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Nimble Giant Entertainment

Remote Jobs

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

13 open rolesTeam 201,500Since 2002H1B No SponsorLatest: Jun 11, 2026, 10:15 AM UTCCompany SiteLinkedIn
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13 Jobs

Nimble Giant Entertainment logo

Lead Game Programmer

Nimble Giant Entertainment

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

Full TimeRemoteSeniorTeam 201-500Since 2002H1B No Sponsor

• Understand the AI game design and ensure that the developers understand it. • Review game design from technical point of view, suggest improvements which reduce technical scope and technical risks. • Ensure code maintainability and manage technical debt. • Define team workflows (code reviews, automated tests, ticket granularity, number and format of sync meetings, etc.). • Ensure the quality of technical designs. • Assess developers’ skills and communicate expectations to them. • Ensure a reasonable velocity for delivering new features. • Ensure there are no bugs that interfere with playtesting the project. • Serve as the point of contact on the project regarding the implementation of gameplay features. • Collaborate with producers and game designers. • Assess the feasibility of the roadmap for gameplay feature development and escalate risks.

Argentina
Nimble Giant Entertainment logo

AI Lead

Nimble Giant Entertainment

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

AI Engineer39 days ago
Full TimeRemoteSeniorTeam 201-500Since 2002H1B No Sponsor

• Understand the AI game design and ensure that the developers understand it • Review game design from technical point of view, suggest improvements which reduce technical scope and technical risks • Ensure code maintainability and manage technical debt • Define team workflows (code reviews, automated tests, ticket granularity, number and format of sync meetings, etc.) • Ensure the quality of technical designs • Assess developers’ skills and communicate expectations to them • Ensure a reasonable velocity for delivering new features • Ensure there are no bugs that interfere with playtesting the project • Serve as the point of contact on the project regarding the implementation of gameplay features. • Collaborate with producers and game designers • Assess the feasibility of the roadmap for gameplay feature development and escalate risks

Latin America
Nimble Giant Entertainment logo

Technical Game Designer

Nimble Giant Entertainment

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

Designer65 days ago
Full TimeRemoteSeniorTeam 201-500Since 2002H1B No Sponsor

• Design, prototype, and implement gameplay systems and mechanics using Unreal Engine, primarily through Blueprints. • Act as a technical bridge between Game Design and Engineering, ensuring feasibility, scalability, and clarity of implementation. • Create and maintain reusable gameplay setups, tools, and systems to support designers and content creators. • Collaborate closely with Engineering to align gameplay systems with technical requirements and production constraints. • Support the iteration and optimization of gameplay features in collaboration with Engineering. • Debug and iterate on gameplay systems throughout all stages of development. • Support designers by improving workflows, documentation, and tooling within Unreal. • Work closely with QA to identify, reproduce, and resolve gameplay-related issues. • Contribute to task estimation, risk assessment, and planning in collaboration with Leads and Production. • Maintain clear documentation of systems, workflows, and implementation guidelines. • Stay up to date with Unreal Engine features, industry trends, and emerging best practices in game design and technical implementation.

Uruguay
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Technical Animator – Rigging

Nimble Giant Entertainment

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

3D Artist85 days ago
Full TimeRemoteSeniorTeam 201-500Since 2002H1B No Sponsor

• Design, build, and maintain high-quality character, weapon, props and creature rigs for real-time applications. • Develop and refine skinning, deformation systems, and blend shape setups to achieve high visual fidelity. • Collaborate with Animators to ensure rigs are intuitive, efficient, and production-ready. • Work with Character Artists, Modelers, and Engineers to integrate assets seamlessly into the game engine. • Implement and support rigs inside Unreal Engine, ensuring compatibility with animation systems and gameplay requirements. • Utilize Animation Blueprints to support animation logic, blending, and state machines when needed. • Create and maintain rigging tools and pipeline solutions (primarily in Maya or similar DCCs) to improve team efficiency. • Support and troubleshoot issues related to rigs, skinning, and animation workflows. • Contribute to the evolution of the animation pipeline, identifying opportunities for improvement and optimization. • Act as a point of contact for rigging-related technical challenges across the team.

Argentina
Job Closed
Nimble Giant Entertainment logo

Senior Sound Programmer

Nimble Giant Entertainment

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

Full TimeRemoteSeniorTeam 201-500Since 2002H1B No Sponsor

• Implement and support audio systems and features within Unreal Engine. • Assist in developing and maintaining tools and pipelines for sound designers. • Integrate and support audio middleware (e.g., Wwise, FMOD) in collaboration with senior team members. • Help implement and optimize runtime audio behaviors, mixing, and spatialization. • Work closely with Sound Designers to integrate, debug, and polish audio content in-game. • Connect gameplay systems, animation, UI, and other features with audio systems under guidance. • Debug and resolve audio-related issues across the development cycle. • Ensure implemented features meet performance and technical requirements. • Contribute to documentation and follow established technical guidelines. • Collaborate with the team to identify issues and propose improvements.

Argentina
Job Closed
Nimble Giant Entertainment logo

Senior Sound Engineer

Nimble Giant Entertainment

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

Engineer88 days ago
Full TimeRemoteSeniorTeam 201-500Since 2002H1B No Sponsor

• Implement and support audio systems and features within Unreal Engine. • Assist in developing and maintaining tools and pipelines for sound designers. • Integrate and support audio middleware (e.g., Wwise, FMOD) in collaboration with senior team members. • Help implement and optimize runtime audio behaviors, mixing, and spatialization. • Work closely with Sound Designers to integrate, debug, and polish audio content in-game. • Connect gameplay systems, animation, UI, and other features with audio systems under guidance. • Debug and resolve audio-related issues across the development cycle. • Ensure implemented features meet performance and technical requirements. • Contribute to documentation and follow established technical guidelines. • Collaborate with the team to identify issues and propose improvements.

Argentina
Job Closed
Nimble Giant Entertainment logo

Senior Level Designer

Nimble Giant Entertainment

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

Designer121 days ago
Full TimeRemoteSeniorTeam 201-500Since 2002H1B No Sponsor

• Create level layouts, hotspots, and points of interest (POIs) for players to explore according to the game's themes and lore, as well as within gameplay system constraints. • Resolve and iterate on game environments to guarantee a great play experience. • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions. • As the project progresses, integrate the elements produced on the map (new gameplay, AI, sound, etc.). • Develop solid design documentation for level progression (flow), layouts, and 3D block-outs for in-engine playtesting. • Produce playtest information and requirements to aid QA in the validation and proofing of levels prior to approval.

Argentina
Nimble Giant Entertainment logo

Senior Technical Animator

Nimble Giant Entertainment

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

3D Artist121 days ago
Full TimeRemoteSeniorTeam 201-500Since 2002H1B No Sponsor

• Collaborate with the Animation Lead to define, maintain and improve the animation pipeline across DCC tools and Unreal Engine. • Develop and maintain high-quality character and weapon rigs to support gameplay and cinematics. • Support the implementation and optimization of Animation Blueprints (ABP) and animation systems in Unreal. • Work with animators to ensure animation assets integrate correctly into the engine, including troubleshooting export and import issues. • Collaborate with programmers to improve runtime animation performance and scalability. • Develop and maintain tools and scripts to automate animation workflows and improve production efficiency. • Help establish best practices for rigging, animation export, and engine integration. • Assist in the optimization of skeleton structures and animation systems to improve performance and maintainability. • Work with the art and design teams to ensure animation systems support gameplay needs. • Act as a bridge between artistic goals and technical constraints, ensuring high-quality animation results within engine limitations.

Argentina
Job Closed
Nimble Giant Entertainment logo

Senior Game Designer

Nimble Giant Entertainment

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

Designer121 days ago
Full TimeRemoteSeniorTeam 201-500Since 2002H1B No Sponsor

• Own the functional definition and delivery of a given feature that meets the goals and standards of the Design Vision. • Work iteratively and in close collaboration with other team members to tweak, modify, or rework your designs as needed. • Generate clear documentation and support materials to allow other developers to seamlessly implement your designs. • Collaborate with other developers, making sure at all times that every team member has access to the context and definitions necessary for the optimal implementation of each feature. • Find ways to efficiently test your designs and iterate quickly. • Monitor how users experience the designs implemented in the game and validate their quality and effectiveness. • Stay up to date with design paradigms and industry trends that may be relevant to our game. • Help other team members to better understand your discipline and your designs.

Argentina
Nimble Giant Entertainment logo

Senior Game Programmer

Nimble Giant Entertainment

Built on experience. Fueled by passion. Part of Embracer Group & Saber Interactive. - www.nimblegiant.com

Software Engineer121 days ago
Full TimeRemoteSeniorTeam 201-500Since 2002H1B No Sponsor

• Desarrollar y producir características del juego en colaboración con miembros del equipo y clientes. • Proporcionar a productores, gerentes de ingeniería y/o líderes información detallada sobre el progreso y los problemas cuando sea necesario. • Asistir a miembros junior del equipo cuando sea necesario, proporcionando perspectivas basadas en la experiencia y conocimientos. • Proporcionar opciones de solución y estimaciones de tareas en relación con esfuerzo y riesgos cuando sea necesario. • Desarrollar, codificar/configurar y probar características y sistemas de acuerdo con los requisitos del proyecto. • Producir documentación de los procesos según lo definido por el Líder Técnico. • Aplicar y promover las mejores prácticas de desarrollo, siguiendo las convenciones de codificación estandarizadas.

Argentina
Job Closed

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