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Unity Developer

Game EngineerSoftware EngineerFull TimeRemoteSeniorTeam 11-50H1B No SponsorCompany SiteLinkedIn

Location

Poland

Posted

67 days ago

Salary

0

Seniority

Senior

Job Description

Unity Developer

Joyteractive

• Researching, prototyping, and integrating AI-powered solutions into Unity projects and internal R&D pipelines. • Integrating AI tools and workflows for content generation, gameplay systems, automation, and development acceleration. • Rewriting old mechanics and creating new ones. • Creating UI animations (DOTween / Animator) • Optimization of Canvas redrawing. • Improved UI response (animations, buttons, feedback for the player).

Job Requirements

  • At least 4 years of programming experience in C#/Unity 2D game development experience.
  • Strong knowledge of C# and experience working with Unity tools
  • Strong architectural thinking and ability to design maintainable and extensible systems.
  • Deep understanding of software architecture, OOP, SOLID principles, and design patterns.
  • Strong knowledge of Unity engine internals and Unity tooling ecosystem.
  • Hands-on experience using AI tools to accelerate development, prototyping, or content production.
  • The ability to work with UI optimization (redrawing, batching, atlases).
  • Experience working with legacy code.
  • Experience working with UniTask, DOTween, Zenject, Addressables.
  • Experience with Git/Github.
  • Experience integrating LLM/AI solutions into game development pipelines will be a plus.
  • Experience building AI-assisted tools or editor extensions for Unity will be a plus.
  • Experience with React Native, especially in the context of hybrid applications, tooling, or rapid prototyping workflows will be a plus.
  • Knowledge of Shader Graph or HLSL will be a plus.
  • Experience working with mobile optimization (CPU, GPU, RAM) will be a plus.
  • Experience with integration of analytics and advertising SDKs (Firebase, AppMetrica, Unity Ads, ironSource) will be a plus.
  • Experience working with client-server architecture in the context of game development will be a plus.

Benefits

  • 18 business days of compensated day-offs
  • 8 paid Personal Days a year + 1 day is added every year
  • Flexible Public Holidays policy
  • 100% Sick Leave compensation
  • Payment for wear and tear on equipment while using a personal computer
  • Remote work

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