with Unreal Engine, especially Blueprints and gameplay implementation workflows.
  • Solid understanding of gameplay systems, player interaction, game feel, and systemic design.
  • Ability to collaborate closely with engineers on technical implementation and gameplay systems.
  • Experience developing and optimizing gameplay features for multiple platforms (PC, consoles, etc.).
  • Strong problem-solving skills and the ability to break down complex systems into clear, actionable solutions.
  • Ability to collaborate effectively with Designers, Engineers, Artists, QA, and Production.
  • Familiarity with debugging and gameplay iteration workflows in Unreal.
  • Experience working across multiple development stages, from pre-production to release.
  • Strong communication skills and ability to document and explain technical systems clearly.
  • Advanced English proficiency (written and spoken) – mandatory.

Benefits

  • Excellence is one of our core drivers.
  • Continuous learning is encouraged.
  • Working remotely is an option.
  • We encourage applications from diverse backgrounds.

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