Job Closed

This listing is no longer active.

3D Motion Designer

Location

Egypt

Posted

40 days ago

Salary

0

Seniority

Mid Level

No structured requirement data.

Job Description

3D Motion Designer

BasharSoft

Role Description We are seeking a talented and creative 3D Motion Designer with a minimum of 3 years of experience to join our team remotely. The ideal candidate will be responsible for creating high-quality 3D animations and motion graphics that align with brand guidelines and project objectives across digital platforms. Key Responsibilities - Design and produce 3D motion graphics and animations for marketing, social media, websites, presentations, and video content - Develop concepts, storyboards, and visual ideas in collaboration with creative and marketing teams - Create realistic and stylized 3D models, lighting, textures, and renders - Animate characters, products, environments, and visual effects as required - Ensure consistency in quality, style, and branding across all projects - Manage multiple projects and meet deadlines in a remote work environment - Incorporate feedback efficiently and make revisions when needed - Stay updated with the latest 3D design and motion trends Qualifications - Minimum 3 years of proven experience as a 3D Motion Designer or similar role - Strong portfolio showcasing 3D animation, motion design, and rendering work - Proficiency in industry-standard tools such as Cinema 4D, Blender, or Maya - After Effects - Adobe Creative Suite - Solid understanding of animation principles, timing, and composition - Experience with lighting, texturing, shading, and rendering - Ability to work independently and communicate effectively with remote teams - Strong attention to detail and creative problem-solving skills

Related Categories

Related Job Pages

More 3D Artist Jobs

Full TimeRemoteTeam 201-500

URGENT: Video Editor and Motion Graphics Artist Department: Marketing Employment Type: Full Time Location: Islamabad Description We are looking for a skilled Video Editor and Motion Graphics Artist to join the WorkStaff360 creative team. You will be responsible for producing high quality video content, from raw footage to polished final cuts, with a strong focus on motion graphics, visual effects and sound design. This is a hands-on execution role for someone who takes ownership of their work and delivers without being chased. Key Responsibilities - Edit raw video footage into polished, professional final cuts for social media, ads and internal use - Create motion graphics, animations and visual effects using After Effects - Handle all SFX and sound design within Premiere Pro, including music selection, sound effects, audio balancing and mixing - Manage your own workflow and deadlines without requiring supervision - Maintain consistency in style and quality across all video outputs - Take creative briefs and translate them into compelling visual content - Revise and refine edits based on feedback quickly and efficiently - Organise and manage project files in a clean and accessible way - Stay up to date with current trends in video content, motion design and social media formats - Collaborate with the marketing team on creative direction when needed Skills, Knowledge and Expertise - Proven hands-on experience with Adobe After Effects, motion graphics and compositing - Strong SFX and sound design skills within Adobe Premiere Pro - A portfolio of real completed work that you can share immediately - Ability to work remotely and manage yourself without supervision - Demonstrated ability to meet tight deadlines consistently - Open to shifting onsite if required as the team grows

Pakistan
2K logo

Animateur.trice technique sénior·e // Senior Technical Animator

2K

2K develops interactive entertainment for handheld gaming systems, console systems, personal computers, and mobile devices. The gaming and entertainment company

3D Artist41 days ago

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com. Ce que nous recherchons Nous recherchons un.e animateur.trice technique sénior·e pour concevoir, implémenter et entretenir les systèmes d'animation en jeu qui donnent vie à nos personnages. Dans ce rôle, vous prendrez en charge les défis complexes de l'animation, améliorerez la qualité technique au sein de l'équipe et servirez d'expert de référence pour les systèmes et pipelines d'animation. Vous travaillerez en étroite collaboration avec les animateurs.trices, programmeurs.euses et concepteurs.trices pour offrir des expériences de jeu captivantes tout en mentorant vos coéquipiers.ères et en élevant la barre du département. Responsabilités Créer et posséder des systèmes d'animation - Concevoir, construire et optimiser les systèmes d'animation en jeu pour la locomotion des personnages, les habiletés, le combat, et plus encore. - Prendre en charge des systèmes complexes et à fort impact et les faire passer du concept à la mise en œuvre. - Choisir les bons outils et approches en fonction des besoins du projet, des contraintes de performance et de la réutilisation à long terme. - Travailler avec les parties prenantes clés pour définir des objectifs clairs et bâtir des solutions d'animation évolutives qui rendent la création de contenu plus fluide et efficace. Collaboration entre équipes - Collaborer étroitement avec les équipes d'animation, de programmation et de design pour créer une expérience de jeu cohérente et immersive. - Traduire les concepts techniques en un langage clair et actions concrètes pour les partenaires interdisciplinaires. - Communiquer de manière proactive les progrès, les risques et les dépendances pour garder les projets sur la bonne voie. - Assister et contribuer aux réunions de mise en scène de projet, aux revues de conception et aux réunions d'alignement technique. Champion Qualité et meilleures pratiques - Effectuer des examens techniques des systèmes d'animation, des control rigs et des blueprints afin de s'assurer qu'ils respectent les normes départementales en matière de performance, de clarté et de maintenabilité. - Anticiper les défis tôt et proposer des solutions avant que les problèmes ne s'aggravent. - Vous assurer que les systèmes d'animation soutiennent à la fois la vision créative et la faisabilité technique. - Documenter les solutions et processus de façon approfondie afin que les autres puissent les comprendre, les utiliser et les étendre. Encadrer et élever l'équipe - Fournir des conseils techniques et du mentorat aux animateurs techniques juniors et intermédiaires. - Partager des idées et des meilleures pratiques au sein de l'équipe pour promouvoir la cohérence et éviter la duplication d’efforts. - Aider à identifier des schémas, à corriger des problèmes systémiques et à relever continuellement la barre de qualité. Innovation - Maintenir la visibilité du travail en cours entre les projets — surtout en lien avec les outils partagés, les pipelines ou la technologie. - Rester à jour avec les dernières avancées d’Unreal Engine, Maya et autres technologies d'animation. - Identifier des occasions d'améliorer les flux de travail, les outils et les processus pour le département. Qualifications Obligatoire - Expérience dans l'industrie : 6+ ans d'expérience professionnelle en animation technique, avec des titres de jeux livrés ou presque livrés. - Expertise dans l'expérience jouabilité : Une compréhension approfondie des mécaniques de tir à la première personne et de la façon dont les systèmes d'animation intégrés au moteur (comme les state machines, les blendspaces et les blueprints d'animation) contribuent à la sensation de gameplay. - Boîte à outils technique : Maîtrise des outils d'animation à l'exécution et procédurales, incluant les plans d'animation, le Control Rig, les systèmes IK et les state machines. - Utilisateur avancé d'Unreal Engine : 4+ ans d'expérience avec Unreal Engine, incluant le scripting avec Blueprints et une solide maîtrise des mathématiques vectorielles et des concepts de calcul de base. - Résolution de problèmes : Excellentes compétences en résolution de problèmes et en communication, avec la capacité de travailler efficacement entre disciplines. - Toujours en apprentissage : Une passion pour rester à jour avec les dernières avancées en technologie d'animation, démontrée par un portfolio solide ou un corpus de travail. C’est un plus - Avoir travaillé sur au moins un titre AAA publié dans un poste d'animation technique senior. - Familiarité avec les pipelines de capture de mouvement et les flux de travail d'intégration. - Expérience en mentorat d'autres animateurs techniques ou en contribuant aux normes et à la documentation à l'échelle de l'équipe. Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable. Nous nous engageons également à offrir des accommodements raisonnables aux candidat.e.s et employé.e.s qualifié.e.s pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités. Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter. Notre engagement envers l’égalité des chances Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable. Nous nous engageons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités. Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter. Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com. What We Are Looking For We are seeking a Senior Technical Animator to design, implement, and maintain the in-game animation systems that bring our characters to life. In this role, you'll take ownership of complex animation challenges, drive technical quality across the team, and serve as a go-to expert for animation systems and pipelines. You'll work closely with animators, engineers, and designers to deliver compelling gameplay experiences while mentoring teammates and raising the bar for the department. Responsibilities Build & Own Animation Systems - Design, build, and optimize in-game animation systems for character locomotion, abilities, combat, and more. - Take ownership of complex, high-impact systems and drive them from concept through delivery. - Choose the right tools and approaches based on project needs, performance constraints, and long-term reuse. - Work with key stakeholders to define clear goals and build scalable animation solutions that make content creation smoother and more efficient. Collaborate Across Teams - Partner closely with Animation, Engineering, and Design teams to create a cohesive and immersive gameplay experience. - Translate technical concepts into clear, actionable language for cross-disciplinary partners. - Proactively communicate progress, risks, and dependencies to keep projects on track. - Attend and contribute to project stand-ups, design reviews, and technical alignment meetings. Champion Quality & Best Practices - Perform technical reviews of animation systems, rigs, and blueprints to ensure they meet departmental standards for performance, clarity, and maintainability. - Anticipate challenges early and propose solutions before issues escalate. - Ensure animation systems support both creative vision and technical feasibility. - Document solutions and processes thoroughly so others can understand, use, and extend them. Mentor & Elevate the Team - Provide technical guidance and mentorship to junior and mid-level technical animators. - Share insights and best practices across the team to promote consistency and avoid duplication. - Help identify patterns, fix systemic issues, and continuously raise the quality bar. Stay Current & Innovate - Maintain awareness of ongoing work across projects — especially related to shared tools, pipelines, or tech. - Stay up-to-date with the latest advancements in Unreal Engine, Maya, and animation technologies. - Identify opportunities to improve workflows, tools, and processes for the department. Qualifications Required - Industry Experience: 6+ years of professional experience in technical animation, with shipped or near-shipped game titles. - Game Feel Expertise: A deep understanding of first-person shooter mechanics and how in-engine animation systems (like state machines, blendspaces, and animation blueprints) contribute to gameplay feel. - Technical Toolkit: Proficiency with runtime and procedural animation tools, including Animation Blueprints, Control Rig, IK systems, and state machines. - Unreal Engine Power User: 4+ years of experience with Unreal Engine, including scripting with Blueprints and a solid grasp of vector math and core computing concepts. - Collaborative Problem-Solver: Excellent problem-solving and communication skills, with the ability to work effectively across disciplines. - Always Learning: A passion for staying current with the latest advancements in animation technology, demonstrated through a strong portfolio or body of work. Nice to Haves - Experience shipping at least one AAA title in a senior technical animation capacity. - Familiarity with motion capture pipelines and integration workflows. - Experience mentoring other technical animators or contributing to team-wide standards and documentation. Our Commitment to Equal Opportunity Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information. #LI-Remote

Canada
Job Closed
Full TimeRemoteTeam 51-200

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? - Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. - Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. - Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. - Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: Senior 3D Asset Artist (Fixed Term Contract) Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! Below you will find some information on the role: - Modeling and texturing of high-quality game's main gameplay assets, - Ensuring that your assets are in line with the overall artistic vision of the project, - While maintaining their high optimization, - Close cooperation with the Game Design Team, - Ensuring the most effective flow of communication regarding design needs, - Compliance with the production pipeline, - Implementing your work in the game engine. Feel free to apply if you have: - Industry experience in modeling midpoly / nanite assets and LP/HP workflow as well (hyperrealistic, environmental organic props), - The ability to create high-quality PBR textures for created models, - Good understanding of materials, color and composition, - Creativity, a strong sense of aesthetics and a sense of plasticity, - Experience in working with a standard industry software (ZBrush, Substance Painter and one of: Blender/Maya/3DSMax ), - Problem-solving skills, high level of independence, - Team player attitude and openness to both receiving and giving feedback to others, - Experience of working in Unreal Engine 5, - Up-to-date portfolio showcasing previous projects. It would be also nice to have: - Drawing/design skills, - Experience with Marvelous, - English communication skills that allow you to communicate freely, - Passion for horrors (games, movies, books).

Poland
HyperHug logo

Senior 3D Artist

HyperHug

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.

3D Artist41 days ago
Full TimeRemoteTeam 11-50

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games. As a Senior 3D Artist, you will play a crucial role in defining the visual elements of our mobile shooter games. You will work closely with the design and development teams to create compelling, visually appealing 3D assets that enhance player immersion and drive gameplay mechanics. What You’ll Be Doing: - Create high-quality 3D models and textures, optimized for mobile platforms, focusing on characters, weapons, and props. - Maintain a consistent aesthetic across all visual elements in line with the game’s theme and target audience. - Optimize graphics for the best performance on mobile devices while maintaining aesthetic quality. - Provide creative and technical expertise to solve visual and game design challenges. - Collaborate with the technical team to integrate 3D art assets into the game engine, ensuring smooth transitions and functionality. - Lead, mentor, and provide feedback to junior 3D artists to foster skill development and maintain high-quality standards. - Stay updated with the latest trends in mobile gaming graphics and technology to continually improve our visual output. What We Expect From You: - Minimum of 3 years of experience in 3D modeling and texturing, specifically in the gaming industry, with a focus on mobile games. - Portfolio demonstrating relevant 3D work, particularly in mobile characters, weapons and props in realistic style. - Strong proficiency with 3D modeling tools such as Maya, Blender, 3ds Max, and texture creation tools like Substance Painter or Adobe Photoshop. - Demonstrated ability to create optimized assets that balance performance and visual quality on mobile platforms. - Solid understanding of mobile game asset creation pipelines and constraints. - Excellent problem-solving, communication, and collaboration skills. - English - B1+ level, Russian - C1 level. Bonus If You Have: - Previous experience working on shooter games or action titles for mobile platforms. - Knowledge of Unity or another mobile game development engine. - Passion for mobile games and a keen interest in the shooter genre. What We Offer: - Competitive salary. - Relocation support to Cyprus, including visa and housing assistance. - Monthly lunch allowances via Wolt. - Health benefits - comprehensive medical insurance and SportBenefit membership. - Car rental. - Greek lessons. - School fee contribution for children. - A passionate and supportive team that values creativity and ownership. - Opportunities for professional growth. - A culture built on initiative, transparency, and collaboration.

Cyprus