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Wolcen Studio

Remote Jobs

4 open rolesTeam 11,50Since 2015H1B No SponsorLatest: Apr 3, 2026, 7:18 PM UTCCompany SiteLinkedIn
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Minimum Salary
Experience

4 Jobs

Full TimeRemoteSeniorTeam 11-50Since 2015H1B No Sponsor

• Create high-quality standards and believable character animations using motion capture data and hand-key animation. • Animate narrative and dialogue-driven cutscenes, ensuring emotional impact and stylistic consistency. • Work directly in Unreal Engine 5 Sequencer to stage, implement, and polish cinematic content. • Collaborate hand-in-hand with Cinematic Artists to align performance, camera work, and storytelling. • Work with narrative, design, art, audio, and production teams to achieve a cohesive cinematic experience. • Maintain, polish animations, and resolve bugs efficiently. • Clearly communicate progress, blockers, and needs to leads and production. • Stay organised, manage your time effectively, and consistently meet deadlines.

Europe
$54K - $68K / year
Job Closed
Full TimeRemoteSeniorTeam 11-50Since 2015H1B No Sponsor

• Take ownership of online systems • Improve and maintain server infrastructure, live systems and workflows. • Implement back-end authoritative features using internal application platform. • Create client and server code to support online features and improve multiplayer experiences. • Improve client and server online systems to improve latency, reliability, scalability, performance and memory.

Europe
Job Closed
Full TimeRemoteSeniorTeam 11-50Since 2015H1B No Sponsor

• Create environment , FX concepts, props, weapons and armour concepts • Provide high quality concept art that fits the project’s realistic and dark style • Communicate with all departments (3D, Animation etc.), in order to track the assets you designed throughout the whole development pipeline. • Offer and receive constructive feedback to improve our team results • Being a proactive point of contact between other teams and concept art to dress the world in a way that makes it fun to play, beautiful, and easy to iterate on.

Europe
Job Closed
ContractRemoteSeniorTeam 11-50Since 2015H1B No Sponsor

• Maintaining a consistent style under the direction of the Art Director. • Modelling and texturing AAA-quality real-time character models, faithfully interpreting the supplied concept art. • Creating optimized models that balance a high level of visual fidelity with performance. • Participating in technical and artistic problem solving. • Collaborating with the rigging and animation teams to ensure that models have the appropriate construction to satisfy technical requirements. • Sharing knowledge with more junior members of the team as necessary.

France
Job Closed