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Bloober Team SA

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9 open rolesTeam 51-200Latest: May 13, 2026, 12:00 AM UTC
Computer Games
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9 Jobs

Role Description Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. Currently we are looking for: - Senior Technical Artist (6 months contract) Below you will find some information on the role: - Working closely with artists and programmers - Creating tools for artists, helping automate creation processes - Creating and maintaining tools for procedural content generation - Researching, developing, and maintaining different art pipelines - Upholding the most optimized and coherent content Qualifications - Previous experience working in Unreal Engine 5 - Experience in scripting/programming in HLSL, BP, Python - Previous experience in creating tools for artists - Previous experience in procedural content generation - Previous experience in creating pipelines - Experience in profiling and possessing the ability to detect limitations on performance - Excellent communication skills as you will be working with a bunch of artists and other departments - Strong problem-solving skills Requirements - Nice to have: - Experience in C++ and VEX - Experience in Houdini - Proficiency in Substance Designer - Experience with PS5/XBox/NS2 Benefits - Earnings fitting to your skills and experience - Work in a creative environment, in a committed team of game enthusiasts - Flexible working hours, days off, private healthcare, and working with new technologies - Remote or onsite work according to your preferences

Worldwide

Role Description Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. Currently we are looking for: - Technical Artist Below you will find some information on the role: - Working closely with artists and programmers - Creating tools for artists, helping automate creation processes - Creating and maintaining tools for procedural content generation - Researching, developing, and maintaining different art pipelines - Upholding the most optimized and coherent content Qualifications - Previous experience working in Unreal Engine 5 - Experience in scripting/programming in HLSL, BP, Python - Previous experience in creating tools for artists - Previous experience in procedural content generation - Previous experience in creating pipelines - Experience in profiling and possessing the ability to detect limitations on performance - Excellent communication skills as you will be working with a bunch of artists and other departments - Strong problem-solving skills Requirements - Nice to have: - Experience in C++ and VEX - Experience in Houdini - Proficiency in Substance Designer - Experience with PS5/XBox/NS2 Benefits - Earnings fitting to your skills and experience - Possibility of long-term cooperation on current and upcoming projects - Work in a creative environment, in a committed team of game enthusiasts - Flexible working hours, days off, private healthcare, and working with new technologies - Remote or onsite work according to your preferences

Worldwide

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? - Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. - Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. - Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. - Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: Senior 3D Asset Artist (Fixed Term Contract) Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! Below you will find some information on the role: - Modeling and texturing of high-quality game's main gameplay assets, - Ensuring that your assets are in line with the overall artistic vision of the project, - While maintaining their high optimization, - Close cooperation with the Game Design Team, - Ensuring the most effective flow of communication regarding design needs, - Compliance with the production pipeline, - Implementing your work in the game engine. Feel free to apply if you have: - Industry experience in modeling midpoly / nanite assets and LP/HP workflow as well (hyperrealistic, environmental organic props), - The ability to create high-quality PBR textures for created models, - Good understanding of materials, color and composition, - Creativity, a strong sense of aesthetics and a sense of plasticity, - Experience in working with a standard industry software (ZBrush, Substance Painter and one of: Blender/Maya/3DSMax ), - Problem-solving skills, high level of independence, - Team player attitude and openness to both receiving and giving feedback to others, - Experience of working in Unreal Engine 5, - Up-to-date portfolio showcasing previous projects. It would be also nice to have: - Drawing/design skills, - Experience with Marvelous, - English communication skills that allow you to communicate freely, - Passion for horrors (games, movies, books).

Poland

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? - Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. - Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. - Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. - Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: Senior AI Gameplay Programmer Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! Below you will find some information on the role: - Designing, documenting and implementing AI systems related to behaviours, navigation, perception and animations, - Implementing AI Agents, with various behaviours, changing behaviour sets, pre-scripted sequences, - Creating combat systems from scratch and maintaining already existing ones, - Working closely with combat designers, animators, tech artists and other on creating features and tools for designers to work with. Feel free to apply if you have: - Excellent knowledge of UE and built in AI systems, - Excellent knowledge of C++, - Excellent knowledge of possible AI solutions, architecture approaches, techniques and good practices, - Experience designing code architecture for different AI related systems, - Experience working on AI agents, including combat, - Practical knowledge of current trends and solutions in programming, - Great teamwork skills, - English skills that allow you to communicate on an everyday basis. It would be also nice to have: - Experience with Gameplay Ability System, - Experience with other AI solutions than Behaviour Trees and State Machines (Utility, GOAP, etc.), - Experience working Animation Blueprints, - Experience with creating tools and editor utilities, - Being a fan of a horror genre (books, movies etc.)

Poland

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? - Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. - Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. - Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. - Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: AI Gameplay Programmer Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! Below you will find some information on the role: - Creating and maintaining various C++ AI systems and integrating them with other gameplay elements, - Helping combat designers with implementing behaviours, - Working closely with designers on creating features and tools. Feel free to apply if you have: - Solid knowledge of UE and built in AI systems, - Solid knowledge of C++, - Experience working on AI agents, including combat, - Practical knowledge of current trends and solutions in programming, - Great teamwork skills, - English skills that allow you to communicate on an everyday basis. It would be also nice to have: - Experience with Gameplay Ability System, - Experience working Animation Blueprints, - Experience with creating tools, - Experience with utility AI, - Being a fan of a horror genre (books, movies etc.).

Poland

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? - Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. - Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. - Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. - Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: Senior 3D Asset Artist Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! Below you will find some information on the role: - Modeling and texturing of high-quality game's main gameplay assets, - Ensuring that your assets are in line with the overall artistic vision of the project, - While maintaining their high optimization, - Close cooperation with the Game Design Team, - Ensuring the most effective flow of communication regarding design needs, - Compliance with the production pipeline, - Implementing your work in the game engine. Feel free to apply if you have: - Industry experience in modeling midpoly / nanite assets and LP/HP workflow as well (hyperrealistic, environmental organic props), - The ability to create high-quality PBR textures for created models, - Good understanding of materials, color and composition, - Creativity, a strong sense of aesthetics and a sense of plasticity, - Experience in working with a standard industry software (ZBrush, Substance Painter and one of: Blender/Maya/3DSMax ), - Problem-solving skills, high level of independence, - Team player attitude and openness to both receiving and giving feedback to others, - Experience of working in Unreal Engine 5, - Up-to-date portfolio showcasing previous projects. It would be also nice to have: - Drawing/design skills, - Experience with Marvelous, - English communication skills that allow you to communicate freely, - Passion for horrors (games, movies, books).

Poland

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? - Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. - Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. - Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. - Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: Lighting Artist Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! Within this role you will be: - Working closely with the Creative Director, and other artists to shape and maintain the game's visual style and lighting quality, - Creating dramatic and compelling lighting that supports photorealistic rendering, enhances environmental storytelling, and establishes depth and layering in scenes, - Leveraging game engine tools (e.g., Unreal Engine) to achieve high-quality lighting while respecting artistic and technical constraints, - Optimizing lighting to balance visual quality and performance. Feel free to apply if you have: - 5+ years of experience working in a similar position in game development and/or film/VFX production, with a strong understanding of AAA production processes and constraints, - Good knowledge of at least one game development engine (preferably Unreal Engine), - Excellent knowledge of the game production pipeline, - Excellent knowledge of composition, framing, colour and light, - High level of creativity, - Strong communication and collaboration skills to foster a positive and inclusive team environment. It would be also nice to have: - Artistic background, - Cinematic approach and post-processing skills, - Passion for horrors (games, movies, books).

United States + 1 moreAll locations: United States | Poland

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? - Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. - Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. - Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. - Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: Senior Producer Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! Below you will find some information on the role: - Evaluating product milestones and providing regular, concise feedback to the development teams, - Identifying and mitigating projects risks, - Reporting project progress and identified risks to internal stakeholders, - Ensuring smooth communication between external partners, development teams, and internal stakeholders, - Overseeing project production pipelines across all stages of development, - Evaluating and feedbacking milestone and production plans, - Budgeting and interfacing with external vendors, in accordance with project contracts, - Planning across teams to ensure smooth task flow, - Working closely with external development team in preparing the project for release, - Sharing experience & know-how to guide development teams through the production process, - Taking an active part in the business-development endeavours. Feel free to apply if you have: - At least 5 years of experience working in video game production in AA / Premium Indie project from concept to release, - Proven understanding of publishing pipelines and procedures, especially regarding 1st party platforms, - Proven ability to work across multiple teams, during the game development cycle, - Ability to work within set budget, - Knowledge of the video game market – you’re familiar with latest trends, releases and events, - Knowledge of Kanban, Agile, and other development frameworks, - Great familiarity with Jira or other project management tools, - Experience with defining and upholding internal processes and procedures, - Excellent interpersonal skills, - Fluent English skills.

United States + 1 moreAll locations: United States | Poland
OtherRemoteTeam 51-200

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? - Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. - Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. - Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. - Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: Sound Designer Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! Within this role you will: - Create quality, original SFX using a range of sound design methods and recording techniques, - Implement and test sounds in Unreal Engine and Wwise, - Work closely with our talented Audio Team, - Collaborate across departments to deliver the best audio experience, - Scare people using sound. Feel free to apply if you have: - Around 2 years of relevant industry experience, - Sound design skills shown trough portfolio or demo reel, - Proficiency in DAW (preferably Nuendo), - Practical knowledge of Wwise middleware, - Good knowledge of studio recording techniques, - Strong attention to details, problem-solving skills and willingness to learn, - Good command of English. It would be also nice to have: - Basic knowledge of blueprints and in engine audio implementation, - Experience in working with voice-overs, - Musical education, - Love for horror/thriller genre.

United States
Job Closed