Job Closed

This listing is no longer active.

Hyperlab logo
Hyperlab

Building Next-Gen Sports and Fitness Technology

Intern Game Developer

Game EngineerSoftware EngineerInternshipRemoteEntry LevelTeam 11-50H1B No SponsorCompany SiteLinkedIn

Location

Turkey

Posted

69 days ago

Salary

0

Seniority

Entry Level

Professional CertificateEnglishUnity

Job Description

Intern Game Developer

Hyperlab

•⁠ ⁠**Game Development Basics:** Participate in the development process of hybrid-casual games and see how a game goes from idea to store. •⁠ ⁠**Professional Coding Standards:** Learn how to write clean, organized, and readable code from our senior developers. •⁠ **⁠Feature Implementation:** Help build and test game mechanics, UI elements, and prototypes. •⁠ ⁠**Tools of the Trade:** Get hands-on experience with industry-standard tools like Git and Notion. •⁠ ⁠Mentorship: Work closely with a mentor who will help you bridge the gap between university projects and professional game development.

Job Requirements

  • ⁠ ⁠**Availability:** Able to commit to 3-5 days per week.
  • ⁠ ⁠**C# Foundations:** Solid understanding of C# basics and Object-Oriented Programming (OOP) logic (you don't need to be an expert, but you should know the core concepts).
  • ⁠** ⁠Unity Familiarity:** Basic experience with the Unity Editor (navigating the scene, working with Prefabs, and simple Physics).
  • ⁠ ⁠**Passion for Learning:** A strong desire to move from "making things work" to "making things work well."
  • ⁠ ⁠**AI Enthusiast**: Curiosity about using AI tools (like Claude, GitHub Copilot, etc.) to assist your coding process and enhance your workflow.
  • ⁠ ⁠**Team Player:** Good communication skills and an interest in how games are built in a professional team environment.

Related Job Pages

More Game Engineer Jobs

Hyperlab logo

Intern Game Developer

Hyperlab

Building Next-Gen Sports and Fitness Technology

Game Engineer69 days ago
Part TimeRemoteTeam 11-50H1B No Sponsor

Role Description What We Are Looking For: - Availability: Able to commit to 3-5 days per week. - C# Foundations: Solid understanding of C# basics and Object-Oriented Programming (OOP) logic (you don't need to be an expert, but you should know the core concepts). - Unity Familiarity: Basic experience with the Unity Editor (navigating the scene, working with Prefabs, and simple Physics). - Passion for Learning: A strong desire to move from "making things work" to "making things work well." - AI Enthusiast: Curiosity about using AI tools (like Claude, GitHub Copilot, etc.) to assist your coding process and enhance your workflow. - Team Player: Good communication skills and an interest in how games are built in a professional team environment. What You Will Learn & Do: - Game Development Basics: Participate in the development process of hybrid-casual games and see how a game goes from idea to store. - Professional Coding Standards: Learn how to write clean, organized, and readable code from our senior developers. - Feature Implementation: Help build and test game mechanics, UI elements, and prototypes. - Tools of the Trade: Get hands-on experience with industry-standard tools like Git and Notion. - Mentorship: Work closely with a mentor who will help you bridge the gap between university projects and professional game development. Bonus Points: - Show Us Your Work: A GitHub link or a simple portfolio showing a few prototypes or game jam projects you’ve worked on. - Game Logic: A basic understanding of game math (vectors, triggers, etc.). 📌 Note: We prefer applications to include a portfolio or GitHub link. Even a small, unfinished project helps us understand your logic and potential!

Turkey
Job Closed
iLogos Game Studios logo

Senior Unity Developer

iLogos Game Studios

Smart solutions provider for game companies

Game Engineer72 days ago
ContractRemoteTeam 201-500Since 2006H1B No Sponsor

• Design and implement game systems and features • Contribute to architecture decisions and technical direction • Optimize performance and ensure stability across platforms • Collaborate with cross-functional teams (design, backend, QA) • Maintain code quality and ensure adherence to best practices • Support delivery through accurate estimation and planning

Worldwide
Job Closed
Full TimeRemoteTeam 1,001-5,000Since 1955H1B No Sponsor

• Lead, coach, and develop a team of Sales Managers and Sales Representatives to exceed sales targets • Build and maintain a high-performance culture focused on accountability, clear expectations, and continuous improvement • Oversee territory management and ensure optimal coverage and resource allocation • Define and communicate clear performance expectations and KPIs across the sales organization • Utilize Salesforce CRM to manage pipeline, forecast accurately, and drive data-informed decisions • Use data to inform segmentation strategies, pricing models, and promotional campaigns • Develop and execute strategic sales plans to expand market share and grow revenue • Build and maintain strong relationships with key customers including optometrists, ophthalmologists, opticians, and lab partners • Collaborate cross-functionally with Marketing, Product, and Operations to align sales strategies with business goals • Monitor market trends and competitor activity to identify new opportunities and mitigate risks • Foster a high-performance culture focused on accountability, continuous improvement, and customer success • Deliver regular performance updates to executive leadership and contribute to strategic planning

California
$126K - $191.6K / year
Job Closed
Joyteractive logo

Unity Developer

Joyteractive

Joyteractive: Cryptogram - Top 2 US IOS games overal! Join us for the future of fun! 🎮💡 #Joyteractive #Cryptogram

Game Engineer73 days ago
Full TimeRemoteTeam 11-50H1B No Sponsor

• Researching, prototyping, and integrating AI-powered solutions into Unity projects and internal R&D pipelines. • Integrating AI tools and workflows for content generation, gameplay systems, automation, and development acceleration. • Rewriting old mechanics and creating new ones. • Creating UI animations (DOTween / Animator) • Optimization of Canvas redrawing. • Improved UI response (animations, buttons, feedback for the player).

Poland