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Creating equal opportunity for talent to work on games of their dreams
Level Designer
Location
Canada
Posted
56 days ago
Salary
0
Seniority
Senior
Job Description
Level Designer
Devoted Studios
• Design, script, and implement quests, missions, and gameplay events from concept through final polish, including objectives, triggers, fail states, rewards, and branching conditions. • Use Unreal Engine 5 to build and iterate directly in-engine, with strong hands-on use of Blueprints for gameplay scripting, mission logic, and event flow. • Support scripted sequences, cinematic beats, AI encounters, and interactive mission moments using Blueprints and, where needed, Sequencer. • Build and maintain mission flow documentation, scripting briefs, and implementation notes that clearly define objective structure, event conditions, dependencies, and expected outcomes. • Collaborate with narrative, systems, engineering, art, QA, and production to ensure missions are functional, readable, and aligned with broader gameplay goals. • Support the creation and upkeep of recurring mission content, rotating objectives, and other player-facing live content structures where applicable. • Playtest and iterate on pacing, clarity, challenge, and usability based on team feedback, player behavior, and quality goals. • Help identify, triage, and resolve scripting issues, broken triggers, edge cases, quest blockers, and live player-impacting bugs. • Maintain clean, readable, and maintainable Blueprint logic that supports long-term updates and collaboration across the team. • Work with light scripting in C++ when needed, particularly in support of implementation hooks and collaboration with engineering teams.
Job Requirements
- 3+ years of professional experience in level design, quest design, or mission scripting.
- Proficiency in Unreal Engine 5, with hands-on implementation experience building gameplay content directly in-engine.
- Strong working knowledge of Blueprints for scripting logic, triggers, mission flow, and interactive events.
- Ability to support or work with light scripting in C++ alongside engineering when implementation requires it.
- At least one shipped title where you designed and implemented missions, quests, or scripted gameplay content.
- Strong understanding of player flow, narrative pacing, gameplay readability, and objective-driven content design.
- Experience designing conditional or branching content, including optional objectives, fail states, and recovery paths.
- Clear communication and documentation skills, with the ability to create implementation-ready design materials.
- Collaborative working style and comfort giving and receiving feedback across disciplines.
Benefits
- 26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
- Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
- Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
- А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.
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